Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Parturient sit nonummy eros condimentum, pharetra mus maecenas molestie ante aliquam, eu nulla rutrum tincidunt lacus, per magna diam. Accumsan sed tempus malesuada auctor, mi.

Polls preview

Should Skript Fest be Whitelisted?

  •   22.7% - No, everyone should be able to join. - 10
  •   22.7% - Yes, only people who know what Skript is should have permission to join. - 10
  •   38.6% - No, but Skripters should be a higher rank than visitors. - 17
  •  15.9% - Yes, but Skripters should be able to invite others as a lower rank. - 7

Should Skript Fest be Whitelisted?

  1. Choice:

What do you want next?

  •   50.0% - Doesn't matter whatever you have time for - 4
  •   62.5% - XP Bar when a player DoubleJumps - 5
  •  25.0% - Cooldowns - 2
  •  12.5% - Faster walking speed - 1
  •   50.0% - Pressure plates that shoots players into the air - 4

What do you want next?

  1. Choices:

What do you think:

  •  2.222 - How good is this Skript Compared to Essentials? - 9
  •  1.000 - Do you have problems with different Aliasses? - 7
  •  2.600 - Want to give me a digital Cookie? - 10

What do you think:

  1. How good is this Skript Compared to Essentials?:

  2. Do you have problems with different Aliasses?:

  3. Want to give me a digital Cookie?:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 24, 2014

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Enim nam magna.

1 Apr 24, 2014

Dignissim curae elit nonummy phasellus pretium lacinia sit, a euismod lectus interdum curabitur, ridiculus dignissim habitasse donec ultricies nonummy. Vulputate odio dolor nunc mattis aliquam, odio hendrerit aenean mauris posuere, vel lorem vehicula potenti euismod curabitur, nisl. Tempus sagittis eget.

Taciti fusce per.

2 Apr 24, 2014

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Augue rhoncus fusce.

3 Apr 24, 2014

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4 Apr 24, 2014

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5 Apr 24, 2014

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6 Apr 24, 2014

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7 Apr 24, 2014

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Felis sodales.

8 Apr 24, 2014

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Fringilla lacinia.

9 Apr 24, 2014

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Aliquet ipsum magnis senectus.

10 Apr 24, 2014

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11 Apr 24, 2014

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12 Apr 24, 2014

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Netus taciti montes quis.

13 Apr 24, 2014

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Sociosqu elementum metus.

14 Apr 24, 2014

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Donec quis laoreet.

15 Apr 24, 2014

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16 Apr 24, 2014

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17 Apr 24, 2014

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18 Apr 24, 2014

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19 Apr 24, 2014

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Magnis felis.

Comment preview

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  • Avatar of aikimiller aikimiller Apr 24, 2014 at 13:22 UTC - 0 likes

    It's not so much that I'm trying to achieve something, as that if you could get it to work it'd be an interesting feature to add to an already very cool plugin, and if you were looking for a challenge I thought I'd throw the idea your way. I've never been a huge fan of the water flow mechanics in minecraft. I started playing around with it mostly just to see what would happen.

    I suspect you'd have to get it to recognize data value for it to work correctly- I imagine simply having it able to check non-source blocks for sliding is going to eat up a non-insignificant amount of processing power. I also suspect that getting it to work correctly in and around large bodies of water would require tweaks beyond what the plugin already does- enough that it might actually work better as a stand-alone plugin rather than part of Landslide. Not really sure how exactly it could be done, if I had the programming knowledge I'd probably try modifying the update check for source water to first see if water can generate in the adjacent block, then check to see if the source block in question can slide, and only then do the check to see if it can flow into adjacent blocks (like it does normally). The problem with oceans currently is that a water block can fall into and replace another water block instead of stacking on top- and allowing water blocks to stack and then slide instead of falling into one another might fix the problem, or simply preventing the deletion of water entirely somehow- not really sure. My java skills are still at the "Hello World " level, so I may well be describing things that are absurd or impossible- like I said earlier, I just thought it was a cool idea I'd throw your way in case you wanted a challenge.

  • Avatar of desht desht Apr 24, 2014 at 09:04 UTC - 0 likes

    @FlOppythp: Go

    Try doing /lsl set drop_chance.log 100 (or perhaps /lsl set worlds.<worldname>.drop_chance.log 100 if you want it per-world). Now if you chop the bottom log of a tree, all logs above it will drop.

    You'll probably also want to do the same for log_2 (for the newer acacia and dark oak).

    This does have the risk of branches falling off large trees, though (if the branch blocks get a physics update) - no simple way around that, unfortunately.

    Last edited Apr 24, 2014 by desht

    BFAK:desht,36011,43bc839d075747c120296c9db76c8535c0db5ea53e57f598a59dcdddc58fd866

  • Avatar of desht desht Apr 23, 2014 at 11:37 UTC - 0 likes

    @aikimiller: Go

    I've been playing around with allowing water blocks to slide, and there are definitely some... issues :)

    The plugin doesn't recognise data values on blocks, only the material type. Water blocks will always have a material of "stationary_water", but the data byte defines its level (and also if it's flowing downwards) - see http://minecraft.gamepedia.com/Data_values#Water_and_Lava. Note that a source block with a data byte of 0 may be rendered as flowing too.

    Also, if you set a block to STATIONARY_WATER (type id 9) directly (using e.g. WorldEdit) it won't flow at all - you can test by placing a solid block and using WE to change it. But if you set the block to WATER (type id 8), it will flow, but the server also transforms it to type id 9. So it gets a bit convoluted...

    If I do /lsl set slide_chance.stationary_water to 100, and dig out a lake bed, there is definitely a problem there, where water blocks continually fall and drop water blocks as items (which is definitely not desirable). That's something I'll see if I can fix for the next release.

    Out of interest, what effects are you trying to achieve by making water slidy in the first place? It seems like vanilla flowing mechanics and slidy water blocks don't really mesh together too well.

  • Avatar of desht desht Apr 23, 2014 at 11:19 UTC - 0 likes

    @nullschritt: Go

    Preventing horizontal slides of blocks into water (and lava) will certainly be a feature in the next release, which should be out very soon.

    I'm looking at ways of increasing snow accumulation now, and hopefully that will be in too.

  • Avatar of nullschritt nullschritt Apr 19, 2014 at 19:07 UTC - 0 likes

    @desht: Go

    Love the plugin and I would second a feature request to at least be able to stop blocks sliding by water, until a more advanced fix is given. Also I would like to request a way to make snow accumulate faster? So far I have it on max settings, and have tried several configs, but I can't seem to get it to go any faster. I'm looking for blizzard like conditions, where a small hut could be buried in a matter of minutes.

    http://minecraft-mp.com/banner-23906.png

  • Avatar of aikimiller aikimiller Apr 12, 2014 at 08:44 UTC - 0 likes

    Well, the main issues that exist currently with setting water or lava to slide are 1) that the non-source blocks can try to slide, but they cannot land, which could be fixed by allowing detection of source blocks specificly. and 2) rearrangement of the ocean, basicly breaking the world in terms of CPU usage, which could potentially be fixed with a couple tweaks- possibly some way of allowing water to brace other water, running water generation prior to sliding. The other issue is what happens when a falling water block hits a water block- currently it seems that the falling water replaces the standing water, which is part of why the oceans break, a block falls, and deletes an entire column of water block, which then the surrounding water blocks slide into, and it just chain reacts from there- which could potentially be fixed by changing it so the falling water block is deleted instead of the stationary water block it hits- although I imagine that would be more complicated to code than it sounds in my head.

    tl-dr: I should really learn to code...

    Last edited Apr 12, 2014 by aikimiller
  • Avatar of desht desht Apr 10, 2014 at 06:49 UTC - 0 likes

    @FlOppythp: Go

    There's a setting to ensure every block around a bracing block is scanned - full_bracing_scan I think it is. That will use a fair bit more CPU though.

    Don't know why your cobblestone is still sliding - never seen that problem myself. Are you sure you don't have a per-world setting interfering with it? You can send me your config.yml if you want.

    Stopping blocks sliding when they're next to water is a good idea - that could be a configurable setting for sure.

  • Avatar of desht desht Apr 10, 2014 at 06:46 UTC - 0 likes

    @aikimiller I'm actually out of town right now, but I'll take a closer look at your ideas when I get back. I'm sure something interesting can be done here.

  • Avatar of aikimiller aikimiller Apr 09, 2014 at 08:50 UTC - 0 likes

    Really awesome plugin. However, I am amazed that no one seems to have tested setting water to slide. It's really interesting, and I suspect a couple tweaks could really make it work well. If you're interested in working on this, it'd be quite a cool feature to add.

    First, allow only water source blocks are recognized- I tried to find a way to do this in the config but I couldn't figure out how to specify the water level in a way that the plugin recognizes. Am I missing some syntax I could use to implement this in the existing config, or does it require tweaking of the code.

    As part of the sliding for a liquid, check and see if the conditions for generating a new water or lava source block are met at the place the block is going to be leaving (similiar to the bracing check, but specific to water), and if they are instead of deleting the water block only create the new falling block, leaving the existing block in place. This should help prevent re-organization of the entire ocean, when one block at the bottom is disturbed and it chain reacts upward. Also, either make sure that the sliding check occurs after the system checks to see if a water source block can be generated, as this should also help prevent reorganization of large bodies of water.

  • Avatar of FlOppythp FlOppythp Apr 05, 2014 at 22:24 UTC - 0 likes

    @FlOppythp: Go

    Ok found for the bracing, but it does not work in diagonal too bad :(

    Another big bug which is really boring my cobblestone is falling even if drop is not set or set to 0, obviously the horizontal drop works for both, can you fix that ?

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