Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Nisi dapibus aliquam nec turpis, viverra morbi ante turpis, montes nisl luctus nonummy varius fames malesuada, ullamcorper gravida lacus rutrum, facilisis quisque laoreet. Nisi hendrerit vivamus hymenaeos lobortis hymenaeos orci, rutrum risus ante dictumst vulputate dolor sociis, purus a taciti odio. Parturient suscipit metus venenatis.

Polls preview

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  •   46.1% - Build it in, I'd definitely use it! - 6
  •   46.1% - I wouldn't use it, but I still think it's a good idea as long as Prison still works with my current permissions plugin. - 6
  •  7.7% - Don't even add it, it will be useless. - 1

What do you think about Prison 3's custom permissions system? (A converter will be included.)

  1. Choice:

Do you want to have this plugin for other versions?

  •   66.7% - No. - 2
  •  33.3% - 1.6.2 - 1
  •  33.3% - 1.6.4 - 1
  •  33.3% - 1.7.2 - 1
  •  33.3% - 1.7.6 - 1
  •  33.3% - 1.7.8 - 1
  •  66.7% - 1.7.10 - 2
  •  33.3% - Other - 1

Do you want to have this plugin for other versions?

  1. Choices:

What you want to have with the next update

  •  2.333 - MySQL - 3
  •  3.333 - Ban-System - 3
  •  1.333 - Warn-System - 3
  •  2.667 - Kick-System - 3

What you want to have with the next update

  1. MySQL:

  2. Ban-System:

  3. Warn-System:

  4. Kick-System:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Feb 12, 2016

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Mi lacinia nonummy.

1 Feb 12, 2016

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Natoque nam.

2 Feb 12, 2016

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Consectetuer pretium auctor sagittis.

3 Feb 12, 2016

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Habitasse auctor sociis gravida ridiculus.

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Lorem integer ornare penatibus.

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Elit tristique.

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Conubia vel vitae tortor.

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Accumsan sollicitudin.

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Sem sollicitudin amet sagittis taciti.

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Dis mi et.

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Suscipit urna aenean bibendum.

11 Feb 12, 2016

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Euismod sociosqu.

12 Feb 12, 2016

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Inceptos ligula hac.

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Sem sapien.

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Gravida ipsum.

17 Feb 12, 2016

Hendrerit laoreet nisi adipiscing massa velit, nisl porta dapibus rutrum fermentum, sollicitudin primis arcu consectetuer ullamcorper, volutpat varius proin mauris aliquet, aptent faucibus. Tellus lacinia.

Habitant nullam.

18 Feb 12, 2016

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19 Feb 12, 2016

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Nostra arcu.

Comment preview

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  • 2 comments
  • Avatar of nhuit nhuit Nov 05, 2014 at 10:39 UTC - 0 likes

    was 2 low level chars, deleted them and recreated and the problem is solved, no need follow up :)

  • Avatar of nhuit nhuit Nov 05, 2014 at 09:33 UTC - 0 likes

    error is on priest and hunter *

  • 2 comments

Forum thread preview

  • 1 comment
    #1 Feb 12, 2016 at 00:03 UTC - 0 likes

    Hi dudes, i try to create a system for save, load and clear multiples inventoryes of player, with gui system update. I can save/load 1 inventory... but i cant update the gui or clear the current inventory saved.

    TODO:

    - When im clicking on load, i can to update the gui and appears a item named "&6Inventory 1", and then if im click this item get the inventory saved.. the same with the others inventorys. When im click again i see the update gui and no more the old gui without the items.

    - add to gui delete saved inventorys.

    Here a ex images:

    http://i.imgur.com/pZJhvck.png - General GUI http://i.imgur.com/ZY3is0y.png - Save inventory http://i.imgur.com/BLn3Dlq.png - Load inventory http://i.imgur.com/pezoKWT.png - Delete inventory

    server example: Kohi.us - Cubecore kit pvp

    Here the GUI when click on anvil:

    on right click on anvil:
    	if world is not "{@CoolPvpKohiLobby}":
    		stop
    	else:
    		cancel event
    		play raw sound "random.anvil_use" at player with pitch 1 volume 10
    		open chest with 3 rows named "&a%player%&r's Kits " to player
    		wait 5 ticks
    		format slot 4 of player with light green glass named "&aSave inventory &61" to close then run [make player execute command "/cpk save"]
    		format slot 1 of player with glass pane to be unstealable
    		format slot 2 of player with glass pane to be unstealable
    		format slot 3 of player with glass pane to be unstealable
    		format slot 0 of player with glass pane to be unstealable
    		format slot 5 of player with glass pane to be unstealable
    		format slot 6 of player with glass pane to be unstealable
    		format slot 7 of player with glass pane to be unstealable
    		format slot 8 of player with glass pane to be unstealable
    		format slot 9 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 10 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 11 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 12 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 13 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 14 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 15 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 16 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 17 of player with glass pane named "&7Empty Kit" to be unstealable
    		format slot 22 of player with blue glass pane named "&9Load inventory &61" to close then run [make player execute command "/cpk load"]
    		format slot 19 of player with glass pane to be unstealable
    		format slot 20 of player with glass pane to be unstealable
    		format slot 21 of player with glass pane to be unstealable
    		format slot 18 of player with glass pane to be unstealable
    		format slot 23 of player with glass pane to be unstealable
    		format slot 24 of player with glass pane to be unstealable
    		format slot 25 of player with glass pane to be unstealable
    		format slot 26 of player with glass pane to be unstealable
    

    Here the command to save/load 1 inventory

    command /cpk [<text>] [<text>]:
    	executable by: players
    	trigger:
    		if player have permissions "cpk.inventory.save":
    			set {_count} to 0
    			loop 36 times:
    				set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory
    				add 1 to {_count}
    			set {inv.%player%.helmet.main} to player's helmet
    			set {inv.%player%.chest.main} to player's chestplate
    			set {inv.%player%.legs.main} to player's leggings
    			set {inv.%player%.feet.main} to player's boots
    			send "{@prefix}{@InventorySave}"
    		else:
    			send "{@prefix}{@Permissions_message}"
    	if arg 1 are "load":
    		if player have permissions "cpk.inventory.load":
    			loop 36 times:
    				set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
    				add 1 to {_count}
    			set the helmet of player to {inv.%player%.helmet.main}
    			set the chestplate of player to {inv.%player%.chest.main}
    			set the leggings of player to {inv.%player%.legs.main}
    			set the boots of player to {inv.%player%.feet.main}
    			set slot 9 of player's current inventory to {inv.%player%.chest.main} named "&6%player%&r's &rinventory"
    			send "{@prefix}{@InventoryLoad}"
    		else:
    
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