Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Faucibus dolor mus hymenaeos libero primis, consequat lorem tortor ac, parturient vehicula purus felis phasellus aptent, commodo habitasse etiam nascetur. Elementum vel nonummy feugiat turpis feugiat, venenatis feugiat porttitor ligula quisque, tristique mus nullam felis ultricies, lorem pretium.

Polls preview

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  •   46.1% - Build it in, I'd definitely use it! - 6
  •   46.1% - I wouldn't use it, but I still think it's a good idea as long as Prison still works with my current permissions plugin. - 6
  •  7.7% - Don't even add it, it will be useless. - 1

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  1. Choice:

Do you want to have this plugin for other versions?

  •   66.7% - No. - 2
  •  33.3% - 1.6.2 - 1
  •  33.3% - 1.6.4 - 1
  •  33.3% - 1.7.2 - 1
  •  33.3% - 1.7.6 - 1
  •  33.3% - 1.7.8 - 1
  •  66.7% - 1.7.10 - 2
  •  33.3% - Other - 1

Do you want to have this plugin for other versions?

  1. Choices:

What you want to have with the next update

  •  2.333 - MySQL - 3
  •  3.333 - Ban-System - 3
  •  1.333 - Warn-System - 3
  •  2.667 - Kick-System - 3

What you want to have with the next update

  1. MySQL:

  2. Ban-System:

  3. Warn-System:

  4. Kick-System:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Feb 12, 2016

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Class erat senectus.

1 Feb 12, 2016

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Convallis nec euismod commodo.

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Magnis lorem suspendisse fames praesent.

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Maecenas torquent tempus.

5 Feb 12, 2016

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Netus habitant turpis.

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Nostra platea per adipiscing ullamcorper.

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Per aenean nostra maecenas.

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Posuere facilisis duis suscipit.

12 Feb 12, 2016

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Venenatis primis tristique natoque.

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Hymenaeos quam.

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Mattis dis in vivamus quam.

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Parturient rutrum praesent porttitor nisl fames inceptos, aliquam porttitor lacinia proin commodo hymenaeos aliquet, sit tellus nostra sodales arcu senectus,. Adipiscing bibendum molestie justo class sapien, semper nisi taciti donec tempus, curae velit mauris a condimentum, ut donec at magnis. Placerat feugiat bibendum class facilisi at, ligula morbi ante.

Aliquam morbi etiam nulla conubia.

18 Feb 12, 2016

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Orci aliquam cras laoreet.

19 Feb 12, 2016

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Vel semper congue diam leo.

Comment preview

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of ucchy ucchy Feb 12, 2016 at 03:59 UTC - 0 likes

    @Knucklesfan: Go

    Thanks for playing this plugin!

    can you make checkers and chess plugins too?

    Maybe, I cannot make chess for now, because chess is very very complex...
    I will try to make chess in future.

    I don't know "checkers". I will check that rule.

    BFAK:90733082,9a343705ac122a99a6a1d5618fd948585bd064046d5272ef1cc4be4e4bae74f8

  • Avatar of Knucklesfan Knucklesfan Feb 11, 2016 at 23:06 UTC - 0 likes

    This is a fantastic plugin! can you make checkers and chess plugins too?

  • Avatar of ucchy ucchy Feb 11, 2016 at 17:03 UTC - 0 likes

    @LMGN: Go

    Everyone can use this plugin freely. If you can, please send me your feedbacks. Your feedback is worthy for me. ;)

  • Avatar of LMGN LMGN Feb 11, 2016 at 16:37 UTC - 0 likes

    How much do you think this advanced modding API is worth, don't answer. You can take this Ferrari and paste it into spawn, now how do you think Bukkit is worth? And Reversi, can you believe it? Yes, that's right, all these features and Reversi! For howmuch? $500, $1000 NO, it's just 0 dollars, it's incredible but it's true! ReversiLab from ucchy. P.O. Box: 6,884-BUK Redmond, Washington. Except in North Korea.

    Why can I do this?
  • Avatar of ucchy ucchy Feb 11, 2016 at 06:21 UTC - 0 likes

    @EarlySummer: Go

    Ah, OK to transfer.
    But, this translation was made by c0c0c.
    Should I request it to him?

  • Avatar of EarlySummer EarlySummer Feb 11, 2016 at 06:01 UTC - 0 likes

    Can I transfer this plugin to here? http://www.mcbbs.net/forum.php

  • Avatar of ucchy ucchy Feb 09, 2016 at 05:00 UTC - 0 likes

    @bdailey7280: Go

    I think about "join through signs", but I could not understand your requirement completely.

    Could you tell me the details of your thought and the detailed use cases?

  • Avatar of ucchy ucchy Feb 01, 2016 at 16:36 UTC - 0 likes

    @bdailey7280: Go

    Thanks for playing!

    "Join Sign" feature? Hmm, I will think about that.

  • Avatar of bdailey7280 bdailey7280 Feb 01, 2016 at 15:11 UTC - 0 likes

    This is neat. Thank you for the excellent plugin. Will you be adding an option to join through signs?

  • Avatar of ucchy ucchy Jan 30, 2016 at 08:49 UTC - 0 likes

    @JollaBoy: Go

    Thanks for playing!

    If you like this plugin, please play "Landmine Busters" too. :D http://dev.bukkit.org/bukkit-plugins/landmine-busters/

    Last edited Jan 30, 2016 by ucchy

Forum thread preview

  • 2 comments
    #2 Feb 12, 2016 at 03:29 UTC - 0 likes

    I highly suggest you register for skUnity and post this there. You will get a better response on those forums.

    Owner - MCFriends Network

    Join the nicest server around, MCFriends Network!

    #1 Feb 12, 2016 at 00:03 UTC - 0 likes

    Hi dudes, i try to create a system for save, load and delete multiples inventoryes of player like Kohi.us - Cubecore kit pvp, with gui system update. I can save/load 1 inventory... but i cant update the gui or clear the current inventory saved.

    TODO:

    - When im clicking on load, i can to update the gui and appears a item named "&6Inventory 1", and then if im click this item get the inventory saved.. the same with the others inventorys. When im click again the anvil i see the update gui whit load/ saved or clear inventoryand no more the old gui without the items.

    - add to gui delete saved inventorys.

    Here a ex images:

    http://i.imgur.com/pZJhvck.png - General GUI

    http://i.imgur.com/ZY3is0y.png - Save inventory

    http://i.imgur.com/BLn3Dlq.png - Load inventory

    http://i.imgur.com/pezoKWT.png - Delete inventory

    server example: Kohi.us - Cubecore kit pvp

    Here the GUI when click on anvil:

    on right click on anvil:
    	if world is not "{@CoolPvpKohiLobby}":
    		stop
    	else:
    		cancel event
    		play raw sound "random.anvil_use" at player with pitch 1 volume 10
    		open chest with 3 rows named "&a%player%&r's Kits " to player
    		wait 5 ticks
    		format slot 4 of player with light green glass named "&aSave inventory &61" to close then run [make player execute command "/cpk save"]
    		format slot 1 of player with glass pane to be unstealable
    		format slot 2 of player with glass pane to be unstealable
    		format slot 3 of player with glass pane to be unstealable
    		format slot 0 of player with glass pane to be unstealable
    		format slot 5 of player with glass pane to be unstealable
    		format slot 6 of player with glass pane to be unstealable
    		format slot 7 of player with glass pane to be unstealable
    		format slot 8 of player with glass pane to be unstealable
    		format slot 9 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 10 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 11 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 12 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 13 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 14 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 15 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 16 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 17 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 22 of player with blue glass pane named "&9Load inventory &61" to close then run [make player execute command "/cpk load"]
    		format slot 19 of player with glass pane to be unstealable
    		format slot 20 of player with glass pane to be unstealable
    		format slot 21 of player with glass pane to be unstealable
    		format slot 18 of player with glass pane to be unstealable
    		format slot 23 of player with glass pane to be unstealable
    		format slot 24 of player with glass pane to be unstealable
    		format slot 25 of player with glass pane to be unstealable
    		format slot 26 of player with glass pane to be unstealable
    

    Here the command to save/load 1 inventory

    command /cpk [<text>] [<text>]:
    	executable by: players
    	trigger:
    		if player have permissions "cpk.inventory.save":
    			set {_count} to 0
    			loop 36 times:
    				set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory
    				add 1 to {_count}
    			set {inv.%player%.helmet.main} to player's helmet
    			set {inv.%player%.chest.main} to player's chestplate
    			set {inv.%player%.legs.main} to player's leggings
    			set {inv.%player%.feet.main} to player's boots
    			send "{@prefix}{@InventorySave}"
    		else:
    			send "{@prefix}{@Permissions_message}"
    	if arg 1 are "load":
    		if player have permissions "cpk.inventory.load":
    			loop 36 times:
    				set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
    				add 1 to {_count}
    			set the helmet of player to {inv.%player%.helmet.main}
    			set the chestplate of player to {inv.%player%.chest.main}
    			set the leggings of player to {inv.%player%.legs.main}
    			set the boots of player to {inv.%player%.feet.main}
    			set slot 9 of player's current inventory to {inv.%player%.chest.main} named "&6%player%&r's &rinventory"
    			send "{@prefix}{@InventoryLoad}"
    		else:
    
    Last edited Feb 12, 2016 by maxmar628
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