Grid/Wish List
From WowAce Wiki
New/Uncategorized
please.. 1. make maximum frame width bigger then 100 (i may use even 250 in party)
2. make it possible to arrange units on 2 lines, or add maximum units per line
3. please make a posibility to chose the way the grids are affected on mouse-over, because the curent mouse over modification make it harder to see the health of the player bar that need a heal.
4. i would like the square of the debufs to be added one for every debuff.
5. make it possible to chose to not display the debufs that are short duration, unharmful, or uncurable.
6. i would love a feature to chose between profiles of arranging units, that has to include frame width/ heigth, position of the entire grid of players, and the arrange rule.
7. and finaly, the problem that i came for on this forum: when i click to cast with clique adon on a party frame that is out of range, i get the gray hand instead of the spell canceled. i must say that this behaviour is the same as with the default party frames, but i would really like to get the behaviour with the spell canceled instead of the normal wow behaviour.
Found out that this problem occurs for players that are >100 yards away, and not with players that are >40 and <100 yards away. Can you fix this pls?
==Short Description== A longer description would go here. ===Discussion=== I think this would be a useful feature because _____ : ~~~~
Add your wishlist ideas below. Copy and paste the above template to create a new entry.
40 yard Range Checking
The only options I see are 10, 28, 30, 100. Priest max heal range is 40 yards.
Discussion
I think this would be a useful feature because as a priest id like to know the furthest possible distance i can stand and heal a target.
Have an option to enable the center text to show on top of the center icon
As a druid healer I love having my hot countdown timers in the center text / center text 2 slots. I also love seeing the icon for the curse/poison I am curing. However, when the center icon is displayed it covers up my HoT countdown timers which makes it more difficult to reapply at the right time (I actually sometimes catch myself leaning to the side to try and see behind the icon. heh.) How difficult would it be to apply some sort of z-order to the center text / icon interaction that is based on the existing priorities that can already be set? If you don't think it'd be too difficult I might even take a stab at it myself.
Discussion
I covered this up above, but I'd love to be able to have my HoT countdown timers show on top of the center icon.
PLEASE do this. I am also a druid and an avid PVP healer and I do not use the dot timers I use the deficit to Triage people. When the curse/poison comes up it covers up deficit. In AV... there's ALWAYS some kind of curable debuff on someone taking damage. I need to be able to see my deficit text on top of the icon (I can see the icon through the text but I definitely can't see the text through the icon. This is a -huge- problem. Fixing it would make this the best healing add-on available.
Add a square for warlock / hunter pet
I think it would be useful in 5-10 man as sometimes the pet is tanking and as a healer i hate to see their pet die.
Discussion
It could be a special row or column (horizontal/vertical) for pets where they are regrouped, similar to what is available for MT ?
Hide Grid for 5-man raids
It would be useful to have an option to hide Grid for raids which only have 5 or less people in them.
Discussion
This would be useful to go with the option in Pitbull (and probably some other unit frames) to treat 5-man raids as normal groups and show standard party frames. The condensed format of Grid is not necessary for so few people. Particular occasions when 5-man raids exist: - Arenas - Attempts to do lvl 60 raid bosses with a very small number of people - Other such sillyness :-) _____
: Swaldman 12:44, 15 September 2007 (EDT)
Status Modules
Arbitrary Boolean Statuses
I recently installed grid, and I like it in general, but there's one thing I can't do that seems straightforward enough: Display which units are missing Mark of the Wild... This would be simple enough if there wasn't another bit implied in that statement: Display which units are missing Mark of the Wild and Gift of the Wild. As I understand the configuration, this is not possible. What I propose is status modules that can be made in game which combine other boolean statuses in any way you see fit, in my case, something like:![Buff:Mark of the Wild] AND ![Buff:Gift of the Wild]I'm assuming a relatively normal boolean expression syntax here (how the configuration works is up to whoever implements it though really)
Discussion
Just use GridStatusMissingBuffs (Which Probably needs to be renamed ComboBuffs or something) Toadkiller 05:08, 7 June 2008 (EDT)
The main advantage of this is to increase grid's configurability and modularity. I'm aware that this is most likely not an easy thing to program, as it requires a level of modularity beyond what the groundwork of the mod had in mind, but I think it's a step in a good direction for a mod aiming at flexibility, configurability, and modularity like grid is.
The main disadvantage as I see it is that doing it well pretty well requires an overhaul of a good portion of the use model of the mod. It's not drastic, but users would have to get used to some new things I expect.
- Tejing 02:50, 21 August 2007 (EDT)
It should be possible to implement something like this using TagCompiler: ~Buff(X) & ~Buff(Y). Tags could be used at many options: MissingHealth:HideZero (e.g. Center Text 2). --Felixjendrusch 17:18, 31 August 2007 (EDT)
It would be nice to have something like this so i can add earthshield as an aura or buff. It'll make it easier to see if my earthshields are still up on the MT or OT
Layout choice
Is it possible to start out your raid with a single line of 25 bars. As you click on them they go into a template and lock. So you could choose who's life bar is in which location in the 5x5 grid? This is for a healing layout but most "healer layouts" put shamans as healers and not dps. It puts druids as healers and not dps. Some druids are and some arn't. This way you could let anyone choose however they want it laid out.
exp
- 1- Healer Healer Healer Healer Healer
- 2- Healer Enhance --MT-- Rogue Healer
- 3- Range Feral --Self-- Feral Range
- 4- Range Rogue -OT- Rogue Range
- 5- Range Range Range Range Range
Discussion
Or for the layout could it remember which people are tanks instead of healers, or dps instead of healers? And of course dps instead of tanks?
If you have a fairly consistent raid (not a lot of player turnover) its fairly easy to make a custom layout (see the advanced tips and tricks page) that has people grouped according to lists of names. I did this for my layout so i had 3 groups: melee, healer, and ranged. Works great as a shaman with chain heal. But yeah, it would be nice if you had some in-game interface for adjusting groups by name --Rad 14:05, 9 August 2007 (EDT)
Class colors
Allow us to change the color of each classes (or at least shamans)
Discussion
Blizzard has been doing some messing around with our class color (shaman) and to tell you the truth i realy dont like the darker blue they chose. Especialy for grid, over a black background (i use reverse color option)theres just not enough contrast and im finding myself having a harder time tracking my own healt and that of other shamans. All the other class color are in the "pastel" range, the new color is just too dark for me its not working out. Maybe allow us to make shamans red like in several other addons? or allow us to use the old color? or both? Or maybe a color picker? I would even edit the lua code myself if i knew in which file its located. --Someone who didn't sign.
I don't think this feature is necessary. Simply use an addon like ReTeal to restore the teal shaman color. Any addon that uses RAID_CLASS_COLORS (like Grid) will then use that color. : Phanx 17:49, 14 July 2007 (EDT)
Multiple Bars, Health, Mana
Have an option for a second bar that behaves just like the current health bar, but this could be used for Mana. Have a selectable percentage of the total current bar width. Such as default would be 50/50, or it could be selectable to something like 90% health, 10% mana. The mana bar should also have selectable color.
Discussion
As a healer, I frequently want to know how much mana the other healers have. It can be very important to know if the other healers are about to go OOM, and I'm going to have to suddenly step way up on healing. Or if someone is slacking :) I also play a shadow priest, so this would also allow me to quickly see if the healers are nearly OOM, i may need to drop shadowform and start healing. Lots of mods provide a rage bar, and energy bar also, I personally see little use for knowing how much rage or energy someone else has. --Ageous 13:48, 21 April 2007 (EDT)
Provide Sound Indicators
Discussion
I'm using Grid (among other things as a replacement for decursive, with the corner indicators being shown on a curable condition. While running a healer, I'm usually focused on the grid indicators and things work well, but when I'm dealing with a toon who focuses on them rarely, (say a mage), it would be nice to play a tone when the appropriate condition is met. I see two possible ways to implement this. First, sounds could be added as indicators in their own right. Or the sounds can be added to augment the existing status indicators. To avoid sound spam, it's likely that suppression would need to be added. My suggestion here would be to play a sound when the condition is met on any single grid cell, then suppress it until the condition is clear on all cells, so as not to spam it.
Four New Indicators: Dashed border, border thickness, multiborder, and Center Text Color
Discussion
I'd like to suggest four new indicators that keep with the "simple" visual spirit of this amazing addon.
- Dashed border. This would visually show two simultaneous borders at once, with one color the dashes, and the other color the dash spaces. Essentially, this would allow two borders with different priorities to be displayed at the same time. Or you could implement this as you implemented Center Text and Center Text 2, where specific statuses are enabled for the "dashed border" and the "dash spaced border".
- Border thickness. This again would visually show two pieces of information simultaneously. One would be the existing indicator of border color, and another would be a 2-pixel wide border. You could easily see which of the raid members that how the low file warning also has the least amount of life left by tying it to border thickness.
- Multiborder. You could display an additional border outside or around the normal border to represent even more information.
- Center Text Color. This would work exactly like the other indicators, except it would change the Center Text Color based on a status. For more impact, you could add an option to draw all normal Center Text in one default color (White, for instance) so the Center Text Color status could stand out more instead of all the colored center texts that are in the current grid.
(Side note: this is probably a fundamental change in the design of the Grid, but why not give the option of "linking" Center Text 2 to show the top two statuses configured for "Center Text", or keep the option of showing its own statuses. You could do this also with items 1 and 2 above). --Teakan 01:09, 5 January 2007 (EST)
Stromy 2007/01/07: I fully support all siggestions, except border thickness, I don't think I'd be able to spot the difference :-p. WHat about the big fat cross that was once mentionned, for dead, out-of-zone, afk... players ?
Changes to health bar
Discussion
I'd like the grid display to be a little more versatile in terms of appearance:
- Replace "Horizontal Groups" with a "Health Grow Direction" option, with selections for top-to-bottom, bottom-to-top, right-to-left, left-to-right.
- Add a new option menu to Grid->Status->Health to allow the user to modify the background health color, with a "by class" switch and a "by class (dark)" switch.
- Don't change the background color for health bars when "Invert Bar Color" selected.
- Move "Invert Bar Color" to the Layout sub-menu.
- Change "Invert Bar Color" to a radio-button switch called "Health Deficit Style". This would have two options: shrink-on-deficit and grow-on-deficit.
This should allow fore more flexibility in the look of the health bars, and should be easier to understand.
- Currently, Layout -> Advanced -> Group Anchor determines the "growth direction" of the groups/frames which is independent of whether groups are horizontal or not. Take a look at Layout -> Advanced -> Layout Anchor as well.
- We could even go so far as to add a brightness slider for the class colors
- No. It's a frame option. If someone completely rewrote GridFrame, nothing would need to change in GridLayout.
- Health bar direction I could see turning into a 4-option setting.
- Pastamancer 08:00, 31 December 2006 (EST)
In-game Changable Out-of-Range Limit
Not really much to it, maybe as a slider?
Discussion
As a mage, Remove Lesser Curse's range is 30 yards, but Grid's OOR indicator is 40. I could always change the LUA, but how do I do that for the rest of my guildie mages who don't know their way around the code?
- Kaydeethree 14:24, 18 December 2006 (EST)
This is a good idea. I'll work on it after the documentation is finished.
- Pastamancer 07:36, 31 December 2006 (EST)
A 'My Focus' aura
an aura that we can manually set for random party members by simply typing their names in a text box.
Discussion
As a priest I often need to focus one or a few players to heal/decurse. With raid groups changing all the time during a raid, I often loose track of, for example, where my Tank is in Grid. The 'My Focus' aura would allow me to quickly spot them in Grid. --Stromy 13:12, 19 December 2006 (EST)
- Different than your /focus unit?
- Pastamancer 19:12, 19 December 2006 (EST)
- Yes, different, because it can be several units. I'd need that 'manual' aura for the times the players I am assigned as a healer / decurser are NOT in a specific class or group, or when I have to heal a tank a group, just to visually quickly locate them amidst the 40 Grid squares. I regularly have a problem finding "my" tank, which usually is not in my group and which, depending on our lead, changes for almost every boss fight :-/. For example, we're experimenting with the shadow priest's mana regen buff, so sometimes all 5 priests of a raid are in the same group, to take advantage of that buff, and we each have to heal tanks, other specific players, and groups that are randomly designated and change every 15 minutes :-p.
--Stromy 07:22, 20 December 2006 (EST) Could you use the oRA Player Targets? --Teakan 07:22, 5 January 2006 (EST) Instead of a "MyFocus" aura, why not have the capability to right-click a cell and "anchor" it at the start of the grid. When you "unanchor" it, it pops back into its normal location. That way, you can "anchor" those people you are trying to heal, regardless of class or group, and they would appear at the top of your grid. By the way, I absolutely LOVE this addon - I just discovered it tonight and I want to write addons to improve it. It's just fantastic. GREAT WORK.
Edit 2007/01/07 (stromy): Another example of when this would be very useful: I need to heal and shield the kitters during the razorgore fight... But I have a hard time finding them in the 40-man layout.
Edit 2008/01/17 (evanbeek): For me personally, just a corner icon for "My Focus" would be perfect. Throughout the raid, as a hunter, I am continually changing focus for Misdirect. Being able to quickly scan the Grid for the person with (for example) a bright orange square at the bottom right of their cell would be infinitely helpful. I know that I can download a "focusframe" addon, but would much rather have it built into my only "must have" addon. :)
More detailed Curse/Debuff/Poison indicators
More auras so that we have info on exactly which type of, for example, magical debuff a player is suffering from, and we can prioritize people under Mind Control over people under Frost Bolt.
Discussion
Some debuffs are very mild while others require immediate action. It would be nice if Grid could from the get-go inform us of which is which. I don't know if this can be done programmatically, or has to be done via a database of all known debuffs, and translations for each of these ? --Stromy 07:24, 19 December 2006 (EST)
Out of Zone/Instance aura
A specific aura that is UP whant the player not only is OOR, but is not in the same Instance or Zone that I am in.
Discussion
That will help checking on people's progress when starting an instance, and also avoid healers trying to move around to get in range on someone still in IronForge while in a hairy fight. --Stromy 07:06, 19 December 2006 (EST)
Buff missing module
It would be nice to have a GridStatus module that shows buffs that are missing.
Discussion
This is lower priority than the items on the Grid todo list and could be done as an external module.
- Pastamancer 02:42, 6 November 2006 (EST)
It's not quite ready to be added to Grid, but Sorata's GridStatusMissingBuffs seems to work.
- Pastamancer 07:21, 9 November 2006 (EST)
A status for Feign Death
It would be nice to replace the unit name or otherwise indicate when a hunter has feigned death.
Discussion
This should probably be added to the GridStatusHealth module since it already checks for feign death.
- Pastamancer 04:40, 6 November 2006 (EST)
Disease Display
If a class has a disease and has the Abolish Disease affect put on them (which cleans a disease every 5 seconds for 20 seconds) suppress the display.
Discussion
I'm not positive how feasible this is but it would definitely be a "nice-to-have." Unlike dispelling a magic effect, the Abolish Disease is a spell put on a player that will automatically remove a disease at a set interval. The problem is, if a disease has been placed on a user just after one of the automatic removals, it will show in Grid. If many of these are going around, it can be confusing to remember who you cast the abolish on, if they still have it, etc. Suppressing the display would eliminate this: if the icon shows, they have a disease and no buff that will remove it for them. This would apply to any spell that operates in this fashion (for example, I believe poison curing can work on the same principle.)
- Delsphynx 9:59, 7 November 2006 (EST)
- The patch posted here [1] provides exactly this functionnality.
- Jerry 07:24, 6 December 2006 (EST)
- Almost. It doesn't restore the status after the abolish wears off. Have fun with SpecialEvents-Aura-2.0.
- Pastamancer 05:52, 8 December 2006 (EST)
- New version uploaded, with the addition you mentionned. It's here [2]. BTW, I've seen funnier than SpecialEvents-Aura-2.0, but I also have seen way scarier :-)
- Jerry 15:12, 8 December 2006 (EST)
Advanced Debuff Filtering
Grid is among other things a replacement for Detox in TBC. The logic that detox has as far as per debuff filtering will be required for Grid. There are basically two options for this: a) add detox logic/configuration into Grid or b) create a Grid module that "reads" the detox configuration and uses it to filter buffs. For example, getting notified that a tank has curse of tongues is not desired.
Discussion
The need for this becomes apparent when you do an instance run with Grid while turning Detox off. The debuff icon popping up in the center of the square is an incredibly good visual aid to cleanse, but you don't want the frostbolt debuff or other non critical or relevant debuffs cluttering the interface. It seems clear to me that the filtering logic in Detox is a must have, but I'm not so sure about the priority logic. With grid you're basically picking your own targets to cleanse, to prioritize them I'd suspect an analog display for some kind of priority concept would be required. Maybe some sort of color gradient in one of the corners, stupid example: fade from red to green, red means a high priority cleanse and green means low. (Edited per Pastamancer's suggestion)
- Bacon 22:13, 7 November 2006 (EST)
I'd like to see a GridStatusDetox with all of the fancy Detox logic/configuration.
- Pastamancer 17:29, 7 November 2006 (EST)
I saw the same need, but didn't notice the wishlist page. ;)
User Story
- (a) refactor the Detox "Filter" feature into Grid
- in Grid icons/corners(?) menu add a checkbox option to "Filter Debuffs"
- Filter Debuffs will hide debuff indicators according to class curable buffs
- Filter Debuffs according to the Detox "Filter" feature
later iteration ideas:
- (b) import Detox "Filter" data on upgrade (at which point Detox becomes deprecated
- Does this mean that Grid should take over the Detox saved variables?
- examine Detox "Filter" feature for possible optimizations - compare against debuff icon instead of debuff tooltip name (drawing inspiration from LazyScript/BackseatDriver)
- dialog to capture list of debuffs and categorize unrecognized debuffs
- automatically observe new debuffs for later categorization
- Karl The Pagan 18:25, 20 November 2006 (EST)
Now that GridStatusAuras includes a class filter, it should be trivial to add/import settings from Detox.
- Pastamancer 21:09, 20 November 2006 (EST)
Health Percentages
To me(and possibly other healers), having health percentages instead of deficit show would help as there would be less text to look at.
Discussion
I'm not sure whether this is considered important enough to warrant a change. However, if possible, what I'd hope to see would be 90, 87 etc.(without the % symbol) instead of -1.7k etc. This would really help as the health bar would be less cramped and it'll be easier to dissect information and heal the appropriate person more quickly especially in fights where there's tons of things going on(debuffs/multiple mobs). Basmoth This should be an option in GridStatusHealth if/when it is implemented.
- Pastamancer 07:15, 15 November 2006 (EST)
Perhaps think ahead a bit. Why not design in an abstracton for the representations of the HP deficit. These representations would be user selectable. They could include %hp, deltaHp, etc. But why not also "best rank for spell X to use". So instead of -3234HP, it would say HT-11 (healing touch 11). Or they could include sound, color change It would take minimal code : CanRepresentHP(), GetHPRepresentation() - also see my other suggestion --Sylvanaar 19:44, 15 November 2006 (EST) For now, people can replace GridStatusHealth:FormatHealthText. If I make it more flexible it would probably look something like this:
GridStatusHealth:RegisterHealthFormat("Percent", function (curHp, maxHp)
return string.format("%d%%", curHp/maxHp * 100)
end)
- Pastamancer 21:35, 15 November 2006 (EST)
What you suggest looks perfect --Sylvanaar 09:09, 16 November 2006 (EST) Displaying the rank of heal to use would be very beneficial. It's one less translation to do as a healer.
Though it's currently not an Ace addon, Simply Magical Healer (SMH) does very intelligent heal rank selection (accounts for talents, heal, temporary healer buffs like ZHC, ToEP, PI and target debuffs like Mortal Strike and Curse of Shadows, etc). Prior to the 2.0 UI nerf, the SMH author created a library interface to make it easier for other mod authors to integrate. I strongly encourage anyone looking at implementing an auto-rank selection addon for Grid to at least check out SMH's rank-selection settings and logic. SMH's home: http://www.mithrandir.com/WorldOfWarcraft/WoW.html ---Carpone 08:29, 11 December 2006 (EST)
Did anything like this ever get implemented? -- Farin 12:57, 4 July 2008 (EDT)
Heal Priority
To replace Emergency Monitor functionality, this would be an option that allows you to set up a unique frame color for the Lowest Health Target in Range, 2nd Lowest and so forth up to some maximum. IE: Orange Frame = Lowest health target in range; Green Frame = 2nd lowest health target in range; etc.
Discussion
Depending on healing styles, some people dispute the need for this, but I can vouch heavily for it and I think others would as well - IF you use our healing styles. This would be much more optimal than using the two existing thresholds, which leave you with multiple red frames and trying to discern which of the 5 needs healing the most. Yes, some teams use focus groups, but if you did that to me I would end up with 35% mana leftover after a fight when I really could have been helping the raid, imo. The data should all be available, just need to set it up as a frame option I think (?). Thanks!
Requirements (Pastamancer's input):
- Identify the n (let's start with n=3) highest-priority heal targets sorted by color
Factors in priority decision-making (although I would be happy with just unit health):
- unit health: deficit, remaining
- damage taken rate (over the past t (i=2 ?) seconds)
- healing received rate (over the past t (i=2 ?) seconds)
- aggro status
- incoming heals from other players
- user defined priority per-class/group/unit
- range from player to unit
- debuffs that reduce healing (mortal strike, etc.)
- short-term defensive buffs (last stand, evasion, shield wall, pally bubble)
How priority is calculated:
- priority = how likely is it that the unit will die in the next 3 seconds * user-defined priority for this unit * is the unit in range
- Awina 11:04, 4 December 2006 (EST)
I created a plugin that might address this desired feature: GridStatusHealer
- Peragor 14:46, 8 January 2007 (EST)
Integrated Statistics Information
Display statistics like DPS rank, HPS rank, basically any information that can be gathered by whatever tool you use. I'd be happy to contribute a module for SW_Stats.
Discussion
Useful for making decisions like: who should i battle rez, who should get "emergency healing". Knowing that that mage who died was doing the dps of the 3 mages you have left would be helpful to know. Or some other class that was slacking, or that has a high death count vs the rest of the raid would be good to have that knowledge right in front of you while you are deciding what to do.
- Sylvanaar 19:28, 15 November 2006 (EST)
AFK Status
Determine unit AFK status from UnitIsAFK("unit") Pull AFK status from CT_RaidAssist and oRA if WoW 2.0 function unavailable? Display in all indicators. Defaults to text. Higher priority than dead. Lower priority than health.
Discussion
I feel the default "AFK color" is a dark/burnt yellow.
SAMPLE r=1, g=0.8, b=0
Karl The Pagan 23:58, 20 November 2006 (EST) It should use the new (2.0) function for checking AFK:
afk = UnitIsAFK("unit") -- Only works for friendly units
- Pastamancer 08:31, 21 November 2006 (EST)
GHOST Status
Differentiate between DEAD units and GHOST (released) units.
Same exact default settings as DEAD, except:
- Priority: one above DEAD.
Discussion
Resurrecting people via the Grid interface is very annoying because it's not obvious who is DEAD and who is a GHOST.
- Carpone 08:34, 11 December 2006 (EST)
- This certainly sounds reasonable.
- Pastamancer 14:03, 11 December 2006 (EST)
I'd even say it should be part of the "DEAD" thing. No need to turn on multiple statuses, just have DEAD say GHOST if they are a ghost. This would be quite nice. I also use the DEAD/GHOST indicators to call out on vent if people are being lazy and waiting for a res. :)
- [[User:xelepart|xelepart] 4:56, 11 December 2006 (EST)
GridFrame
Number/Count Indicators
Allow for small-font number indicators in the four corners. Or the four sides.
Discussion
I use the lower right corner as a renew indicator. A little green box. It's nice. And the top right as a Rejuve indicator. It's also nice. However, there's 5 priests and 4 druids. I'd kinda like to know if there's 3 renews or one. Having a "numeric" indicator type that just goes 1-9 then "X" or " " for over 9 (and doesn't show up if there's 0) would be nice. Obviously, the GridStatus would need to have a GetCount() option that returns nil or 0 if there's no count associated. I haven't started developting Status or Indicator plugins yet (yet!), so I'm not exactly sure how that all works. :)
- xelepart 17:21, 11 December 2006 (EST)
Further discussion - this would allow a "number of renews" type of indicator for renew status, now that it stacks. Also a "number of incoming heals" which would be very good to know for MT healing.
- xelepart 23:27, 11 December 2006 (EST)
Custom Unit Tooltips
I was wondering if [the tooltips] could be custom simplified tooltips with an option to have relevant raid info in them (kinda like sraidframes has rebirth cooldown, location, etc) instead of reusing the default unitframes tooltip. That way you could have a smaller tooltip that was attached to the grid unit you're hovering over instead of one that sits in the default location.
Discussion
Suggested by nexus6.
- Pastamancer 23:03, 9 November 2006 (EST)
This would over-ride other custom tooltip mods. I would say this is out of the scope of Grid. If you want your tooltip modified, download one of the many powerful tooltip mods that change what the Unit Tooltip does. As long as Grid uses default tooltip functionality, then it integrates perfectly with every tooltip mod out there, which should be the preferred state. xelepart 4:59, 11 December 2006 (EST)
Easy to use configuration GUI
Some of the stuff is hard to picture until it's happening - and then, I'm a little to busy to reconfigure my Grid layout. A large scale mock-up window with a little feedback would be helpful for some folks like me. The menus are a lot to take in.
Slash commands or directly editing .lua files work very well and my only issue with menu configurations in general is all the click 'n' mouse moves, but there the problem is my worn hands, not menus inherently. But that UI for editing the Grid squares (panels?) looks like a good design to me, and I don't see that it needs to expand to include every possible editable tweak in Grid. EasyVisor is an inflexible GUI, but it gets much done with instant feedback, making the greater portion of using Visor much easier, and the command line serves well to fill in the rest. I think that the same sort of half 'n' half solution could work just as well for a hypothetical Grid GUI.
Discussion
Added Doggabone's rationale and my mockup. This is really low on my list of priorities, so I'd suggest that if you want it sooner rather than later, find someone that isn't me to write it.
- Pastamancer 23:15, 9 November 2006 (EST)
GridLayout
More than one row
All current layouts have one row of groups. I'd like to have a 2x4 arrangement
Discussion
I think this would be a useful feature because currently I have something like
g1 g3 g5 g2 g4 g6 g7 g8
... and that looks like a bit too much for asking, but maybe someone tells me how to do this myself.
- Batox 19:49, 13 December 2006 (EST)
Edit by Venyo: I'd like to show my group in 5-mans like this, while hiding me in grid:
1 2 3 4
Separate group from raid when showing both
It would be nice to have some sort of (optional) distinction between your group and the raid groups when both are shown.
Discussion
Suggested by Sherlok.
- Pastamancer 07:05, 6 November 2006 (EST)
oRA main tanks module for Grid
This would be pretty fancy and definitely belongs in an external module.
Discussion
Suggested by Sherlok.
- Pastamancer 15:18, 6 November 2006 (EST)
- Get Main Tank information from CT_RA and oRA
- Display up to 3 groups / rows
- tanks
- tanks' target
- tanks' target target
- Alternatively place MT's and MT targets next to the group they are in
If multiple grids are available this would be nice. Perhaps it would be useful for dps classes even without multiple grids.
- Karl The Pagan 04:01, 21 November 2006 (EST)
Multiple Grid Layouts
I'm thinking that, as more features get added to Grid, it might be useful to have a second grid display to off-load some of the features onto. For example, display D1 could be used as an emergency monitor (with all its bells and whistles, like aggro, incoming heals, active HoTs, etc), while display D2 could be used as a buff/debuff monitor. The bottom line is that there are a limited number of features by which various statuses can be monitored (four corners, border, text, health bar, icon - am I missing anything?). If modules are added to use Grid to display everything and the kitchen sink, it might be more convenient to use additional frames instead of tinkering with display priorities to work around the pigeon-hole problem.
Discussion
Adding support for multiple frames is, at the best, difficult. The simple solution is to hard-code additional frames into the XML and just draw them when necessary. A more elegant way might be to dynamically create frames as needed, but I am not sure how feasible this is given the limited API. I also doubt that there would be a need for more than 2 frames.
From a module point of view, things shouldn't break too much, if they use relative widget names ($ParentFoo) instead of absolute ones (BarparentFoo).
- Clarox 19:34, 20 November 2006 (EST)
It would require turning most of GridLayout into a AceOO class and having the GridLayout module manage a pool of Layout classes.
- Pastamancer 21:12, 20 November 2006 (EST)
This is one of the current uses that I have for OzRaid. I have multiple windows set up, one dedicated to health and another dedicated to mana. The mana window would be separated by role so that at a glance I can see which dps or healers are out of mana without cluttering individual window displays.
- Karl The Pagan 03:56, 21 November 2006 (EST)
My two cents on this one - I can see, very easily, a desire for as many as 4 or 5 GridLayouts.
I like an entire raid layout for general use, tracking who's around, seeing who's dead, etc. I always kept the entire raid in CTRaid frames out before, even though I usually just looked at the PlayerTargets and MainTanks frames. Then I like the PlayerTargets idea -- a smaller grid frame with only people you specify by name in it. I get healing assignments like "TankyJoe, SamTheMage, SimonTheMage" -- I'd like a little 2x2 grid with the people I'm supposed to be healing in it only. Then there's my buff assignment: "fortitude groups 3,4, spirit groups 4,5,6" -- there's another window I'd like, "all the people from groups 3,4,5,6 only" without all the bells and whistles, just the BuffTracker addon... I also raid with 3-4 guilds in partnerships. As biased as it may sound, I prefer to heal my personal guild first...so I would love to have a little 2x2 or 2x3 Grid Layout with my guild in it, as a quick thing to glance at and see my guild/friends. Basically, I can think of tons of reasons for multiple frames, and I think they would be very nice to have. Pastamancer, I haven't looked at your code yet, but if you have an XML element in the xml file that you set up, it's usually pretty straightforward in code to instantiate another one. Every mod I've done (I redid POPA, Benecast, and Advanced Bag Filter, if you remember those ones) all entirely in dynamic XML. I don't even have .xml files in my mods. The programmatic interface to the XML is amazingly powerful, and only takes an hour or two of playing around with to get a strong hold of.
Anyway, I'd second a motion for this one. :)
- xelepart 4:59, 11 December 2006 (EST)
Columns Naming
Could it be possible to name the different columns on the Grid layout
Discussion
Suggested by mymycracra
New Modules
Alerts
Incorporate the options for sound alerts on aggro (from Squishy) and the Detox (ding!) sound (from Detox)
Discussion
The reason for this is to incorporate a couple of the extra nice features from both Squishy and Detox, as this mod is designed in a lot of ways to replace both (I'm hoping these aren't already there and I'm just missing them!)
- Delsphynx 9:48, 7 November 2006 (EST)
You didn't miss them. I'd love to see a GridAlert module with sound and possibly raid warning frame messages. GridStatusAggro will also need a separate/additional event for when the player gains aggro if you want to replace Squishy's aggro alert.
- Pastamancer 16:18, 7 November 2006 (EST)
Along with this idea, would it be worth possibly implementing a function call for Grid Mixins that can alert the player via sounds and/or other mechanisms (thinking SCT/MSBT). Would be great to have certain low-frequency events (such as mind control) with these kind of warnings.
- Trankillity 23:58, 12 November 2006 (EST)
As Pastamancer asked for user stories: I'd like to see sounds act as a seperate indicator, so that different events can play different sounds. As a Shaman, I could then set diseases and poisons to the "Sound" indicator, which would play the associated sound when someone in the raid gains that status. Different sounds would allow me to know immediately which cure I need to use.
- Queptar 07:05, 30 November 2006 (EST)
- Do you think each different sound should be handled like Frame indicators are now, or do you think there should be one sound indicator and let the status module decide what sound is associated with the status? Think about how you'd want the configuration for the sound indicator(s) to work and let me know.
- Pastamancer 07:21, 30 November 2006 (EST)
- The biggest catastrophe I can foresee is if two very desirable modules decide to use the same sound, and there's no easy way to change it. I think, if there were several sounds available on the frame-style configuration, that would be the way to go. That way the user decides what sound means what, and it's easy to reconfigure as more status modules come along. Also, different classes can set up the sounds to their own liking (so a Paladin only has one sound telling him to hit Cleanse, rather than four).
- Queptar 20:41, 30 November 2006 (EST)
A huge idea. There are definitely two ways to go about it - one would be to add the sound to the frame menu, and allow the user to check which "status" would trigger the sound. This unfortunately would only allow for one alert sound. If this is easily do-able I would be happy with it. The second way to go about it would be off of the Status menu where you would have to add an "Alert Sound" section to each 'status', and allow the user a selection of sounds to choose from.
- Thalie 10:18, 30 November 2006 (EST)
There is a more generic solution : a GridAlert module (a module of GridStatus), that allow "alerts" to be triggered by "events" occuring for any status. An "alert" can be a sound or a text message, and an "event" can be that any unit, the player, or any particular unit (identified by name) gains a status, or when all units, the player, or any particular unit (identified by name) have lost status. I'm working on such a module, and hope to have something working for the weekend.
- Jerry 12:11, 1 December 2006 (EST)
- I think you'll want it to be a Grid module (ie. 'GridAlert = Grid:NewModule("GridAlert")') rather than a GridStatus module.
- Pastamancer 17:26, 1 December 2006 (EST)
- That was my first idea. But then, as I was reading GridStatus, I saw that GridStatus modules didn't need to be Status. The Alert module is so tied to Status that, in my opinion, it makes as much sense to have it as a GridStatus module than a Grid module. You can have a look at the code, I posted it on the forum. Changing to a grid module is trivial, if needs be (It's really a small detail).
- Jerry 18:22, 1 December 2006 (EST)
- If it's not triggering status gained/lost events, it shouldn't be a GridStatus module.
- Pastamancer 19:05, 1 December 2006 (EST)
- The GridAlert module is available on the forum here [3].
- Jerry 07:21, 6 December 2006 (EST)
Default Settings
Initial Configuration
Do a class check on the user and automatically set the defaults for what is displayed regarding curses/diseases/magic effects for dispelling, etc.
Discussion
The reason for this is to have the "out-of-box" initial experience be as easy as possible. This means, for example, if you are a priest the options are toggled for showing diseases and magic effects, but are set for "off" for curses and poison. This goes for both the corner toggles and the center icon. Delsphynx 9:51, 7 November 2006 (EST) I like this idea. I will add it to the todo list.
- Pastamancer 16:14, 7 November 2006 (EST)
An extension of this idea would be to have the standard Ace2 profile support such that people could configure Grid individually for their desired characters/classes. I play a Mage primarily but also play a Druid and will be playing a Paladin in expansion. Having the option to display different things with different priorities would be great and quite easily handled through the Ace2 profile mechanism.
- Trankillity 08:29, 11 November 2006 (EST)
- Grid already supports Ace2 profiles. This is about setting the AceDB defaults per-class.
- Pastamancer 10:13, 11 November 2006 (EST)
- I recenly tried this with regenfu its much more complicated that it first appears. Dont undertake it lightly
- --Sylvanaar 19:15, 15 November 2006 (EST)
I think right now the readability of the font in the raid frame could be improved with a little boldness. In this ss: http://www.1x4x9.info/posted/gridfont.png the frame below is ag_unitframes with the layout yaABF. The addon ag_unitframes allows several layouts, i dont know if you can benefit from that code. Healers starting with Grid for example, are a little shocked to see squares instead bars and sometimes they drop the mod without increasing the width of the frames to make it look more traditional. So having layouts for different classes would be great too. In the case of the mages, we just care about having a big decurse-me! icon, and a dot showing arcane intellect, we would benefit from a mage default profile.
- Jano 22:31, 12 December 2006 (EST)
Completed
Scale GridFrame corner indicators independently of frame scale
could it be possible to get the option to scale the corner indicator dots? independently of the overall scale?
Discussion
Suggested by ZealotOnAStick.
- Pastamancer 06:55, 6 November 2006 (EST)
Regrowth Status
Throw in that third and final HoT status!
Discussion
That's right. With tree form, a properly talented druid might actually cast it... and, well, I'd want to know! It seems fairly straight forward to throw in there, and it goes along with the other two HoTs.
- xelepart 17:21, 11 December 2006 (EST)
Well, I have no idea what I did wrong the first time, but I tried adding it as a buff again by hand, and it worked this time, so I guess this is worthless. :)
- xelepart 14:43, 12 December 2006 (EST)
This was added by toadkiller in r20865
- Pastamancer 19:12, 19 December 2006 (EST)
Player tooltips
Optional player tooltips on mouseover.
Discussion
Suggested by Miaxi.
- Pastamancer 15:18, 6 November 2006 (EST)
Added in r16408.
- Pastamancer 07:23, 9 November 2006 (EST)
Range checking module
It would be nice to have "out of range" as a status of its own.
Discussion
This seems to be a popular request. Someone on IRC mentioned they were working on this but I don't remember who.
- Pastamancer 06:47, 6 November 2006 (EST)
neXter posted some code here.
- Pastamancer 15:20, 6 November 2006 (EST)
This is now included in Grid as of r16433.
- Pastamancer 07:23, 9 November 2006 (EST)
Allow growth of Grid in directions other than down and right
This would require setting the anchor point of Grid to something other than TOPLEFT and saving/restoring the position properly.
Discussion
This has been requested a few times and it certainly seems reasonable.
- Pastamancer 20:33, 12 November 2006 (EST)
Done.
- Pastamancer 01:25, 13 November 2006 (EST)
Text Length
The option for setting the text length for a character name should extend to more than just the name. For example, the Weakened Soul debuff set as a Center Text shows as "Weakened", and could potentially be modified by the number of letters in to "W", "We", "Wea", or "Weak".
Discussion
This falls somewhere between a bugfix and a wishlist, depending on the initial intent of the design. Right now, text isn't truncated so if you had the Center Text to show the Weakened Soul debuff, or a curse, or whatever, the text can extend beyond a square and could cause some real clutter for things affecting numerous members of a raid.
- Delsphynx 15:20, 12 November 2006 (EST)
Ah, yeah. The lext length option in GridStatusName really belongs in GridFrame.
- Pastamancer 20:27, 12 November 2006 (EST)
This was done a while ago.
- Pastamancer 21:03, 20 November 2006 (EST)
Increase Max. Text Length
Set the max. text length higher (for example 30)
Discussion
I have long frames so it can be displayed names longer than 8 chars
- Kröterich 22:12, 28 December 2006 (EST)
Increased to 20 in r22542.
- Pastamancer 07:50, 29 December 2006 (EST)
Denied/Impossible
Different sort by class
When sorting by class, if you have 11 hunters for example, your grid will be 8x11, would it be possible to keep it 8x5 but have the raid list go in a certain order keeping people of same class together in 1 chunk. In the previous example, there would be 2 columns of 5 hunters 1 hunter on the next column.
Discussion
This was posted by Vigil who needs to add a discussion section when adding a wish list item.
No. It is not possible due to the limitations of the SecureRaidHeader.
- Pastamancer 17:26, 7 November 2006 (EST)
Unit Background
Show only the background that is needed for the groups independent of the layout
Discussion
When I join different battleground I have to change the layout every time. When this is possible with the Secure Template Header it would be very nice to add this.
- Kröterich 20:27, 29 December 2006 (EST)
It sounds like you want GridLayoutByInstance.
- Pastamancer 22:55, 29 December 2006 (EST)



