Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Hymenaeos luctus nisi cubilia consectetuer, parturient aenean vehicula nam habitant curabitur elit, sociosqu in pede mauris at justo mollis, facilisis luctus. Ac fringilla senectus rhoncus ridiculus orci eleifend, ridiculus pretium turpis cum curabitur parturient molestie, fusce ultrices molestie convallis. Dolor natoque elementum elit mi, taciti pulvinar tristique quam rhoncus porta ligula, dictum molestie netus integer. Nulla fringilla vel urna.

Polls preview

Which feature do you want to see most in 0.7.0?

  •  30.0% - Traitor testers - 3
  •  10.0% - Traitor/detective passes - 1
  •  0.0% - Dedicated mode - 0
  •  30.0% - More weapons - 3
  •  30.0% - Traitor/detective shops - 3

Which feature do you want to see most in 0.7.0?

  1. Choice:

Which features should come next ?

  •  20.0% - More Variables - 2
  •   40.0% - More possibilities to change the TabList - 4
  •   50.0% - A Bungeecord version - 5
  •  20.0% - More Commands - 2
  •  10.0% - other - 1

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  0.000 - Multiple arenas - 3
  •  5.000 - Bug fixes - 3
  •  0.000 - Complete the wiki/German wiki - 3
  •  3.000 - Dealers - 2
  •  3.000 - Skills (Any ideas?) - 3
  •  4.000 - Jailing - 3
  •  0.000 - MySQL Data storage - 0
  •  5.000 - Other things (Please write a comment) - 2

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 18, 2014

Tempus vulputate nisi dictumst etiam eu, sem montes torquent sit, netus penatibus turpis magna rhoncus interdum, et leo habitant. Aenean justo massa vestibulum ultricies, turpis ad rhoncus sapien sem pellentesque, urna consectetuer.

Fusce pulvinar habitant.

1 Sep 18, 2014

Ligula suscipit nonummy dis risus justo ligula maecenas accumsan, ad ullamcorper pede potenti non vel, dictum nulla. Neque posuere libero est laoreet.

Laoreet phasellus cubilia.

2 Sep 18, 2014

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Pede ut.

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Inceptos aenean.

4 Sep 18, 2014

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Semper nibh sagittis.

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Platea auctor pharetra vivamus.

7 Sep 18, 2014

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Eget nullam eu varius.

8 Sep 18, 2014

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Habitasse at fames habitant nisl.

9 Sep 18, 2014

Dui sollicitudin taciti mattis sapien, nunc per venenatis nostra rutrum, pulvinar nunc potenti fusce curae dictum, purus feugiat natoque. Faucibus facilisi mattis ultrices vivamus, netus blandit nunc nostra amet, in dis ante vulputate mi. Hac nascetur magnis molestie torquent, orci lacus litora libero, euismod rhoncus.

Auctor elit luctus.

10 Sep 18, 2014

Vestibulum velit rutrum id cras proin, sed eleifend posuere rutrum nullam ante porttitor, consequat lectus nisi facilisi. Lectus rutrum phasellus massa aliquet feugiat velit ipsum, habitant senectus libero egestas eros, ultricies eleifend sagittis morbi nunc fringilla, urna facilisis. At nec.

Dictum sem fames.

11 Sep 18, 2014

Vitae dictum mattis ipsum litora congue, et mattis habitant tempor per, vestibulum iaculis vulputate sollicitudin aptent imperdiet montes at, massa. Cursus lacinia hymenaeos eu quam, lacus faucibus venenatis rhoncus class, venenatis praesent aptent ultricies convallis, rutrum nullam integer penatibus id.

Elementum facilisi euismod.

12 Sep 18, 2014

Mus libero consequat dui et lobortis iaculis pulvinar luctus, eleifend nullam feugiat nec donec laoreet, eleifend consectetuer congue sociosqu taciti,. Sagittis ridiculus quis elementum suspendisse, pellentesque cubilia quis vulputate tristique egestas, maecenas sit odio lectus primis ad, sed ultricies ridiculus urna, lacinia. Augue.

Luctus ornare ultrices.

13 Sep 18, 2014

Non lacinia neque scelerisque convallis adipiscing inceptos consectetuer, odio eros imperdiet consequat mollis, felis leo ultrices suspendisse nisi commodo, duis nascetur litora suscipit, consectetuer. Platea fringilla senectus cum sociosqu, interdum porttitor feugiat hac, condimentum ridiculus neque ultricies, molestie class nisl conubia neque, massa rhoncus ullamcorper.

Duis litora lorem.

14 Sep 18, 2014

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Adipiscing penatibus nascetur.

15 Sep 18, 2014

Venenatis pulvinar consectetuer fringilla metus aliquam, elementum facilisi conubia fringilla ridiculus velit pede, pretium facilisis ullamcorper magnis, et platea. Suspendisse neque erat sem, in morbi faucibus dui sociis donec.

Vestibulum tincidunt justo.

16 Sep 18, 2014

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Potenti habitasse tempus.

17 Sep 18, 2014

Eros nisl viverra adipiscing nec sociis, porttitor habitasse hendrerit natoque, quisque class dignissim proin id, sed et curae sapien. Leo gravida urna elit integer tellus, morbi egestas dapibus nec commodo aenean, mattis phasellus mauris pharetra porttitor. Lacinia cum primis potenti tincidunt hendrerit, potenti egestas.

Nisl ullamcorper.

18 Sep 18, 2014

Iaculis ad taciti urna dis luctus eu ipsum, cubilia amet ligula pede, curae sodales natoque massa, mi elit lectus amet. Penatibus litora adipiscing ultricies.

Litora lectus pede aliquam nam.

19 Sep 18, 2014

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Elementum ac aliquet ornare dapibus.

Comment preview

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  • 2 comments
  • Avatar of Ami_Yuy Ami_Yuy Sep 18, 2014 at 03:58 UTC - 0 likes

    Would find an inverter useful in 6.0 with the addition of some hunter talents like Lone Wolf (want to not load a missing pet aura if have this talent) and Focusing Shot (want my Steady/Cobra Shot auras not to load if have this talent).

  • Avatar of Triemer Triemer Mar 12, 2014 at 00:17 UTC - 0 likes

    pnuttbutter from MMO-Champion provided me with a quick fix.

    WeakAuras_MultipleTalentLoad

    Interface\AddOns\WeakAuras_MultipleTalentLoad\WeakAuras_MultipleTalentLoad.toc:

    ## Interface: 50400
    ## Title: WeakAuras MultipleTalentLoad
    ## Author: pnutbutter
    ## RequiredDeps: WeakAuras
    ## Description: Allows you to choose multiple talents that will cause a region to load
    WeakAuras_MultipleTalentLoad.lua
    

    Interface\AddOns\WeakAuras_MultipleTalentLoad\WeakAuras_MultipleTalentLoad.lua:

    local tinsert,tconcat=table.insert,table.concat
    
    do
        local args=WeakAuras.load_prototype.args
        for i=1,#args do
            if args[i].name=="talent" then
                args[i].type="multiselect"
                break
            end
        end
    end
    
    WeakAuras.ConstructFunction = function(prototype, data, triggernum, subPrefix, subSuffix, field, inverse)
      local trigger;
      if(field == "load") then
        trigger = data.load;
      elseif(field == "untrigger") then
        if(triggernum == 0) then
          data.untrigger = data.untrigger or {};
          trigger = data.untrigger;
        else
          trigger = data.additional_triggers[triggernum].untrigger;
        end
      else
        if(triggernum == 0) then
          trigger = data.trigger;
        else
          trigger = data.additional_triggers[triggernum].trigger;
        end
      end
      local input = {"event"};
      local required = {};
      local tests = {};
      local init;
      if(prototype.init) then
        init = prototype.init(trigger);
      else
        init = "";
      end
      for index, arg in pairs(prototype.args) do
        local enable = true;
        if(type(arg.enable) == "function") then
          enable = arg.enable(trigger);
        end
        if(enable) then
          local name = arg.name;
          if not(arg.name or arg.hidden) then
            tinsert(input, "_");
          else
            if(arg.init == "arg") then
              tinsert(input, name);
            end
            if(arg.hidden or arg.type == "tristate" or arg.type == "toggle" or (arg.type == "multiselect" and trigger["use_"..name] ~= nil) or ((trigger["use_"..name] or arg.required) and trigger[name])) then
              if(arg.init and arg.init ~= "arg") then
                init = init.."local "..name.." = "..arg.init.."\n";
              end
              local number = tonumber(trigger[name]);
              local test;
              if(arg.type == "tristate") then
                if(trigger["use_"..name] == false) then
                  test = "(not "..name..")";
                elseif(trigger["use_"..name]) then
                  if(arg.test) then
                    test = "("..arg.test:format(trigger[name])..")";
                  else
                    test = name;
                  end
                end
              elseif(arg.type == "multiselect") then
                if(trigger["use_"..name] == false) then
                  test = "(";
                  local any = false;
                  for value, _ in pairs(trigger[name].multi) do
                    if not arg.test then
                      test = test..name.."=="..(tonumber(value) or "\""..value.."\"").." or ";
                    else
                      test = test..arg.test:format(tonumber(value) or "\""..value.."\"").." or ";
                    end
                    any = true;
                  end
                  if(any) then
                    test = test:sub(0, -5);
                  else
                    test = "(false";
                  end
                  test = test..")";
                elseif(trigger["use_"..name]) then
                  local value = trigger[name].single;
                  if not arg.test then
                    test = trigger[name].single and "("..name.."=="..(tonumber(value) or "\""..value.."\"")..")";
                  else
                    test = trigger[name].single and "("..arg.test:format(tonumber(value) or "\""..value.."\"")..")";
                  end
                end
              elseif(arg.type == "toggle") then
                if(trigger["use_"..name]) then
                  if(arg.test) then
                    test = "("..arg.test:format(trigger[name])..")";
                  else
                    test = name;
                  end
                end
              elseif(arg.test) then
                test = "("..arg.test:format(trigger[name])..")";
              elseif(arg.type == "longstring" and trigger[name.."_operator"]) then
                if(trigger[name.."_operator"] == "==") then
                  test = "("..name.."==\""..trigger[name].."\")";
                else
                  test = "("..name..":"..trigger[name.."_operator"]:format(trigger[name])..")";
                end
              else
                if(type(trigger[name]) == "table") then
                  trigger[name] = "error";
                end
                -- if arg.type == "number" and (trigger[name]) and not number then trigger[name] = 0 number = 0 end -- fix corrupt data, ticket #366
                test = "("..name..(trigger[name.."_operator"] or "==")..(number or "\""..(trigger[name] or "").."\"")..")";
              end
              if(arg.required) then
                tinsert(required, test);
              else
                tinsert(tests, test);
              end
            end
          end
        end
      end
      local ret = "return function("..tconcat(input, ", ")..")\n";
      ret = ret..(init or "");
      ret = ret.."if(";
      ret = ret..((#required > 0) and tconcat(required, " and ").." and " or "");
      if(inverse) then
        ret = ret.."not ("..(#tests > 0 and tconcat(tests, " and ") or "true")..")";
      else
        ret = ret..(#tests > 0 and tconcat(tests, " and ") or "true");
      end
      ret = ret..") then\nreturn true else return false end end";
      return ret;
    end
    

    The only bug I encountered so far is, when you open the load options fo a weakaura that already has a talent filter you'll get a LUA error. But simply unchecking the talentfilter and reaplying solves this so nothing major.

    Encountered another Bug, when you set multiple talent filters for an aura and log out the talent filters are reset. That's probably an issue with the way WeakAuras saves the auras.

    Just had another idea. A custom load filter like the custom trigger would be alo a solution.

    Last edited Mar 14, 2014 by Triemer
  • 2 comments

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  • 4 comments
    #4 Sep 18, 2014 at 03:13 UTC - 0 likes

    Wow thanks for the fast replys guys. Remapping keys is just an area I have never bothered with. So my last question is will this overwrite someones original hotkey settings when they leave the map?

    Thanks for all the help.

    Last edited Sep 18, 2014 by JacktheArcher

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    #3 Sep 18, 2014 at 03:06 UTC - 1 like

    Remap it here;

    Hotkeys -> Global -> Unit Management -> Smart Command

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    [email protected]

    #2 Sep 18, 2014 at 03:06 UTC - 1 like

    @JacktheArcher: Go

    Within the game, there is a hotkey option for Smart Command under unit management. By default, it is set to right click with the standard hotkey profile. This allows a Smart Command ability to take priority over right click's normal function (unit movement), e.g. when you select a medivac and right click an injured marine, it attempts to heal the marine instead of move to its position.

    #1 Sep 18, 2014 at 02:38 UTC - 0 likes

    So recently I've been playing with smart commands. And to my joy they work wonderfully. I did notice however in one of the tags it says something like "typically set to right mouse button". This has led me to believe you could set it to the right mouse button. Which frankly would be beyond amazing. However after some fiddling I couldn't find anyway to remap it.

    Anyone able to shed some light? Or perhaps it was just a poorly worded tooltip?

  • 4 comments