Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Eleifend pharetra vitae sodales sagittis eget aliquam, felis pulvinar maecenas lectus ornare urna rutrum, mattis feugiat varius ac, dui luctus.

Polls preview

How useful is killcam to your server?

  •   58.3% - VERY - 7
  •   33.3% - It's cool - 4
  •  0.0% - It's okay... - 0
  •  0.0% - Nah - 0
  •  0.0% - It's not that useful - 0
  •  0.0% - I barely use it - 0
  •  8.3% - I never use it, why did I get this plugin? - 1

How useful is killcam to your server?

  1. Choice:

What plugin would you like placeholders for?

  •   50.0% - WorldGuard - 6
  •   25.0% - GriefPrevention - 3
  •   25.0% - PreciousStones - 3
  •   41.7% - PlotMe - 5
  •   33.3% - Factions - 4
  •  16.7% - Stats - 2
  •  0.0% - PlayerPoints - 0
  •  0.0% - PVPStats - 0
  •   25.0% - mcMMO - 3
  •   16.7% - Jobs - 2
  •  16.7% - OnTime - 2
  •  0.0% - AncientRPG - 0
  •  0.0% - Heroes - 0
  •  0.0% - Skillz - 0
  •  8.3% - Marriage - 1
  •  8.3% - SimpleClans - 1
  •  0.0% - Gods - 0
  •  0.0% - MineResetLite - 0
  •  16.7% - Other (please tell me) - 2

What plugin would you like placeholders for?

  1. Choices:

rate the plugins functions

  •  2.936 - Bug-free-ness? - 47
  •  3.750 - guns - 48
  •  3.978 - perks - 45
  •  4.135 - other - 37

rate the plugins functions

  1. Bug-free-ness?:

  2. guns:

  3. perks:

  4. other:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Aug 29, 2014

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Curae in ullamcorper mattis.

1 Aug 29, 2014

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Inceptos neque commodo.

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Sit litora.

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18 Aug 29, 2014

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19 Aug 29, 2014

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Comment preview

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  • Avatar of thelastlokean thelastlokean Aug 29, 2014 at 03:44 UTC - 0 likes

    That is quite excellent to hear! I'll certainly regenerate to take advantage of that, so far I have had mixed results getting BOs to spawn, I'm sure I'll get it figured out sooner or later.

    I never thought so many terrain plugins could merge so seamlessly! Subterranea will be awesome for the island plugin, with the deep_ocean floor being 30 down, there are only 30 blocks remaining to fill with caves/ore...

    If it works with subterranea, think it would also work with Terrain Control? I'm gonna give it a go and see! Terrain Control seems to be able to influence the world height and a variety of other things, schematic population (with rules), ocean height/volatility, biome types and more. It also needs to be set as the generator in the bukkit.yml.

    So from my understanding, islandcraft works 100% outside of whatever the actual generator spits out by just overriding it? If that is the case it should work with nearly any generator, just overriding anything that is in the way of the oceans and islands...

    Last edited Aug 29, 2014 by thelastlokean
  • Avatar of hoqhuuep hoqhuuep Aug 28, 2014 at 22:40 UTC - 0 likes

    @thelastlokean: Go

    Glad you've got the hang of the configuration. The way you are adjusting the rarity of some islands is the best way of doing it at the moment, it should not cause any issues :)

    Looking forward to hearing how you go with the schematics, let me know if you hit any issues!

    I just did a test with Subterranea. It works fine! All I did was:

    • Put both Subterranea and IslandCraft in my plugins folder
    • Change level-name in server.properties to world_islandcraft (a trick I learnt from iT5Ace, the alternative is to change world_islandcraft to world in IslandCraft/config.yml, or use Multiverse)
    • Add the following to bukkit.yml
        worlds:
          world_islandcraft:
            generator: Subterranea
    

    The 2 plugins seem to work seamlessly together :D

    Last edited Aug 28, 2014 by hoqhuuep

    BFAK:90940649,7e62f9ffba4a48a75bcc0279560bccec20c3d223bac26d9366c56101554b744b

  • Avatar of thelastlokean thelastlokean Aug 28, 2014 at 20:14 UTC - 1 like

    Thanks for the explanation, I'll do some more heavy tweaking on the configuration file!

    I really like the effect of turning the default world into OCEAN instead of DEEP_OCEAN, then using a 25+% chance of an island being an ocean. This combined with the hexagonal distribution really helps break the obvious appearance of a pattern. I've also made the musrhroom and flower forests much more rare bye copy-pasting the list a few times and removing them from the copy-pastes. I hope this will not create any issues.

    I am pretty sure I figured out a way to populate schematics. Using a combination of weatherman and Terrain Control plugins... With terrain control I should be able to add any listing of rules to the world, then repopulate biomes with weatherman. Unfortunately any schematics you want to use have to be converted into BOs... It could be really nice for adding a variety of ruins, shipwrecks, trees and other cool things to the game. I'll let you know if I get it working...

    One other question, would it be compatible with subterranea, or any other way of changing the default sea-level? With so much of the world being ocean, and adding giant caves, there is limited room to mine/explore down below. It would be awesome to have the sea level at 128!

    Last edited Aug 28, 2014 by thelastlokean
  • Avatar of hoqhuuep hoqhuuep Aug 28, 2014 at 06:12 UTC - 0 likes

    @thelastlokean: Go

    A number of your ideas are possible by adjusting the configuration. For example you can get an area of frozen ocean instead of an island using:

    com.github.hoqhuuep.islandcraft.core.IslandGeneratorAlpha FROZEN_OCEAN ~ ~ ~ ~ ~ ~ ~ ~

    Or an island which is all FOREST_HILLS biome using:

    com.github.hoqhuuep.islandcraft.core.IslandGeneratorAlpha FOREST_HILLS ~ ~ ~ ~ ~ OCEAN BEACH RIVER

    Basically the first 6 parameters to IslandGeneratorAlpha control which biomes the island will be made of, it'll randomly scatter the 6 over the island. The next 2 parameters are for border biomes, so most of the default islands have a border of ocean on the outside and a border of beach just inside that. The final parameter will be for rivers but is currently unused. You can use a tilde instead of a biome and it'll ignore that one. Play around with it and let me know if you run into issues.

    The list of available biomes is here:

    https://github.com/hoqhuuep/IslandCraft/blob/master/IslandCraft-Api/src/main/java/com/github/hoqhuuep/islandcraft/api/ICBiome.java

    EXTREME_HILLS_EDGE is "Small Mountains".

    I don't plan on adding floating islands or custom biomes (e.g. "Mossy Plains" or "Sand Bars") any time soon. I'm just using the vanilla biomes for now.

    As far as randomly creating schematics... I don't really have any idea, sorry! If you can point me to some of the broken and not updated plugins, perhaps I can have a look to get a better idea of what you want.

    Last edited Aug 28, 2014 by hoqhuuep
  • Avatar of thelastlokean thelastlokean Aug 27, 2014 at 13:42 UTC - 0 likes

    Thanks very much for the quick response! I will definitely use that in the server I'm setting up!

    Sorry I got some more ideas, and edited my post... After you replied! I think your islands are great though!

    Can you provide any insight onto randomly generating schematics around the world? I have tried a variety of plugins / software and can't make it happen! Obviously lots of plugins manage to place schematics around the world as it is generated, they all seem broken or not updated...

    Last edited Aug 28, 2014 by thelastlokean
  • Avatar of hoqhuuep hoqhuuep Aug 27, 2014 at 12:26 UTC - 0 likes

    @thelastlokean: Go

    Thanks for the suggestion!

    You can get this effect in the current version by throwing in some island-generators which only generate ocean. Here is an example config which will have a 25% chance of not generating an island: https://gist.github.com/hoqhuuep/d8d38b9e9e85cf2d3621

    Notice how I duplicated the ConstantIslandGenerator to increase the chance of it being picked.

    I will consider adding less grid-like island distributions in the future :)

  • Avatar of thelastlokean thelastlokean Aug 27, 2014 at 11:39 UTC - 1 like

    Island Suggestions: Frozen Ocean Areas, Plain ocean areas, Sandbars/sunken islands, Small Mountains, Mountains, Ice Mountains, Grassy/Mossy Plains, Desert Hills, Forest Hills, Jungle Hills... Is all I could come up with for missing island types in an exhaustive brainstorm.

    The plain ocean and frozen ocean areas could mix up the grid-pattern effect of the island layout!

    I think that would add a lot more realism than rivers and likely be less complex to code, not that rivers wouldn't be awesome..

    Last edited Aug 27, 2014 by thelastlokean
  • Avatar of hoqhuuep hoqhuuep Aug 24, 2014 at 08:13 UTC - 0 likes

    Running a public server with IslandCraft? Feel free to advertise in the comments below or on the forums.

    I've been hanging out on a great server by iT5Ace

    • Minecraft forum post: link
    • Facebook: link
    • IP: 207.81.38.167

    Drop by if you'd like to hang out on a server with IslandCraft :)

  • Avatar of hoqhuuep hoqhuuep Aug 19, 2014 at 00:14 UTC - 0 likes

    @iT5Ace: Go

    If you have suggestions for new types of islands I would love to hear them! Did you have anything in mind?

    I do not expect to have the real-estate plugin ready to release for at least 3-6 months. So don't hold your breath.

  • Avatar of iT5Ace iT5Ace Aug 18, 2014 at 20:32 UTC - 1 like

    Will more types of islands be implemented to the plugin? if so any idea when? and is there a date on the Realestate plugin?

    Last edited Aug 18, 2014 by iT5Ace

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    #1 Aug 29, 2014 at 02:42 UTC - 0 likes

    Hello :D I'm fairly new to map editing but I have a good understanding for triggers and such. Although I've looked everywhere I just can't seem to find how to prevent my allied units from killing each other. I've setup the teams (To my knowledge) but I'm really just looking for a possible trigger sequence to prevent this team killing.

    Sorry to those with much experience who think this is an amateur question but I'm just not sure where else to turn to. Thanks in advance !

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