61 - Spells with Direct Damage/Healing and DOT/HOT components

What steps will reproduce the problem?
1. Cast Riptide/Exorcism (with glyph)/ Immolate (etc.)

What is the expected output? What do you see instead?
When casting the above spells, the addon marges the two components into one, insteed of separating them (generating missleading statistics in avg damage and if the DOT is not capable for critical hitting the crit chance) as "Spell" and "Spell DOT" (or just "Spell" two times with the different values, i dont mind, cuz the DOT usualy do less damge per tick then the Direct Damage part) or something like that.

What version of the product are you using?

Please provide any additional information below.
I think it should be usefull to separate them because that would produce more accurate statistics, and the changes in the talent system make the crit% statistics more and more usefull, because lots of talent improves the critical chance of one or two abbilities insteed of increasing the base crit chance.

ps.: sorry for my english, I know its sux sometimes.

User When Change
Zhinjio Feb 11, 2011 at 21:26 UTC Changed status from New to Accepted
DaeusEx Feb 09, 2011 at 20:47 UTC Changed type from Defect to Enhancement
DaeusEx Feb 08, 2011 at 10:59 UTC Create

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Last updated
Feb 11, 2011
Feb 08, 2011
Accepted - Problem reproduced / Need acknowledged.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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