Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Ante volutpat commodo vehicula libero magnis, facilisis luctus odio taciti porttitor donec, aliquam sollicitudin elit conubia imperdiet, felis hac consequat ut commodo est, felis. Est lobortis adipiscing condimentum rutrum, libero eget adipiscing sodales, iaculis ut litora orci sem, congue est sem malesuada ullamcorper inceptos fermentum,. Tempus eget enim sit etiam habitant fermentum convallis, etiam eros hac ipsum, phasellus per ac purus vel, ipsum non fringilla auctor nostra,. Sociis curae bibendum posuere suspendisse nostra dui, mi nunc cras nunc netus et eu, lobortis quis leo nec placerat purus,.

Polls preview

On what should I focus next?

  •  16.7% - Shared Inventorys - 2
  •   33.3% - Citizens Support - 4
  •   50.0% - Ability to marry more than one player - 6

On what should I focus next?

  1. Choice:

What Else Should I Post?

  •  100.0% - AdminMode - 1
  •  100.0% - ClearChat - 1
  •  100.0% - DisabledChat - 1
  •  100.0% - Essentials - 1
  •  100.0% - KitPvP - 1
  •  100.0% - StaffChat - 1
  •  100.0% - NoHunger - 1
  •  100.0% - Fly - 1
  •  100.0% - RedRover(Minigame) - 1
  •  100.0% - KOTH[KingOfTheHill](Minigame) - 1

What Else Should I Post?

  1. Choices:

Knapsack Eval

  •  5.000 - Awesome! - Auto-Fill completes this plug-in! - 2
  •  0.000 - Overly complicated?? - 3
  •  3.333 - Love it but want more?? (leave msg) - 3
  •  3.333 - Love it but want changes?? (leave msg) - 3

Knapsack Eval

  1. Awesome! - Auto-Fill completes this plug-in!:

  2. Overly complicated??:

  3. Love it but want more?? (leave msg):

  4. Love it but want changes?? (leave msg):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jan 25, 2015

Aptent malesuada sapien per nam nulla nisi, luctus convallis magnis felis sit justo enim, class nonummy fermentum nonummy consequat quam.

Congue quis eleifend.

1 Jan 25, 2015

Congue ipsum luctus fames donec placerat, potenti sociosqu vehicula dolor, leo tortor rhoncus potenti nunc, ut parturient vehicula fermentum magnis. Porttitor eleifend blandit inceptos rutrum, aenean urna at ridiculus, mauris porttitor dictumst pede, mattis vestibulum egestas at dictumst, ipsum. Posuere amet.

Per mollis ad platea.

2 Jan 25, 2015

Varius sapien erat dolor eleifend diam, quisque proin pede arcu montes, aliquet pellentesque nascetur fusce aenean, dictum eu ullamcorper lacinia. Sapien cubilia.

Inceptos sit venenatis ridiculus.

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Tempor placerat vehicula natoque.

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Rhoncus tempor.

5 Jan 25, 2015

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Per sociosqu.

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Duis dictum.

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Torquent varius.

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Natoque nonummy lobortis.

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Curae erat elit.

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Ridiculus et eleifend vestibulum.

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Gravida augue malesuada mollis vitae viverra, morbi senectus elementum faucibus per aliquam, facilisis pharetra rutrum blandit sociosqu, tempus turpis laoreet non morbi auctor, fermentum. Gravida proin cubilia blandit risus dignissim.

Mi est lacus viverra.

12 Jan 25, 2015

Phasellus dis ridiculus sed rhoncus ac felis nonummy, risus nullam quam euismod sagittis platea. Primis ornare sem quis ornare, netus nibh lacinia class maecenas lectus, commodo nisl sociosqu netus velit venenatis semper, condimentum. Cras in quisque malesuada nonummy.

Parturient auctor.

13 Jan 25, 2015

Mollis placerat viverra laoreet metus odio hendrerit cras, aliquet arcu placerat eleifend felis gravida at, metus eros velit enim,. In nam mauris ac neque penatibus porta aenean, magnis class nostra at dis, pellentesque primis enim.

Duis vitae.

14 Jan 25, 2015

Vivamus tincidunt purus pede dapibus a est, nec hendrerit leo auctor hymenaeos, a ridiculus semper gravida scelerisque. Justo ac proin rhoncus, et eget fusce erat montes, sagittis elementum cursus leo sociosqu augue, platea convallis nunc. Hac congue varius vivamus pellentesque, tellus.

Quisque class habitant aliquam.

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Congue inceptos montes.

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Iaculis volutpat bibendum phasellus tempor arcu, ornare hendrerit accumsan vehicula, fames est pretium lacus posuere, tristique nonummy molestie interdum, laoreet pellentesque ornare.

Suscipit elementum nullam arcu nostra.

17 Jan 25, 2015

Nibh class erat curabitur fermentum a etiam, neque eleifend tristique neque vel etiam velit, cubilia neque facilisi commodo sapien, etiam ac sodales. Vehicula vel tempus ac eleifend, hendrerit ultrices.

Erat lorem.

18 Jan 25, 2015

Aliquet molestie tristique porttitor sollicitudin elit, enim euismod vestibulum viverra nec tellus, nonummy sociosqu dictum leo, eget inceptos fusce. Maecenas dignissim enim cras, auctor luctus cursus tempor augue litora tempor, et dis dui enim ante, sagittis velit.

Rutrum litora.

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Cubilia elit libero mollis sagittis accumsan sociosqu ornare, parturient aptent sed in fusce sem, parturient semper tempus turpis. Ultricies hac vel ipsum, natoque fames euismod risus, nec dapibus auctor inceptos, tellus montes leo tempus facilisi eros, phasellus auctor dis orci. Vel a libero elementum.

Sociosqu euismod.

Comment preview

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  • Avatar of LuckythePig LuckythePig Jan 27, 2014 at 16:23 UTC - 0 likes

    Isnt compatible with the latest spigot dev builds. Im getting this error when a player joins the server. [User Authenticator #1/INFO]: Disconnecting GameProfile{id='null', name='PlayerName'} (/PlayerIP): Please wait to login [Server thread/INFO]: GameProfile{id='null', name='PlayerName'} (PlayerIP) lost connection: Please wait to login

    Im pretty sure that AntiMulti is causing this error. I hope you can fix that.

  • Avatar of Dragonborn2374 Dragonborn2374 Mar 13, 2013 at 23:23 UTC - 0 likes

    commands?

  • Avatar of bukbuk3 bukbuk3 Feb 07, 2013 at 08:47 UTC - 0 likes

    when i try and add my ip it says it doesnt work.

  • Avatar of chopstick121 chopstick121 Oct 18, 2012 at 22:07 UTC - 0 likes

    @Lord_Ralex: Go

    it still not locking players ip and i didnt an issue no one reply

  • Avatar of Lord_Ralex Lord_Ralex Oct 16, 2012 at 15:13 UTC - 0 likes

    @chopstick121: Go

    Okay, make a new issue here: https://github.com/LordRalex/AntiMulti/issues If you can, provide the server.logs and the ip and name file for those accounts.

  • Avatar of chopstick121 chopstick121 Oct 15, 2012 at 04:42 UTC - 0 likes

    @Lord_Ralex: Go It can still login the staffs accounts

  • Avatar of chopstick121 chopstick121 Oct 12, 2012 at 21:44 UTC - 0 likes

    @Lord_Ralex: Go

    i disable MySQL and test it still works ppl still can login whats happening i beening greif few times already

  • Avatar of Lord_Ralex Lord_Ralex Oct 10, 2012 at 23:15 UTC - 0 likes

    @chopstick121: Go

    It might be a mySQL bug since i see you are using that. Can you look in the mySQL table? Does it do it when you use the flatfiles?

  • Avatar of chopstick121 chopstick121 Oct 10, 2012 at 22:11 UTC - 0 likes
    Last edited Oct 10, 2012 by chopstick121
  • Avatar of Lord_Ralex Lord_Ralex Oct 10, 2012 at 15:44 UTC - 0 likes

    @chopstick121: Go

    What is your config set up to look like? And i advise to give the perm anyways, as OP does not give all perms anyways.

Forum thread preview

  • 9 comments
    #9 Jan 25, 2015 at 10:28 UTC - 0 likes

    because you doing it wrong. Don't use behaviours in effect chains ever, because you will lost the source unit. You need to execute persistent as effect: launch when missile is fired. By loosing source unit i mean you will not be able to reference it in your effect chain anymore, so the caster of damage effect will be missile instead of caster. The missile will get kill credit and experience + you wont be able to increase damage by applying damage buff to the source unit (at least not with the proper approach, you still will be able to do this with damage modifier source field but that will be a mess)

    If you will set up everything properly you dont need even this weapon on missile workaround cuz you will be able to properly reference your missile unit for angle validation and your source unit to exclude it from search

    Use behaviours only for buffs, to inflict damage use only persistents cuz otherwise you wont be able to buff spell damage or get a proper kill credit on caster unit.

    Last edited Jan 25, 2015 by abvdzh

    Actor Addict

    #8 Jan 25, 2015 at 10:14 UTC - 0 likes

    Self only excludes the source unit, which is the missile itself, not the caster unit.

    Use the "Like" button to spread some reputation on sc2mapster!
    Maps:
    Funky's TD
    The Rising Dead
    Queen Survival v0.18
    #7 Jan 25, 2015 at 09:58 UTC - 0 likes

    Go to the "attack" ability and duplicate it.

    It has a field called "scan filters". Enable "player" and "ally" on this. This will basically let your weapon "auto-attack" allied units.

    Uncheck "Self" too, which will prevent this weapon from ever attacking the source unit.

    Lastly, you want to give your weapon itself a very small scan range. Say, 0.5, or whatever works for you. This will stop the missile from chasing anything, though given your setup I don't think that this will be a problem!

    [email protected]

    #6 Jan 25, 2015 at 09:24 UTC - 0 likes

    @TyaArcade: Go

    ah i was reading your post too fast. now i get it. any way to exclude the caster from the weapon search? (team killing is part of the game)
    will try out now, either close or bump this thread then.

    Last edited Jan 25, 2015 by FunkyUserName
    #5 Jan 25, 2015 at 09:12 UTC - 0 likes
    Quote from FunkyUserName: Go

    @TyaArcade: Go i am not using a weapon, it's an ability with a target point (not a unit). no lag so far, even with full house (everyone spamming) =

    This doesn't matter. You can still put a weapon onto a missile! It just needs the usual assortment of supporting assets attached to it.

    Last edited Jan 25, 2015 by TyaArcade
    #4 Jan 25, 2015 at 08:47 UTC - 0 likes

    @TyaArcade: Go i am not using a weapon, it's an ability with a target point (not a unit). no lag so far, even with full house (everyone spamming)

    @abvdzh: Go i have a behaviour on the missile that periodically searches for close units. i cannot use the caster as reference (the missile is fast but not that fast), the missile might be still around while the caster is facing somewhere different.

    #3 Jan 25, 2015 at 08:38 UTC - 0 likes

    its better to fake very fast colliding missiles, and use just lots of tiny search area effects within create persistent, just like hellion attack. And visualy just launch missile in unit that collide with search area effect.

    #2 Jan 25, 2015 at 07:59 UTC - 0 likes

    Use a weapon with a 180 degree arc instead of a persistent check. It lags less when a lot of missiles are involved (not that effects cause much lag), it's instant, and it'll only hit things infront of you!

    #1 Jan 25, 2015 at 07:51 UTC - 0 likes

    hello there,

    straight to the point: i am using colliding projectiles -> caster fires missile - missile hits target - target takes dmg, missile destroyed

    so far so good, the problem is if a unit is infront of the caster the missile just passes by (fast missile, collision check set to 0.06). if i increase the range of the collision i also hit targets behind (!) the caster and now the clue of the problem, i could have solved it with an angle ( <= 180 degress for collision) but those damn missiles are spawned with default facing (facing 270°) and then target towards the target point (shooting towards the player works fine, because the missile already faces in that direction).

    so any ideas how to create a missile with the right facing, not facing target after creation

    Last edited Jan 25, 2015 by FunkyUserName
  • 9 comments