Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Augue auctor vulputate dis nisi phasellus, natoque maecenas taciti pellentesque fermentum vulputate quisque, dui faucibus taciti neque dignissim. Ut massa consequat aliquam porta parturient, consectetuer cubilia mauris ut, nostra fermentum sem parturient, cras rhoncus neque netus nam in, quis. Tempus montes est amet auctor, elit torquent tristique at etiam dictumst maecenas in, id purus faucibus iaculis nostra, adipiscing. Mi auctor.

Polls preview

What feature do you want to see in v1.2?

  •  5.0% - Default Mob Configurations - 1
  •  5.0% - Mob Scaling Options - 1
  •   20.0% - Randomized Mobs (Diablo-style) - 4
  •   30.0% - Skill System Rewrite + More Skills - 6
  •  5.0% - More Custom AI Options - 1
  •  5.0% - More Item Options - 1
  •  0.0% - Target Conditions - 0
  •  20.0% - Citizens / Denizen Support - 4
  •  5.0% - Write a new item plugin instead! - 1
  •  5.0% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  27.3% - More Variables - 3
  •   45.5% - More possibilities to change the TabList - 5
  •   54.5% - A Bungeecord version - 6
  •  27.3% - More Commands - 3
  •  18.2% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 23, 2014

Condimentum mi venenatis semper cras lectus fermentum, nascetur convallis sollicitudin commodo ornare, ultrices condimentum ac praesent sociis, dictum mi nostra.

At iaculis cursus purus lacinia.

1 Oct 23, 2014

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Class donec.

2 Oct 23, 2014

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Faucibus sit aliquam.

3 Oct 23, 2014

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Nisl pulvinar diam.

4 Oct 23, 2014

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Elit tempus blandit.

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Auctor volutpat suspendisse consectetuer.

7 Oct 23, 2014

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Magnis vel ridiculus velit cum.

8 Oct 23, 2014

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Semper congue mi.

9 Oct 23, 2014

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Porttitor luctus proin.

10 Oct 23, 2014

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Arcu purus aenean.

11 Oct 23, 2014

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Nulla donec.

12 Oct 23, 2014

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Ullamcorper vel mi posuere.

13 Oct 23, 2014

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Cum nisi venenatis tortor.

14 Oct 23, 2014

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Quisque ac.

15 Oct 23, 2014

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Nisi eget consequat morbi.

16 Oct 23, 2014

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Augue amet.

17 Oct 23, 2014

Pretium platea vel pharetra tempor ultricies, leo imperdiet venenatis sodales eleifend imperdiet, mus duis metus et, faucibus sapien maecenas. Potenti nibh posuere curae primis, hymenaeos euismod.

Hendrerit mattis quisque primis integer.

18 Oct 23, 2014

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Magna ligula accumsan sodales aenean.

19 Oct 23, 2014

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Neque interdum.

Comment preview

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  • Avatar of publicg publicg Oct 22, 2014 at 03:40 UTC - 0 likes

    @Eniripsa96

    Please update your MCcore to 1.7.10 so that i can use skillapi on mc1.7.10

  • Avatar of doubtstand doubtstand Oct 19, 2014 at 12:43 UTC - 0 likes

    I have a problem, I'm running SkillAPI with the RacesandClasses plugin. RacesandClasses gives each race a configurable amount of health, so dwarves have 30 health and orcs 40. But the SkillAPI classes system sets the health according to the configured classes, and not according to my RacesandClasses health system. Is there a way how I can disable the health system of SkillAPI?

  • Avatar of Boltflame Boltflame Oct 07, 2014 at 00:56 UTC - 0 likes

    My server is running factions and I was wondering if this plugin damages a player of the same faction?

    Last edited Oct 07, 2014 by Boltflame
  • Avatar of adw123 adw123 Oct 03, 2014 at 23:11 UTC - 0 likes

    Anyone know what variables are usable inside the command action? I know that {player} inserts the players name but need something like {target} to insert the name of the target I'm aimed at...

  • Avatar of adw123 adw123 Oct 03, 2014 at 19:18 UTC - 0 likes

    @Babibab:

    I don't have Heroes installed at the moment.

    Below are some things I noticed with ILS / SkillAPI integration.

    1. You can't restrict weapons by class. Doing this causes the weapon to disarm after every skill usage. There are other ways around this to sort of direct players to use certain weapon types through passive skills and so forth.
    2. You can't use skill icons that would normally be weapons types. (So for instance, swords, axe, blaze rod, etc...whatever you use for your items)
    3. All weapons must be configured with a minimum damage of at least 4. Less then this for some reason causes targeted skills to not work.
    4. Items lose varying amounts of durability when you cast skills. Usually like 3-6. This can be offset by increasing durability or adding enchantments, etc.
    5. Damage sometime gets out of sync a bit between skills and melee. What I mean by this is that if you have 2 players whacking on the same mob, and then 2 others casting nukes on that mob, sometimes the nukes are cast but do no damage. I think this happens native to ILS because of a damage buffer he has built into the system.
    6. Bows do not work with skills that deal targeted damage. This is honestly the biggest limitation which I wish I could figure out how to resolve. (Cant create a ranger class)

    So anyway, that's a lot of issues but I've figured out a way to get it to work well enough that it's better than choosing one or the other imo. If you wanna check out my implementation my server is play.theoneserver.net

    Hope that helps.

    Last edited Oct 03, 2014 by adw123
  • Avatar of Babibab Babibab Oct 02, 2014 at 17:26 UTC - 0 likes

    @adw123: Go

    Possibly Heroes?

    Also, I'm interested in learning how your worked around ILS's incompatibilities, would you mind sharing?

    Thanks

  • Avatar of adw123 adw123 Oct 02, 2014 at 17:18 UTC - 0 likes

    @Babibab:

    I do use Item Lore Stats though I have managed to work around most of it's incompatibilities. I'll have to check tonight to see if this is due to ILS or not by disabling it but I'm thinking it should work.

    Damage is just being flagged as pvp for some reason and I don't think ILS has anything that sets pvp flags or stuff like that, but I could be wrong.

    Thanks.

  • Avatar of Babibab Babibab Oct 02, 2014 at 06:16 UTC - 0 likes

    @adw123: Go

    Which plugins are you using parallel to SkillApi?

    It's apparently incompatible with item lore stats, which could be the source of your issue, it's done a few weird stuff on my server.

  • Avatar of adw123 adw123 Oct 02, 2014 at 05:07 UTC - 0 likes

    Does anyone know how to create a skill that damages self?

    I know that using the damage option with self as the target should work but when I use it, I get a pvp is enabled message so something is blocking the damage that would normally happen to my class.

    Thanks.

  • Avatar of Babibab Babibab Oct 01, 2014 at 20:24 UTC - 0 likes

    Is there anyway to add the example classes to the dynamic tool to use as a basis?

    When I try to manually input them, it breaks the dynamic tool..

    Thanks a lot. Great plugin.

    Edit: I've quickly gone through some comment pages to see that you don't have Item Lore Stats compatibilty, is this in the works or just a big no?

    Last edited Oct 01, 2014 by Babibab

Forum thread preview

  • 1 comment
    #1 Oct 23, 2014 at 20:22 UTC - 0 likes

    Hello !

    I need help to loop all players within a 2 positions writed in 2 variables please

    My script:

    on leftclick with a stick:
    	set {pos.1} to location of clicked block
    	send "&aPosition du coin &6n°1 &b%{pos.1}%"
    	cancel event
    
    on rightclick with a stick:
    	set {pos.2} to location of clicked block
    	send "&aPosition du coin &6n°2 &b%{pos.2}%"
    	cancel event
    
    every second:
    	trigger:
    		loop all players within {pos.1} and {pos.2}:
    			send "&a%loop-player% is between POS.1 and POS.2"
    
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