Prospecting example


Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. Also displays a bar for any locked junkboxes in your inventory if you're a Rogue. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession/skill button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.


By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.


Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:

  • Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected
  • Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
  • Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues

  • If you have a stack less than 5 positioned properly in your bags, the game will say that you do not have enough items to break. This is a bug in Blizzard's API and is present with all similar tradeskill mods that I've tried out. The default UI now has a built-in button to compress stacks that should solve this issue.

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  • Avatar of Parnic Parnic Oct 25, 2012 at 21:42 UTC - 0 likes

    @tednik: Go

    I get emails about tickets entered. Thanks. :)

  • Avatar of tednik tednik Oct 25, 2012 at 21:38 UTC - 0 likes

    i posted a ticket about breakables wanting me to disenchant my guild tabard if you could somehow blacklist the rare and epic quality guild tabards in breakables that would be awesome.

  • Avatar of etgothome etgothome Feb 19, 2011 at 13:10 UTC - 0 likes

    I love you man !

    Milling herbs was doing my nut in! - until now.

    It's an amazing addon.


    ET. /moo

  • Avatar of Parnic Parnic Dec 18, 2010 at 00:49 UTC - 0 likes

    Sounds like what happens to me when I have a rogue single herb or something that I wasn't aware of or if the stacks somehow got split up. I'm investigating options to help with that, but for now it is what it is :).

  • Avatar of thewildcard thewildcard Dec 17, 2010 at 20:36 UTC - 0 likes

    Yeah, I read that, but at the time I didn't have any stacks less than 5 in my bags. They were all 20 stacks when I started. :)

  • Avatar of Parnic Parnic Dec 17, 2010 at 06:13 UTC - 0 likes

    thewildcard: read the "known issues" right above here :)

  • Avatar of thewildcard thewildcard Dec 17, 2010 at 05:29 UTC - 0 likes

    So, I dunno if anyone else is having this issue, but there will be times the mod keeps telling me "Requires 5 X" even tho I have a bag full of 20stacks of said item. Only seems to happen when the items I'm trying to mill are in bags in the last three bag slots. It finds the items fine in my backpack or first bag. And all my bags are standard bags. No specialty bags (ie herb or mining bags). Any ideas?

  • Avatar of colbywolf colbywolf Dec 16, 2010 at 23:08 UTC - 0 likes

    oh awesome, what a fast reply! :)

    I don't know myself how complicated it would be to add, but I know Tekkub's Panda has a similar functionality in that it has buttons you can press to initiate ink creation.. but those are behind several interface clicks. In any event, thanks for reading and for making this awesome addon :)

    Looking forward to the future!

  • Avatar of Parnic Parnic Dec 16, 2010 at 21:06 UTC - 0 likes

    Thanks for the suggestion, colbywolf. I agree that that would be cool to have. I'll think about ways to make that happen in the future.

  • Avatar of colbywolf colbywolf Dec 16, 2010 at 20:58 UTC - 0 likes

    Hello! :D wonderful addon! makes my life so much easier! (before I as using panda's massmill button bound to the mouse wheel and.. ugh.)

    The one thing, I think, I could ask for the make this addon even more spectacular.... it may be a little complicated, but I figure there's no harm in mentioning, right?

    Anyway, the one thing I could think of, would be for scribes only. There is no point at all in pigment, except to make ink. We don't use pigment in any way without turning it into ink first. It'd be very nice if the 'breakables' bar also displayed pigments in the same fashion as herbs, but allowed for making ink instead.

    What I envision, is like..:

    [Milling Icon] [Kingsblood 25 (5)] [Dreamfoil 10 (2)] [Golden Pigment 30 (15)]

    Click on the herbs as usual... click on the 'pigment' to craft 1 ink, or shift click (or something) to craft all of the pigment of that type on hand.

    It would be very different from the rest of the functionality of the addon, but I think it would be quite awesome. there are so many times that I come up three or four ink short, have to run to the mailbox, mill, open the crafting interface and fumble around down to the inks, then make the ink.... which is even more inconvenient if I'm using an addon that provides me with a crafting queue, as not all of them provide a 'move to top' or 'craft now' option). The ability to one click, make that ink, or make all the ink would be... epicly awesome :D

    Thanks for reading!


Date created
Nov 30, 2008
Last update
Jul 19, 2016
Development stage
  • enUS
Public Domain
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