Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Eros netus quis tortor commodo imperdiet congue, orci velit dignissim sagittis tortor amet, mus dolor nec per nisi, tempor. Montes faucibus praesent habitant hymenaeos, bibendum rhoncus potenti proin tincidunt, sociosqu egestas tempor gravida justo nibh, adipiscing conubia platea quam. Lectus ultrices potenti facilisi dictum euismod vel, elementum.

Polls preview

Select the version for the next WildSkript.

  •   16.7% - 1.7.2 - 4
  •   16.7% - 1.7.9 - 4
  •   66.7% - 1.7.10 - 16

Select the version for the next WildSkript.

  1. Choice:

What plugin would you like placeholders for?

  •   50.0% - WorldGuard - 4
  •  12.5% - GriefPrevention - 1
  •   25.0% - PreciousStones - 2
  •   50.0% - PlotMe - 4
  •   50.0% - Factions - 4
  •  12.5% - Stats - 1
  •  0.0% - PlayerPoints - 0
  •  0.0% - PVPStats - 0
  •   37.5% - mcMMO - 3
  •  12.5% - Jobs - 1
  •  25.0% - OnTime - 2
  •  0.0% - AncientRPG - 0
  •  0.0% - Heroes - 0
  •  0.0% - Skillz - 0
  •  0.0% - Marriage - 0
  •  12.5% - SimpleClans - 1
  •  0.0% - gods - 0
  •   25.0% - Other (please tell me) - 2

What plugin would you like placeholders for?

  1. Choices:

rate the plugins functions

  •  2.923 - Bug-free-ness? - 39
  •  3.684 - guns - 38
  •  4.000 - perks - 35
  •  4.355 - other - 31

rate the plugins functions

  1. Bug-free-ness?:

  2. guns:

  3. perks:

  4. other:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jul 29, 2014

Cursus id enim at pharetra dui, primis odio et orci rhoncus cursus, sollicitudin pulvinar nisl vel arcu, egestas montes. Mattis viverra iaculis magna magnis, eros consectetuer scelerisque penatibus laoreet pellentesque, augue odio torquent nullam et, urna laoreet placerat potenti. Et dignissim feugiat lobortis arcu euismod, vivamus congue curabitur.

Dignissim tincidunt accumsan iaculis.

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Curae tristique dictumst sollicitudin a.

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Conubia orci.

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Dictumst quisque.

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Cras erat.

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Magna sagittis accumsan egestas.

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Erat dui inceptos facilisi tincidunt.

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Ligula massa suscipit tortor praesent.

Comment preview

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  • Avatar of FlOppythp FlOppythp Jul 27, 2014 at 15:40 UTC - 0 likes

    Why human cannon ball and teleport doers not work or works the same ?

    I would like a cannon, who launch the player in the air, but everytime i do that, when the projectile explose in the air it teleports me to the ground...

    I would like it to drop me in the air and fall by myself, please tell me how.

    Magestia Private Server. The freedom has never been so real.

  • Avatar of Silversbane Silversbane Jul 23, 2014 at 07:13 UTC - 0 likes

    I have made a custom catapult design. I will post a video of it for you soon. Few requests though. 1) Need to change the following text, is this possible? For trebuchet [Cannons] No gunpowder. Please load the barrel. to [Cannons] No Counterweight. Please load with weight.

    [Cannons] 1kg of 1kg of Gunpowder loaded. to [Cannons] 1kg of 1kg Counterweight loaded.

    For Mangonel [Cannons] No gunpowder. Please load the barrel. to [Cannons] No tension. Please rewind tension.

    [Cannons] 1kg of 1kg of Gunpowder loaded. to [Cannons] 1kg of 1kg tension added.

    I could not find a valid place in the config to change either one of those.

    2) Everytime my blocks hit they still have the explode sound even if I change it. My guess this has to do with the explosion property given to the projectiles. Anyway to override this?

    Thanks for your time. Once I have a battle with these I will send the video your way.

  • Avatar of Silversbane Silversbane Jul 22, 2014 at 23:58 UTC - 0 likes

    You also say see Kinetic Energy in your velocity config can you please supply me with the link on how that math is done? Thank you

  • Avatar of Silversbane Silversbane Jul 22, 2014 at 23:45 UTC - 0 likes
    1. this means the cannonball will break through obsidian, water, and lava - superbreaker
    2. this property sets the impact area on fire. range is determined by the explosion power property - incendiary
    3. the player is tied to the projectile and will follow its path to the target - teleport

    Specifically looking for human_cannonball and observer thanks

  • Avatar of Silversbane Silversbane Jul 22, 2014 at 23:41 UTC - 0 likes

    Can I get a detailed explanation of the following projectile properties. Thank you possible properties are: superbreaker, incendiary, human_cannonball, teleport, observer

  • Avatar of DerPavlov DerPavlov Jul 18, 2014 at 13:03 UTC - 0 likes

    @Tokracraft: GoLike he said. All plugins that protect you from explosions (TNT, Creeper) will also prevent an explosion from cannons. Cannons uses entity 'null' instead of 'TNT primed' or 'Creeper'. So you can either enable all explosions in this area, or try to enable 'custom-explosion' like it is called worldguard.

    Last edited Jul 18, 2014 by DerPavlov
  • Avatar of FlOppythp FlOppythp Jul 18, 2014 at 09:43 UTC - 0 likes

    <<reply 2271752>>

    Ok i am in a good mood today :)

    Don't know why, but i will try to help you, do you use faction plugin ? Or maybe another towny plugin or something (i don't know them all).

    But if you shoot a projectile in a protected area like the spawn or a land that you have claimed and is protected by you mostly. You can't destroy it.

    For example in Faction which i use i have disable the explosion on some of my lands, so if i shoot at my spawn nothing would explode and i will get this message that the land is protected.

    That's it can't say more with the few informations you gave us.

    Good luck and tell us if it works now.

  • Avatar of Tokracraft Tokracraft Jul 17, 2014 at 16:28 UTC - 0 likes

    Someone please help me! I installed this plugin, but when using a canon it sais: Impact was at x, y, z but the area is protected

    Is there any way to bypass this?

  • Avatar of FlOppythp FlOppythp Jul 17, 2014 at 10:23 UTC - 0 likes

    <<reply 2270969>>

    Lol, ok nevermind i maybe found why it does that, but what do you mean spawning entities, i don't use that option, plus explosion what are you talking about where are explosions ?

    Your plugin is completly about explosions, even if i set arrow and -1 as damages node.

    So it is your problem if it makes explosions i can't do it at your place, so what i would like to see is, to allow arrow shooting like a gun and not like a cannon ?

    Do you think you can do that, this would make no explosions and less lags i guess.

  • Avatar of DerPavlov DerPavlov Jul 16, 2014 at 23:40 UTC - 0 likes

    @FlOppythp: Go There is no cannons projectile which uses these kind of settings, so if you use such a thing - it on your own risk. Explosions and spawing entities takes always much performance, but I can investigate the problem. However if you would ask in a more polite tone it would get a higher priority.

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    #1 Jul 29, 2014 at 23:07 UTC - 0 likes

    I had the idea of making it so when somebody asks a question, you can show them you are replying and talking to them by doing @player This is your answer, and the idea was to make it so that you could use only a part of the name, which would require the script to be able to loop online players and see if their name contains what is after the @ and before the space. It would basically fill in their username and make it colorful and bold, getting their attention that that particular message is for them.

    I used to be able to parse, but everything I have tried and found is conflicting and not working. Does anybody know how I would parse something like this?

    on chat:
    	first character of message is "@" # this works
    	cancel event
    	set {_message::*} to message parsed as "@%player% %text%"
    	broadcast "%player's display name%&f: &6&l@%{_message::1}%&f %{_message::2}%"
    

    Please don't point me to the parsing documentation, it is very hard to figure out.

    From what i'm understanding, it should store the sentence in {_message::2::*}. I'm just having a hard time accessing it and getting it to store right. Any help is appreciated.

    Last edited Jul 29, 2014 by MrProtagonist

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