Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Tellus torquent habitant congue leo arcu suscipit, vestibulum nonummy aliquam felis pharetra nam, nisi platea nibh amet ac convallis varius, aenean convallis. Curae habitant potenti sed neque fermentum cum, donec felis leo neque scelerisque porttitor, cum facilisis sed. Porttitor aenean placerat vulputate, platea neque torquent commodo nec, iaculis sollicitudin praesent curae mauris, sed mollis.

Polls preview

Favourite Addon

  •   45.0% - SkQuery - 9
  •   40.0% - Umbaska (including WildSkript, GattSk, SkExtras and SkSpigotAdditions) - 8
  •   15.0% - skRayFall - 3
  •  0.0% - RandomSK - 0
  •  0.0% - ExtrasSK - 0
  •  0.0% - PirateSK - 0
  •  0.0% - SpectateHook - 0

Favourite Addon

  1. Choice:

New Features

  •   66.7% - More commands - 2
  •   100.0% - Title news (display news in middle of screen!) - 3
  •   66.7% - More permissions - 2
  •   66.7% - Auto heal/feed players upon join. - 2
  •   66.7% - Send players to spawn on join. - 2
  •   66.7% - Execute commands when player joins. - 2

New Features

  1. Choices:

Rate the Plugin!

  •  4.571 - Create-a-Class - 7
  •  3.857 - Gamemodes - 7
  •  3.857 - Bug-Freeness - 7
  •  4.333 - Overall Plugin - 6

Rate the Plugin!

  1. Create-a-Class:

  2. Gamemodes:

  3. Bug-Freeness:

  4. Overall Plugin:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 25, 2015

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Mus id mollis.

1 Apr 25, 2015

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Est conubia fames.

2 Apr 25, 2015

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Nec amet cras natoque.

3 Apr 25, 2015

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Commodo semper nostra.

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Ut porta.

5 Apr 25, 2015

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7 Apr 25, 2015

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8 Apr 25, 2015

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9 Apr 25, 2015

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10 Apr 25, 2015

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11 Apr 25, 2015

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Hendrerit netus.

12 Apr 25, 2015

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13 Apr 25, 2015

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14 Apr 25, 2015

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15 Apr 25, 2015

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17 Apr 25, 2015

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18 Apr 25, 2015

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19 Apr 25, 2015

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Augue nibh etiam.

Comment preview

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  • Avatar of justin393 justin393 Apr 25, 2015 at 16:19 UTC - 0 likes

    When will the next update be out?

  • Avatar of Krglok Krglok Apr 24, 2015 at 04:36 UTC - 0 likes

    @bobhull517: Go

    I make a answer in the Forum. Please read.

  • Avatar of bobhull517 bobhull517 Apr 23, 2015 at 14:40 UTC - 0 likes

    Hello again,

    I was wondering if it was possible to make it so that players could only build up a town to the rank before the largest, that way those of us who would use it could possibly make a kingdom like feel to it? If so, would it be possible to make sub-towns of kingdoms once they are released that way we could implement taxes? That would also help with getting a "kingdom" feel for a server, using this plugin.

    RuneMC Kingdoms is a W.I.P!

    Got loads of great ideas and just waiting for more! P.M. me if you have any "kingdom" themed or related ideas and I will see if I can implement them into my server, RuneMC Kingdoms! (RMC-K)

    Skill trees and classes need a little development as well, so I would love to get some ideas off of the community as well!

  • Avatar of Krglok Krglok Feb 25, 2015 at 06:50 UTC - 0 likes

    update 0.9.5.1

    work on:

    • player controlled regiments
    • feudal managment
    • some redesign on settlement and feudalsystem are necessary :(

    fixes :

    • exception in command /settle buildings
    • taverne production dont give money to the workers, so they go to beggar, starve and die
    • achivement set to false on build, must be true
    • npc never come back from BEGGAR status
    • regiment create on 0,0,0 position
      • manual fix:
      • shut down server,
      • edit regiment.yml,
      • entry: home: <WorldName>:<x.0:.y.0:z.0>,
      • save file, start server,
      • use command /regiment move
    Last edited Apr 15, 2015 by Krglok
  • Avatar of Krglok Krglok Feb 14, 2015 at 06:58 UTC - 0 likes

    @bobhull517: Go

    hello. the colonist only build a HAMLET (settlement). After that there is no automatic or self contained upgrade for the setllement. The player must help the settlement for growing up.

    All objects can be build by hand from the player:

    • building (build by colonist, settlemanager , player or admin)
    • settlement (build by colonist, player or admin)
    • lehen (build only by player/admin)
    • kingdom (build only by player/admin)
    • regiments (only by admin)

    The automatic evolution of settlements is a option of phase3 and many steps away in a future update.

    The concept of the plugin is very hard to show in a video, because many objective based on command or text. You can show the player interaction or player interface of an existing settlement. But how will you show the trading, production- or techtree . The requirements of a building or settlement. There is no linear way to reach a goal. The player is free to go many ways.

    After release the 0.9.5 update i plan to make more documentation and i think some more videos will a part of this. I imagine of short video for one or two aspects of the plugin. Beginning with simple action like build a home or wheatfiled up to create a settlement. But at this time my attention is on basic function programming.

    I think you can only make a lesson video when you understanding the plugin concept and plugin mechanics. There is a testserver to learn this. Send me an pm when you will online and i teach you the basics.

    I will very happy when everyone make this video(s).

    I hope this help you , happy mining. Krglok

    P.S: When i write this text i imagine that is important to show and descripe the goals and not the ways to master the plugin. Thank you for your inspiration :)

  • Avatar of bobhull517 bobhull517 Feb 13, 2015 at 18:26 UTC - 0 likes

    So, I have a question. When you make a colonist start building a civ, do they ever stop? Or do they build up to a kingdom? If they build up to a kingdom, is there a way to disable that? Are you able to build a kingdom by hand, and just populate it with citizens and have that work? Or does the entire KD/Civ. have to be made by the colonist?

    As a recommendation, I would do a video tutorial for the plugin once it's in the final stages of BETA so that others like me who find this plugin intrequing, yet confusing at the same time, would be able to understand the plugin better along with all of the little components.

  • Avatar of Krglok Krglok Feb 10, 2015 at 06:39 UTC - 0 likes

    Update 0.9.5 regiments

    The update has basic test ready. The raider/regiment find new targets and buildup the camp by their self :)

    The verification test now ready. the update will upload .

    Regiment can be created by the admin. This regiment(s) is a raider ! There are 10 MILITIA in a raider regiment. They travel around from settlement to settlement and do this action:

    • search for new camp position
    • move to new camp position after 7 days (ingame) , will increase in the future
    • there must be multiple settlement (minimum 5)
    • attack monsters only when attacked
    • will be atacked by monsters
    • guard their camp at daytime with randome waypoints in a range
    • stay in their camp at night
    • try to make trading with the settlement they camp nearby
    • raid the nearby settlement if supply runs low
    • consum food (WHEAT, BREAD) every day

    npc and units action

    • npc walk a little bit smarter to their workplace and back
    • units walk a little bit smarter to their guardplace or watchguard
    • units simulate a attack for regiment to raid a settlement. they go in single file, but they go :)

    the battle / raid is at the moment not visible.

    • The raider MILITIA walk to the settlement and run randomly around.
    • A settlement without any military units always defeat. The raider take randomly some items or block and go away.
    • When there are military units in the settlement a battle will calculated.
    • If the numbers of military units equal, the result is indefinite.
    • Otherwise the combatant with more units win the battle.

    The different unit types have different attack strength. But generally a mix from archer and militia is a good defense value.

    On a raid the npc dont fight to death. So after a raid the units regenerate and be available.

    fixes for 0.9.4

    • standard buildplans redesign for npc spawn

    Known issues

    • all buildings must have a free accessible center (chest). Near the center the npc and units will spawn.
    Last edited Feb 23, 2015 by Krglok
  • Avatar of tomori_peti tomori_peti Feb 09, 2015 at 11:36 UTC - 0 likes

    Hello, i would like to ask where can i find a working Herostronghold since it's spamming errors for me on 1.8.1 Spigot and without it Realms doesn't load in. Maybe you could make Herostronghold optional if it's only used for protections.

  • Avatar of Krglok Krglok Feb 05, 2015 at 12:15 UTC - 0 likes

    @justin393: Go

    Yes , you can find out with

    /realms version

  • Avatar of justin393 justin393 Feb 05, 2015 at 00:01 UTC - 0 likes

    @Krglok: Go

    Does the test server have the new version on it?

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  • 1 comment
    #1 Apr 25, 2015 at 16:14 UTC - 0 likes

    Yo,

    is there any way to teleport random players? Example: Player A will teleport to any other player every 30 seconds.

    Would be nice if there are any answers :)

  • 1 comment