Change log

2012-04-16  John  <[email protected]>

[5ade79caeece] [tip]
* Comm.lua Core.lua Lists.lua

Starting to add a global timestamp to allow for incremental updates.

* SelectorList.lua


* Looting.lua State.lua

Master looter detection. Starting to filter certain actions to only the ML.

* Gui.lua

Clear out a few GUI bugs.
Re-integrate the escape button

2012-04-15  John  <[email protected]>

* Looting.lua

Memorize the master looter

* Comm.lua Core.lua

Database and comm versioning

2012-04-14  John  <[email protected]>

* Core.lua


2012-04-13  John  <[email protected]>

* Core.lua

Update plan

* Looting.lua

Forcing looting every slot turns out to be unnecessary

* Gui.lua Looting.lua State.lua

Lots of support for mobs with multiple loots

* Gui.lua Looting.lua State.lua

Fleshing out the UI for those without the addon. Announcements in the raid, bidding via whisper.

* Core.lua State.lua


2012-04-12  John  <[email protected]>

* Gui.lua Looting.lua State.lua

Rolls are active

* Gui.lua Looting.lua State.lua

Finalized bid handling

* Core.lua

Update todo list
Helper function to print list status

2012-04-10  John  <[email protected]>

* Gui.lua Lists.lua Looting.lua State.lua

Turning bidding admin buttons into state responders
Starting to integrate master looting along with the bids

2012-04-09  John  <[email protected]>

* Gui.lua State.lua

Progress on bidding events and GUI. Slave GUIs now respond properly.

* Core.lua

Admin mode

2012-04-08  John  <[email protected]>

* Core.lua Gui.lua Looting.lua State.lua breuesk.toc

Further splitting up GUI and State
Starting to integrate looting events

2012-04-07  John  <[email protected]>

* Comm.lua Core.lua Gui.lua Lists.lua State.lua

Big progress towards GUI usefulness and communication between clients

2012-04-03  John  <[email protected]>

* Gui.lua Lists.lua State.lua breuesk.toc

Starting to track loot state separately

2012-03-29  John  <[email protected]>

* Core.lua Gui.lua Lists.lua breuesk.toc

Decent sketch of what the communication system might look like

* Core.lua Gui.lua

Working on bids/rolls in the GUI
Added debug mode to populate things with dummy data.

2012-03-28  John  <[email protected]>

* Core.lua Gui.lua Lists.lua

Event chaining from the data storage to the GUI elements

2012-03-27  John  <[email protected]>

* Gui.lua

Getting the rest of the UI elements to respond intuitively

* Core.lua

Convenience command to build and populate a brand new list

2012-03-26  John  <[email protected]>

* Gui.lua

Significant effort to start making the GUI behave in an intuitive way.

But it's still completely useless ...

* SelectorList.lua

Slightly more tasteful anchoring. Only slightly.

* Gui.lua

Left side of the GUI works ...

* Utility.lua

Stop recursion loops


Uploaded on
Apr 16, 2012
Game version
  • 4.3.3
105.1 KiB