Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Malesuada interdum consectetuer sociosqu duis mauris, habitasse ligula eu risus vivamus, risus torquent lorem hac quisque. Cursus elementum vitae fusce purus, luctus ipsum auctor laoreet convallis hac augue, lacus erat pellentesque erat fringilla, neque morbi. Feugiat consequat viverra turpis tortor, venenatis phasellus suscipit nibh maecenas, facilisis fringilla pulvinar consequat, vestibulum suspendisse vehicula ut mus. Scelerisque vitae interdum eleifend, lacinia curae faucibus elit commodo sapien litora, ullamcorper congue faucibus vehicula feugiat, dis aliquam blandit nullam. Placerat sit in duis, dolor parturient.

Polls preview

Do you want to use Sponge? (Alternative for Bukkit)

  •  16.7% - Yes, I already use Sponge - 2
  •  8.3% - Yes, once it is more stable/once there are more features - 1
  •  0.0% - Yes, once more plugins are available - 0
  •  8.3% - Yes, once UltimateCore is ported - 1
  •   25.0% - No, I don't like it/I like bukkit more - 3
  •  0.0% - No, but I am going to switch to another alternative (Spigot does not count) - 0
  •  0.0% - No, for another reason. - 0
  •  41.7% - WTF is sponge? - 5

Do you want to use Sponge? (Alternative for Bukkit)

  1. Choice:

What should be the "Development priority"?

  •   50.0% - Peripherals (Ownership, Locking) - 5
  •   60.0% - Interaction (Damage, hurt mobs, that kinda stuff) - 6
  •   30.0% - Control method - 3
  •   30.0% - Realism (Clutch, Tireslip, Temperature) - 3
  •   20.0% - More permissions (Details such as placement permission) - 2
  •  10.0% - Other ( > Suggestions) - 1

What should be the "Development priority"?

  1. Choices:

What you want to have with the next update

  •  2.333 - MySQL - 3
  •  3.333 - Ban-System - 3
  •  1.333 - Warn-System - 3
  •  2.667 - Kick-System - 3

What you want to have with the next update

  1. MySQL:

  2. Ban-System:

  3. Warn-System:

  4. Kick-System:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jul 29, 2016

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Arcu tempus.

1 Jul 29, 2016

Litora laoreet torquent placerat auctor, elementum pellentesque erat placerat pretium faucibus, penatibus fringilla est mattis sociosqu, suscipit rhoncus pellentesque vehicula. Integer torquent.

Enim cursus adipiscing rhoncus.

2 Jul 29, 2016

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Pretium rutrum class hac.

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Sociosqu id nisl porta nunc.

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Ac accumsan.

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Mi in consequat ornare condimentum mattis sagittis, dictum cursus nullam dolor in, ullamcorper natoque cursus lobortis, velit amet eget blandit.

Sociis mauris.

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Phasellus gravida hac.

9 Jul 29, 2016

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Hymenaeos parturient.

10 Jul 29, 2016

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Accumsan maecenas.

14 Jul 29, 2016

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Vulputate habitant nullam.

18 Jul 29, 2016

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Tempus tellus feugiat.

19 Jul 29, 2016

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Varius at nec.

Comment preview

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  • 7 comments
  • Avatar of BobbyTowers BobbyTowers Jul 29, 2016 at 00:46 UTC - 0 likes

    Don't know what @Pecaheu is talk about but Lift works fine on 1.10.2

  • Avatar of Pecacheu Pecacheu Jul 24, 2016 at 18:24 UTC - 0 likes

    @TimDaMiner: Go

    Unfortunately, there isn't really a good way to smoothly move the player. The only way to adjust the Y of the player is entity.teleport, which will affect the X/Y/Z and pitch/yaw no matter what. Not specifying pitch and yaw just resets the pitch and yaw to 0, so I use loc = entity.getLocation(); entity.teleport(loc.getX(), height, loc.getZ(), loc.getYaw(), loc.getPitch()), but that doesn't really allow the player to look around. It's seems to be some sort of bug with Bukkit itself.

    There is one other way, entity.setVelocity(), which basically pushes the player up and down (like as if they jumped) without affecting pitch and roll, but it's rather unreliable. For example, if your client lags, you could easily get stuck it a wall, or get thrown into space, but I'll at least try it though. Maybe I can fall back to teleportation to the center of the elevator if you do happen to fly off.

  • Avatar of TimDaMiner TimDaMiner Jul 24, 2016 at 06:50 UTC - 0 likes

    @Pecacheu: Go

    I tried what you said but nothing happens. When I select level 1 (which I am on) and right click the block around and the air the doors don't open. And when I change it to level 2 it doesn't go up. Unless I spam the right click for a few hundred times and get lucky it works.

    EDIT: Never mind, it seems that I have to go against the corner of the door and right click it for it to work. Well then I have a bug/request. If I have to be against the door to make it go up or down, it would mean I have to be quick to jump back on since it starts going up as I right click it. So can you either make it where you can stand on the car/block and right click instead of having to push up against the corner to right click?

    EDIT 2: Last thing is it possible that you make it so we can look around while the elevator is going up and down? It's smooth if you don't look around (move your mouse) while it's moving but I was planning to make it as a sight seeing thing. And if it keeps jittering and putting my view back in the center it's not really good for sight seeing.

    Last edited Jul 24, 2016 by TimDaMiner
  • Avatar of Pecacheu Pecacheu Jul 23, 2016 at 22:10 UTC - 0 likes

    @TimDaMiner: Go

    You can go to the selected floor by right-clicking a block or air (with nothing in your hand) while standing in the elevator. Clicking when on the selected floor already just re-opens the doors.

  • Avatar of TimDaMiner TimDaMiner Jul 23, 2016 at 22:03 UTC - 0 likes

    @IsaiahPatton: Go

    It does but this is the first one that is for 1.10 the rest is 1.9 and under.

  • Avatar of IsaiahPatton IsaiahPatton Jul 23, 2016 at 18:42 UTC - 0 likes

    this allredy exists!!

    ZBDH8d1df1698ada0778bcc12a77c49624f0 My Bukkit plugins:

    BSwear, Bssentials, Shortcuts, AFK, NoPlugins, FirstJoinMessages


    Spigot-1.10.jar

  • Avatar of TimDaMiner TimDaMiner Jul 23, 2016 at 08:43 UTC - 0 likes

    I'm glad to see this plugin coming back, definitely since I'm starting a new spigot server on 1.10. Anyways I can't seem to get the elevator to go up. It shows I selected the second floor and everything but there's no button to go up. And when I do somehow manage to get it to go up it was because of random right clicking the glass that forms around the elevator. I also tried buttons and levers and nothing worked. So can you please make it more clear of how to make the elevator go up. Thank you!

  • 7 comments

Forum thread preview

  • 1 comment
    #1 Jul 29, 2016 at 00:45 UTC - 0 likes

    Hi ! (First of all i'm not really used to many addon's and all)

    I recently discover a "delay" between the combopoints's display and the "true" like if i make many combo points in a short periode of time, it will not show it istantly and stay like at 1 combopoint for 1-3 seconds. I have to say that the maybe default bar (don't really know where it come from) under my character isn't delayed but it's a bit tricky to read

    Is my addon just bad configured or is it something else ?

    Thanks for helping and sorry for my lame english

  • 1 comment