ItemValue

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Summary
ItemValue
Flexible itemvalue calculation based on multiple sets and types.
TOC 2.0 (23000)
Category Inventory Addons
Author Thexod
Details
Version 1.0
Embeds Ace2, Babble-Class-2.2, GratuityLib, Deformat, ItemBonusLib, TipHookerLib, Waterfall-1.0, FuBarPlugin-2.0
Links
Betas Ace SVN Zip
Changelog FishEye

ItemValue displays the value of items (based on StatSets you can define) in their Tooltips. Similiar to HunterAEP, TankPoints, Pawn.

See the Forum Post for details.

Forumlas

Here is a list of some example formulas, feel free to add your own.

ShadowPanther AEP

The AEP DAEP, and MAEP formulas from ShadowPanther. Note, these are configured for dagger rogues.

AEP: 01*ARMOR+.5*STR+AGI+STA+CR_HIT+CR_CRIT+ .5*ATTACKPOWER+CR_RESILIENCE+.01*CR_DODGE+CR_WEAPON_DAGGER

DAEP: .01*ARMOR+.5*STR+AGI+.5*STA+CR_HIT+CR_CRIT+ .5*ATTACKPOWER+.01*CR_RESILIENCE+.01*CR_DODGE+CR_WEAPON_DAGGER

MAEP: .01*ARMOR+.5*STR+AGI+.05*STA+CR_HIT+CR_CRIT+ .5*ATTACKPOWER+.01*CR_RESILIENCE+.01*CR_DODGE+CR_WEAPON_DAGGER


Weapons: Off Hand: (2.9-WEAPON_SPEED)*50+(WEAPON_MIN+WEAPON_MAX)/WEAPON_SPEED+AGI+ .05*STA+ .5*STR+ 1.15*CR_HIT+.85*CR_CRIT+.5*ATTACKPOWER+CR_HASTE+ CR_WEAPON_DAGGER+ .015*CR_DEFENSE+ .01*CR_RESILIENCE+.01*CR_DODGE+ .01*CR_RESILIENCE+ .01*CR_PARRY+.01*ARMOR

Main Hand: (2.9-WEAPON_SPEED)*10+4.25*(WEAPON_MIN+WEAPON_MAX)/2+AGI+ .05*STA+.5*STR+1.15*CR_HIT+.85*CR_CRIT+.5*ATTACKPOWER+CR_HASTE+CR_WEAPON_DAGGER+ .015*CR_DEFENSE+.01*CR_RESILIENCE+.01*CR_DODGE+.01*CR_RESILIENCE+.01*CR_PARRY+.01*ARMOR"

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