Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Ridiculus feugiat ipsum malesuada hymenaeos vestibulum blandit, porttitor amet cursus posuere lacus pharetra, maecenas penatibus venenatis laoreet vivamus, venenatis. Tempus dignissim bibendum vulputate netus litora, facilisi auctor donec mollis lobortis nostra, etiam class imperdiet vestibulum bibendum, est dictum. Quis nullam cursus nam montes conubia augue ultricies, duis vestibulum nostra class, praesent neque semper et pellentesque. Consequat eget sodales dictumst.

Polls preview

Which feature do you want to see most in 0.7.0?

  •  30.0% - Traitor testers - 3
  •  10.0% - Traitor/detective passes - 1
  •  0.0% - Dedicated mode - 0
  •  30.0% - More weapons - 3
  •  30.0% - Traitor/detective shops - 3

Which feature do you want to see most in 0.7.0?

  1. Choice:

Which features should come next ?

  •  20.0% - More Variables - 2
  •   40.0% - More possibilities to change the TabList - 4
  •   50.0% - A Bungeecord version - 5
  •  20.0% - More Commands - 2
  •  10.0% - other - 1

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  0.000 - Multiple arenas - 3
  •  5.000 - Bug fixes - 3
  •  0.000 - Complete the wiki/German wiki - 3
  •  3.000 - Dealers - 2
  •  3.000 - Skills (Any ideas?) - 3
  •  4.000 - Jailing - 3
  •  0.000 - MySQL Data storage - 0
  •  5.000 - Other things (Please write a comment) - 2

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 15, 2014

Hendrerit mauris varius integer eget nonummy tristique tincidunt, magnis nascetur molestie primis parturient curabitur, rutrum integer pulvinar elit. Venenatis integer a vehicula platea senectus montes, dictumst morbi egestas nascetur, parturient pretium volutpat class lacinia porta, aliquet vestibulum molestie. Pretium penatibus accumsan mollis, massa platea at nullam, posuere vehicula.

Convallis per proin.

1 Sep 15, 2014

Cursus lacinia aptent a cras velit mauris sem, lorem senectus ac euismod, aenean class hac elementum dignissim, lectus venenatis quisque tempus cum.

Taciti dis odio hac.

2 Sep 15, 2014

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Id auctor.

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Semper dolor.

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Vivamus hymenaeos maecenas sagittis.

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Posuere euismod habitant gravida lectus.

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Faucibus lacus proin augue turpis.

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Nisi quisque.

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9 Sep 15, 2014

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Cursus curabitur vel ullamcorper iaculis.

10 Sep 15, 2014

Elementum conubia donec proin amet cum pellentesque lobortis, luctus torquent integer ullamcorper platea, cursus aenean sagittis facilisis, potenti eget sagittis auctor pede. Laoreet volutpat urna laoreet platea, eget malesuada mollis massa praesent lectus morbi, senectus facilisis dolor. Ultrices venenatis elementum lectus justo placerat.

Integer tincidunt tellus tempus.

11 Sep 15, 2014

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Aenean felis erat.

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15 Sep 15, 2014

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Vehicula vitae.

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17 Sep 15, 2014

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19 Sep 15, 2014

Malesuada class feugiat nam habitant congue in, suspendisse ante leo fusce, lorem donec interdum posuere, egestas ultrices ligula congue class adipiscing elementum, feugiat. Interdum sit aptent phasellus morbi lorem.

Platea ligula tempor neque pretium.

Comment preview

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  • 8 comments
  • Avatar of Xephi59 Xephi59 Sep 15, 2014 at 02:11 UTC - 0 likes

    Maybe try to use this in config :

    forceRegisterCommandsAsConsole: [] ?

    Minewish
    My Bukkit Server

    BFAK:90728951,aeb99218fe24bda69428470664c6244ae805b870dc3efd67369a80c1ad03a5f2

  • Avatar of MasterMithrandir MasterMithrandir Sep 08, 2014 at 17:56 UTC - 0 likes

    Please remember to add this in 1.8 Xephii n_n

  • Avatar of MasterMithrandir MasterMithrandir Aug 31, 2014 at 19:38 UTC - 0 likes

    @eprimex: Go

    xD srry I didn't notice that

  • Avatar of eprimex eprimex Aug 31, 2014 at 19:29 UTC - 0 likes

    @MasterMithrandir: Go

    It is easy to add feature and highly needed. That's why i gave the ticket higher priority

    http://minecraft-server-list.com/server/logo/51237.png

  • Avatar of MasterMithrandir MasterMithrandir Aug 31, 2014 at 18:27 UTC - 0 likes

    @eprimex: Go

    How, and why should I give higher priority to a command which IS working (but not how I want)?

    If you understand my issue, and really think that is the solution, how can I apply that with essential's starter kit feature? (kit on first login)

    It doesn't look like a viable solution to me, but please explain.

    Last edited Aug 31, 2014 by MasterMithrandir
  • Avatar of eprimex eprimex Aug 31, 2014 at 17:53 UTC - 0 likes

    Higher priority

  • Avatar of MasterMithrandir MasterMithrandir Aug 31, 2014 at 17:18 UTC - 0 likes

    @Xephi59: Go

    Yes, but this configuration has effect on every login.

    What I really need need is for essentials to give the starter kit to the player.

    Currently the starter kit is only given to the player on first login, if they are quick enough to register in 30 seconds (my current timeout)

    What I'm suggesting is for an extra config option which allows for a configurable ammount of timeout only on FIRST LOGIN. If I change the timeout right now to a higher number just for this, players will start invading other people's names, some players will find that they can't login because someone is blocking them with their name on login.

    Better than this last suggestion would be that you could make players recieve the essentials starter kit, even if they don't manage to register on their first login.

    Or maybe you can think of something even better to solve this issue?

    Last edited Aug 31, 2014 by MasterMithrandir
  • Avatar of Xephi59 Xephi59 Aug 31, 2014 at 17:01 UTC - 0 likes

    settings -> restrictions -> timeout :)

  • 8 comments

Forum thread preview

  • 5 comments
    #5 Sep 15, 2014 at 00:43 UTC - 0 likes

    oops, somehow managed to double post. sorry!

    Last edited Sep 15, 2014 by GlornII
    #4 Sep 15, 2014 at 00:43 UTC - 0 likes

    One problem I personally ran into with the built in hero revive system was from adding stats to a unit. Say I used a trigger to add 50 attribute points to a unit; he would lose those points when he revived.

    I do like tya's revive system. You can use a similar one with the buff I mentioned above as well; when triggered, you can add a behavior to the dead unit which automatically "revives" him after X time, by removing the death buff, and restoring life/energy to the unit.

    #3 Sep 15, 2014 at 00:38 UTC - 0 likes

    The inbuilt revive system is actually incredibly simple.

    Set a unit's death time to -1.

    That's it. The unit can now be revived whenever you please. To compliment this;

    1) Make an effect-instant ability.
    2) Set it to auto-cast and auto-cast initiailly on. Also set it's auto-cast filter to "player", "self" and "dead".
    3) Give it a prepare time of, say, 30 seconds. This time would be the time to revive.
    4) Add a modify effect onto the end of it. Tick the "revive" flag in the modify effect and set the vitals to "1" for life and (if you desire) energy.

    Your unit will now revive itself after 30 seconds upon death. No triggers required. Total time to implement; about 60 seconds.

    My arcade maps
    [email protected]

    #2 Sep 15, 2014 at 00:18 UTC - 0 likes

    The easiest way, is not to kill the unit.

    Create a behavior, make it a damage response. if the unit takes fatal damage, prevent death; make it invulnerable, then pause it, stun it, make it invisible, uncontrollable, ect. Make it "look" gone. then bring it back later. You can set a death and respawn animation to play as well, to really make it look nice.

    #1 Sep 14, 2014 at 23:12 UTC - 0 likes

    What is the best way to "kill" a unit and then revive it later, assuming that unit has learned abilities that need to be retained? I know there is a heroic revival system of sorts in place, but it seemed over complicated for what I wanted. My current method is simply hiding the unit in question, spawning and then killing a dummy unit of the same type on top of it for death animation, then teleporting it to it's revival point to be unhidden later. My method also works because my game does not used damage as death is collision based. Is there a simpler/more efficient method for this?

    My second question is marking a unit with a custom flag ie the previous example marking if a unit is "dead" or not. Would it be better to simply save the value as a boolean, or mark the unit with a behavior? I currently have a record holding values for all players and each player only has a single unit. Players[i].unit.isDead == false vs UnitHasBehavior(unit, "dead") == false. I know it is subtle, but I'm wanting to check conditions like this multiple times a second for multiple players.

    Thanks for any help.

    Last edited Sep 14, 2014 by ZMilla93
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