Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

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Polls preview

Which feature do you want to see most in 0.7.0?

  •  30.0% - Traitor testers - 3
  •  10.0% - Traitor/detective passes - 1
  •  0.0% - Dedicated mode - 0
  •  30.0% - More weapons - 3
  •  30.0% - Traitor/detective shops - 3

Which feature do you want to see most in 0.7.0?

  1. Choice:

Which features should come next ?

  •  20.0% - More Variables - 2
  •   40.0% - More possibilities to change the TabList - 4
  •   50.0% - A Bungeecord version - 5
  •  20.0% - More Commands - 2
  •  10.0% - other - 1

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  0.000 - Multiple arenas - 3
  •  5.000 - Bug fixes - 3
  •  0.000 - Complete the wiki/German wiki - 3
  •  3.000 - Dealers - 2
  •  3.000 - Skills (Any ideas?) - 3
  •  4.000 - Jailing - 3
  •  0.000 - MySQL Data storage - 0
  •  5.000 - Other things (Please write a comment) - 2

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 16, 2014

Netus parturient ornare torquent dis rhoncus, dapibus sociosqu tortor nibh dignissim, amet lorem natoque per metus mattis, elit nonummy donec in convallis, fames. Turpis libero varius senectus, habitant platea condimentum aliquet platea metus inceptos praesent.

Dolor tempor.

1 Sep 16, 2014

Quis tellus hendrerit odio congue, ut amet enim lacinia neque, eros mattis ligula pellentesque erat libero, sollicitudin porttitor. Donec primis neque condimentum neque luctus, sit libero etiam arcu nulla tincidunt, lobortis pellentesque hymenaeos rhoncus ultrices, litora class natoque dis. Turpis posuere pharetra aenean sit semper, nisi aliquet.

Litora malesuada.

2 Sep 16, 2014

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Odio tincidunt nostra.

3 Sep 16, 2014

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Hendrerit montes.

4 Sep 16, 2014

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Varius hac mus.

5 Sep 16, 2014

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Proin diam condimentum fusce urna.

6 Sep 16, 2014

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Dapibus donec quam lobortis.

7 Sep 16, 2014

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Dapibus eget habitant accumsan.

8 Sep 16, 2014

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Montes pellentesque.

9 Sep 16, 2014

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Pede quisque pharetra lorem sem.

10 Sep 16, 2014

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Facilisi metus proin id suspendisse.

11 Sep 16, 2014

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Natoque vitae proin tincidunt.

12 Sep 16, 2014

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Hymenaeos volutpat.

13 Sep 16, 2014

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Facilisis cum ante velit maecenas.

14 Sep 16, 2014

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15 Sep 16, 2014

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16 Sep 16, 2014

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Suspendisse convallis.

17 Sep 16, 2014

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Porta praesent class.

18 Sep 16, 2014

Habitasse magna litora pellentesque malesuada nullam, habitasse magna senectus curae aenean eget quisque, eu iaculis ridiculus cursus. Condimentum lacinia felis egestas fermentum dignissim, sem a consequat pellentesque, malesuada consequat luctus facilisis feugiat habitasse dictum.

Nascetur integer.

19 Sep 16, 2014

Praesent habitant sit curae pede elit massa fermentum, fames litora lacinia ultrices dui, justo vestibulum duis luctus pede fames, lacus. Parturient cras consectetuer cubilia, venenatis fusce sed ipsum ad massa cursus porttitor.

Hymenaeos accumsan tellus.

Comment preview

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  • Avatar of chapaquente chapaquente Sep 16, 2014 at 13:47 UTC - 0 likes

    Congratulations on the game! Wanted to install a survival map, but it is not possible because when the player leaves the game your XP is ridiculously high! If you create a possbilidade when the player leave the game (reset your xp) would be very good! Thank you

  • Avatar of jacob_vejvoda jacob_vejvoda Sep 06, 2014 at 01:48 UTC - 0 likes

    @brandonlauer: Go

    Im working on flash now.

    Check out my YouTube, my Face-book, my Game, and my Mods!

    Need a custom plugin? Gime me a shout!

  • Avatar of brandonlauer brandonlauer Sep 06, 2014 at 01:42 UTC - 0 likes

    When is the next update?

  • Avatar of jacob_vejvoda jacob_vejvoda Sep 04, 2014 at 21:03 UTC - 0 likes

    Welcome Flash to SuperWars!

    Flash

    Coming in the next update.

  • Avatar of brandonlauer brandonlauer Sep 01, 2014 at 16:17 UTC - 0 likes

    @jacob_vejvoda: Go

    Awesome!!!!!!!!!!!!! Thanks for using my ideas!!! Can't wait for the next update!

  • Avatar of jacob_vejvoda jacob_vejvoda Sep 01, 2014 at 16:10 UTC - 0 likes

    Flashes abilities announced:

    Flash: Super Speed (While in super speed he can walk over water) Infinite Mass Punch (A super punch where you co flying forward and do damage) Phasing through walls. Your ability is to freeze time where you can only move for 8 seconds.

  • Avatar of brandonlauer brandonlauer Sep 01, 2014 at 13:43 UTC - 0 likes

    So, what abilities is Flash going to have?

  • Avatar of brandonlauer brandonlauer Aug 24, 2014 at 23:29 UTC - 0 likes

    @jacob_vejvoda: Go

    Ok so here are all my ideas:

    Items: -Speed dash: Flash dashes forward at lightning speed, if he hits a player he deals a lot of damage. (Kind of like the bull charge in arena brawl on the Hypixel server) Abilities: -Running on water -Walking through walls slowly (like in the Flash comics) Super Ability: Time Freeze: Flash moves at such high speed that the world freezes around him. Players can't move and can't use any items. Meanwhile, Flash moves around at super speed. (Kind of like the /freeze command from essentials.)

    Those are all my ideas, i think they would be pretty cool in game. :)

  • Avatar of jacob_vejvoda jacob_vejvoda Aug 24, 2014 at 20:57 UTC - 0 likes

    @brandonlauer: Go

    I haven't decided what his abilities are going to be yet.

    Obviously super speed, but feel free to make suggestions.

  • Avatar of brandonlauer brandonlauer Aug 24, 2014 at 20:34 UTC - 0 likes

    Yessssssssss!!!!!!! Do u know yet what his abilities are going to be? If you need any ideas, I have a bunch of them. :)

Forum thread preview

  • 3 comments
    #3 Sep 16, 2014 at 12:48 UTC - 0 likes
    Quote from Ahli634: Go

    "ignore placement requirements" flag in the "create unit" trigger action?

    Yeah already tried, does not work.

    #2 Sep 16, 2014 at 12:46 UTC - 0 likes

    "ignore placement requirements" flag in the "create unit" trigger action?

    #1 Sep 16, 2014 at 11:38 UTC - 0 likes

    Hi all, this is hard to explain but I'll do my best. In my map, there are some structures dinamically generated (so the assets are units). In order to place the pieces where I want, I removed the collision (tracing?) and insted used the movement collision. Now the problem is that if I put the assets (units) manually, they work fine, instead if I put them by trigger, they collide and they are put wrong. Is there a way to fix this stuff?

  • 3 comments