Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Aliquet ultricies sollicitudin nonummy eget vel, sociis fames egestas sem tincidunt euismod, in class aptent potenti etiam. Arcu magnis ridiculus taciti, turpis posuere rhoncus volutpat taciti at tempus, integer phasellus eget cum rutrum iaculis, eget. Nonummy fusce gravida aptent iaculis laoreet hendrerit iaculis, porttitor platea venenatis viverra velit, erat suscipit orci eu. Pellentesque libero ligula litora pede ac, integer libero vivamus habitant, sagittis habitant elementum vitae orci diam vulputate, integer cubilia. Consectetuer eros rhoncus viverra massa cras, iaculis.

Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

What hero or villain should I add next?

  •   18.2% - Professor X - 2
  •   18.2% - Loki - 2
  •   18.2% - Dr. Strange - 2
  •   27.3% - Galactus - 3
  •  0.0% - Invisible Woman - 0
  •   18.2% - IceMan - 2
  •  9.1% - Phoenix - 1
  •  0.0% - Shadowcat - 0
  •  18.2% - Magneto - 2
  •  9.1% - Green Goblin - 1
  •  18.2% - Sand Man - 2
  •  9.1% - Shazam - 1
  •   18.2% - Wonder Woman - 2
  •  9.1% - Scarlet Witch - 1
  •  0.0% - Black Panther - 0
  •  9.1% - Caption Marvel - 1
  •  9.1% - Groot - 1
  •   27.3% - Rocket Raccoon - 3
  •  9.1% - Star Lord - 1
  •  0.0% - Drax - 0
  •  0.0% - Gamora - 0
  •  9.1% - Cyborg - 1
  •   45.5% - Venom - 5

What hero or villain should I add next?

  1. Choices:

What's the most important thing to do?

  •  2.826 - Multiple arenas - 23
  •  4.231 - Bug fixes - 26
  •  1.524 - Complete the wiki/German wiki - 21
  •  3.750 - Dealers - 24
  •  3.364 - Skills (Any ideas?) - 22
  •  4.160 - Jailing - 25
  •  2.941 - MySQL Data storage - 17
  •  3.182 - Other things (Please write a comment) - 11
  •  4.000 - Usable API and documentation/examples - 4

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 22, 2014

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Per sagittis nascetur iaculis sem.

1 Nov 22, 2014

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Magnis penatibus.

2 Nov 22, 2014

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Nascetur vitae.

3 Nov 22, 2014

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Integer eros vivamus cras.

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Montes nulla.

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7 Nov 22, 2014

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8 Nov 22, 2014

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Cubilia ultrices.

9 Nov 22, 2014

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14 Nov 22, 2014

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15 Nov 22, 2014

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19 Nov 22, 2014

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Posuere parturient quis fermentum.

Comment preview

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  • Avatar of Siguza Siguza Nov 21, 2014 at 19:25 UTC - 0 likes

    @Th3PotatoArmyHD: Go

    That bug was the reason I released v2.7.7 almost 7 weeks ago...

  • Avatar of Th3PotatoArmyHD Th3PotatoArmyHD Nov 18, 2014 at 20:44 UTC - 0 likes

    Hi Siguza.

    I Was wondering if you could fix the plugin? When a new player joins my server it crashes for 2-3 seconds and sometimes has mass lag spikes from the plugin. I Really like this plugin and i really don't want to take it out but i'm getting more players everyday and the more players i get the more lag i get. This weekend i had 56 players on at once and the lag spikes would happen every 5-15mins. I Had to unload the plugin for my server to run :(.

    As you may know spigot is updating to 1.8 and what i have been told is that spigot is writing bukkit api. Here is a timings of your plugin.

    http://gyazo.com/614b789c3f3cd5aa3116142041aaaaee

    Can you please fix this asap? I Really don't want to find a new plugin or get someone to right a custom plugin for me that does the same as this one :(

    :)

  • Avatar of Siguza Siguza Nov 13, 2014 at 18:43 UTC - 0 likes

    @danielfr789: Go

    Try running "/v ad reload <player>" after changing a player's group.

  • Avatar of danielfr789 danielfr789 Nov 13, 2014 at 00:06 UTC - 0 likes

    Ok so I have a group with pex that has vpack.use.anvil

    When I set a user to that group they get "This anvil does not exist" when typing /anvil

    Here is my config http://pastebin.com/c6G4xR9Q

  • Avatar of VillageRealms VillageRealms Nov 11, 2014 at 17:56 UTC - 0 likes

    @Siguza: Go

    Thank you :)

  • Avatar of Siguza Siguza Nov 11, 2014 at 09:48 UTC - 0 likes

    @VillageRealms: Go

    The freezing issue should become better with "load-multithreaded" set to "semi".

    I'll have to see if I can get Bukkit running again to hunt the uncrafter bug, but just to be sure: you know it's supposed to charge you for every time you open it, not every uncrafted item/stack, right?

  • Avatar of VillageRealms VillageRealms Nov 11, 2014 at 04:02 UTC - 0 likes

    On /v ad reload, the server becomes unresponsive for 20 seconds, then the reloading of the configuration files processes and everything goes back to normal. There is no console errors at all, just says Virtualpack 2.7.7 is being enabled.

    Also, i've set a 'use' cost of $500 for the uncrafter, and users with vpack.use.uncrafter can uncraft items for free still. Economy is enabled. The 'buy' cost for uncrafter is set to '0'. Here's my configuration file: http://pastebin.com/9Fhtif8C

    Thank you!

    Last edited Nov 11, 2014 by VillageRealms
  • Avatar of Siguza Siguza Oct 23, 2014 at 15:04 UTC - 1 like

    @VillageRealms: Go

    Did you even look at the config?

    uncraft-enchanted: 'true' # change this to false, obviously ;)
    
  • Avatar of VillageRealms VillageRealms Oct 22, 2014 at 20:53 UTC - 0 likes

    Is there any way to disable uncrafting enchanted items, I just hate when people uncraft their weak items that have strong enchantments and put those enchanted books on higher-level items

  • Avatar of Siguza Siguza Oct 21, 2014 at 09:17 UTC - 0 likes

    @QQuMADbrah: Go

    Well, if this is truly an 1.7.10 build, I guess it is a too early one. What matters is the NMS package name, which apparently is still not "net.minecraft.server.v1_7_R4".

Forum thread preview

  • 5 comments
    #6 Nov 22, 2014 at 00:18 UTC - 0 likes
    Quote from MostFunGuy: Go

    @MrPannkaka: Go

    You're welcome to use target player or target entity if no one's got a better solution

    Mfg I already pointed out Hitscan multiple times, how can you fail me so much ? ;)

    @MrPannkaka: Go

    Well you wanted some serious code

    Quote from Cool3303:

    You need to separate the target searching from the visualization: The visualization is superfluos, unviable for contributing to the actual process.
    Very easy, just 3 steps:
    0.1: Always use Tabs even when writing something in the forum.

    1. Get the X/Z and the Y distance of a metre:

    	set {_loc} to the location 1 meters in front of the player's head
    	set {_X} to difference between x-coordinate of head location of player and x-coordinate of  {_loc}
    	set {_Z} to difference between z-coordinate of head location of player and z-coordinate of  {_loc}
    	set {_Y} to difference between y-coordinate of head location of player and y-coordinate of  {_loc}
    

    2.Get the X/Z and the Y distance of all considerable entities:

    	loop all entities:
    			set {_disttry} to distance between head location of shooter and block above location of loop-entity
    			set {_X2} to difference between x-coordinate of head location of player and x-coordinate of location of loop-entity
    			set {_Z2} to difference between z-coordinate of head location of player and z-coordinate of location of loop-entity
    			set {_Y2} to difference between y-coordinate of head location of player and y-coordinate of location of block above loop-entity
    

    3.Multiply the distance formula with the distance and use a considerable size of a inaccurate hitbox:

    			set {_Y3} to ( {_disttry} * {_Y} )
    			set {_X3} to ( {_disttry} * {_X} )
    			set {_Z3} to ( {_disttry} * {_Z} )
    			if difference between {_X3} and {_X2} is smaller than 0,5:
    				if difference between {_Z3} and {_Z2} is smaller than 0,5:
    					if difference between {_Y3} and {_Y2} is smaller than 1:
    						damage loop-entity by 5
    

    If you want it explained on a math level:
    f(x)={_X}*x+{_Z}*x+{_Y}*x
    f({dist})={_X}*{dist}+{_Z}*{dist}+{_Y}*{dist}
    Aaaand then hitbox

    Quote from andorra000: Go

    Do you think that your some sort of Aryan skripter above all else?

    Quote from Cool3303: Go

    Yeah off course! I am German!
    At the moment I am sitting at my computer with Lederhosen and a Fedora Hat enjoying some Sauerkraut and a Mass Bier.
    Oh and look at my Reputation 88=HH = Heil Hitler

    Guess I worked too hard on my reputation,its not easy to be german

    #5 Nov 22, 2014 at 00:08 UTC - 0 likes

    @MrPannkaka: Go

    Hey, no problem, I just gave an option, I hope other people give some ideas too

    #3 Nov 22, 2014 at 00:04 UTC - 0 likes

    @MostFunGuy: Go

    that works when you are trying to make a sniper hitscan, but when you are trying to create a shotgun, problems appear.

    Thnx anyway c:

    #2 Nov 21, 2014 at 23:46 UTC - 0 likes

    @MrPannkaka: Go

    You're welcome to use target player or target entity if no one's got a better solution

    #1 Nov 21, 2014 at 23:06 UTC - 0 likes

    I don't know if this is the right thread to post this post in, but is there anyone who has made a simple hitscan skript (basicly a skript with a gun that does damage, but does not use a projectile). I'm sure most of you know what I'm talking about. Would save me ton's of time. Thanks c:

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