PitBull/Wish List
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Add your wishlist ideas here. Be sure to use the following template
==Short Description== A longer description would go here. --~~~~ ===Discussion=== I think this would be a useful feature because _____ --~~~~
If anything is ninja-added to another category, it will be removed. If the feature you describe is already listed, it will be removed. Please list only one feature per request, if a request has multiple features, it may be removed. If you do not leave your signature, it will be removed.
Custom scaling on matched buffs/debuffs
Someone has already requested a separate scaling for your own buffs/debuff auras which would be cool, I'd also like to be able to custom match certain other buffs/debuffs and have them scaled separately. --Sucellus 11:57, 22 April 2008 (GMT)
Discussion
I'm generally thinking of the case where a boss has a certain gruesome debuff and I'd like it supersizeable so I can see it in amongst all the other debuffs. Also, for buffs, it's useful to be able to see certain buffs on yourself as a priority such as HoTs on yourself if your a tank or salv if your DPS. Not sure how you would go about configuring this, I guess text matching if buffs/debuffs don't have some kind of unique ID.
Class, Classification, Happiness, Etc-Colored Borders
Much like the health and power bars, allow borders to be colored based on the unit's class, classification (rare, elite, common), and happiness (for pets). --Raevanmorlock 18:50, 29 March 2008 (EDT)
Discussion
I was looking at the forum thread for cool Pitbull layouts, and avazza made a really nice one that uses eePanels with a bunch of lua scripts to color the borders based on the unit's class -- and it looked really nice. But why should we have to go through all that trouble? The code is essentially already in place for the health bars so it shouldn't take much to have it applicable to border colors as well, right? And use the same type of precedence... if the classification option is checked then elite units get gold and rare units get silver (or whichever color is specified in the global settings) ... if not or if the unit is regular and the class option is checked then color according to class (again, using the global settings colors). I added the pet happiness thing because pets aren't rare/elite and pets don't have classes -- but options more so then that might be nice too.... like an option to use their owner's class color... or more global colors so that like warlocks, imps, beasts, serpents, etc can all have individual colors... or just use happiness. --Raevanmorlock 18:50, 29 March 2008 (EDT)
User-Defined Colors
Create a means for users to create new colors the way new texts are added and apply those colors through a tag function like Color(NameOfColor). --Raevanmorlock 21:51, 28 March 2008 (EDT)
Discussion
On my unit frames, I like the unit's name to turn red while in combat rather than using an icon for it. So for each unit frame, I need to do something like [Name:Color(1,0,0)] -- but then say that shade is too bright or if I want a completely different color down the road, then I need to edit each instance for it. Instead, if I could create my own custom colors, I could create one named InCombatColor and set it to whatever color I wanted and then have the tag be something akin to [Name:Color("InCombatColor")] instead. Pitbull could come with its own selection of colors (like Red, Yellow, Green, etc) and people could then even alter them to suit their own tastes. --Raevanmorlock 21:51, 28 March 2008 (EDT)
Class Colors Should Affect ClassColor Tag
Modifying the class colors in the global options > colors section should also adjust the colors used by the ClassColor tag. --Raevanmorlock 21:51, 28 March 2008 (EDT)
Discussion
As far as I can tell, the modifyable colors only affect the bars that are set to be colored according to class. If a user wants text to be colored by class, there's no way to adjust those colors without getting into a complicated series of IF statements for each individual class -- [Class == "Hunter" ? Color(1,1,0) | Class == "Priest" ? Color(1,1,1) | ... etc etc etc. --Raevanmorlock 21:51, 28 March 2008 (EDT)
Option to Disable 'Create-on-Demand' functionality
Create an option that forces PitBull to create all (or just specified) frames when loading instead of not creating any frames until they're needed. --Raevanmorlock 15:04, 19 March 2008 (EDT)
Discussion
While the 'Create-on-Demand' functionality is really nice, it causes problems for certain mod interactions. For instance, XUB[[1]] defaults to using Cluster2 for party and Cluster3 for partypet frames... but I've seen them reversed at times and so I'm generally forced to manually edit the settings everytime I play. eePanels2 has similar problems when wanting to anchor to any Pitbull frames. Disabling this would help people who use such mods avoid such frustrations by providing static clusters... such as Party frames could always be Cluster2 and Party pet frames could always be Cluster3 and whatever else there is. --Raevanmorlock 15:04, 19 March 2008 (EDT)
Let Portraits Overflow Bounds
Allow portraits to overflow their bounds similar to MazzleUI where the character models' left and right arms generally overlap the health and mana bars. --Raevanmorlock 21:28, 18 March 2008 (EDT)
Discussion
This might not be possible, but it'd lend itself to some nice effects. Currently I'm using a 3rd party model addon and positioning the models over my portrait areas in order to get the effect. --Raevanmorlock 21:28, 18 March 2008 (EDT)
Instantiated Bars
Instead of each unit frame having a single bar of each type, make them instantiated similar to the way that text works... users could create new bars and select which type of bar each should be (health/power/cast/etc). --Raevanmorlock 12:27, 18 March 2008 (EDT)
Discussion
The benefits of this may not be readily apparent... having two health bars may seem a bit redudant, but it could be taken a step further at this point to assign bar targets so that a single frame could have a health bar that tracks the player's health and another health bar in that same frame to track pet health (or target's health or whatever). Moreover, there could be multiple blank space bars in order to do better layouts. Each bar could also have the same exact layout options since they'd be inheriting from a metabar--left, right, center positioning.. where text can be aligned too.. it could all be reused. Selecting the "type" of bar would only determine the graphical contents... does the bar fill with health? power? cast time? ... or always blank? --Raevanmorlock 12:27, 18 March 2008 (EDT)
Instantiated Frames
Like the text, allow frames to be instantiated. Instead of having pre-set player/pet/target/targettarget/etc frames, allow the user to assign which "unit" each frame is for. Then people could have a frame for whatever they want. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Discussion
I don't personally have much use for this, but I see below that people are asking for things like targettargettarget and partytargettarget. Solo edit mode would make every frame starting with "player", "pet" , or "target" visible (would do those, plus pettarget, targettarget, targettargettarget, etc) -- Party edit mode would make those frames plus frames starting with "party" visible (party, partypet, partytarget, partypettarget, etc) -- And raid edit mode would follow suit. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Textured Blank Bar
Quite simply, add a texture property to the blank bar (including a "blank" texture to maintain current functionality). --Raevanmorlock 12:27, 18 March 2008 (EDT)
Discussion
If I recall, this is essentially all that the 3rd party "Full Bar" mod is (it's so hard to write this stuff up while WoW is down for patching >_<) ... granted, the full bar also provides a second bar to put text on, but if my instantiation idea passes then that won't be an issue here. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Bar Text Alignment Options = Frame Text Alignment Options
Allow text to be aligned to bars in all the same ways that it can be aligned to the frame. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Discussion
I never understood why bars could only align text to the left/center/right -- for instance, if we had top-right and bottom-right then the maxhealth could be moved below the currenthealth instead of resorting to a "currenthealth/maxhealth" setup all on one line. It's especially detrimental now that we can have vertical bars which would lend themselves better to top/center/bottom options. Still, I think they should just have all the alignments... corners, middles, edges, outside, inside... couldn't a metaobject be made in such a way that both the frame and the bars on the frame could derive from it so that they'd all share these options? --Raevanmorlock 12:27, 18 March 2008 (EDT)
Text X/Y Offsets
In addition to deciding what to anchor text to, include options to also set x/y offsets. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Discussion
I know this was suggested before, but it was clumped in with 2-3 other things and you had told him to separate them into multiple things... since he never did, I figured I'd re-suggest it. Plus, if this was done then perhaps edge/outside/inside could all be consolidated and alignment options could simply be the 4 corners, 4 sides, and center (so 9 options total instead of 27). You'd also have to allow more than one text to have the same anchor. Perhaps buttons could even be created to autofill the offsets for things... for instance, the user could set to anchor the Name label to the top of the frame and then push the outside button to fill in 0, -20.. or edge for 0, -10, or inside for 0,0 (probably not those actual values, but that idea). --Raevanmorlock 12:27, 18 March 2008 (EDT)
Consistent Text Strings
Users can create a string labeled "Name" and assign the value "[Name]" in order to show the unit's name. Then it could be attached and positioned on whatever frame the user wanted, like normal. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Discussion
The big difference I'm proposing here is how these things are handled internally. Currently, a label for "Name" on the player has no relation to the label for "Name" on a pet. I propose that they be the same thing--that if I change the value for "Name" to "[Name:HostileColor]" then every frame that uses the "Name" label will also have its value changed to reflect this. Frames could still position their labels individually... the player frame could have it up top while the pet frame aligns it to the left of the health bar. In any event, this would make it infinitely easier to modify text labels--making one change for all instead of doing them just one at a time. As advanced as DogTag is now, it would work well--something like [IsPlayer ? Name:HostileColor | Name:AggroColor] to get player frames (player/party/target [when a player is selected]) different from mob frames... or the user could just have NamePlayer and NameMob strings completely separate. --Raevanmorlock 12:27, 18 March 2008 (EDT)
Energy spark vertical motion
Currently, the spark attempts to travel in a horzontal direction even in bars that are clearly vertical in orientation --Repistaxis 20:50, 17 February 2008 (EST)
Discussion
I think this would be a useful feature because in those layouts featuring vertical bars, the spark function of the energy bar is useless. For Feral Druids and Rogues this makes it very difficult to time starting moves.--Repistaxis 20:50, 17 February 2008 (EST)
Interface for 3rd party modules
Functions to get PitBull to recognize 3rd party modules are needed, so that other developers can contribute to PitBull. --Ngollon 05:15, 13 February 2008 (EST)
Discussion
Pitbull already is built in a modular way, but as of now it is very hard to code modules for it without modifying the core files. I'd like to see an interface, wich other devolopers could use to register modules to PitBull. --Ngollon 05:15, 13 February 2008 (EST)
I've just noticed, this has already been done. Yay RegisterPitBullBarLayoutHandler. --Ngollon
Dynamic Portrait Options
Display current stance, form or aura icon in your player portrait.
--Kaethe 8:19, 20 January (EST)
Discussion
This would allow paladins, druids or warriors to display important class information in their portrait frame in place of the standard 3D, 2D or class icon. Anyone who keybinds their stances, forms or auras could then hide those bars and simply glance at their portrait for quick confirmation. --Kaethe 8:19, 20 January (EST)
More Aura Customization
Your Buffs/Debuffs on any frame can be scaled seperatly from other Buffs/Debuffs.
--Crazydeadman 1:27, 2 January (EST)
Discussion
Allows any class that adds buffs or debuffs to a target to easily see which buffs/debuffs are there own. Very Useful to Warlocks, healers, and possible other classes. --Crazydeadman 1:27, 2 January (EST)
Customizable Rogue/Druid Energy Tick and Combo Frame
A bar that can be configured separately that displays energy tick and combo points of the current target. --Sekigahara 02:13, 30 November 2007 (EST)
Discussion
This would be a really great addon that allows rogues and druids to watch their energy tick and combo point generation on their current target without having to worry about looking at both the enemy frame and your own frame. Different skins for combo points would also be a great addition as well. This could also be a general class-based frame that might include the number of Sunders on a target for a warrior, or the DOTs on the target for a warlock, etc.--Sekigahara 02:13, 30 November 2007 (EST)
party's target's target frame
well simply a frame where you can see the target of the target of party members. --Zoef 12:26, 27 November 2007 (EST)
Discussion
I think this would be a useful feature because when I play my priest I notice I want to see who is going to need a heal soon. even when I have myself selected for instance. --Zoef 12:26, 27 November 2007 (EST)
Scaling of Buff/Debuffs
I would like to be able to have the size of the auras scale based on how many their are. If there was just one it could be quite large but as more debuff/buffs are added they can scale smaller so they all fit underneath the frame. --ToyChristopher 02:13, 24 November 2007 (EST)
Discussion
This would be useful because if their were just a few debuffs they would be very large and easy to see but if more debuffs were added they would dynamically scale so they would become small enough to still fit. --ToyChristopher 02:13, 24 November 2007 (EST)
Adding buffs/debuffs to the filter
A way to add new buffs/debuffs to be shown when filtering is turned on via the UI. --Decursive 11:30, 21 October 2007 (EDT)
Discussion
I think this would be a useful feature because manually adding them to the LUA every time there's a new version is a bit annoying. --Decursive 11:30, 21 October 2007 (EDT)
Adding text to the cast bar
I'd like to have the ability to add texts to the cast bar instead of just the health/power bars. --Decursive 12:44, 20 October 2007 (EDT)
Discussion
I think this would be a useful feature because it gets a bit cluttered with just those two fields, and some parts get cut off. Also, having just blank space there unless there's something being cast bugs me. --Decursive 12:44, 20 October 2007 (EDT)
Advanced possitioning of frames
Being able to set the frames possition according to UIParrent with an X/Y offset. --Stallo 12:43, 16 October 2007 (EDT)
Discussion
I think this would be a useful feature because then pixelfreaks like me get the units put preciesly where I want it, no more preciese mouse movement needed. --Stallo 12:43, 16 October 2007 (EDT)
Max number of raidunits
Make it possible to set the max amount of units, or groups being displayed in the raidframe. --Stallo 12:43, 16 October 2007 (EDT)
Discussion
I think this would be a useful feature because then reserve players in group 6+ doesnt have to be on my UI. --Stallo 12:43, 16 October 2007 (EDT)
Padding adjustment
Pitbull lacks a way to adjust padding between units. --Stallo 12:39, 16 October 2007 (EDT)
Discussion
I think this would be a useful feature because then I can make my frames seem uniform. --Stallo 12:39, 16 October 2007 (EDT)
Incomming healing display improvements
Instead of just showing your incomming heal to a target on the raidframe, it can be extended to show from other players aswell by using HealComm-2.0. It can should also be modified and increased to display the incomming heal of HoTs in a configurable duration. Ie if a player lacks -2000 hp, and he already has a Rejuvination on, then his bar will appear full in a faint green. Also, adding an option to not display the overheal of beyond the maximum of the health bar. It's very anoying to see bars pointing way out of the healing. I already suggested this and more to the PerfectRaid creator: [2] -- stallo 11th of November 2007.
Discussion
I think this would be a welcommed addition to any healer or any raider. -- stallo 11th of November 2007.
Setting MainTanks via Pitbull Raidframes
If you are raidleader, you can rightclick on members to i.e. remove them from the raid. I'd like to have an option to set/remove MainTanks by rightclicking on their frame and selecting/removing their MT position (1-10) in cooporation with oRA2/CTRA.
Discussion
I think this would be a useful feature because setting MainTanks via oRA2 is a bit annoying or i just haven't figured out how to do it comfortably. I was used to XPerl which has this option and came over to pitbull to give it a try. And this is at the moment the only thing i really miss.
Own (de)buff priority
Provide the option to show (de)buffs that you own first in the aura list. --Wushi 21:30, 29 September 2007 (EDT)
Discussion
The standard Blizzard target frame shows (de)buffs that you own first and slightly larger than the other (de)buffs. This is a great feature as it allows for instance dotting classes to easily track when to reapply their dots. --Wushi 21:30, 29 September 2007 (EDT)
More editable Druid Mana Bar
Right now there isn't much options to change the druid mana bar. --ZAce 19:07, 27 September 2007 (EDT)
Discussion
Would like to see more options for font/size/etc for druid mana bar.
(Energy bar and Druid mana bar is at 50% height each)
And an option to remove the overlaping energy bar over the text. --ZAce 19:07, 27 September 2007 (EDT)
Resizing of Portraits
When you put the Portrait left or right and not on center, you can't change the height, it's always 100% (+border). --Armagon 12:20, 24 September 2007 (EDT)
Discussion
I think this would be a useful feature because first and foremost you could extend the blankspace to 100% width and stuff more info into it. Additionally it adds some more options to highly customize how the frames look. --Armagon 12:20, 24 September 2007 (EDT)
Healthbar background: transparency
It would be nice if we are able to make the background of the healthbar and other bars transparent. I know we can already adjust color but transparency would be even beter i think.
Discussion
I think this would be a useful feature because it would be much easier to see the hp left etca.
Auto-hide focus frame
It would be great if the focus frame would automatically be hidden when the focused unit dies. --Cremor 08:26, 9 September 2007 (EDT)
Discussion
I think this would be a useful feature because you won't always have to clear your focus to hide the focus frame. --Cremor 08:26, 9 September 2007 (EDT)
Seperated Party Frames
Something I've always wanted to be able to set up with my party frames is a mirrored setup. What I have now, as an example, is just the basic square setup with things spaced out around a hud in the center of my screen. What I'd like to be able to do is have that setup but have all my hp/mp numbers on the inside as opposed to all on the same end, and also mirror my pets/targets the same way. It seems like the simplest (or possible the most complicated, from a code point of view) way to set this up is to allow each element of each individual party/pet/whatever frame to move seperately of the others of its type. ----Stuph 13:41, 30 August 2007 (PDT)
Discussion
Delay Combat Fader until full HP
This feature would be helpful to me when I am quest grinding alone and I don't pay alot of attention to my health. --Gothtar 14:09, 28 August 2007 (EDT)
Discussion
I think this would be a useful feature because I wouldn't die as much because I don't know what my HP is after a fight --Gothtar 14:09, 28 August 2007 (EDT)
Different layouts for different situations
In some of the other wishes I've seen something that resembles it, but I figured I'd try to boil it down to one request:
Allow for different layouts depending on:
- In combat?
- Solo/Party/10man/15man/25man/40man
- Instanced/Outside
- Mounted?
- BG?
All parts should be customizable depending on these variables in some way, but preferably it should be easy to share some of the unitframe setups between situations as well. (For example I'd always have Player, Target and TargetTarget identical in all setups.)
--Oohla 08:21, 21 August 2007 (EDT)
Discussion
Estimated Heals
I noticed that you don't consider all buffs for the estimated heals. Can you please use HealComm-2.0 for the calculation of the estimated heals? --Cremor 09:16, 7 August 2007 (EDT)
Discussion
I think this would be a useful feature because HealComm-2.0 already contains the code for a very good estimation of heals, so you don't have to write it again (see VisualHeal for all considered talents, buffs and so on). Furtermore adding HealComm-2.0 would also fullfil this feature request: PitBull/Wish_List#Estimated_Heals_Broadcast --Cremor 09:16, 7 August 2007 (EDT)
Number of castable spells
Can you please add the possibility to show how many specific spells you can still cast with your mana? --Cremor 09:16, 7 August 2007 (EDT)
Discussion
I think this would be a useful feature because every healer could easily see how many healing spells they still can cast with this. --Cremor 09:16, 7 August 2007 (EDT)
Change Placement of Druid mana text
I'd like to be able to choose the placement of the Druid mana text (what shows when shape-shifted) to a spot of my choosing, just like other text entries. Seerah 22:03, 28 July 2007 (EDT)
Discussion
With my current layout, I have the mana bar set to be as small as it can be, as I don't need to see the bar, only the percentage of mana I have. However, I also have my power text set to the right side of my power bar. As such, it overlaps with where the mana text is placed. Seerah 22:03, 28 July 2007 (EDT)
Hide target's target while solo
I'd like to have an option to hide the target's target while I'm not in a group/raid. --Cremor 11:31, 21 July 2007 (EDT)
Discussion
I think this would be a useful feature because the target's target isn't really necessary while I'm playing solo, at least for me as a Paladin. --Cremor 11:31, 21 July 2007 (EDT)
Flashing Debuff
It would be very helpful to have an option for the debuff highlight to flash or blink.
Discussion
The more features I can have that allow me to be "heads-up" in the raid the better. A flash or blinking highlight in the raid frame would draw attention to the person needing a decurse.--Baane 21:27, 20 July 2007 (EDT)
Show Rez Target
Show which player is the target of a rez attempt as it is cast. --TheFire 11:13, 20 July 2007 (EDT)
Discussion
When party members are casting a resurection spell, if you don't have party targets enabled you can't see who they are rezing without selecting them and checking target of target. This is awkward, and it would be very nice if the text for the rez spell castingbar could be modified to show the target, or barring that, an option to enable party targets of just those who are casting a rez spell. Being a priest, I only generally care about seeing this while out of combat, and understand that enabling party target bars while in combat is unlikely. --TheFire 11:12, 20 July 2007 (EDT)
Estimated Heals for Prayer of Healing and Binding Heal
Currently the two priest cast heals Prayer of Mending and Binding Heal don't show estimated heals on the targets they apply to. This would be really cool. --Jthiesen 20:58, 14 July 2007 (EDT)
Discussion
I find the Estimated Heals feature very useful when healing groups and raids. Unfortunately it doesn't work for Prayer of Healing and Binding Heal at the moment, which means I have to guess their exact effect. It would be really great if support was added for these two spells. Prayer of Healing heals all 5 members of the player's group. Binding Heal heals the Player and his current target. --Jthiesen 20:58, 14 July 2007 (EDT)
Combat filtering of buffs
It would be cool to have long term buffs such as fortitude, elixirs, flasks, etc. be filtered from the frames when in combat (optional per frame type ofc). --Jthiesen 20:44, 14 July 2007 (EDT)
Discussion
As a raid healing priest I use my raid frames to both monitor combat status where I need a quick overview of who has renew, shield, and prayer of mending running on them. Out of combat I use the raid frames primarily to monitur buff status of the raid, e.g. fortitude and shadow res. Unfortunately the frames are quite messy with both the long time buffs such as fort and the short term ones like renew being displayed at the same time. I'd like to be able to have all long term buffs hidden while in combat to make the frames easier to read. --Jthiesen 20:44, 14 July 2007 (EDT)
Frame for Target of Target's Target
Just requesting an option to show a frame (like player, target, target's target) for ToT's target. --Aerlyn 04:43, 20 July 2007 (EDT)
Discussion
As a healer, I'll usually have a friendly target, who is usually targeting whatever boss we're fighting. Thus, ToT's target would show the boss' target, which is extremely useful information to have while healing. --Aerlyn 04:43, 20 July 2007 (EDT)
This is already there - make sure the frame is enabled in your menu. Seerah
Moderatable # of Columns/Rows used by Auras
It would be great if you can set the max nr of aura`s on one row so can f.e place the buffs on the outside, left of the playerframe and restricting the nr of aura`s on one row. --Fulgore 09:21, 14 July 2007 (EDT)
Discussion
I'd also like to see this feature. --Cremor 11:35, 21 July 2007 (EDT)
- I would really love to see this feature as well. It's the only thing "missing" for me as far as being able to set up everything to fit together the way I want it. If I want to allow 40 buffs on the right of my player frame, as an example, I have no way to limit how many buffs get added before a new row begins (I think it's 12 by default), which makes the buffs overlap with my target frame. --Counsel 16:50, 31 August 2007 (EDT)
Estimated Heals Broadcast
It would be nice for the estimated heals module to have some sort of communication function build in that could communicate with other pitbull frames. I.E. displaying incoming heals on other users clients rather than just your own so that others know heals are incoming. --Lacitpo 17:50, 12 July 2007 (EDT)
Discussion
This would be usefull because though pitbull is the best unit frames mod out there, and the estimated heals are about the best of it's class, it still lacks the full functionality that healbot gives to a whole raid of healers using it. The ability to see other people's incoming heals is priceless in a well organized raid. Lacitpo 14:46, 13 July 2007 (EDT)
- I'd also like to see this feature. I think you can use HealComm-2.0 for that. --Cremor 09:16, 7 August 2007 (EDT)
Add additional bar texture: Gloss
Please add the texture "Gloss.tga" from AG UF.
Discussion
I think this would be a useful feature because it looks nice. :) --rav0r
- You're going to ask Elkano to add it into SharedMedia(http://www.wowace.com/wiki/SharedMedia) and then download that. It made have it already, though. Look here: http://www.wowace.com/wiki/SharedMedia_statusbar_textures. By the way, when you're adding to here, to leave your signature click the second button to the right above the edit box or type --~~~~ --ElykNosrac 22:14, 24 June 2007 (EDT)
Allow buff/debuffs to anchor to each other
An option that would allow 'split' buffs and debuffs to anchor to each other.
Discussion
Picture added for clarity.
More customization and lets you prioritize buffs or debuffs more. --Xantim
Variable Offset for Aura
A Variable Offset for the buffs and debuffs unsigned
Discussion
My Layout has the Name and Class on top of the frame (frame-above-left and frame-above-right). I also splitted the buffs and debuffs, the buffs are on top of the frame, and the debuffs are below. Because of the new meta-layout I cant really change the offset manually anymore (well, it gets overwritten everytime i update ;)). A variable offset would solve that problem and also give more "design"-options.
left: how I want it, right: how it is at the moment --Braway 12:03, 21 June 2007 (EDT)
Restrict # of Columns/Rows used by Auras
An option to specify the number of columns/Rows to use when laying out Auras. --doxxx
Discussion
This would allow layouts where auras are on, for example, the bottom left side of the unit frame and another unit frame (e.g. ToT) is positioned on the bottom right side. Currently, that layout would have the auras overlapping the ToT frame. --doxxx
- This is covered in an earlier "wish" (and I commented there as well), but I'll just add here that this would be a great feature and would add a lot of functionality as far as being able to customize what your buffs/debuffs looked like. --Counsel 16:53, 31 August 2007 (EDT)
Combo Point Growth direction
An option to set the growth direction for combo point (ie left to right, right to left...) --Cinedelle 15:54, 20 June 2007 (DFT)
Discussion
I think it could be very usefull for setting up a very personnal layout, you could set your combo point as you want. --Cinedelle 15:54, 20 June 2007 (DFT)
Aura timers on/off option by frame
An option to hide aura timers by frame. For example I want to see auras with timers for player/target/tot/focus frames but don't need timers for party frames, only auras. unsigned
Discussion
Aura Maximum
An Option to Apply a Maximum Auras rather than Buff Max and Debuff Max. With this a 'precedence' option would be required for buffs or debuffs. --ElykNosrac 15:00, 17 June 2007 (EDT)
Discussion
This would be nice because I don't care how many of each I have, but I do care about the total. --ElykNosrac 15:00, 17 June 2007 (EDT)
- I would also like to see this feature --ToyChristopher 02:08, 24 November 2007 (EST)
Buff / Debuff - Borderless option
Provide an option that displays buff's without a border. This could display in a similar fashion to Buffalo's borderless buff's. Essentially - the border is gone, however the background remains - and is slightly larger than the actual buff icon. This gives the appearance of almost a black edge to the buff. The background colour should change dependant on being a debuff / buff / weapon buff etc.
Discussion
This would be a great feature to have for us layout / design freaks. Perhaps not the highest priority of features - in any case still a welcomed one! unsigned
- Gah. Leave your damn signature! --Ckknight 01:45, 14 May 2007 (EDT)
- Woops - sorry. Such a noob. Had to look up how to sign an edit. Help:Editing#Links, URLs, Got it now! --Cadriel 05:36, 15 May 2007 (EDT)
- Well, I got it so that the buffs are zoomed in slightly, but I just don't really understand what else you're talking about, so moving to completed. --Ckknight 01:45, 14 May 2007 (EDT)
- I guess I know what he means, as I would like it as well. Currently there's always a colored border around the buffs (green by default). I want to get rid of it. Easy solution: The color of the buffs already has an alpha value, which can be changed in the colorchooser. The only part that's missing is applying it to the buff border. RapidSG 16:55, 15 June 2007 (EDT)
- Make a picture for me. --Ckknight 21:01, 17 June 2007 (EDT)
- I guess I know what he means, as I would like it as well. Currently there's always a colored border around the buffs (green by default). I want to get rid of it. Easy solution: The color of the buffs already has an alpha value, which can be changed in the colorchooser. The only part that's missing is applying it to the buff border. RapidSG 16:55, 15 June 2007 (EDT)
- Well, I got it so that the buffs are zoomed in slightly, but I just don't really understand what else you're talking about, so moving to completed. --Ckknight 01:45, 14 May 2007 (EDT)
- Woops - sorry. Such a noob. Had to look up how to sign an edit. Help:Editing#Links, URLs, Got it now! --Cadriel 05:36, 15 May 2007 (EDT)
Aura Filtering Across All Classes
Allow aura filtering across auras from all classes to facilitate healing. unsigned
Discussion
In a party or raid, the only way a Priest can see who has Druid heal over time spells active on them is to disable buff filtering. This shows all buffs and it's difficult to pick out the necessary buffs from the mass of information in a 25 man raid. This problem is solved if a Priest can enable buff filtering across all classes instead of just their own. The UI could then be configured to show just HoTs from Druids and Priests. This would make PitBull one of the best healer unit frame addons out there. Today this is possible with CTRA's buff priority feature: just set HoTs from all classes to have the higest priority and CTRA shows you this information. unsigned
- Wouldn't a feature that would allow one to see HoTs no matter what make a lot more sense? Also, leave your sig. --Ckknight 00:01, 16 June 2007 (EDT)
- That's good, but I would also like to be able to see when a Paladin puts Blessing of Protection on a squishy so I don't burn my NS or SM cooldown, especially when it is about to be needed on the 2nd highest threat squishy. Thanks :D --Chaws
- There are a couple other buffs might be useful to see for all classes; soulstones, well, maybe just one. --avansamb
Tracking my HoT's and PoM using the Highlight on deBuff mechanism
Tracking HoT's and PoM by coloring the frame-border or the aura-border, or even both...--Penthouse36 10:56, 7 June 2007 (EDT)
Discussion
As a Priest, I would love to be able to track my HoT's and my PoM like I track curable debuffs nowadays. Meaning: It would be nice if a Frame that has my HoT on it would create a colored border (green?) around it and my PoM too (yellow?). It would already be helpfull if this kinda border could be displayed around the aura icon, just so i know wich HoT's and PoM are mine... --Penthouse36 10:56, 7 June 2007 (EDT)
Scalable Combo Points
Add in a method to scale the size of Combo Points on the unit frames without editing the Lua. unsigned
Discussion
I've found a somewhat workaround for this, by just going into the combo points module and editing the height and width manually, but this resets every time I update. Changing this is only a minor nuisance for me, with my very limited lua editing abilities, so I would consider this low priority --Evenue 12:57pm, 16 June 2007 (EDT)
Auras inside Frame
An option to locate the Auras inside the frames, similar to the option in AG_Unitframes. unsigned
Discussion
Pretty much the only thing I miss from AG is being able to put the auras inside the frame. IIRC, the ability to put them inside the frames with AG was very limited as to where they ended up; with the fantastic addition of the blank bar, and the indepth customization Pitbull offers, I would be overjoyed to see this added in. Compact makes me happy :) There are a few other minor things I wouldn't mind added, but I'll refrain from blowing up the page for now! Thanks for the awesome, awesome addon! --Evenue 1:11pm, 16 June 2007 (EDT)
- Bad me. Additions to wishlist are not minor changes. l2wiki, Evenue --Evenue 2:09pm, 16 June 2007 (EDT)
Auto Profiles with regard to solo/group/raid
Solo/group/raid configs should save possible different layouts Bwh 23:21, 17 June 2007 (EDT)
Discussion
I can best explain this with how it occurred: When I installed and started configuring Pitbull, I thought the various settings were on solo/party/raid based. So I setup the frames for solo and party differently and expected to see them one way when I'm solo, another way when I joined a party, back to solo settings when I leave the party...I think it would add lots more customization to the addon if it were to allow us to do this status based profiles so to speak. (maybe even neat and tidy "not in combat" profile :P) Bwh 23:21, 17 June 2007 (EDT)
Likely
Option to change the Debuff/Buff Stack Color
An Option to change the color of the number on debuffs/buffs, maybe even add an option to set the number color for certain icons. --Bohantopa 12:58, 3 May 2007 (EDT)
Discussion
As a (now) fire mage i want to have the imp scorch buff aplied 5 times before i start nuking. If i am the only mage it is not a problem to count but if i am in a raid group it would be stupid to cast scorch 5 times if 3 mages are doing the same. The problem is the debuff icon is to bright to see the white number in it so it would be a nice feature to change the color. If it is possible it would be even better if one could specify an icon and give it a different color stack number (ie i would lookup the name of the scorch icon and tell pitbull to use green as stack text). --Bohantopa 12:58, 3 May 2007 (EDT)
- I like the idea. --Ckknight 05:04, 7 June 2007 (EDT)
Cast Bar Text
There should be some more customizability to it, atleast to hide it. --Stanz 17:32, 14 May 2007 (GMT)
Discussion
I usually attach a very small cast bar to my raid frames, not really enough space to fit text amongst it. --Stanz 17:32, 14 May 2007 (GMT)
- That would awesome, I have the same problem =). Possible Dogtag's could be [Spell], [SpellTarget], [SpellTimeLeft], [SpellTotalTime], [SpellTimeCurrent], [SpellTimeDelay] (Total Delay when being hit), [SpellTargetUnitID] (So you could color the spell Green if it's SpellTargetUnitID = player (or somethin similar) for a heal or somethin) --ElykNosrac 14:47, 17 June 2007 (EDT)
Unitframe Castbar Layout Settings
Options to select if you want the castbar on the top or the bottom of the unitframe, also if you want the castbar docked to your unitframe within the unitframes border or to have the castbar outside the unitframes border as it is today. --DCUI2 03:53, 3 April 2007 (EDT)
Discussion
Allowing to select to have the castbar within the unitframes border and the is placement allowing the users a better layout control of their frames. And I pressume that we all have different tastes on where the castbar would be located depending on what we'r used to before starting to use Pitbulls frames.: DCUI2 03:53, 3 April 2007 (EDT)
Sticky Frames Option
An option in the global config to turn on sticky frames. --Grita 09:59, 11 April 2007 (EDT)
Discussion
Having sticky frames would greatly ease initial setup of the unit frames as well as any adjustments that need to be made at a later date. --Grita 09:59, 11 April 2007 (EDT)
- I have no idea what sticky frames are. Care to describe what you mean? --Ckknight 20:12, 11 April 2007 (EDT)
- Sorry about that, lets see, Bongos uses them, I think WatchDog had them near the end...Basically its a frame snap (and maybe snap would be a better name). Frames can be snapped together so that the edges line up and nothing overlaps. I think you would want the snap as an option because some people might not want their frames to line up in the way that snap would make them. This is much harder to explain than I thought! Really Bongos is my only recent experience with sticky frames or a frame snap, it is only used when configuring the layout of the bars. On the Bongos page it is explained like this: \"Sticky bars - Each bar can be anchored to any other bar\". I hope that helps! --Grita 08:24, 12 April 2007 (EDT)
- I would love to see a library developed to support \"sticky\" frame behaviour. There are a number of mods which either alter or generate movable frames which users must position themselves. Having a central lib take care of this would be wonderful --Ruinna 20:58, 16 May 2007 (EDT)
- AFAIK, it is also (and usually) called docking, and that would be quite useful indeed...
- Now though, you will need to decide the anchors for both docked frames, moreso when the two sides in contact have different sizes. --British 07:42, 23 May 2007 (EDT)
- I would recommend looking at bartender3's method of frame alignment. It allows for snap alignments with other frames without having to touch them. It automatically creates alignment lines for each bar's edge which can be aligned with any other bar. It'll be most useful for vertical alignments. (aligning the top of frames).
- I would love to see a library developed to support \"sticky\" frame behaviour. There are a number of mods which either alter or generate movable frames which users must position themselves. Having a central lib take care of this would be wonderful --Ruinna 20:58, 16 May 2007 (EDT)
- Sorry about that, lets see, Bongos uses them, I think WatchDog had them near the end...Basically its a frame snap (and maybe snap would be a better name). Frames can be snapped together so that the edges line up and nothing overlaps. I think you would want the snap as an option because some people might not want their frames to line up in the way that snap would make them. This is much harder to explain than I thought! Really Bongos is my only recent experience with sticky frames or a frame snap, it is only used when configuring the layout of the bars. On the Bongos page it is explained like this: \"Sticky bars - Each bar can be anchored to any other bar\". I hope that helps! --Grita 08:24, 12 April 2007 (EDT)
- I want to add this, but it's hard... --Ckknight 04:32, 7 June 2007 (EDT)
Saving custom text strings
Allow saving of strings for health and mana text usable for all frames that you want to appear similar. For instance, if you want all player, party, raid, and pet frames to have the same health and mana text formats; and all target, ToT, ToToT, etc, to have all the same health and mana text formats. And if you update player health text, for example, the others in that format group are updated. Likewise with other unitframe attributes too. See Schmidt's forum posting.
Discussion
This would be very helpful so you don't have to copy/paste when you update one frame to satisfaction and you want the other formats to be the same. D. F. Schmidt 22:56, 11 May 2007 (EDT)
- I don't really know a good UI way of doing this. --Ckknight 21:16, 17 June 2007 (EDT)
- This would do: add a top-level config page where you can add/edit/remove the format strings (and perhaps give each one a name?), and then add a drop-down list above the text entry field in the bars config that is populated from the top-level page, with an additional 'custom' option at the bottom that uses the text field below it. -- Sahazhe 21:58, 19 February 2008 (EST)
Ability to specify (de)buff max Rows/Columns
Similar to agUF I would like the option to further specify how buffs are displayed. This could be accomplished with a Row/Column feature as in agUF or the ability to specify just the max per row before wrapping.
Discussion
I think this would be a useful feature because it is a little more flexible. For example I would like my debuffs to be shown on the right side of the UnitFrame with a max of 6. However, as it is currently, the 6 stay in 1 row and stretch out too far, they would look better in 2 rows of 3, as this would still be in line with the UnitFrame, and takes up less screen space. --Rivalsock 21:19, 16 May 2007 (EDT)
Option To Move (De)Buff Duration Time Text
Provide an option to move the (De)Buff timer text inside or outside the icon, as per my old (RIP Discord) unit frame layout:
--Nemes 09:36, 22 May 2007 (EDT)
Discussion
This text is just too hard to read when it's overlaid on the icon! --Nemes 09:36, 22 May 2007 (EDT)
- This does seem nice --Ckknight 04:32, 7 June 2007 (EDT)
Raid Pet Grouping
Would it be possibly to group all the raid pets together. --Lecan 18:37, 4 June 2007 (EDT)
Discussion
I have used healbot for a long time but the lack of aggro warning and not always being able to run a macro, meant I started using Pitbull for party's but the raid pets grouping takes up a lot of room and not every member has a pet, so they is a lot of blank space that I could use else where. You have the option of sorting the raid member as a flat group but you can't select this just for the pets as that seems to inherit this from the raid members grouping system. --Lecan 18:37, 4 June 2007 (EDT)
- I was playing with the code to group the pets as a class that the blizzard UI gives you and then placing them as a group on the screen. I lost the code I was working on and have only just got round to looking at it again, are you planing anything with this yet, I don't want to start doing something thats already in planning. Lecan 11:41, 17 December 2007 (EST)
Support for oRA2 Personal Targets
Ability to see oRA2's personal player targets as main target or main assist windows in Pitbull. --Cira 08:16, 6 June 2007 (EDT)
Discussion
I think this would be a useful feature because personal player targets are very handy for healers or other raid members who are not leaders or assistants that need to focus on another members of the raid. The oRA2 windows are very limited as they don't support things like range, agro, combat text, cast bars, etc. Player targets seem to be implimented in \oRA2_Optional\PlayerTarget.lua. Hopefully Pitbull can get notified of changes to the player target list and display it's own frames. --Cira 08:16, 6 June 2007 (EDT)
I would like to extend this request a bit, making personal targets working outside raids too, kind of MainAssist "Custom Targets".
Different raid configuration for different amount of raid members
Basically, there should be an option to allow different configurations based on how many guys you're raiding with. You are likely going to set up differently for a 10-man than you are for a 25-man or a 40-man instance. Also, 15-man for AB. --Ckknight 21:00, 17 June 2007 (EDT)



