Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Nam quisque metus ultricies praesent, turpis tincidunt lacus tellus placerat, malesuada leo lacus lorem morbi, libero porttitor auctor sociis, ac sit. Vehicula turpis mollis vel, morbi taciti interdum magnis venenatis aenean luctus metus, justo molestie platea morbi suscipit imperdiet, vestibulum aenean semper. Mollis torquent quisque euismod class id, gravida accumsan nascetur viverra, ridiculus per vel sem, lacinia nullam orci.

Polls preview

Where would you like to have the tickets?

  •  18.2% - GitHub (Requires account on GitHub) - 2
  •  0.0% - Bukkit + Sponge (Unclear: Tickets on 2 websites) - 0
  •   54.5% - Bukkit only (Link Sponge users to Bukkit) - 6
  •  27.3% - Sponge only (Link Bukkit users to Sponge) - 3
  •  0.0% - I don't care - 0

Where would you like to have the tickets?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 May 29, 2015

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Eget maecenas risus posuere cum.

1 May 29, 2015

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Dis nec phasellus urna malesuada.

2 May 29, 2015

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Parturient vulputate rutrum.

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5 May 29, 2015

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Commodo tellus.

7 May 29, 2015

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Cubilia amet erat blandit cursus.

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9 May 29, 2015

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Urna sed condimentum feugiat.

10 May 29, 2015

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Faucibus integer pharetra penatibus.

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Potenti lacus scelerisque.

12 May 29, 2015

Natoque tincidunt imperdiet nunc hendrerit fringilla urna, odio purus massa laoreet urna, convallis senectus praesent conubia tempor praesent, sollicitudin volutpat dui. Enim quisque semper primis nam, proin auctor nam id neque, quisque lorem sit malesuada nisl. Quis a pulvinar.

Lacus diam aliquet nec mus.

13 May 29, 2015

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Pede mattis luctus ut.

14 May 29, 2015

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Vestibulum hendrerit curae at dapibus.

15 May 29, 2015

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Duis massa sociosqu.

16 May 29, 2015

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Purus tortor.

17 May 29, 2015

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Purus ad.

18 May 29, 2015

Dapibus sapien justo laoreet luctus sapien porttitor, dapibus montes ultricies vulputate, quisque penatibus pretium aptent adipiscing quisque, venenatis lectus. In donec eu senectus, vehicula sociosqu enim porta nulla, magna leo hymenaeos dictum elit facilisi, pharetra id cursus euismod sagittis. Luctus dignissim facilisis mus torquent, faucibus placerat turpis eros.

Montes justo amet at.

19 May 29, 2015

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Scelerisque ornare.

Comment preview

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  • Avatar of 0ct0ber 0ct0ber May 29, 2015 at 16:27 UTC - 0 likes

    Updated assorted skills list, added 17 new skills, making a total of 34 unique skills! View them here at http://dev.bukkit.org/bukkit-plugins/skillapi/forum/shared_skills/75589-assorted-skills-1-8-restructure/

    All of the skills are free to use, however the purpose of it is to get you thinking about what you can do with SkillAPI. The possibilities are truly limitless!

  • Avatar of relampagorojo93 relampagorojo93 May 29, 2015 at 15:05 UTC - 0 likes

    @Eniripsa96: Go

    Well, sorry but I need to say that if you aren't sure about the meaning of "lore" is a big problem, because the lore is the name of the items' descriptions. Concretely I said this for the lore of the skills in the skill menu, since the descriptions of the skills can use {attr:...} to replace the variable for the assigned number.

    Last edited May 29, 2015 by relampagorojo93
  • Avatar of Eniripsa96 Eniripsa96 May 29, 2015 at 14:45 UTC - 0 likes

    @relampagorojo93: Go

    There's not really a set way to determine someone's normal damage with all of the different plugins that can affect it, and I'm not sure what you mean by put both in "the lore". Do you mean just append it to the held item or something? From what I'm getting, I won't be able to add that.

    @Shouter14: Go

    If you want people to get stunned out of channels and everything, there probably isn't a way to do so currently. I haven't been focusing much on new dynamic mechanics as I've been handling bugs. If you just want the caster to be held in place during the channel, you could easily do it by just stunning the caster and using a delay mechanic for the effects.

    BFAK:86513,955c39aa0fd005d53a0df93f256769ca83f60e42d36afbeaf01fab5fcc205630My Plugins: SkillAPI | Parties | MCCore | LegendaryWeapons | EnchantmentAPI | EnchantmentPack

  • Avatar of Shouter14 Shouter14 May 29, 2015 at 14:32 UTC - 0 likes

    Hey, do you think you will ever add a way to create a channel spell, or is that already possible with some trickery?

  • Avatar of relampagorojo93 relampagorojo93 May 29, 2015 at 14:18 UTC - 0 likes

    Is there a variable for lores that can you put the damage of your character? I'm doing my server and I created a Skill, but this Skill works with her damage and the character's damage include and I want to include the two damages in the lore.

  • Avatar of Eniripsa96 Eniripsa96 May 29, 2015 at 03:38 UTC - 0 likes

    @xicemannx: Go

    Attributes how they are now are meant to be used as global modifiers, not having specific multipliers on each individual skill. I've put off specifics for now since I would think you should normally have them affect skills globally.

    Anyway, look at the default attributes to see how they are set up. To modify the damage dealt by dynamic skills, you just set it up like the Intelligence attribute where it takes the Damage mechanic and applies a formula to it's value.

  • Avatar of xicemannx xicemannx May 29, 2015 at 02:53 UTC - 0 likes

    @Eniripsa96: Go

    Thx for the quick response, and yeah I read the attributes details page a few times...I just can't seem to figure out how to do what I need / want it to do. Namely with creating the formulas and grouping the proper mechanics together (I guess).

    I need to be able to get the weapon dmg value (lore) and on certain skills multiply it by 2 and then add in "bonus" (modifier) damage from Strength (if it's a melee weapon) or Dexterity (if it's a ranged weapon / item).

    But I guess from what you stated in your response, Damage Lore mechanic only pulls the lore value and applies it as actual damage for the skill...other mechanics would have to be added to the skill in order to add in say a strength or dexterity bonus? I appreciate any an all help in figuring this out. Sorry...I'm not a coder or dev, I'm just having some difficulty wrapping my brain around this.

    Last edited May 29, 2015 by xicemannx
  • Avatar of Eniripsa96 Eniripsa96 May 28, 2015 at 23:29 UTC - 0 likes

    @alek123222: Go

    That was fixed in v3.27

    @Dysthymical: Go

    Alright, I'll update the end biome in the tool. I can add an option for marking a location and teleporting, but an item interaction probably will not be part of it. You could maybe give an item using the other mechanics, but players could then just remove it from their inventory or something before it gets deleted. I'll have to look into the block mechanic again I guess if it's broken. I haven't touched it so it's weird that it suddenly broke.

    @xicemannx: Go

    There's the attribute details linked above under features that gives full information, including that you can add new attributes or remove ones you don't want. The Regex field is the string to look for and doesn't have anything to do with numbers. The only thing that supports full equations is attributes in their config. You can use Values to add/multiply values together before applying them though such as Value Lore mechanic to load in the lore number to add/multiply it to other things.

  • Avatar of cypreax cypreax May 28, 2015 at 22:05 UTC - 0 likes

    @xicemannx: Go

    Thanks man :)

  • Avatar of xicemannx xicemannx May 28, 2015 at 21:09 UTC - 1 like

    @cypreax: Go

    Try using the Potion mechanic, with slow as the potion to use.

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