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==Location of the file== For your repositories, you can put a '.pkgmeta' file in to provide extra information. Yes, that is a dot followed by 'pkgmeta'. .pkgmeta is a [[http://en.wikipedia.org/wiki/YAML|YAML]] file that goes in the root of your repository project folder. This means /trunk/.pkgmeta for SVN users and /.pkgmeta for Git and Hg users. **Remember to use spaces instead of tabs for indentation in the file** Your .pkgmeta file, if it exists, will be validated when you commit. ===Creating the file=== On some OSes (Windows for example) it is a bit more difficult to create this file. In order for you to create the file correctly you will need to use a Command Prompt Window and use quotations around the file name. A simple mechanism to create this file is to follow these steps: # In Windows Explorer, create a new text document. You can name it to whatever you want, lets call it //foo.txt//. # Go to the **Start Menu**, then to **Run** and type in **cmd**. This will open up a command window. # Navigate to where //foo.txt// is saved using the **cd** command (ie: **cd c:\My Documents\**) # Type in the following to rename //foo.txt// to //.pkgmeta//: **move foo.txt ".pkgmeta"** ==Specifying externals== Externals are specified by providing the ##externals## header and key-value pairs for the local path to the remote repository. Example: <<code yaml>> externals: libs/LibStub: url: svn://svn.wowace.com/wow/libstub/mainline/trunk tag: latest libs/CallbackHandler-1.0: url: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0 tag: latest libs/LibMonkey-1.0: svn://svn.curseforge.net/wow/libmonkey-1-0/mainline/trunk libs/LibBanana-1.0: url: git://git.curseforge.net/wow/libbanana-1-0/mainline.git tag: 1.2 libs/LibSuit-2.0: url: http://hg.curseforge.net/wow/libsuit-2-0/mainline <</code>> In this example, LibMonkey and LibSuit will be packaged with the latest version available, LibStub and CallbackHandler will be packaged with the latest tag available, and LibBanana will be packaged with tag 1.2 always. You do not need to have an empty libs folder for the above example to work, it will be created for you. Unlike svn:externals, you can specify any repository type, be it svn, git, or hg. Note: Your remote paths will be validated to check if they exist when you commit. This may cause you to wait a few moments. === Why not just use svn:externals? === The main reason to not use svn:externals is that since curseforge provides SVN, Git, and Hg support, .pkgmeta is an easy way to support all three equally. Also, svn:externals can only refer to other subversion repositories, whereas with .pkgmeta, there is nothing stopping you from referencing repositories of unlike types. == Moving folders around with the packager == There is a way to move folders by specifying in .pkgmeta. This is useful if you want to essentially have two addons in one game, particularly if one is a module of the other, e.g. Monkey and Monkey_Suit. Suit is inside the Monkey project, but can move out and be its own addon with .pkgmeta. Example: <<code yaml>> move-folders: Monkey/Modules/Suit: Monkey_Suit Monkey/Modules/Hat: Monkey_Hat <</code>> For clarity, it is ##Source: Destination##. As you can see, unlike other portions, you have to specify your addon's name, as this allows you to create modules. == Ignoring folders or files == To make the packager ignore files, you can easily do so by making an ignore header with filepaths underneath Example: <<code yaml>> ignore: - Scripts # ignore the scripts folder - Some/File.txt # ignore a specific file <</code>> It is to be assumed that this takes place before moving folders around with the move-folders header. == Changing the package name == Instead of using the "Package as" box on your repository, you can specify this in your .pkgmeta file as well. Example: <<code yaml>> package-as: Monkey <</code>> == Specifying dependencies == To specify dependencies that will show on the site and also through the Curse Client, you can do so with the required-dependencies and optional-dependencies headers Example: <<code yaml>> required-dependencies: - monkey-town # same as monkey-town/mainline optional-dependencies: - monkey-city <</code>> This will not add anything to any files in your zip. The list consists of the short names of projects or project/repository combos. ==Manual changelog== If you want to make your own changelog manually rather than having one automatically generated for you, that's possible with the following specification: <<code yaml>> manual-changelog: CHANGELOG.txt <</code>> You can specify any filepath you want. If it cannot be found, the automatic changelog will still be created. ==License output== If you want your project's license to be automatically included with your zip, you can specify it with license-output. <<code yaml>> license-output: LICENSE.txt <</code>> You can specify any filepath you want. ==Why call it .pkgmeta?== It's a nice, neutral name. We didn't want something curseforge-specific, in case anyone else decides to implement it. Also, since we don't want to limit it to just external definitions, we went for something more generic than .externals == Full Example == <<code yaml>> package-as: Monkey externals: libs/LibStub: url: svn://svn.wowace.com/wow/libstub/mainline/trunk tag: latest libs/CallbackHandler-1.0: url: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0 tag: latest libs/LibMonkey-1.0: svn://svn.curseforge.net/wow/libmonkey-1-0/mainline/trunk libs/LibBanana-1.0: url: git://git.curseforge.net/wow/libbanana-1-0/mainline.git tag: 1.2 libs/LibSuit-2.0: url: http://hg.curseforge.net/wow/libsuit-2-0/mainline move-folders: Monkey/Modules/Suit: Monkey_Suit Monkey/Modules/Hat: Monkey_Hat ignore: - Scripts # ignore the scripts folder - Some/File.txt # ignore a specific file required-dependencies: - monkey-town optional-dependencies: - monkey-city manual-changelog: CHANGELOG.txt license-output: LICENSE.txt <</code>>
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