Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Amet porta imperdiet feugiat ipsum porta, inceptos velit fermentum egestas natoque, ornare posuere vestibulum elementum nunc netus viverra odio, nibh. Est primis quis pede, condimentum magna nibh nunc fusce, dictumst pulvinar hac libero odio, metus ornare feugiat. Ultrices urna sit primis cras dictumst, neque luctus non fermentum faucibus leo, duis molestie condimentum facilisis, montes. Erat quis et bibendum gravida nascetur, cubilia habitant vulputate fusce ac, massa varius duis eros feugiat, orci curae congue duis, eget. Felis hendrerit non habitant torquent odio, eros condimentum cum orci purus.

Polls preview

What feature do you want to see in v1.2?

  •  4.2% - Default Mob Configurations - 1
  •  4.2% - Mob Scaling Options - 1
  •   16.7% - Randomized Mobs (Diablo-style) - 4
  •   29.2% - Skill System Rewrite + More Skills - 7
  •  4.2% - More Custom AI Options - 1
  •  8.3% - More Item Options - 2
  •  0.0% - Target Conditions - 0
  •  25.0% - Citizens / Denizen Support - 6
  •  4.2% - Write a new item plugin instead! - 1
  •  4.2% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  30.8% - More Variables - 4
  •   46.1% - More possibilities to change the TabList - 6
  •   61.5% - A Bungeecord version - 8
  •  23.1% - More Commands - 3
  •  15.4% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 31, 2014

Fusce dolor blandit montes ultrices, nascetur scelerisque suscipit ipsum accumsan id, dolor integer scelerisque quis duis, suscipit elementum volutpat nam sollicitudin proin. Aliquam egestas nisi posuere ante ad, rhoncus fringilla molestie rutrum taciti sociosqu dolor, mi et est sodales quis, blandit vulputate proin primis. Molestie risus arcu tristique.

Mi fermentum.

1 Oct 31, 2014

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Pede imperdiet.

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Viverra taciti hendrerit.

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Aenean tristique.

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Nulla tempus.

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Molestie sollicitudin bibendum ullamcorper.

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Neque orci sociis dolor.

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Conubia vitae.

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Eros dis.

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Pellentesque vulputate.

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Hac id nonummy aptent.

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Sagittis pulvinar.

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Fames vel mus.

Comment preview

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  • Avatar of IamChaoz IamChaoz Oct 31, 2014 at 21:37 UTC - 0 likes

    @adw123: Go

    I tried it again but it still doesn't work. This is how I have it set up.

    MOB

    WaterZombie:
      Health: 25
      Damage: 6
      Mobtype: zombie
      Display: 'Water Zombie'
      Skills:
      - skill WaterBuff ~onTimer:100
      DamageModifiers:
      - DROWNING 0
    

    SKILL

    WaterBuff:
      Cooldown: 1
      Conditions:
      - inblock 8,9
      Skills:
      - potionself REGENERATION:100:1
      - potionself INCREASE_DAMAGE:100:1
      - potionself SPEED:100:4
      - potionself DAMAGE_RESISTANCE:100:1
    

    I was the biggest fucking idiot on this planet once.

  • Avatar of adw123 adw123 Oct 31, 2014 at 17:34 UTC - 0 likes

    @l3tal:

    Change "Clear" to "clear". I believe it is case sensitive.

  • Avatar of adw123 adw123 Oct 31, 2014 at 17:31 UTC - 0 likes

    @Mythledgic:

    You have a few issues with the first skill...

    1. First of all do you want this skill to damage the mob casting it or the target of the mob? The way it is setup right now is that it will damage its target for 50 damage (unmitigated by armor because you used true) If you want it to damage itself then you need to use the damageself command instead.

    2. Your potion line is set to only last for a little over a quarter of a second (6 ticks) I'm guessing you want this to last for 6 seconds, so you need to change this to 120 (20 ticks per second)

    3. While not required you probably should add the last parameter to your effect line for consistency which is the y-offset...so effect target slime:2:2:200:1:1 >0 1

    The second skill appears to be setup fine though you may experience some strange issues with the newtarget skill if you are using ThreatTables or custom AI. Unless you really have a reason for using those I would remove or comment them out until a later release when Xikage provides better threat management skills that will probably make newtarget go away.

    Hope that helps.

  • Avatar of adw123 adw123 Oct 31, 2014 at 17:21 UTC - 0 likes

    @KleinesGumi:

    Not sure if that was a question or not but it is generally best practice to setup follow and leash ranges like this for your mobs if your intention is that they stay near their spawn points.

    Last edited Oct 31, 2014 by adw123
  • Avatar of adw123 adw123 Oct 31, 2014 at 17:19 UTC - 0 likes

    @IamChaoz:

    Try these things:

    1. Remove the >0 from your ~onTimer statement and I would suggest increasing the timer to 20 ticks at least.
    2. Move your Conditions block above your skills block and change "water" to 8,9 (block ids for (still water and flowing water)
    3. Change all your potionself statements to at least 20 ticks for their duration.

    Low tick values like 1 or 2 generally do not work well as MythicMobs tends to execute things every 5-10 ticks (depending on how the config file is setup)

    Thanks.

  • Avatar of l3tal l3tal Oct 31, 2014 at 11:59 UTC - 0 likes

    I have a problem with the AI system.For example I made this dummy for testing:

     1
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    15
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    Test:
      Mobtype: skeleton
      Display: '&ETest'
      Health: 100
      Damage: 4
      AIGoalSelectors:
      - 0 Clear
      AITargetSelectors:
      - 0 Clear
      Options:
        MovementSpeed: 0.25
        KnockbackResistance: 1
        PreventOtherDrops: true
        PreventLeashing: true
        MaxCombatDistance: 25
        Despawn: true
    

    → And the mob still attack me.

    Last edited Oct 31, 2014 by l3tal
  • Avatar of Rubencoolguy Rubencoolguy Oct 31, 2014 at 05:21 UTC - 0 likes

    LibsDisguises crashes my server everytime I try to use player disguises. This doesnt allow me to use player disguises for mythicmobs, any idea on how to fi this? I have the following plugins, World Edit, World Guard, PermissionsEx, essentials, mythicmobs, ProjectKorra, trails, massivecore, vault, plotme, Uskyblock, silkspawners, Grappler, signedit, insanityrun, serialkey, survivalgames, chestshop, proticollib, silkspawnersecoaddon, SkullTurret, serversigns, essentialsspawn, TAGapi, War, Multiversecore, enjinminecraftplugin, Craftbook, essentialschat, Mobarena, factions, commandsigns, Multiverse portals, and multiverse inventories. Thx for any help!

  • Avatar of Mythledgic Mythledgic Oct 31, 2014 at 04:37 UTC - 0 likes

    @adw123: Go

    This is meant to damage you for 50lp every 10 ticks, and make you not move. But it lets me move, And it doesnt deal 50lp it hits something else but the delay works
    kavanpoisbind6sec:
      Cooldown: 0
      Skills:
      - newtarget 25 >0 1
      - msg 25:'&3**&6&n$target&9 has been poisoned by $boss!'
      - effect target particles slime:2:2:200:1 >0 1
      - delay 100
      - potion 2:SLOW:6:2 >0 1
      - projectile Arrow >0 1
      - effect target particles slime:2:2:200:1 >0 1
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
      - delay 10 
      - damage 0:50:true >0 1
    
    This is meant to hit the player for 75, and heal the boss for 75, It doesnt hit 75 but delay works and its healing
    kavanbleed3sec:
      Cooldown: 0
      Skills:
      - newtarget 50 >0 1
      - msg 50:'&3**&6&n$target&9 has been chosen as a blood sacrifice!&3**' >0 1
      - damage 0:75:true >0 1 
      - healself 75 >0 1
      - delay 20
      - damage 0:75:true >0 1 
      - healself 75 >0 1
      - delay 20
      - damage 0:75:true >0 1 
      - healself 75 >0 1
    
    Last edited Oct 31, 2014 by Mythledgic
  • Avatar of KleinesGumi KleinesGumi Oct 31, 2014 at 01:24 UTC - 0 likes

    i have create a dungeon with mobs Followrange:15 and Leashrange: 15 because this:

    [02:22:10 WARN]: Wrong location for EntityPigZombie['▒4Pigzombie'/29859503, l='Halloween', x=-195,00, y=35,00, z=-438,00] in world 'Halloween'! [02:22:10 WARN]: Entity is at -195.0,-438.0 (chunk -13,-28) but was stored in chunk -12,-27

    always...

    Last edited Oct 31, 2014 by KleinesGumi
  • Avatar of IamChaoz IamChaoz Oct 30, 2014 at 23:00 UTC - 0 likes

    I want to give a zombie potion buffs when it's in the water. The way it's currently set up doesn't seem to be working.

    MOB

    WaterZombie:
      Health: 25
      Damage: 7
      Mobtype: zombie
      Display: 'Water Zombie'
      Skills:
      - skill WaterBuff ~onTimer:1 >0
      DamageModifiers:
      - DROWNING 0
    

    SKILL

    WaterBuff:
      Cooldown: 1
      Skills:
      - potionself REGENERATION:2:1
      - potionself INCREASE_DAMAGE:2:1
      - potionself SPEED:2:4
      - potionself DAMAGE_RESISTANCE:2:1
      Conditions:
      - inblock water
    
    Last edited Oct 30, 2014 by IamChaoz

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    #1 Oct 31, 2014 at 21:12 UTC - 0 likes

    Okay there is a map I really love called Custom Hero Defense that the author has already said he will no longer work on and its been over a year since he said that and it appears to be more than true. I REALLY was hopping to find a way to get my hands on the map but it appeared to be impossible. So looks like I have to recreate it from scratch

    So where should I start?

    Like I could start with the terrain but then not sure where to go from there what would be the best thing to tackle first?

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