Baggins example

Inventory Management with virtual bags divided into sections.

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  • Avatar of atholbro atholbro Feb 04, 2015 at 07:57 UTC - 0 likes

    @dafzor: Go

    Baggins Settings -> Layout -> Show Bank Controls On Bag

    Set this to a bag that you have showing for your bank, and you should get "Deposit all reagents" button on that bag.

  • Avatar of dafzor dafzor Nov 29, 2014 at 13:21 UTC - 0 likes

    Would it be possible to add a "Deposit all reagents" button or right click option to the bank view?

  • Avatar of atholbro atholbro Nov 04, 2014 at 05:18 UTC - 0 likes

    That's been slightly annoying me as well. Your solution seems reasonable to me so I've put up a new revision including that fix. Thanks!

  • Avatar of Quil Quil Oct 28, 2014 at 03:56 UTC - 0 likes

    Noticing an error when I have a custom category of "Equipment Set". I have a dps and a healing set showing in my bags. I have 2 belts of the same name, just different gems, in each set. If I switch from wearing healing to dps, the healing belt is still showing under the dps category. What's happening is that when I login, the dps belt in my bag gets cached in Baggins:CheckSlotsChanged() as dps. When I switch to dps, the healing belt gets placed in the same bag/slot, and Baggins thinks the item hasn't changed so shows it under the wrong category.

    The cache is using item id, count, and the name - none of those change in this case. I tried a quick test and added the link instead of the name, and everything shows correctly in the bag now. Maybe you can grab the unique id off the item string or something instead, not sure what the best solution is to fix it.

  • Avatar of atholbro atholbro Oct 21, 2014 at 16:41 UTC - 0 likes

    That's on my list of things to do, as then there's no reason to ever show the default bank. Next up is sorting the reagent bank.

    Last edited Oct 21, 2014 by atholbro
  • Avatar of nebula169 nebula169 Oct 21, 2014 at 15:27 UTC - 0 likes

    @atholbro: Go

    should add a toggled bag bar frame for changing out bags while you're in there! :p (love that in AdiBags)

    Last edited Oct 21, 2014 by nebula169
  • Avatar of toabo toabo Oct 16, 2014 at 03:19 UTC - 0 likes

    @mikk: Go


  • Avatar of mikk mikk Oct 15, 2014 at 23:55 UTC - 1 like

    @atholbro: Go

    atholbro: Thanks, you beat me to finding what caused that. It's included and released now.

  • Avatar of atholbro atholbro Oct 15, 2014 at 19:32 UTC - 0 likes

    Following patch fixes the blue border:

    diff -rupN old/Baggins/Baggins.lua new/Baggins/Baggins.lua
    --- old/Baggins/Baggins.lua  Wed Sep 11 21:34:54 2013
    +++ new/Baggins/Baggins.lua  Wed Oct 15 15:24:04 2014
    @@ -2191,6 +2191,9 @@ do
             frame.UpdateTooltip = BagginsItemButton_UpdateTooltip
    +        frame.BattlepayItemTexture:Hide()
             if self.currentSkin then

  • Avatar of Erogroth Erogroth Oct 14, 2014 at 23:26 UTC - 0 likes

    As of patch 6.0.2 All items seem to have a blue glow to them. even when I use the item quality glow feature there is still this blue tinge that makes it difficult to tell what color quality they actually are.


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