Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Quisque nibh et elit erat fames felis, vehicula nec facilisi vehicula, molestie imperdiet aptent fermentum mauris, nec sodales risus. Mauris velit curabitur faucibus habitasse dapibus, erat quis luctus varius ullamcorper ut, ad eros eleifend nisl, etiam tristique venenatis. Placerat ante cursus proin fusce aenean class, etiam per sociis etiam blandit, ultricies porttitor ornare quisque, montes erat. Malesuada amet justo elit fermentum ad, feugiat lectus nonummy bibendum, mi lorem porttitor dolor, leo nunc penatibus iaculis senectus erat. Lectus nulla nisl congue egestas orci, dolor lacinia nec curabitur mollis praesent, dapibus scelerisque ipsum dui vulputate adipiscing pulvinar. Conubia enim.

Polls preview

How useful is killcam to your server?

  •   58.3% - VERY - 7
  •   33.3% - It's cool - 4
  •  0.0% - It's okay... - 0
  •  0.0% - Nah - 0
  •  0.0% - It's not that useful - 0
  •  0.0% - I barely use it - 0
  •  8.3% - I never use it, why did I get this plugin? - 1

How useful is killcam to your server?

  1. Choice:

What plugin would you like placeholders for?

  •   50.0% - WorldGuard - 6
  •   25.0% - GriefPrevention - 3
  •   25.0% - PreciousStones - 3
  •   41.7% - PlotMe - 5
  •   33.3% - Factions - 4
  •  16.7% - Stats - 2
  •  0.0% - PlayerPoints - 0
  •  0.0% - PVPStats - 0
  •   25.0% - mcMMO - 3
  •   16.7% - Jobs - 2
  •  16.7% - OnTime - 2
  •  0.0% - AncientRPG - 0
  •  0.0% - Heroes - 0
  •  0.0% - Skillz - 0
  •  8.3% - Marriage - 1
  •  8.3% - SimpleClans - 1
  •  0.0% - Gods - 0
  •  0.0% - MineResetLite - 0
  •  16.7% - Other (please tell me) - 2

What plugin would you like placeholders for?

  1. Choices:

rate the plugins functions

  •  2.936 - Bug-free-ness? - 47
  •  3.750 - guns - 48
  •  3.978 - perks - 45
  •  4.135 - other - 37

rate the plugins functions

  1. Bug-free-ness?:

  2. guns:

  3. perks:

  4. other:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Aug 30, 2014

Curae porta ad convallis dui faucibus quisque, vehicula class senectus facilisi nisl convallis lobortis praesent, est arcu posuere lacinia. Augue sollicitudin mauris fusce dis, purus risus bibendum vitae, litora a nisl justo faucibus, et tortor.

Placerat mauris taciti class.

1 Aug 30, 2014

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Massa fermentum.

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Tellus pharetra lectus.

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Magnis senectus eleifend.

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Auctor malesuada.

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Fusce semper.

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Leo curabitur.

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Orci viverra.

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Penatibus eros litora.

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Montes blandit.

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Faucibus quis.

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Ipsum blandit mattis aliquam.

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Ipsum vulputate malesuada.

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Natoque eleifend porta.

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Neque nisi hymenaeos nisl porta.

18 Aug 30, 2014

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19 Aug 30, 2014

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Comment preview

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  • Avatar of Scbroodsc2 Scbroodsc2 May 29, 2013 at 23:39 UTC - 0 likes

    I see that some people are downloading the map which is fine, but just to make sure, this will most likely slowly change to something much better as time goes on. Righ now I can barely work on it often, but I'll keep working for sure as such a map can become epic.

    I would also like any constructive feedback from those who test it.

    Working on projects:
    The Hunger Games by Fenix
    Minigame Party
    MoonBase Commander
    Feel free to give ideas!

  • Avatar of Scbroodsc2 Scbroodsc2 May 24, 2013 at 02:58 UTC - 0 likes

    Seems like tonigh I found some time as well. I worked on the 10: Ship Escape minigame. Now, eatch players get an immortal with 3 spells, Blue, Green and Red energy. In the middle of the screen spawn a warp prism and is colored randomly between blue green and red every few random seconds. The goal is to cast the good color as fast as possible on the warp prism to gain points. If you cast the wrong color you lose points. First to 150 energy generated (points) wins.

    The only thing that scares me a little is... will it lags if 8 players are spamming the ability if eatch of those cast has an event to add points. This means many events per seconds, let's say 5 to 10 clicks per seconds per player, this means 80 events per second, I feel like it's a lot, but not overwhelming... Multiplayer tests would say it.

  • Avatar of Scbroodsc2 Scbroodsc2 May 23, 2013 at 17:36 UTC - 0 likes

    Had some time to do a simple minigame. Ship Escape is on ice for now. I went straight to #11 and inspired me of an old minigame from broodwar again. You folow an observer where under it spawns hallucinations and the goal is to move in it to gain points.

    In order to be able to add it I also had to complete the 2nd part out of 5 of my dialog for minigame 11 to 20. So now I can pick up to 20 minigames. I don't know if this new minigame is gonna be fun, it was fine on broodwar, I guess it's gonna be the same here.

  • Avatar of Scbroodsc2 Scbroodsc2 Apr 24, 2013 at 18:13 UTC - 0 likes

    Eventually I will get back on work soon. I have some slightly more important things to do first before mapping.

  • Avatar of Scbroodsc2 Scbroodsc2 Apr 15, 2013 at 03:18 UTC - 0 likes

    I just added the pages for Minigame 1, 9 and 10.

    I'm looking for ideas to fit with my ship idea for my minigame 10 as it looks good, but there is no goal at all. What should the players do? I created doodad units to be able to add/remove the background and ship doodads.

  • Avatar of Scbroodsc2 Scbroodsc2 Apr 14, 2013 at 19:43 UTC - 0 likes

    F*CK YEAH! I finally got my first minigame working as I wanted. From there, this will allow me to complete minigame 9 that I had difficulties with cycling the players ( what was also my problem in Minigame 1). Making the game for 8 players also helped. It requires less regions and triggers. I like it...for the first time since the beginning.

    Edit: Yeah! All my 9 minigames are working fine. They are not yet all counterproof to afk players, but I'm thinking of that possibility when making the triggers...or leavers. There are still some bugs here and there though. Like, if in baneling survival last players die at the same time, it creates an error, but the game can still move on to the next minigame. I'm thinking to add a simple debug system in the case that a minigame would be totally bugged or too hard to complete.

    So, I'll keep my first minigame since it's working. I'll look into my 10th minigame tonight.

    Last edited Apr 14, 2013 by Scbroodsc2
  • Avatar of Scbroodsc2 Scbroodsc2 Apr 14, 2013 at 16:25 UTC - 0 likes

    Working a bit on the map. Got some home tasks as well soon, but for now working on the map.

    I changed my triggers to fit with 8 players instead of 12. I think this is a more reasonable amount of players. I will soon work on what I left behind the last time I worked on it and fix the first minigame and the 9th one at the same time.

    If everything runs fine I might start the minigame 10 tonight. Once this is done, I'll fix all bugs I know right now. After that, maybe some small polishing, adding more funny sentences, etc.

    And then I might look for some help to make the project go faster.

    These are my short and medium term thinking.

  • Avatar of Scbroodsc2 Scbroodsc2 Apr 13, 2013 at 23:05 UTC - 0 likes

    I'm actually creating a forum for the map. It's not that I hate mapster's forum, but the code used with this site is pretty bad. I don't like it.

    The forum will also serve as a place to speak about eatch minigames, and etc. It would also send emails when there is an answer to a post (what does not happend on mapster).

    I'm also thinking of asking help of some people to get the project evolving faster. People for trigger, data and arts. I could do the whole map alone but it would take me so long. My little head only knows some basics of eatch. I took a map name that could get popular. I don't want to miss my chance to get something nice going. But I don't want to rush everything too.

    I will soon look for some people, here, and on the battle.net forums. With some chance I will get some people interested after seeing my few little minigames.

    So, this is what I got for now. I know, it is ugly, but hey, at least there is a forum and text is readable.

    http://minigameparty.forumgratuit.ca/

  • Avatar of yukaboy yukaboy Apr 13, 2013 at 22:30 UTC - 0 likes

    Go ahead. :)

  • Avatar of Scbroodsc2 Scbroodsc2 Apr 13, 2013 at 16:59 UTC - 0 likes

    I am actually thinking of reducing the number of players. I feel like 12 is too much. 4 would be a minimum. I would try something like 6 or 8 players.

    I'm thinking that cause many minigames would get rapidly laggy or just too much people would make it much longer. Such as minigames where you have constant spawn, or minigames with things that would require a unique way per player like: http://www.youtube.com/watch?feature=player_embedded&v=qmC-ei68ObE

    12 players is also sometimes long to get in a lobby. It's fast only if the map is alot played. Having 6 or 8 slots to fill would be much faster. Also less players means less risks to have laggy players. Yesterday I've watched more than 100 mario party minigames for more inspiration. All those are mostly for 4 players. It too small in my mind for this map, but still, it gives ideas...and it showed me that I had no environment at all. Only flat areas. I'll have to work on terraining and hope to be able to show/hide doodads if that is possible... So I could use specefic group of doodads for specefic minigames, and different one for other minigames.

    So what do you think reducing the number of players, at first I feel like it would be less fun, but after thinking I think it would be better.

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    #1 Aug 30, 2014 at 21:02 UTC - 0 likes

    <<<code>>> on rightclick with a pickaxe: if difference between {prison1.%player%} and now is less than 60 seconds set {_prison1} to difference between {prison1.%player%} and now set {_prison1} to difference between 5 seconds and {_prison1} else: set {prison1.%player%} to now player has permission "prison.player" give the player haste 10 for 40 seconds message "&bYou have been given haste 10 for 40 seconds, donate for a 10 minute boost!" <<<code>>>

    Last edited Aug 30, 2014 by CreepersControlU
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