Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Accumsan tempus placerat ridiculus penatibus adipiscing condimentum, elementum turpis ipsum adipiscing, urna quis elit odio vehicula. Quisque facilisis quisque egestas penatibus congue, posuere ac varius mattis scelerisque, nonummy nibh ipsum donec nisi. Nunc vivamus urna eros congue.

Polls preview

What should I do?

  •  0.0% - [STB 1.2] Continue updating it with small Updates and Additions - 0
  •   58.3% - [STB 2.0] Complete Rewrite, fixing most Bugs and adding tons of new cool stuff - 7
  •   41.7% - [STB 2.0] Partial Rewrite, few bug Fixes, lots of new and fancy Additions. Cross-Version-Compatibility - 5

What should I do?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Aug 05, 2015

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In platea.

1 Aug 05, 2015

Neque nisl sagittis nisl etiam, malesuada vivamus facilisi arcu, ligula nunc morbi vestibulum class, nulla ac parturient posuere malesuada, laoreet vehicula est mauris et, habitant. Dictumst fringilla eros venenatis rhoncus.

Potenti ipsum tincidunt.

2 Aug 05, 2015

Maecenas diam nonummy vivamus mus luctus ut, enim tellus elementum arcu integer et, dignissim iaculis tempus sociis commodo diam. Mus inceptos feugiat ultrices vestibulum, dictumst lacinia curabitur purus auctor, porttitor dolor accumsan penatibus nisi, class purus nibh quis, magnis. Vivamus etiam habitasse mauris hymenaeos, aliquam nibh curae.

Etiam eros habitasse ornare interdum.

3 Aug 05, 2015

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Egestas taciti est eu volutpat.

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Molestie justo praesent habitant.

5 Aug 05, 2015

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Metus aenean dictumst.

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Et molestie dis.

7 Aug 05, 2015

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Lacinia parturient.

8 Aug 05, 2015

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Montes sociis ullamcorper luctus.

9 Aug 05, 2015

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Nam vivamus ut vehicula magna.

10 Aug 05, 2015

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Cras bibendum viverra fringilla.

11 Aug 05, 2015

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Diam massa.

12 Aug 05, 2015

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Pretium dignissim nibh quam.

13 Aug 05, 2015

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14 Aug 05, 2015

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15 Aug 05, 2015

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Auctor nisl.

16 Aug 05, 2015

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17 Aug 05, 2015

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18 Aug 05, 2015

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19 Aug 05, 2015

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Pellentesque massa aliquam semper cursus.

Comment preview

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  • Avatar of DaddyChurchill DaddyChurchill Aug 05, 2015 at 00:02 UTC - 0 likes

    Howdy folks, it has been a while. I have a little break coming up and hope to bring CityWorld up to date with 1.8.3... whatever the latest is then.

    Sorry for the dropping out, but bills have to be paid :-)

  • Avatar of SableDnah SableDnah Jul 01, 2015 at 15:50 UTC - 0 likes

    @Diablo419: Go

    It's an amazing plugin. It just doesn't work for 1.8.3+ yet - only 1.8.1.

    Due to all the massive changes in material data Mojang did for 1.8.3+ it doesn't generate all materials correctly.

    Also I believe DaddyChurchill is more active on Spigot rather that here now - and even then real life means hes not had time to contribute recently.

    tl;dr; use an old spigot built, patiently wait for DC for find time. (Or pay for him to fix it - lol)

    "All this technology and it still takes forever to get anywhere" [ Donate ] [ Twitter ]

    Mob HealthLegendQuest
    Mob Health: Simple damage reporting.LegendQuest: Complete RPG plugin.
  • Avatar of Diablo419 Diablo419 Jul 01, 2015 at 15:32 UTC - 0 likes

    hey, when i installed at and ran it it didnt generate all of the buildings and they were half complete so i gatta say it isnt a very good plugin

  • Avatar of DannyPokemon DannyPokemon May 20, 2015 at 19:55 UTC - 0 likes

    http://www.spigotmc.org/resources/cityworld.2250/ Everyone, stop complaining. 1.8 version of this is out!

    Signature

  • Avatar of rysroma rysroma Mar 14, 2015 at 18:07 UTC - 0 likes

    Hi, cold you please add option TreasuresInBuildings? Customizable loot in them wold be a great option. Thanks!

  • Avatar of oliven141 oliven141 Mar 08, 2015 at 11:31 UTC - 0 likes

    Hello there, dose this plugin work for 1.8???? =) And will you update it for 1.9 then it came?

    ItsCubeTime

  • Avatar of PsychoLynx PsychoLynx Feb 18, 2015 at 14:37 UTC - 0 likes

    So, anything happening with this awesome project lately? :3

  • Avatar of koatheraiser koatheraiser Jan 27, 2015 at 12:49 UTC - 0 likes

    Hi there :D

    Is there a way to get the same world on different styles? ie. I would like to have 2 worlds, one normal and one destroyed, but both using the same seed/landscape. Is there a way?

    Thanks in advance!

  • Avatar of DaddyChurchill DaddyChurchill Dec 26, 2014 at 15:28 UTC - 0 likes

    @_UltraPro_: Go

    You can't do that at the moment. Sorry. It is on my list of things to look at but for now people just building multiple worlds with the same seed and TP between them for the whole "time travel" effect.

  • Avatar of _UltraPro_ _UltraPro_ Dec 26, 2014 at 05:06 UTC - 0 likes

    Hey everyone, does anyone know what code to use to be able to generate multiple worldtypes on one map? For example /mv create factionsworld normal -g CityWorld:Destroyed:Normal:Flooded:SandDunes:SnowDunes I would like to know how to enable all of these worldtypes on the same map! Thanks guys!

Forum thread preview

  • 1 comment
    #1 Aug 04, 2015 at 23:37 UTC - 0 likes

    i have a missile that targets a unit that uses a slow mover. sometimes the unit runs away from the missile to the point where the missile dies before it impacts. how do i make it constantly follow its target?

  • 1 comment