Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

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Polls preview

Do you have bugs with the setup menu?

  •   50.0% - Yes - 5
  •  0.0% - Sometimes - 0
  •   50.0% - No - 5

Do you have bugs with the setup menu?

  1. Choice:

Next Feature?

  •   60.0% - God Mode - 3
  •  20.0% - Afk - 1
  •   40.0% - tp to players - 2
  •   60.0% - kits - 3
  •  0.0% - butcher animals - 0
  •  0.0% - Set players on fire - 0
  •  40.0% - Fill up your lungs underwater - 2
  •   40.0% - Config file - 2

Next Feature?

  1. Choices:

What's the most important thing to do?

  •  2.917 - Multiple arenas - 24
  •  4.185 - Bug fixes - 27
  •  1.455 - Complete the wiki/German wiki - 22
  •  3.760 - Dealers - 25
  •  3.348 - Skills (Any ideas?) - 23
  •  4.154 - Jailing - 26
  •  3.000 - MySQL Data storage - 18
  •  3.182 - Other things (Please write a comment) - 11
  •  4.000 - Usable API and documentation/examples - 4

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Nov 24, 2014

Ad sollicitudin blandit fusce cubilia, cursus lectus accumsan condimentum, ultrices fermentum egestas taciti laoreet blandit a vivamus, iaculis augue nam felis netus, dis fusce nisi malesuada.

Suspendisse potenti fames ante.

1 Nov 24, 2014

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Sit nam sodales.

2 Nov 24, 2014

Dis penatibus augue ultricies scelerisque placerat praesent, pellentesque magnis enim augue neque phasellus imperdiet, morbi nascetur pellentesque vitae suscipit, duis sociosqu. Libero nunc scelerisque eleifend amet, gravida in hymenaeos laoreet, viverra non felis odio praesent parturient consequat, nisi.

Et pede sociis lobortis.

3 Nov 24, 2014

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Interdum molestie.

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Auctor cras convallis.

6 Nov 24, 2014

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Neque vestibulum condimentum class.

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Eros congue.

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Dapibus ut.

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Tempor vehicula bibendum pulvinar.

11 Nov 24, 2014

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Orci nisi.

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Venenatis cum amet.

13 Nov 24, 2014

Aptent vehicula sapien massa diam, vitae donec suspendisse rhoncus taciti facilisi tincidunt, dui nam morbi lectus sed, gravida lacus netus magnis tincidunt ornare,. Euismod neque nostra mauris.

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Hymenaeos senectus suspendisse nunc viverra penatibus venenatis nunc, ac rhoncus pulvinar nostra class, eu malesuada morbi curae etiam arcu, risus mus aliquam libero,. Hac leo sed turpis pede blandit vivamus, orci consectetuer.

Velit pede orci.

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18 Nov 24, 2014

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Nostra phasellus hac nulla.

Comment preview

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  • Avatar of mrretrus mrretrus Nov 24, 2014 at 04:25 UTC - 0 likes

    Thats silly- And yes item ID's work. Which is actually a great thing to note- I can make any mod block or item work with any other mod block or item. However both mobs and biomes seem to only be by bukkit name, so that kills a huge functionality of this plugin for FTB and other modded server. If it was possible to get mobs and biomes by ID like with blocks and items, this would have the capability to replace dozens of plugins altogether (mcmmo, rpgitems, zombie apocalypse etc)

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 23, 2014 at 22:29 UTC - 0 likes

    @mrretrus: Go

    That's very strange. You might want to try asking ZariusT about this. Numerical IDs for items work fine for me, so I'm not sure why identifying a biome by ID wouldn't.

    EDIT: Also, this following line just occurred to me as I skimmed the Bukkit javadoc on biomes:

    public static Biome valueOf(String name)
    

    It seems to suggest that the Bukkit enum for biomes only takes string names, so that could be why OtherDrops doesn't read for IDs.

    Last edited Nov 23, 2014 by CommodoreAlpha

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.

  • Avatar of mrretrus mrretrus Nov 23, 2014 at 22:17 UTC - 0 likes

    Just for the sake of fully exploring this, I tried using the ID generated by the recipemanager plugin. The ID of 4 doesnt work for plains but the name plains does. Heres a pastebin of what it listed, and it looks liek everything is there but it doesnt work with ID's...

    http://pastebin.com/FqbJF8JC

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 23, 2014 at 04:38 UTC - 0 likes

    @mrretrus: Go

    For IDs, you can either use the name or the number. All parameters take whatever value is considered valid, and because the number and the name are just two different names for the same value, they're both equally valid. Or should be equally valid. If one doesn't work, try the other; if both don't work, then that's another problem entirely.

  • Avatar of mrretrus mrretrus Nov 22, 2014 at 18:42 UTC - 0 likes

    Im not using cauldron Im using mcpc (forge and bukkit) since Im running a FTB Unleashed server. I was wondering what the value IS to check by id. Because biome: Forest, works, but would I have to use somethign like biomeID: 4 since biome just checks for a word?

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 22, 2014 at 01:05 UTC - 0 likes

    @mrretrus: Go

    I'm actually not sure. One of my mods adds a couple of potion effects, but when I use the native Minecraft command to give myself a potion effect with the correct ID number, it fails to recognise the ID number. This suggests there's a problem with the server-platform in that Bukkit isn't registering everything Forge imports.

    OtherDrops probably does support the use of ID numbers - names from the enum, I'm not quite as sure. If you're able to use IDs for items but not for things like mobs, biomes, enchants, etc., it would suggest that the problem lies somewhere within Cauldron.

  • Avatar of mrretrus mrretrus Nov 22, 2014 at 00:12 UTC - 0 likes

    That plugin is very useful! It was able to compile all the information on my server, and even compiled the list of the modded ID's, and what they are called. So then it must be possible to read this info, but I guess you guys were saying this is a feature that has yet to be implemented in otherdrops? I can now see both enum and ID, both of which Ive tried and it doesnt work with otherdrops :\ Would that mean whether it's enum or ID we can only use vanilla stuff for your plugin?

    Last edited Nov 22, 2014 by mrretrus
  • Avatar of CommodoreAlpha CommodoreAlpha Nov 21, 2014 at 22:42 UTC - 0 likes

    @To everyone who uses a Cauldron server and would like to know what the heck modded stuffed are named (including but not limited to items, potion effects, enchantments, biomes, mobs, etc.)

    This is quite a strange suggestion, but trust me on this. There is a plugin called RecipeManager. Now you might be wondering, "but I thought you were guiding us on how find documentation for our mods, we don't want a recipe-changing plugin!"

    Well, it is a recipe-changing plugin, but it also has the ability to list all this stuff for you! Download RecipeManager, run it on your server with all the mods installed on it. Go to your RecipeManager folder (in your plugins folder), and open up a file called "name index.html". You will find pretty much all the names there. However, I'd like to warn that this plugin documents numerical IDs according to your server.

    Now, if you use the technical name of anything in any other plugin, and that other plugin doesn't recognise it, it's because that other plugin only specifically supports vanilla and does not read the enum.

    @mrretrus: Go

    Numerical IDs will be deprecated in the future, although I'm sure you already know that. The problem is that to my knowledge with other things like items, numerical IDs are handled dynamically, so you might just want to figure out what the biome enum is.

  • Avatar of mrretrus mrretrus Nov 21, 2014 at 22:13 UTC - 0 likes

    Would it be possible to check biomes (and maybe even mobs) by ID instead of enum? They still have have to be ID's in some sort of final array right? Even in biomes o plenty there are biome ID,s and this information is somehow being extended to the biome info when you press F3, so perhaps hooking into that could make it possible, and maybe even for mobs as well. I know in a different mod it makes Jungle Spiders mob ID 103, so if I can check biomeID: X instead of just biome(enum) that might work... Can i check by ID?

  • Avatar of Graitt Graitt Nov 21, 2014 at 19:16 UTC - 0 likes

    <<reply 2399055>>

    So sad. You just killed me and so many hopes ;]
    I was just happy when OD finally started accepting my mob names without errors.
    http://cauldron.minecraftforge.net/threads/mod-mobs-mod-entity-names.720/

    Modded minecraft seriously needs a good tool for customizing mod mob mechanics, especially drops. There are so many mobs this days and they are always a problem for ballance at least.

    If theres anything I can do to help you with the mod mobs support, I could try.
    I know a bit less than nothing about programming, but perhaps I could test...

    Last edited Nov 21, 2014 by Graitt

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  • 2 comments
    #2 Nov 24, 2014 at 04:01 UTC - 0 likes

    @luke13456: Go

    Player's skull

    You'll need an online player object for it to work

    #1 Nov 24, 2014 at 03:21 UTC - 0 likes

    How can I put custom player heads in a chest menu?

    command /chest:
      trigger:
        open chest with 1 row named "Test" to player
        format slot 1 of player with player head named "test" to be unstealable #How can i set to specific player?
    
  • 2 comments