Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Nulla vivamus sapien dignissim eu congue, mattis nascetur tellus leo sem lectus congue, ante imperdiet egestas orci inceptos augue. Lobortis luctus condimentum varius, integer nam integer elementum, congue molestie velit sociis molestie nam donec, arcu accumsan urna ad, sem. Aliquet auctor ac eu fames.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

Next Feature?

  •   60.0% - God Mode - 3
  •  20.0% - Afk - 1
  •   40.0% - tp to players - 2
  •   60.0% - kits - 3
  •  0.0% - butcher animals - 0
  •  0.0% - Set players on fire - 0
  •  40.0% - Fill up your lungs underwater - 2
  •   40.0% - Config file - 2

Next Feature?

  1. Choices:

What's the most important thing to do?

  •  2.920 - Multiple arenas - 25
  •  4.179 - Bug fixes - 28
  •  1.455 - Complete the wiki/German wiki - 22
  •  3.760 - Dealers - 25
  •  3.417 - Skills (Any ideas?) - 24
  •  4.154 - Jailing - 26
  •  3.000 - MySQL Data storage - 18
  •  3.182 - Other things (Please write a comment) - 11
  •  4.200 - Usable API and documentation/examples - 5

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 28, 2014

Habitasse magnis lectus fusce ut nonummy arcu, nonummy dignissim feugiat eget sit nam, libero feugiat nibh pretium. Taciti ultrices nullam tellus sagittis, metus arcu platea ipsum ultrices facilisi ultrices, non.

Ante luctus dictum facilisis amet.

1 Nov 28, 2014

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Habitant elementum hymenaeos aptent.

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Metus laoreet aliquet dictumst.

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Sociosqu dictum.

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Nec cum.

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Erat feugiat eget ac.

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Risus litora aenean sed vulputate habitasse volutpat nunc cursus, sociis lectus nec velit turpis, aliquet condimentum lectus natoque aptent donec, nisl. Fusce phasellus nisl vel ullamcorper rhoncus congue, rhoncus morbi aliquet hac sodales lacinia erat. Felis suspendisse in fusce nisi ridiculus bibendum eros.

Eleifend sollicitudin accumsan natoque hendrerit.

17 Nov 28, 2014

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18 Nov 28, 2014

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Dignissim ultrices.

Comment preview

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  • Avatar of Kival_Evan Kival_Evan Nov 28, 2014 at 03:25 UTC - 0 likes

    Why when wearing an armour with custom enchantment on them only prioritising boot, what I mean is they only activate on boot but not on others like Glowing helmet.

    Also it seems that armour with multiple custom enchantment will only activate on the 1st line of enchantment.

    Configurations/settings expert.

    #rememberwhenhashtagwasuseless

  • Avatar of TribulationFu TribulationFu Nov 27, 2014 at 07:48 UTC - 0 likes

    @Taiterio

    I was wondering if it were possible to set the max level of an enchant that a player can get in game through enchanting. For example: If I felt that shockwave V was too overpowered but shockwave 1 was not, is there a way to control this?

  • Avatar of VillageRealms VillageRealms Nov 26, 2014 at 23:39 UTC - 0 likes

    @Taiterio: Go

    Thanks for all your help and fast responses! Is there anything wrong with my config thats causing the update not to work? Also, is the 'occurencechance' in the config.yml the chance it has to activate? For example, if I set to 'lifesteal' to '25', does it mean it has a 1/4 chance to heal the hearts?

    Also, the minigun fires at full power without players having to pull back. People are also reporting flame/power/punch doesn't work on the minigun. I'm repeating what players with miniguns told me. And thundering blow destroys items dropped from players/mobs.

    Last edited Nov 27, 2014 by VillageRealms
  • Avatar of Taiterio Taiterio Nov 26, 2014 at 22:21 UTC - 0 likes

    @VillageRealms: Go

    Are the permissions working when you give them the node ce.*? It may be that ce.item.* is not recognized as a node for all the items :/

    For the bandage, it could be that the total heal amount has to be set higher, I think the heal per second may be 0 due to it trying to heal 0,4 (2 Hearts/5 seconds) Hearts, which the plugin interprets as 0 hearts <.<

    I'll add a fix for that and I'll look into the other problems aswell :)

  • Avatar of VillageRealms VillageRealms Nov 26, 2014 at 17:20 UTC - 0 likes

    @Taiterio: Go

    Oh it starts and I can run commands, reload, enchant fine. No errors. Just enchantments do not work, they get enchanted fine with /ce ench <enchantment name> 1. But the enchantment does nothing.

    Now when I revert to the old version they work again.

    Also, players can not receive items. I have requirepermissions set to false. Even then, giving them ce.item.* does nothing, same for just ce.item or ce.item.bandage, they need ce.* which I cannot give. I also do not understand how to set the durability of an item, for example, a bandage. Also, the cooldown isn't working, and they will not get healed when using the bandage. Is there something wrong with my config/the bandage section? http://pastebin.com/rwGbtVtW Also minigun is not compatible with infinity, it still takes arrows.

    Last edited Nov 26, 2014 by VillageRealms
  • Avatar of Taiterio Taiterio Nov 25, 2014 at 22:33 UTC - 0 likes

    @kablenz101pvp: Go

    Thats sounds like a neat idea! Actually, how I would implement it would be like this:

    Have global options to enable this feature. Then every player can decide for himself if he wants to see the message or not. The players would then be able to configurate that under /ce menu

    @VillageRealms: Go

    Durations are all measured in ticks, wanted to write that information down somewhere :O

    I may have fixed the shockwave problem, I'll do tests tomorrow :)

    What do you mean by the plugin breaking? Does it start? Are you getting any errors?

  • Avatar of kablenz101pvp kablenz101pvp Nov 25, 2014 at 05:36 UTC - 0 likes

    I was wondering if you could make a option it so it says something in chat like Your enemy was poisoned when you hit them with poison sword because I would like to know when it works :)

  • Avatar of VillageRealms VillageRealms Nov 25, 2014 at 02:34 UTC - 0 likes

    Is the durations measured in cooldowns or ticks?

    Also, bug with shockwave: Say you hit someone in a skybase with floating blocks. The blocks fly up and hit the ground and also are replaced in the skybase, so double blocks.

    Thanks for the amazing updates! Love this plugin!

    Also, I realized when using this update, the plugin breaks alltogether. Configuration: http://pastebin.com/5qtuzfYR Thank you!

    Last edited Nov 25, 2014 by VillageRealms
  • Avatar of Taiterio Taiterio Nov 24, 2014 at 14:40 UTC - 0 likes

    @thu2468: Go

    All cooldowns are measured in ticks atm

    @CadeCEB: Go

    Do you get any errors in the console?

  • Avatar of thu2468 thu2468 Nov 24, 2014 at 05:37 UTC - 0 likes

    is cooldown in seconds or ticks?

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  • 6 comments
    #6 Nov 28, 2014 at 02:54 UTC - 0 likes

    @MostFunGuy: Go

    I put one item in the virtual hopper without shifting: no crash
    I shifted an item in (2-3) and crash.

    I wish I could change my BukkitDev name, if you know, please PM Me!

    #5 Nov 28, 2014 at 02:25 UTC - 0 likes

    @TheCoolGuy123_5_Minecraft_: Go

    You could change this skript to use furnaces instead. I've been saying since it came out that he should expand it to all the types of blocks and stuff, but he always says he's too busy :P

    Last edited Nov 28, 2014 by MostFunGuy
    #4 Nov 28, 2014 at 02:21 UTC - 0 likes

    Is it possible with bucket to actually do that? I remember a plugin that if you typed /furnace it opened a furnace with fuel in it and it worked fine. It also cooked in the background. Guessing it placed a physical block somewhere.

    EDIT: I put items in the "inventory of hopper" thing w/ effect commands and the first 4 items I put in were fine, then instantly when i put the last one it crashed the server.

    Also is it possible to make it so no one can put items in a inventory thing, without putting crap ton of "format slot 1 of player with air to be unstealable", because that's annoying.

    Last edited Nov 28, 2014 by TheCoolGuy123_5_Minecraft_
    #3 Nov 28, 2014 at 02:09 UTC - 0 likes

    @TheCoolGuy123_5_Minecraft_: Go

    You can actually open any type of inventory (I think the anvil/beacon and creative don't open anything)

    http://i.imgur.com/gMGFlL7.png

    But if you try to use the mechanics of the inventory (like actually try cooking in the furnace), you get this giant error and take out your server! :D

    http://pastebin.com/5X1KCCka

    #2 Nov 28, 2014 at 01:53 UTC - 0 likes
    open inventory of hopper to player
    

    http://www.skunity.com/search?search=inventory+type

    #1 Nov 28, 2014 at 01:39 UTC - 0 likes

    Is it possible to like open a hopper to a player, like custom inventory hopper.

    Like the "open chest with 1 row named "&fCustom Chest" to player
    then format it...
    Is it possible with hoppers or dispensers to do that?

  • 6 comments