34 - Display buffs/debuffs for vehicles and pets

What is the enhancement in mind? How should it look and feel?

Please provide an option to display buffs/debuffs from pets and vehicles. This can easily be done by changing the isMine-Check in ClassTimer:GetBuffs() to check not only for "player", but for "pet" and "vehicle" as well.

Those bars could be in a separate group or just integrated into the already existing ones (player/target/etc).

Please provide any additional information below.


User When Change
burnstone Apr 20, 2009 at 20:44 UTC Create

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  • Avatar of nebula169 nebula169 Apr 21, 2009 at 09:03 UTC - 0 likes

    The vehicle unitId becomes "player", as do other (previously) owner-less pets (totems, etc) and pets are supported.

    However, you should add DEATHKNIGHT to hasPets

    line 24:

    local hasPet = enClass=="HUNTER" or enClass=="WARLOCK" or enClass=="DEATHKNIGHT" and true

  • 1 comment


Last updated
Apr 20, 2009
Apr 20, 2009
New - Issue has not had initial review yet.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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