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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

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Polls preview

Which MC version is your server running Shopkeepers using?

  •  0.0% - 1.6.x - 0
  •  17.0% - 1.7.x - 8
  •   83.0% - 1.8.x and above - 39
  •  0.0% - Different (comment please) - 0

Which MC version is your server running Shopkeepers using?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jul 08, 2015

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Nulla egestas proin varius.

1 Jul 08, 2015

Viverra primis penatibus nostra aenean, varius praesent nec blandit, in donec ut sit felis etiam, aenean ultrices parturient pulvinar potenti turpis, orci semper ligula. Morbi orci.

Ac enim.

2 Jul 08, 2015

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Primis leo neque gravida.

3 Jul 08, 2015

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5 Jul 08, 2015

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Fames sodales lectus.

6 Jul 08, 2015

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Placerat montes sit habitant.

7 Jul 08, 2015

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Mollis ante.

8 Jul 08, 2015

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Nostra egestas volutpat.

9 Jul 08, 2015

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10 Jul 08, 2015

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11 Jul 08, 2015

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12 Jul 08, 2015

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13 Jul 08, 2015

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Donec facilisis.

15 Jul 08, 2015

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16 Jul 08, 2015

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17 Jul 08, 2015

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Fermentum bibendum.

18 Jul 08, 2015

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Nascetur enim.

19 Jul 08, 2015

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Comment preview

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  • Avatar of Eniripsa96 Eniripsa96 Jul 08, 2015 at 00:50 UTC - 0 likes

    @HalestormXV: Go

    MCCore is a required plugin. It is mentioned above with a link to the page.

    @Mwguy52: Go

    There's been changes to the API since v3.0. Check the Javadocs above or the new tutorials here:

    Skill Tutorial

    Class Tutorial

    @Onardox: Go

    Custom mobs is not part of this plugin. If you are using a plugin that can control the experience orbs dropped by a monster, you can enable "use-exp-orbs" in the SkillAPI config to give class experience based on that.

    @BryanGamer: Go

    You can use conditions on skills to require a sword.

    @kivix3: Go

    I'll look into it.

    BFAK:86513,955c39aa0fd005d53a0df93f256769ca83f60e42d36afbeaf01fab5fcc205630My Plugins: SkillAPI | Parties | MCCore | LegendaryWeapons | EnchantmentAPI | EnchantmentPack

  • Avatar of HalestormXV HalestormXV Jul 07, 2015 at 21:26 UTC - 0 likes

    Error when starting server up. Here is the link: http://pastebin.com/NEYwXvk3 I am running the latest version as per time of this post. As I see up at the top the instructions do say to run the latest version no matter what as they are backwards compatible. However maybe it is because I am running a Cauldron/MCPC+ server?

    It seems the plugin is still getting enabled but I am not to sure if this error is something that can or should be ignored.

  • Avatar of 0ct0ber 0ct0ber Jul 07, 2015 at 11:03 UTC - 0 likes

    @Onardox: Go

    Use the Skill Level condition and make individual children for each level.

  • Avatar of Mwguy52 Mwguy52 Jul 07, 2015 at 10:17 UTC - 0 likes

    When im making a class i try to put extends CustomClass but it turns out to be red and no import? How can i fix this?

    http://i.imgur.com/j9Rj706.png

  • Avatar of Onardox Onardox Jul 07, 2015 at 07:52 UTC - 0 likes

    @Eniripsa96 Hey there!great job with the plugin and i were wondering if you can for example make zombie one give 20 exp and zombie 2 will give 40,and if so how can you do it?also is it possible to make npc drop exp when killed?

    last question,is it possible to make that for each skilll level the skill recives bonus effects? like for example a powerful strike will deal only damage on level one but on level two will also slow the target? thanks for help!

    Last edited Jul 07, 2015 by Onardox
  • Avatar of BryanGamer BryanGamer Jul 06, 2015 at 21:42 UTC - 0 likes

    How do I make that Click Combos only works on swords? cause I want to make the skills run when the players blocks in the sword, but they can run the skills with any item, and it's annoying :C

  • Avatar of kivix3 kivix3 Jul 06, 2015 at 15:29 UTC - 0 likes

    @Eniripsa96

    Seems like skills whitch needs permissions (needs-permission: 'true') can also be cast, while users don't have the permission to do it.

  • Avatar of Eniripsa96 Eniripsa96 Jul 05, 2015 at 00:40 UTC - 0 likes

    @Dysthymical: Go

    There is already a level up effect which runs a dynamic skill, letting you do all sorts of effects including commands and healing. I'll have to look into the NBT thing is, as I have no experience with them, haven't actually seen/used them in game, or even know what they look like.

  • Avatar of Dysthymical Dysthymical Jul 04, 2015 at 21:01 UTC - 0 likes

    @Eniripsa96: Go

    I found the issue with the health being reset to half a heart on some players. If a player has any armor on that adds health with NBT (vanilla minecraft feature), you will reset to half a heart after you level up. It doesn't occur if you are wearing normal armor. Would this be fixable?

    Also I think I cool feature would be to add a on level command in the config. Like /heal (which could fix the issue I just mentioned) or /broadcast %player% has reached level %level% or /give %player% diamond 1

    Still no progress on finding out what the Main Listener issue is. I will keep an eye on it.

  • Avatar of Eniripsa96 Eniripsa96 Jul 04, 2015 at 16:15 UTC - 0 likes

    @linghun91: Go

    That error was from ItemLoreStats, as each of the lines pointed to his code. Please show him that error if you haven't already. Also for future reference, when posting big stack traces like that, please use an external site such as hastebin or pastebin unless you are in the forums. The scoreboard should show by just enabling it in the config. If it isn't showing up, make sure you don't have other plugins that use the scoreboard such as player health bars or similar plugins.

    @Dysthymical: Go

    I'm not really sure what "MainListener$1" is as the events are labeled as the actual event types in that. I'm guessing it's an anonymous task, but there's multiple of them in that list while MainListener only has one task it creates which only takes at maximum 0.3ms when I test it and only runs when players change worlds. If you could help figure out what exactly the things are that are taking so long, that would be helpful.

    @zarakh01: Go

    I might be able to get to some of the video later today. Depending on what happens tomorrow as I might have company coming over, I may or may not be able to do more then. In general, I'll probably put effort towards making them on the weekends. When I will get them all done, particularly the advanced ones, I'm not entirely sure.

    @Heliostorm: Go

    I've seen that, but it has quite a few restrictions with it that I'd like to not worry about. Because of that, I'll just make my own system that can be more flexible. For the dynamic tool, it's normally up in two locations, so if one appears to be down, try the other location. The other location is here: http:people.rit.edu/sms6462/mc/sapi/

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    #1 Jul 08, 2015 at 00:24 UTC - 0 likes

    After hearing about the terrain texture changes made to make the Battlefield of Eternity map in Heroes of the Storm, I went digging to see just how many textures the game now supports.

    From examining the map, it currently uses 16 textures. What is interesting is that is not the new maximum. It appears that you now can use up to 8 different terrain definitions on a single map, which means up to 64 different textures. The Battlefield map uses 3 different terrain definitions, one for each side and one to handle the transition points/edges, which uses a mix of textures from the first 2 sets.

    TL:DR: 64 texture blends possible in Storm/Void, something that should permit terrainers to make much more complex/interesting terrain.

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