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On Cooldown

Oak Interrupts Display

Aug 15, 2016 Release
Oak Interrupts Display lets you manage interrupt rotations and view the cooldown status of interrupts for your group. You can create and name lists (also called displays) of interrupters in your group using data provided by Oak Interrupts Broker. These lists can be flagged as rotation lists which makes them advance through the list as people use their interrupts, optionally announcing the next interrupter to your party as it goes. Note that without Oak Interrupts Broker (or a similar...
OneBag's New Search Feature

OneBag3

Aug 04, 2016 Mature
OneBag3 is part of a long line of bag replacements for the default game bags that will combine all of your bags into one frame. OneBag has a long history of minimalism and OneBag3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions, OneBag3 will continue to offer powerful options for those who wish to delve a little deeper. Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as possible, as...
A mostly empty inventory

OneBag4

Aug 03, 2016 Beta
This is in the early stages of development and is not complete. It may not be yet suitable for full-time usage. Since the last major development work was done on OneBag3 I've had a lot of ideas about what could be done to do it better, and being perfectly honest, I had gotten to the point where I had coded my way into a corner on OB3. Some of the ideas worked well. Some did not. So I'm going to take another stab at this, if for no other reason than to get the ideas out of my head! Some of the...
New Map & Quest Log Support

OneChoice

Aug 03, 2016 Release
OneChoice tries to help you reduce quest reward choices down to, ideally, one choice. Blizzard's quest UI marks items your character can't use in red so you know they're unusable. For classes that can use multiple types of armor this leads to a lot of choices, but your Mail wearing Warrior or Plate wearing Death Knight probably won't be interested in Cloth armor. So OneChoice marks all armor (except relics, rings, trinkets, necklaces and cloaks) that doesn't match your character's preferred...
New Search Feature

OneBank3

Aug 03, 2016 Mature
OneBank3 is the latest in a long line of bank bag replacements for the default bank bags that will combine all of your bags into one frame. OneBag has a long history of minimalism and OneBank3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions OneBank will continue to offer powerful options for those who wish to delve a little deeper. Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as...

OneCore-1.0

Aug 03, 2016 Mature
OneCore is a common library used by OneBag and it's related addons. Purpose OneBag and it's related addons have always been about sharing as much code as possible. This library was in fact embedded in previous versions of OneBag. I've decided to break it out into it's own project to improve the structure of OneBag's code and speed future development. This library currently provides OneBag's: Frame Creation Code Layout management Base Configuration options Locale information Slot coloring...

Oak Interrupts Broker

Jul 26, 2016 Release
Oak Interrupts Broker tracks the usage of interrupts by raid members and provides this information as an LDB datafeed. Note that Oak Interrupts Broker does not display information to the user without an appropriate LDB display, so you will need the companion addon Oak Interrupts Display or some other compatible LDB display. Developers I've not yet written up a description of the specification for the LDB dataobject Oak Interrupts Broker provides, if you are interested in developing a display...
Details of main toon includes names of alts

Ouro Guild Alts

Jul 24, 2016 Mature
This replaces the bracketed names in non-numbered channels and some status messages, based on player/officer notes. If guildmate "Mainname" has an alt called "Altname", then instead of [Altname] has come online. [Guild] [Altname]: Anybody for a random? [Guild] [Altname]: Nobody? Screw you guys! Altname has left the guild. you will see instead [Altname (Mainname)] has come online. [Guild] [Altname (Mainname)]: Anybody for a random? [Guild] [Altname (Mainname)]: Nobody? Screw you guys! Altname...

OpenAll

Jul 19, 2016 Release
Picks up all items and gold from your inbox.
OverwatchSounds

OverwatchSounds

Jul 18, 2016 Release
Plays randomized Overwatch voice lines for certain /emotes (hello, laugh, thank, sorry, a-mei-zing, brb, afk) when people are being resurrected (Heroes never die) when you respawn It doesn't replace the original sound files yet, so for some emotes you can hear the WoW voice line first Currently it only supports emotes done by other players on the English client, since it has to read the localized chat emotes The used sounds are mainly in English, they are also accessible via LibSharedMedia...
oUF_ArtifactPower

oUF_ArtifactPower

Jun 13, 2016 Release
oUF ArtifactPower Description oUF ArtifactPower is an element plug-in for the unitframe framework oUF. It requires a oUF layout that supports it. Features Shows the artifact power for the currently equipped artifact weapon as a status bar. Optionally shows a tooltip when hovered, containing the name of the currently equipped artifact as well as the unspent, current and remaining power until the next trait can be purchased. The tooltip also tells how many traits are purchasable with the...
navigation buttons

Otis

Jan 17, 2016 Release
Adds two buttons to the side of the Encounter Journal, an up arrow and a down arrow, making it much easier to navigate between bosses. Also lets you save your preferred spec for loot on a per boss and raid difficulty basis.
Omen and its config

Omen Threat Meter

Jun 24, 2015 Release
Omen Omen is a threat meter. Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player...
recent example

Ouro Loot

Feb 21, 2015 Release
What Ouro Loot tracks loot during a raid and then produces output formatted for pasting on a guild forum or similar place. Loot is optionally categorized by boss if you have Deadly Boss Mods installed. Loot can be annotated with notes (getting disenchanted, awarded for offspec, going to a guild vault, etcetera) and the forum output will be marked up appropriately. A longer-term history of loot is kept also. This addon does not replace or augment the Master Looter interface or behavior. In...
Sample party display

oUF_Adirelle

Dec 07, 2014 Release
oUF_Adirelle provides both raid and single unit frames built on top of oUF. This addon has been originally written for personal use and taste. It borrows ideas from existing raid and unit frame addons. It has been tested and includes specific settings for the following classes: hunter, druid, paladin, warlock, priest, shaman, death knight. It should work fine with other classes as well. I do not plan to add configuration options. Nevertheless, one can move, resize and even disable the frames...
oUF_sb v0.1 top

oUF_sb

Oct 21, 2014 Release
Simple oUF Layout based on oUF_Ammo Player, Target, TT, TTT, Focus, FT and Party frames (no raid, party frames are disabled in raid), Also displays rogue Combo Points You need oUF to use this Layout (oUF is also embedded, no need to install as separate addon). TODO: - druid eclipsebar stuff - pally holy power

OrbMaster

Jul 19, 2012 Planning
OrbMaster is an addon for Shadow Priests to track DoTs, cooldowns, and spell priorities.

oUF_Kael

Jan 16, 2012 Planning
A GUI-enabled layout for oUF.

oUF_DArc

Jan 03, 2012 Alpha
My own take on an oUF layout

oUF_ScriptableBar

Aug 06, 2011 Release
local mybar = CreateFrame("StatusBar", nil, self) mybar.expression = "return random() * 100" mybar.min = "return 0" mybar.max = "return 100" mybar.color1 = "return random(), random(), random(), 1" mybar.length = 100 mybar.height = 15 mybar.direction = WidgetBar.DIR_EAST mybar.update = 200 mybar.texture = cfg.tex mybar:SetPoint("BOTTOM", self.Health, "TOP") mybar:SetMinMaxValues(0, 100) mybar:SetStatusBarTexture(mybar.texture) mybar:SetValue(50) mybar:SetHeight(mybar.height)...