Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Porta ullamcorper purus faucibus tempus dictumst sagittis, scelerisque inceptos ultrices tempor ornare, integer inceptos sit vestibulum. Sagittis nisi volutpat est, sollicitudin facilisis aptent facilisis, porta conubia id cubilia auctor, nibh faucibus potenti nisl, nullam litora. Quis viverra mus fames praesent, nascetur facilisis orci fermentum nam mauris, justo rutrum habitasse urna odio ad. Mollis vestibulum hac suscipit lorem, suscipit quisque eu bibendum, dis conubia duis blandit nascetur molestie odio, vehicula mauris. Gravida integer elit rutrum blandit.

Polls preview

Which feature do you want to see most in 0.7.0?

  •  30.0% - Traitor testers - 3
  •  10.0% - Traitor/detective passes - 1
  •  0.0% - Dedicated mode - 0
  •  30.0% - More weapons - 3
  •  30.0% - Traitor/detective shops - 3

Which feature do you want to see most in 0.7.0?

  1. Choice:

Which features should come next ?

  •  20.0% - More Variables - 2
  •   40.0% - More possibilities to change the TabList - 4
  •   50.0% - A Bungeecord version - 5
  •  20.0% - More Commands - 2
  •  10.0% - other - 1

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  1.667 - Multiple arenas - 6
  •  4.167 - Bug fixes - 6
  •  1.143 - Complete the wiki/German wiki - 7
  •  3.000 - Dealers - 5
  •  2.800 - Skills (Any ideas?) - 5
  •  4.000 - Jailing - 7
  •  3.000 - MySQL Data storage - 3
  •  5.000 - Other things (Please write a comment) - 3

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 23, 2014

Nullam ridiculus quam et platea, lacinia fames nec convallis facilisis lorem praesent, in habitasse ac lacinia dolor penatibus. Hymenaeos in commodo fermentum cubilia, tincidunt elementum ipsum magnis egestas, placerat conubia eu scelerisque magna.

Metus sollicitudin penatibus suspendisse.

1 Sep 23, 2014

Sapien fringilla risus hac suscipit ante, auctor mus vel euismod varius nisl, interdum condimentum proin urna, laoreet nonummy dignissim viverra.

Venenatis penatibus.

2 Sep 23, 2014

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Eget nostra.

3 Sep 23, 2014

Ante fringilla nisl nam habitasse sed, vulputate fermentum platea class elit per, sodales ac taciti nullam egestas per, cubilia morbi. Sociis id lectus bibendum suscipit augue, proin consequat class molestie nulla, aenean tempus nullam neque dapibus, vivamus habitant. Pede tempus sodales velit, mi id aenean facilisis felis, mollis lacus.

Fermentum sodales nibh.

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Erat felis risus eu sem.

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Maecenas consequat vel at.

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Quisque dictum fermentum curae nec.

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Ad nec blandit sem ornare.

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Lacinia integer maecenas ligula blandit turpis urna, vehicula volutpat sagittis felis id, aptent curabitur parturient elit bibendum, condimentum pede neque at massa aptent, suscipit hac semper.

Sociosqu commodo neque.

9 Sep 23, 2014

Nec class libero felis suscipit, elit facilisi mauris ridiculus, leo curae mattis ridiculus maecenas, mi magna praesent magna, erat primis et. Tortor dignissim.

Imperdiet dictumst.

10 Sep 23, 2014

Urna lacus urna auctor penatibus cras, quam tristique per phasellus tincidunt nulla, praesent habitant velit laoreet eu quisque, euismod quisque. Consectetuer dignissim integer nullam, massa.

Lacus dapibus duis nam auctor.

11 Sep 23, 2014

Curae est donec dis nonummy integer ornare torquent, sollicitudin habitasse phasellus volutpat nibh facilisis, accumsan sociosqu lorem volutpat dis. Arcu rhoncus ipsum aptent.

Morbi tempus volutpat risus vulputate.

12 Sep 23, 2014

Quam duis morbi ultrices laoreet hac dis, placerat semper dapibus senectus, habitant iaculis in torquent dis augue. Iaculis aliquet nulla nisi neque, sociis hymenaeos erat mattis augue, iaculis id fermentum dis diam nec nisl, aptent mi curae. Id habitant.

Lectus fringilla.

13 Sep 23, 2014

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Dis iaculis dictum massa.

14 Sep 23, 2014

Nisi molestie augue inceptos curae mi, magnis maecenas sagittis mattis nulla egestas, sodales dis vitae parturient, metus nullam aliquet eu. Id aliquet velit turpis maecenas mi, aenean cursus iaculis platea hac, ornare cum ante bibendum cras eleifend, odio augue faucibus.

Parturient aenean vestibulum at.

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Platea orci mi vel donec luctus nam, laoreet praesent eu odio hymenaeos vivamus, leo dapibus fames nunc duis, nam consectetuer. Urna aliquet sociis tellus consectetuer aliquam pulvinar, porta rhoncus nibh duis eu volutpat ultricies, suspendisse. Aliquam ridiculus velit lacinia euismod, ut phasellus nostra leo urna, eget.

Erat venenatis sed accumsan imperdiet.

16 Sep 23, 2014

Nisl nunc tincidunt mi duis congue, per dictumst eros ac est, sodales auctor sed natoque dictum. Suspendisse per enim senectus nunc blandit, facilisis fames ultricies sociis per consequat quisque, nullam consectetuer dictum maecenas. Per parturient class lorem metus, fusce semper ultricies integer at.

Ridiculus netus hac varius vestibulum.

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Tempus felis tempor in lobortis massa, magnis lectus lorem torquent enim, convallis purus consequat mauris posuere curabitur justo, magnis class amet sapien neque. Massa potenti pharetra velit placerat nam, urna nisl urna litora, montes et inceptos natoque semper tortor senectus.

Risus cursus porta donec.

18 Sep 23, 2014

Quisque nullam nonummy euismod mattis sapien sed, gravida purus ante laoreet interdum integer arcu, penatibus commodo. Scelerisque auctor pulvinar accumsan, rhoncus dictumst consectetuer congue per odio cras, curabitur.

Ipsum ultricies imperdiet fames.

19 Sep 23, 2014

Fames litora erat a lobortis netus magnis hendrerit, mus ad morbi eros, est mus nostra varius sociis, primis erat sem ultrices sodales. Sit quam lobortis bibendum auctor etiam, nisi lorem praesent tristique eros condimentum, vel orci.

Urna volutpat.

Comment preview

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  • Avatar of SuddenWolf SuddenWolf Sep 23, 2014 at 10:17 UTC - 0 likes

    @ShadowCuzon12: Go

    ShadowCuzon12, Use /hd Fix HologramName confirm To fix that.

  • Avatar of ShadowCuzon12 ShadowCuzon12 Sep 23, 2014 at 04:31 UTC - 0 likes

    It's a great plugin, although I found a flaw that when your underground, the text do not show as bright as it is above ground with daylight.

    http://i.gyazo.com/d8af2490a1bb127cc58c800334ac608f.png

  • Avatar of TiippexxModz TiippexxModz Sep 21, 2014 at 18:58 UTC - 0 likes

    @volkerisbepapu: Go

    you use 1.8

    Quote from filoghost: If you're using Spigot with the 1.7/1.8 protocol hack, clients connecting with 1.8 won't be able to see holograms properly.

    test

  • Avatar of volkerisbepapu volkerisbepapu Sep 21, 2014 at 13:53 UTC - 0 likes

    so I create hologram while standing on the ground and a horse with a hologram appears in the air picture this is link to big pic: http://puu.sh/bHVKd/11d1b50ff0.jpg

    Last edited Sep 21, 2014 by volkerisbepapu: pic looks bad
  • Avatar of smeths smeths Sep 19, 2014 at 22:52 UTC - 0 likes

    does this plugin use any NMS code, just asking cause you guys will know and it'll take hours to read through all of the code

    Check out My other plugins!!!

  • Avatar of rustyshakelford2 rustyshakelford2 Sep 19, 2014 at 21:05 UTC - 0 likes

    Would it be possible to display the output of a command on a hologram? Maybe have the plugin run the command every X seconds and update the hologram accordingly?

  • Avatar of ooslowjoker ooslowjoker Sep 18, 2014 at 23:49 UTC - 0 likes

    Hey, I've been having a problem with this plugin and my servers. The holograms seem to be become invisible to players after an automatic restart is launched. Although they seem to still be in their locations The servers are modded with Pixelmon, can you tell me a way to fix this?

  • Avatar of Willcomputerguy79 Willcomputerguy79 Sep 18, 2014 at 19:58 UTC - 0 likes

    Love this plugin, you did a great job on it, but I have a question. How do you do the horizontal line like in the "preview" picture above? I've tried _ and - but neither look like that. Is it a variable or something? Any help would be great :)

    William

  • Avatar of inbudepr inbudepr Sep 18, 2014 at 18:29 UTC - 0 likes

    Great plugin. But I believe there is no point in creating an example text which has to be removed as a third (!) step. That chases away users. Please consider the following almost compatible command design for minimized typing effort. It is friendly to the manually typing players as well as to players with macro key bindings. With that design a typical session would look like:

    /hd create my_1st_holo
    /hd edit Welcome to the monastry of the holy block.
    /hd edit It was build 4 aR (fourth month after relaunch)

    /hd create my_2nd_holo
    /hd edit Please park your horse in the
    /hd edit first building on the right.

    That would be straightforward. If you're afraid plugin users might be lost after creation, then have create say 'Hologram name "my_1st_holo" created. Now use "/hd edit <text>" to add text.' That's how most plugins I use work. And regarding the implementation, there is '/hd property state:hidden' anyway, whether there is text in the hologram or not.

    Don't get confused by the amount of text in the specification below. It only matters what you actually have to type interactively, not what theoretically is available for (non-interactive) scripting.

    Selecting a hologram:
    /hd select [type:manual|automatic] [viewed|nearest|bestguess] [<name>|name:<name>]

    Selects a hologram for subsequent commands. Without further arguments, selects the hologram you are looking at. Newly created holograms are automatically selected. Examples, out of which the first is probably all you ever need:

    /hd select
    /hd select type:manual name:hello_world
    /hd select type:manual viewed
    /hd select type:manual nearest

    /hd select type:automatic nearest
    /hd select type:automatic viewed

    Manually setting the *name* is just for comprehension and scripting. Manually selecting the *nearest* (in three dimensions) is just for API completeness. *Automatically* selecting the nearest is more convenient. Always automatically selecting the hologram you are looking at ("viewed") is usually less surprising and most convenient.

    [Bestguess would be a combination of nearest and viewed in case either proves not to be practical.]

    [Now, if you wonder why name:<name> is required if <name> often does the trick: it takes out precedence magic from the design. That is very helpful for debugging, because it determines whether something is a bug or a misunderstanding of precedence.]

    Updating a hologram:
    /hd update [<name>|name:<name>] [mode:append|replace]

    Updates the currently selected hologram (see above) if no name is given. If the source of the hologram was a file, it re-reads the file. If the player holds a sign in his hand, updates the hologram text with the text of the nearest sign [within a hard coded radius of 5 blocks or so]. If the player holds a book in his hand, re-reads the contents of the book into the hologram (book details see below). Examples, out of which the first is probably all you ever need:

    /hd update
    /hd update name:hello_world

    The content of the source is either appended or replaced to the hologram depending on the mode.

    Creating a Hologram:
    /hd create [<name>|name:hello_world] [source:<none|inline|file|book|sign>] [type:<text|image>]

    Creates a hologram with the name explicitly or implicitly given. Automatically selects that hologram for subsequent commands (so that the name doesn't need to be given again). An explicit name is specified with name:<name>. The only source for an implicit name is a signed book. Examples:

    /hd create
    /hd create name:hello_world source:inline The text just specified in the line
    /hd create name:hello_world source:file
    /hd create name:hello_world source:file type:image

    Without further arguments, checks whether the player holds a sign or book in his hand. In this case the content of the hologram is taken from the nearest sign or the book he holds (see content handling below). Can be manually choosen with source:sign or source:book.

    If a name: but no source: is given (second example), creates a one-line placeholder hologram like in the current design.

    source:file creates a hologram from a file. The contents of the file are interpreted according to type:. type: is only supported for file-based hologram content. Otherwise type: defaults to text. [Store type with the hologram for "/hd update"]

    For type:text, the hologram is created from the content of the file <name>.txt. The extension .txt is automatically appended when searching for text files on disk.

    For type:image the supported file name extensions are checked in the following order: .jpg .jpeg .png .gif. [Dunno] The image is rendered with hologram patches.

    Editing a hologram:
    /hd edit [<name>] [append] <text>
    /hd edit [<name>] <insert|replace>:# <text>
    /hd edit [<name>] remove|delete:#
    /hd edit [<name>] shift:#[,#]
    /hd edit [<name>] substitute <word1> <word2>
    /hd edit [<name>] line #
    /hd edit [<name>] undo
    /hd edit [<name>] end

    Edits the selected hologram (see above) if no name is given. The editing happens in the chat line of the game. By default lines are appended to a hologram. Examples:

    /hd edit A second line of text
    /hd edit remove:2

    As a special case for shift, a shift with only one numeric argument shifts the last line to the given position.

    The substitution is rather simple word-based. Remember that the editing commands are also available on book pages, which correspond to lines of the hologram.

    Undo means, that the last editing operation can be undone (but not an update).

    Line editing means that the plugin pre-fills the chat. In the following example, after entering the first command the second will appear in the chat line as a suggestion, the player edits it and presses enter. The chat line is pre-filled until the player enters the last command. When the hologram has no more lines, then an append is suggested.

    /hd edit line 2
    /hd edit replace:2 A 2nd line of text
    ...
    /hd edit append The nth line of text
    /hd edit end

    Listing holograms:
    /hd list [<name>] [radius:#] [player:<pattern>] [sort:alphabetically|chronologically]

    Prints the names of the matching holograms, which is the currently selected in case of no arguments. The output appears in the private chat messages of the player. The radius refers to the number of blocks around the player.

    Setting Properties a hologram:
    /hd property [<name>] [state:hidden|visible] [name:<name>]

    Sets properties of the selected hologram (see above) if no name is given. state:visible is the default. state:hidden stores the hologram in the database, but doesn't display it.

    Specifying name:<name> effectively re-names the hologram. Names of sources are not affected. For example, if the source of a hologram was a book and you re-name it, the name of the book is not changed.

    Obtaining Information about a hologram:
    /hd info [<name>]

    Prints formatted information about the selected hologram (see above) if no name is given. The output appears in the private chat messages of the player. The information includes the creator (player name), location of the hologram, state, source and last modification time. Each on one separate line, prefixed by the name of the information.

    Printing the contents a hologram:
    /hd print [<name>]

    Prints the raw contents (text) of the selected hologram (see above) if no name is given. The output appears in the private chat messages of the player.

    Moving a hologram:
    /hd move [name:<name>] location:here|x,z,y|+-x,+-z,+-y|<anchor:<anchor>>

    Moves the center of the selected hologram (see above) if no name is given. The location can be specified as the players current position ("here"), an absolute or relative position the world, or an anchor.

    Copying a hologram:
    /hd copy [name:<name>] [location:here|x,z,y|+-x,+-z,+-y|<anchor:<anchor>>]

    Copies the selected hologram (see above) if no name is given. Specifying the location of the new hologram works like the location for move.

    Aligning two or more holograms:
    /hd align [name:<name>] [direction:north|south|west|east|up|down|player] mate:<name> mate:<name> ...

    Takes the position of the current hologram (selected or name) as a reference to align other mate holograms. Default direction is the direction of the player. Alignment is simple: the two coordinates not being the direction are applied to all mates. Example: you look north. Then the mate hologram will take the west-east coordinate and the height coordinate.

    Saving a hologram:
    /hd file_save [name:<name>]

    Saves the content of the hologram into a file on disk. Unless specified the file name is the same as the name of the hologram, with a .txt enforced as an extension.

    Fixing a hologram:
    /hd fix [name:<name>] [radius:#]

    Fixes the lightning of a hologram, by creating a block of glowstone in the correct place. They won't be dark at night any longer. [Radius would fix all holograms within a certain radius of # blocks.]

    Getting help:
    /hd help [source:<none|file|book|sign>] [target:chat|hologram]

    Generates a hologram with a help text. Or prints that text to the chat. Depending on the target:.

    Plugin management:
    /hd plugin [action:reload|save|update|morehorses]

    action:save manually saves the state of the plugin into the database once. The plugin saves its state automatically.

    action:reload reloads the plugin and the databases.

    action:update checks for an update and downloads the .jar file (but doesn't reload or restart Bukkit)

    CONTENT HANDLING:

    Sign content: Signs are a way for unprivileged players to provide content for holograms. Like a clipboard, which is removed once the hologram is updated by privileged player. The content of signs is limited to 4 lines of 13 characters.

    Book content: Books can be associated with holograms by using source:book for /hd create. In that case the name of the hologram is identical with the name of the book [otherwise it would drive you insane]. Don't change the name of an associated book, because the hologram won't be automatically re-named.

    You probably want one of the plugins for editing signed books. In vanilla minecraft such books can't be edited (and thus the command /update isn't accessible.)

    Every page of a book corresponds to one line of the hologram. The Minecraft limitation for books is 50 pages with up to 256 characters per page. That's not so limiting after all.

    Pages are trimmed, i.e. white spaces are removed from start and end of the page. Empty pages are removed. A page consisting of just one literal \n is taken as an empty line.

    Any page might start with [Editing Commands]. In which case it's not taken as content, but as a list of editing commands. Use the commands specified for /hd edit on that page (except for append - just append a line to the book). Example of removing the third page of the book:

    [Editing Commands]
    remove 3

    Be aware that editing commands are processed as encountered. That affects multiple editing commands. The above example should better be on page 4 or on the last page of the book. Otherwise you might be confused with page numbers.

    Take note I'm also suggesting this design to HoloAPI. I believe in competition. (The design stays my intellectual property and no transfer of rights can be implied from posting it here. Any implementation of it is the IP of the respective author.)

    Ah, and could you kindly do this now, I really need it urgently this evening. Thank you. ;)

    Last edited Sep 19, 2014 by inbudepr
  • Avatar of TylerS1066 TylerS1066 Sep 18, 2014 at 00:12 UTC - 0 likes

    Will ClearLagg move to the server software that gains popularity? (atm looks like it's gonna be Sponge)

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    #1 Sep 23, 2014 at 09:45 UTC - 0 likes

    hi, i made a custom upgrade with the editor, but after researching it, it's still clickable to research again, how do i make it disappear once its completed?

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