ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.

This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.

Please report any bugs or feature requests via the ticket system. The login is the same as your Curse login.

These arcs are currently supported:

  • Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
  • Player's secondary power (Holy Power, Soul Shards, Chi etc.)
  • Casting/channelling progress for player, target, and focus target
  • Fatigue/breath (mirror timer)
  • Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
  • Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!

In addition, some additional target information is displayed:

  • Current target (name, class, guild, 3D model)
  • Current (de)buffs on target
  • Target-of-target and target-of-target-of-target

Changes in v4.1/4.2 (fixes for WoW 7):

  • Added support for language zhCN (thanks to yuningning520)
  • Updated ComboPoints (thanks to jasonolive)
  • Updated rings ComboPoints, SoulShards, Runes (thanks to jasonolive)
  • Added ring ArcaneCharges (thanks to jasonolive)

Changes in v4.0 (fixes for WoW 7):

  • Migrated to UnitIsTapDenied (TargetHealth, FocusHealth)
  • Migrated alpha animation to SetFromAlpha/SetToAlpha
  • Texture rendering fix (thanks to jasonolive)

Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:

  • "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
  • "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
  • "Thanks for the work on it so far, much more lightweight than IceHud!"
  • "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
  • "Awesome! Thank you so much for that miracle!"
  • "Thank you so much for continuing this fantastic addon."
  • "...nothing could compare to ArcHUD..."
  • "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
  • "Loving the new ArcHUD my favorite HUD by far :)"
  • "I don't think I could play wow without this addon :)"
  • "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
  • "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
  • "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"

So use it at your own risk ;)

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  • Avatar of mkcorp mkcorp Nov 02, 2010 at 22:47 UTC - 0 likes

    Got this one while fighting LK, appeared during some damn freezes tho, so could be a false one.

    Date: 2010-11-02 21:35:54 ID: -4 Error occured in: Global Count: 1 Message: ..\AddOns\ArcHUD3\Rings\TargetCasting.lua line 155: attempt to perform arithmetic on local 'endTime' (a nil value) Debug: (tail call): ? ArcHUD3\Rings\TargetCasting.lua:155: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[6]"]:4: [string "safecall Dispatcher[6]"]:4 [C]: ? [string "safecall Dispatcher[6]"]:13: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: Ace3\AceEvent-3.0\AceEvent-3.0.lua:119

  • Avatar of nyyr nyyr Oct 31, 2010 at 21:03 UTC - 0 likes

    thanks, should be fixed with r25

  • Avatar of mkcorp mkcorp Oct 31, 2010 at 13:13 UTC - 0 likes

    Got this one just now:

    Date: 2010-10-31 13:12:18 ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\ArcHUD3\Rings\PetHealth.lua line 123: attempt to index field 'MPPerc' (a nil value) Debug: (tail call): ? ArcHUD3\Rings\PetHealth.lua:123: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[2]"]:4: [string "safecall Dispatcher[2]"]:4 [C]: ? [string "safecall Dispatcher[2]"]:13: ?() ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: Ace3\AceEvent-3.0\AceEvent-3.0.lua:119

  • Avatar of nyyr nyyr Oct 27, 2010 at 09:33 UTC - 0 likes

    No, there is no other mean than the debug level to produce some output. Thanks for your reports, I will have a look into them.

    Last edited Oct 27, 2010 by nyyr
  • Avatar of Darksend1001 Darksend1001 Oct 26, 2010 at 22:44 UTC - 0 likes

    Thanks for picking up this addon for Patch 4. I've been using ArcHUD (1 & 2) almost since the launch of WoW, I would be lost without it.

    I'll give some input for ticketing as best I can.

    I have an issue which I'm finding hard to reproduce - 3D models for players are sometimes reappearing when a target is not selected, I tried looking at the commands for debugs you gave further below but its not giving anything to reflect this issue. Once I manage to narrow down the specifics I'll open a ticket.

    Are there any other console commands I could use to generate a more detailed event output?

    Last edited Oct 26, 2010 by Darksend1001: Or not!
  • Avatar of nyyr nyyr Oct 24, 2010 at 21:36 UTC - 0 likes

    Version 0.9 is on the road and all features planned for it are available in the current beta build. ArcHUD3 is now also available via and the curse client, which should facilitate updateing a lot (in the client, you can choose what kind of version you would like to install - release/beta/alpha).

    There are already two minor bugs I need to investigate, but there are probably more. Keep on testing so we get a solid 0.9! And thank you all for the testing and the encouragement ;)

  • Avatar of Akatya Akatya Oct 24, 2010 at 16:00 UTC - 0 likes

    Thanks nyyr! This is working great!

  • Avatar of embleau embleau Oct 23, 2010 at 04:38 UTC - 0 likes

    Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD. Nyyr, HATS OFF TO YOU!

    Now I can't wait to see what the future holds for this project!

  • Avatar of craeli craeli Oct 22, 2010 at 14:12 UTC - 0 likes

    a very big thank you from me here as well. great work.

  • Avatar of Curious Curious Oct 22, 2010 at 10:52 UTC - 0 likes

    Thank you indeed - perfectly happy now :-)


Date created
Oct 16, 2010
Last update
Aug 20, 2016
Development stage
  • deDE
  • enUS
  • ruRU
GNU General Public License version 2 (GPLv2)
Curse link
Recent files
  • R: v4.2.1 for 7.0.3 Aug 20, 2016
  • A: r165 for 7.0.3 Aug 18, 2016
  • R: v4.2.0 for 7.0.3 Aug 05, 2016
  • B: v4.2.0 beta for 7.0.3 Aug 01, 2016
  • A: r162 for 7.0.3 Aug 01, 2016



Embedded library