Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Mus egestas faucibus nibh imperdiet posuere aliquam vehicula, ad eu urna phasellus justo aliquet, et lorem torquent. Placerat dapibus vehicula a luctus nibh varius, dapibus sed curae aliquam mus congue faucibus. Ad nonummy laoreet natoque eros.

Polls preview

What should be added next?

  •   30.0% - Scoreboard info - 3
  •  10.0% - Buyable kits - 1
  •   60.0% - Webplayer - 6
  •  0.0% - Server mode - 0

What should be added next?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 May 30, 2015

A nisi primis scelerisque venenatis tempor nibh risus, nam pulvinar sit fames pulvinar velit arcu, facilisi torquent tortor non. Gravida dignissim cubilia scelerisque, per.

Mus ornare hymenaeos torquent aliquet.

1 May 30, 2015

Porttitor fames cum duis scelerisque duis rutrum, consequat sed quis proin penatibus, malesuada class dictumst mi consequat, etiam magnis congue et. Ipsum mollis libero platea nisl, rhoncus auctor mollis luctus nam, sociosqu a dignissim natoque lacus venenatis sapien dictumst, dictum gravida penatibus. Tortor torquent maecenas sed.

Litora habitant pretium nam.

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Imperdiet pede mauris.

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Facilisis aliquam maecenas cras.

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Potenti natoque sed lacinia molestie.

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Eleifend hac sagittis.

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Sem commodo ullamcorper nascetur egestas.

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Ipsum pretium nunc.

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Proin per netus accumsan proin consectetuer, vulputate eros adipiscing dapibus pharetra per, luctus suscipit vulputate hendrerit vestibulum, consectetuer potenti quis congue. Elementum.

Odio pellentesque mus urna.

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Phasellus augue lobortis taciti.

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Ac cum eros vulputate litora ut, tempus faucibus aptent metus a eu, lacinia magnis nulla quis justo ut, lorem nisl. Aptent eros posuere id, at praesent nonummy risus tempus ligula magna, gravida egestas sociis ante convallis vulputate, arcu quisque augue. Scelerisque magna lectus facilisi.

Placerat vestibulum eu leo.

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Curae et.

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Sodales dictum pharetra nibh diam laoreet arcu fermentum, quis potenti curabitur placerat sociis, molestie iaculis per dui arcu. Nisl montes nonummy in turpis in, volutpat duis nunc hymenaeos dictumst sem, phasellus eleifend porttitor fusce per. Fermentum auctor erat vehicula iaculis, fames habitasse feugiat aliquet.

Interdum risus diam tellus varius.

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Dui proin lectus.

17 May 30, 2015

Eros dui volutpat nec proin eros ultricies integer, placerat morbi nunc nulla sodales, nisl litora laoreet posuere vehicula primis, tincidunt massa vulputate rutrum in. Condimentum dictum mattis massa, cras per pellentesque at sapien, fermentum nisl diam.

Magnis dignissim vivamus lorem.

18 May 30, 2015

Ultricies erat class viverra tortor consequat, montes iaculis habitant morbi molestie a laoreet, magna vitae justo. Rhoncus erat penatibus venenatis arcu massa, vivamus viverra est morbi venenatis egestas, volutpat gravida.

Id penatibus.

19 May 30, 2015

Leo dapibus at porta et euismod magnis, et montes nisi pede nascetur, tempus gravida faucibus nulla quis convallis erat, vivamus quis dis. Lectus pretium metus velit leo, purus porttitor mi erat, pulvinar mi bibendum laoreet erat facilisis habitant, integer. Rhoncus magnis nec.

Eleifend ullamcorper.

Comment preview

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  • 2 comments
  • 2 comments

Forum thread preview

  • 1 comment
    #1 May 30, 2015 at 18:41 UTC - 0 likes

    Requires RandomSK !

    Commands:

    /timber-enable Enables timber

    /timber-disable Disables timber

    The whole code

    #        __   ___________.__       ___.                 
    #  _____|  | _\__    ___/|__| _____\_ |__   ___________ 
    # /  ___/  |/ / |    |   |  |/     \| __ \_/ __ \_  __ \
    # \___ \|    <  |    |   |  |  Y Y  \ \_\ \  ___/|  | \/
    #/____  >__|_ \ |____|   |__|__|_|  /___  /\___  >__|   
    #     \/     \/                   \/    \/     \/       
    
    #Version 1 (probably will not change)
    
    #Author: ArtificialSkriptIntelligence
    
    
    
    
    #                    / / The events / / 
    
    
    on mine:
        player's held item is iron axe or diamond axe or stone axe or wood axe or gold axe:
            event-block is oak wood or birch wood or acacia wood or dark oak wood or spruce wood:
                {timber} is "on":
                    block below event-block is dirt or grass block:
                        block above event-block is oak wood or birch wood or acacia wood or dark oak wood or spruce wood:
                            set {tloc.%player%.1} to location of event-block
                            set {tloc.%player%.2} to location 20 meters above event-block
                            set {tloc.%player%.3} to location 5 meters above event-block
        damage player's held item by 7
        loop blocks within {tloc.%player%.1} to {tloc.%player%.2}:
            wait 1 ticks
            loop-block is oak wood or birch wood or acacia wood or dark oak wood or spruce wood:
                break loop-block naturally
                spawn 20 of particle blockcrack_17_0 at loop-block
        loop blocks in radius 4 around {tloc.%player%.3}:
            wait 0.4 tick
            loop-block is oak leaves:
                break loop-block naturally
                loop-block is birch leaves:
                    break loop-block naturally
                    loop-block is dark oak leaves:
                        break loop-block naturally
                        loop-block is acacia leaves:
                            break loop-block naturally
                            loop-block is spruce leaves:
                                break loop-block naturally
        delete {tloc.%player%.1}
        delete {tloc.%player%.2}
        delete {tloc.%player%.3}
    
    
    on mine:
        player's held item is iron axe or diamond axe or stone axe or wood axe or gold axe:
            event-block is jungle wood:
                block above event-block is jungle wood:
                    block below event-block is dirt or grass block:
                        {timber} is "on":
                            set {tloc.%player%.1} to location of event-block
                            set {tloc.%player%.2} to location 40 meters above event-block
                            set {tloc.%player%.3} to location 23 meters above event-block
        damage player's held item by 7
        loop blocks within {tloc.%player%.1} to {tloc.%player%.2}:
            wait 1 ticks
            loop-block is jungle wood:
                break loop-block naturally
                spawn 20 of particle blockcrack_17_0 at loop-block
        loop blocks in radius 10 around {tloc.%player%.3}:
            wait 0.4 tick
            loop-block is jungle leaves:
                break loop-block naturally
        delete {tloc.%player%.1}
        delete {tloc.%player%.2}
        delete {tloc.%player%.3}
    
    #
    # ██████╗ ██████╗ ███╗   ███╗███╗   ███╗ █████╗ ███╗   ██╗██████╗ ███████╗
    #██╔════╝██╔═══██╗████╗ ████║████╗ ████║██╔══██╗████╗  ██║██╔══██╗██╔════╝
    #██║     ██║   ██║██╔████╔██║██╔████╔██║███████║██╔██╗ ██║██║  ██║███████╗
    #██║     ██║   ██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚██╗██║██║  ██║╚════██║
    #╚██████╗╚██████╔╝██║ ╚═╝ ██║██║ ╚═╝ ██║██║  ██║██║ ╚████║██████╔╝███████║
    # ╚═════╝ ╚═════╝ ╚═╝     ╚═╝╚═╝     ╚═╝╚═╝  ╚═╝╚═╝  ╚═══╝╚═════╝ ╚══════╝
    #                                                                         
    
    
    command /timber-enable:
        trigger:
            set {timber} to "on"
            send "&9-----------------------------------------" to player
            send "&eTimber &c&l> &aTimber enabled !" to player
            send "&9-----------------------------------------" to player
    
    command /timber-disable:
        trigger:
            set {timber} to "off"
            send "&9-----------------------------------------" to player
            send "&eTimber &c&l> &4Timber disabled !" to player
            send "&9-----------------------------------------" to player
    
    Last edited May 30, 2015 by ArtificialSkriptIntelligence
    Name Description Size MD5
    skTimber.sk Version 1 4.8 KiB df3ce4978d28...
    while(alive)
    { 
       eat(); 
       sleep(); 
       Skript();
    }
    
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