Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Viverra bibendum sit parturient consectetuer dictum, litora viverra nisl penatibus, consectetuer eleifend tempus ad risus, parturient nisi odio hymenaeos quisque convallis. Tempor quis ultricies facilisis taciti nam, vestibulum pede viverra lacus lobortis suscipit consequat, libero aliquam per mollis, egestas. Ridiculus varius libero pretium at sem posuere, dictum vel praesent magnis taciti rhoncus, porttitor cum mollis hendrerit cras, feugiat tincidunt pede etiam. Senectus nostra eleifend tempus facilisis, quisque elementum ipsum tellus quis, gravida ornare torquent sed.

Polls preview

Feature you want most in v2.1.0?!

  •  9.1% - Condition-system Rewrite - 1
  •  18.2% - Diablo-style Mobs (Randomized Skills) - 2
  •  9.1% - Lore Options + Inspection Command - 1
  •  0.0% - Mob Factions - 0
  •  9.1% - Mob Scaling Options - 1
  •  0.0% - More Custom AI - 0
  •   27.3% - More Plugin Support (Citizens, Dynmap, etc) - 3
  •   27.3% - New Plugin: MythicArena - 3
  •  0.0% - Something not listed here... (Put in Comments) - 0

Feature you want most in v2.1.0?!

  1. Choice:

New Features

  •   66.7% - More commands - 2
  •   100.0% - Title news (display news in middle of screen!) - 3
  •   66.7% - More permissions - 2
  •   66.7% - Auto heal/feed players upon join. - 2
  •   66.7% - Send players to spawn on join. - 2
  •   66.7% - Execute commands when player joins. - 2

New Features

  1. Choices:

Rate the Plugin!

  •  4.571 - Create-a-Class - 7
  •  3.857 - Gamemodes - 7
  •  3.857 - Bug-Freeness - 7
  •  4.333 - Overall Plugin - 6

Rate the Plugin!

  1. Create-a-Class:

  2. Gamemodes:

  3. Bug-Freeness:

  4. Overall Plugin:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 27, 2015

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Inceptos metus id ultrices dictum.

1 Apr 27, 2015

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Tortor felis tincidunt mi.

2 Apr 27, 2015

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Cras eget commodo ultricies.

3 Apr 27, 2015

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4 Apr 27, 2015

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6 Apr 27, 2015

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Cum auctor varius.

7 Apr 27, 2015

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8 Apr 27, 2015

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9 Apr 27, 2015

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Semper placerat.

10 Apr 27, 2015

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11 Apr 27, 2015

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Arcu feugiat.

12 Apr 27, 2015

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Pharetra dapibus.

13 Apr 27, 2015

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14 Apr 27, 2015

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15 Apr 27, 2015

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16 Apr 27, 2015

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Sed aenean.

17 Apr 27, 2015

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18 Apr 27, 2015

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19 Apr 27, 2015

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Comment preview

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  • 2 comments
  • Avatar of KarlThePagan KarlThePagan Apr 27, 2015 at 00:40 UTC - 0 likes

    One more thought, you could also use the idea of "opportunity cost" to help players optimally progress their followers thru mission penalties.

    For example, you might score a lv 99 follower differently if they will complete a mission and then be upgraded to 615 armor (and receive full benefit from a level 615 mission).

  • Avatar of KarlThePagan KarlThePagan Apr 27, 2015 at 00:20 UTC - 0 likes

    My suggestion and use-case is very similar so I'll just file my report here:
    Please let me select mission alternatives based on "opportunity cost" and rank missions by opportunity cost to play now vs wait (so that best payouts by rate is favored). Also, let me rank xp missions based on percentage progress to next upgrade. (this one is so simple I may file it separately)

    What version of Master Plan are you using?
    0.42

    What steps will reproduce the problem?
    1. multiple alts running follower missions
    2. maxed out followers with multiple configurations to optimize missions
    3. using the inn every week to recruit new followers
    4. I vendor all my War Ravaged tokens and will soon vendor the 630 tokens as well.
    5. I vendor all my caches and equipment drops (because I have >2k dust in the bank)

    Are you using any other Garrison-related addons? Is there anything else you think might be related?
    No.

    What do you expect should happen, and what actually happens?
    Master Plan should show me the opportunity cost for selecting one mission over another. This will be a more complex algorithm with a few edge cases, but I believe it satisfies a very common use-case.

    A) The cost per resource of a mission is the sum of the gold and percentage of level gain divided by the resource cost. This means there are 2 rates present in the cost: %level/res gold/res.
    B) The opportunity cost of one sub 100% mission configuration vs a 100% successful configuration is the difference of the probability of success multiplied by the increase in gold + xp income, take away the probability of failure multiplied by the gold + xp income of the 100% successful mission, add back the probability of failure multiplied by the xp income of the failed sub 100% mission.

    For example: I have a 100% success mission which will grant me 13k XP. If I use another configuration it will grant 26k XP but only with 83% success (displayed as 22k XP gain). I do the math on my uncommon (60k xp to level) and rare (120k xp to level) followers involved and discover:
    1) 32.1% level gain over the lower 22.2% at 83% rate for 8.2% opportunity payout
    2) 22.2% level gain risked at 17% rate for a 3.77% opportunity cost
    3) 12.75% level gain at 17% rate for recovered xp from the failed mission (at 2.17% of a level)

    My payout is ~6.6% of a level gain, which should be expressed as x1.30 (89%) of my guaranteed return, or 17k xp (89%) vs 13k xp (100%) in Master Plan's current terms. This ranks the mission much lower than MP currently does.

    This is different from the flat expression of "cost over time" for mission success which invites strong reaction to the "gambler's fallacy" (risk averse players will always take 100% missions, but most players will take risks that outweigh their potential gains).

    A similar calculation for a gold-only reward. The first configuration grants me 75 gold at 100% rate, the second 150 gold at 97% rate.

    1) 75g increased profit at 97% rate for 72.75 opportunity payout
    2) 75g risked at 3% rate for 2.25 opportunity cost
    3) no gains recovered at 3% rate

    My payout is 70.5g, which is expressed as x1.94 of my guaranteed return, or 145g (97%) vs 75g (100%) in Master Plan's current terms. This only ranks the mission 1g lower than MP currently does.

    C) Include 100% missions that you must wait for but will not expire in this calculation.
    D) Include the cost of allowing a mission to expire as an infinite opportunity cost (it will pin the mission to the front of the possible configurations, possibly show a highlight for this case).
    E) Include the cost of sending a follower on one mission and missing a mission which will expire in this calculation. For example, if a mission is about to expire then deduct the increased gain of that expiring mission for configurations which deny Treasure Hunting follower the chance to apply his skills.

  • 2 comments

Forum thread preview

  • 1 comment
    #1 Apr 26, 2015 at 23:16 UTC - 0 likes

    In my code you can see that that I have a scoreboard setup, it all works fine until something is updated, such as a number. Once a number changes it keeps that number but then adds another line with the new updated number, so both numbers will be there but on different lines, and that's what I don't want. If anyone knows how to fix this let me know. Here is the code:

    on join:
    	wait 3 ticks
    	display scoreboard named "&9Reptilia Survival" to player
    	make score of "&aOnline:" in scoreboard of player to 12
    	make score of "%{Players.Online}%/170" in scoreboard of player to 11
    	make score of "&aBalance:" in scoreboard of player to 10
    	make score of "%{Bal.%Player's uuid%.Eco}%" in scoreboard of player to 9
    	make score "&aYour Level:" in scoreboard of player to 8
    	make score of "%{Level::%player's uuid%}%" in scoreboard of player to 7
    	make score "&aJoin Date:" in scoreboard of player to 6
    	make score of "%{Join.%player's uuid%.Date}%" in scoreboard of player to 5
    	make score "&aVotes for keys:" in scoreboard of player to 4
    	make score of "%{ServerVoteReward}%/150" in scoreboard of player to 3
    	make score "&aLatest Donator:" in scoreboard of player to 2
    	make score of "%{LatestServerDonator}%" in scoreboard of player to 1
    	move display of player to sidebar
    
    every 10 seconds:
    	loop all players:
    		make score of "&aOnline:" in board of loop-player to 12
    		make score of "%{Players.Online}%/170" in board of loop-player to 11
    		make score of "&aBalance:" in board of loop-player to 10
    		make score of "%{Bal.%loop-Player's uuid%.Eco}%" in board of loop-player to 9
    		make score "&aYour Level:" in board of loop-player to 8
    		make score of "%{Level::%loop-player's uuid%}%" in board of loop-player to 7
    		make score "&aJoin Date:" in board of loop-player to 6
    		make score of "%{Join.%loop-player's uuid%.Date}%" in board of loop-player to 5
    		make score "&aVotes for keys:" in board of loop-player to 4
    		make score of "%{ServerVoteReward}%/150" in board of loop-player to 3
    		make score "&aLatest Donator:" in board of loop-player to 2
    		make score of "%{LatestServerDonator}%" in board of loop-player to 1
    
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