Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Magnis a blandit felis sagittis est facilisis, ullamcorper vivamus ligula montes nonummy litora, sociosqu mauris massa semper ultrices, augue lacinia. Ligula sit in lacus, mauris justo phasellus fermentum blandit, erat litora turpis curae accumsan cursus lectus, scelerisque a quisque dolor erat sapien, placerat. Consequat mi nam leo, dolor nam suspendisse eros torquent odio, viverra hac consequat iaculis volutpat, accumsan euismod sociis consectetuer. Conubia egestas rhoncus.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

Next Feature?

  •   60.0% - God Mode - 3
  •  20.0% - Afk - 1
  •   40.0% - tp to players - 2
  •   60.0% - kits - 3
  •  0.0% - butcher animals - 0
  •  0.0% - Set players on fire - 0
  •  40.0% - Fill up your lungs underwater - 2
  •   40.0% - Config file - 2

Next Feature?

  1. Choices:

What's the most important thing to do?

  •  3.000 - Multiple arenas - 26
  •  4.207 - Bug fixes - 29
  •  1.478 - Complete the wiki/German wiki - 23
  •  3.769 - Dealers - 26
  •  3.280 - Skills (Any ideas?) - 25
  •  4.185 - Jailing - 27
  •  3.053 - MySQL Data storage - 19
  •  2.917 - Other things (Please write a comment) - 12
  •  4.333 - Usable API and documentation/examples - 6

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 28, 2014

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Eleifend cubilia nec sociis ullamcorper.

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Proin pretium per tempus conubia.

Comment preview

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  • Avatar of scuroK scuroK Nov 28, 2014 at 20:42 UTC - 0 likes

    Spigot 1.8 is here. could you update? <3

  • Avatar of nlthijs48 nlthijs48 Nov 28, 2014 at 16:12 UTC - 0 likes

    @Guble: Go

    It took a while but at least it is added now :)

    The first item on my Planned Features list will not be completed for the next update, if/when I do that I would like to think about it carefully and implement it in a way that is flexible and useful (it already is a detailed feature that just some people are going to use, so I need to make it is as useful as possible). Adding friends to you region is something I already started working on (made the internal methods and defined the permissions) and that is something I want to finish before the release.

    @wonderdude73: Go

    Thanks! Selling/unrenting regions for inactive players is indeed already added to the plugin. I'm not going to add a special command to stop the inactive player autoselling, but you can make it easy to shut off for certain regions. If you add the region you don't want autoselling for to a group with the command '/as groupadd <group> [region]' then you can set the 'inactiveTimeUntilSell' value of this group to -1 to disable autoselling. And once you did that you can simply add this group to all regions you don't want autoselling. That way you can do it relatively easy, but the downside is that it is not bound to players, but instead to certain regions (You could also run the '/as groupdel <group> [region]' command at the unrent/sell event to get rid of the invunerability to prevent problems with players that rent/buy the same region after the original player stopped using it). All players that have OP are not affected by the way, that is something I can check while they are offline.

    A couple of hours ago when Spigot 1.8 released I compiled it and tested it on my local server, so far no problems at all. The signs can be JSON internally now, but the API of Bukkit and Spigot still has the same methods and do the conversion for you if that is needed. If they would require JSON strings with the API now then a lot of plugins would break, and that is something an API is for to prevent.



    I will try to get some more work done this evening, hoping to at least get the addfriend and delfriend commands up and running.

    AreaShop plugin: Selling and renting regions to your players
    Admin at the Go-Craft multiserver network

  • Avatar of wonderdude73 wonderdude73 Nov 28, 2014 at 15:00 UTC - 0 likes

    Amazing plugin!

    Been trying to accomplish an autosell script (when a player was offline for 2 weeks) by myself for quite a while. But it seems like you already have it ready for the next version.

    Since as you mention you can't use permissions to make an exception for special players.

    Could you make a list? and a command ./as exception add/remove <player.name>? adding them a list. If they are on the list, it won't auto-sell their property.? Just an idea :)

    Also it isn't compatible with 1.8 I believe it has something to do with the signs now has to be JSON.

    Anyhow. I can't wait for the update! Great job! Glad to see you're still active, this is the plugin my server depends most on :P

  • Avatar of Guble Guble Nov 26, 2014 at 23:32 UTC - 0 likes

    @nlthijs48: Go

    Yay! Great to see this feature finally added!

    Will you be waiting for the Adding other players to the regions you rented/bought and A way to let players create regions and signs themselves features before releasing the next version?

  • Avatar of nlthijs48 nlthijs48 Nov 25, 2014 at 15:54 UTC - 0 likes

    @tk11: Go

    I added a tag to get the name of the 'player that clicks the sign', now you can use %clicker% to get the name of the person that clicks the sign. That way the tellraw message can be send to the players that clicks instead of only to the one renting the region.

    Pushing to the repo is definitely better, I just was not into that kind of workflow, but now I am and I like it. The extra backup is not too much of a use for me, I also have it automatically uploading to MEGA :)

  • Avatar of tk11 tk11 Nov 25, 2014 at 14:22 UTC - 0 likes

    @nlthijs48: Go

    Thanks, that is what I was looking for. I have been playing with the tellraw.

    Also, pushing to the repo is good for consistency and redundancy, especially if you lose your local drive. I got in the habit of pushing every time I finished making a reasonable change to my projects.

  • Avatar of nlthijs48 nlthijs48 Nov 24, 2014 at 18:27 UTC - 2 likes

    I think I made quite an interesting commit to the repository of AreaShop, the reselling feature has been added! So that is out of the way and now the release is getting closer. Something I recently changed: I'm committing and pushing to the repository every time now, instead of only at updates I release here.

    I'm also trying to get some more translators so that AreaShop can have more fully updated languages included into it. Do you want to help? Go to this page and read the section below the 'Option #2' header. Translating goes through the Transifex website and is very easy, sending files back and forth is not needed, you can translate lines online and whenever you want. Every line you translate will be saved, no need to do it all at once (this also allows for easy collaboration).

  • Avatar of nlthijs48 nlthijs48 Nov 24, 2014 at 09:44 UTC - 1 like

    @tk11: Go

    To introduce an extra step for selling/unrenting a region you could change the command that will get executed when you click the sign. If you change it to just a tell message to the user "Use '/as unrent %region%' to confirm that you want to unrent this region" Then the user cannot accidentally unrent the region anymore. You could improve this by sending a message with the '/tellraw' command that contains a word you can click to unrent the region. So then the flow becomes like this:

    1. User shift-rightclicks a signs
    2. User sees a message in chat: "Click here to confirm that you want to stop renting %region%, this will bulldoze everything in the region" ('here' contains a click effect that executes '/as unrent %region%', use a site like this to get the tellraw text).
    3. User clicks the 'here' text
    4. The '/as unrent %region%' command will be executed, the region will be unrented and possibly restored from a schematic

    Complete tellraw command following the example above: /tellraw %player% {"text":"","extra":[{"text":"Click "},{"text":"here","bold":"true","clickEvent":{"action":"run_command","value":"/areashop unrent %region%"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"Click to unrent %region%","color":"white"}]}}},{"text":" to confirm that you want to stop renting %region%"}]}

    One flaw with this example is that the current renter of the region will always receive the tellraw message, and not the player that actually clicked the sign (there is no variable for that currently).

    Hopefully that helps you to get something you want, if you need any more help with it just send me a message.

    @Ironic8b49: Go

    After you changed the timeformat settings in the config you need to update all signs to let them show the new format. This happens when the state of the region changes (somebody rents it for example) or when you use the '/as updaterents' command. So if you use that command then all signs will be updated and should show the new timeformat.

  • Avatar of Ironic8b49 Ironic8b49 Nov 24, 2014 at 02:59 UTC - 0 likes

    I have been trying to change the format of the time and it will not change after I replace timeformatsign to 'MM-dd KK:mm a' and timeformatchat to 'MMMMMMMMMMMMMMMMM dd yyyy KK:mm a' any help woould be nice

  • Avatar of tk11 tk11 Nov 23, 2014 at 18:27 UTC - 1 like

    Is there a way to prompt the player to confirm the sale or unrenting of a region? My plots reset, and I will probably save the schematic as it sells or unrents just in case it is an accident, but it would be nice to warn them on the way out to make sure they really want to do so.

    Thanks

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