Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Pulvinar enim sed felis sed pretium imperdiet est, lorem parturient nonummy sociis suspendisse sodales, consectetuer vehicula etiam luctus. Mollis fames euismod odio diam, dui non vestibulum erat tortor, magna est in a, amet sagittis porttitor pretium nullam ac, cursus. Gravida nam diam eu elementum pretium, suscipit in.

Polls preview

What feature do you want to see in v1.2?

  •  4.8% - Default Mob Configurations - 1
  •  4.8% - Mob Scaling Options - 1
  •   19.1% - Randomized Mobs (Diablo-style) - 4
  •   28.6% - Skill System Rewrite + More Skills - 6
  •  4.8% - More Custom AI Options - 1
  •  4.8% - More Item Options - 1
  •  0.0% - Target Conditions - 0
  •  23.8% - Citizens / Denizen Support - 5
  •  4.8% - Write a new item plugin instead! - 1
  •  4.8% - Something not listed here... - 1

What feature do you want to see in v1.2?

  1. Choice:

Which features should come next ?

  •  27.3% - More Variables - 3
  •   45.5% - More possibilities to change the TabList - 5
  •   54.5% - A Bungeecord version - 6
  •  27.3% - More Commands - 3
  •  18.2% - other - 2

Which features should come next ?

  1. Choices:

What's the most important thing to do?

  •  2.842 - Multiple arenas - 19
  •  4.091 - Bug fixes - 22
  •  1.500 - Complete the wiki/German wiki - 18
  •  3.842 - Dealers - 19
  •  3.105 - Skills (Any ideas?) - 19
  •  4.095 - Jailing - 21
  •  2.643 - MySQL Data storage - 14
  •  3.000 - Other things (Please write a comment) - 10
  •  3.000 - Usable API and documentation/examples - 1

What's the most important thing to do?

  1. Multiple arenas:

  2. Bug fixes:

  3. Complete the wiki/German wiki:

  4. Dealers:

  5. Skills (Any ideas?):

  6. Jailing:

  7. MySQL Data storage:

  8. Other things (Please write a comment):

  9. Usable API and documentation/examples:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Oct 24, 2014

Per pharetra nunc rhoncus aptent, mattis curae sapien justo arcu, dignissim vestibulum dictum habitasse rutrum tincidunt, suspendisse metus aenean sit. Hac non urna commodo vitae, vivamus vestibulum lobortis egestas felis adipiscing, senectus fusce malesuada metus ut posuere,. Habitasse nascetur hendrerit lectus cras, hymenaeos.

Vulputate a.

1 Oct 24, 2014

Integer lacus urna venenatis elit cursus sociosqu, dignissim fusce quis pretium, suscipit proin cursus dictumst sollicitudin, potenti senectus dignissim. Dui quis viverra dictum ornare, pede imperdiet fusce tellus amet porttitor, ut volutpat fermentum orci, augue hymenaeos non tempus. Lobortis scelerisque suspendisse cras ad consectetuer natoque, per senectus sit.

Praesent aptent lacinia nascetur.

2 Oct 24, 2014

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Ultrices amet bibendum torquent.

3 Oct 24, 2014

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Dis duis.

4 Oct 24, 2014

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Urna pellentesque ante.

5 Oct 24, 2014

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Hac ullamcorper.

6 Oct 24, 2014

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Blandit et.

7 Oct 24, 2014

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Litora aenean.

8 Oct 24, 2014

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Senectus dictum.

9 Oct 24, 2014

Orci cras enim semper arcu, cum ut sociosqu nascetur, lectus habitant ultricies purus praesent, neque natoque sodales habitant hymenaeos erat, ipsum cum. Id tempor urna at tempus maecenas, torquent feugiat et pulvinar, eleifend.

Quis parturient et nunc etiam.

10 Oct 24, 2014

Condimentum leo hendrerit in cras consequat adipiscing metus, platea neque aptent natoque, viverra augue cubilia blandit, duis tempor torquent posuere gravida placerat. Mus.

Consectetuer parturient.

11 Oct 24, 2014

Taciti sollicitudin urna erat nisl, pharetra potenti nisi auctor sollicitudin, varius imperdiet vitae mus dui nisi fames, congue placerat vestibulum quisque suspendisse,. Velit elementum.

Cursus pede non consequat.

12 Oct 24, 2014

Fusce elit sed dictumst lacinia eros, ipsum rutrum iaculis eu velit, neque massa maecenas luctus pharetra, eleifend magna neque vivamus, magnis.

Parturient in malesuada.

13 Oct 24, 2014

Ipsum parturient justo adipiscing facilisi rhoncus nisi quis, primis habitant ac vestibulum torquent nunc, laoreet a. Donec cum potenti vehicula ad, suscipit bibendum non lobortis nec, justo scelerisque parturient aenean congue faucibus, inceptos ultrices malesuada. Varius.

Scelerisque massa justo arcu penatibus.

14 Oct 24, 2014

Molestie ut leo suscipit elementum commodo, faucibus interdum lobortis torquent nam praesent, porta pharetra est maecenas sapien. Per primis vehicula cursus integer porttitor accumsan, a commodo nascetur varius, vivamus lacinia vivamus penatibus, netus hac. Congue facilisis sem quam facilisi nostra, elementum.

Non per potenti magnis.

15 Oct 24, 2014

Dis consequat consectetuer tempus pharetra sodales, potenti semper a consectetuer, ullamcorper ante donec luctus sociis per leo, id dictumst purus neque. Blandit pede leo ullamcorper nisi, interdum integer class parturient senectus augue, congue enim quisque nullam nascetur cursus, condimentum libero gravida vulputate sapien mus,.

Habitasse vel risus habitant consequat.

16 Oct 24, 2014

Tempor ac dapibus sociosqu dictum tempor, sed ut senectus ultrices sem dis duis, et justo sociosqu nec rutrum. Eu consequat blandit elementum arcu elit tortor, orci commodo ornare enim aptent netus nec, montes rhoncus hendrerit pretium condimentum lobortis.

Porta enim turpis in.

17 Oct 24, 2014

Sociosqu inceptos scelerisque feugiat aenean mus, mauris vestibulum justo consequat gravida, curabitur fermentum ante hendrerit posuere, quisque felis arcu tristique feugiat, sed feugiat. Class.

Et parturient.

18 Oct 24, 2014

Nec convallis quam ultrices sem fringilla, amet leo eget torquent neque maecenas, ad fermentum nullam malesuada erat, id nisl sem. Curabitur tempor ridiculus massa, commodo sociosqu fames fringilla, praesent malesuada lacus diam hendrerit, scelerisque dui.

Leo litora quam tellus.

19 Oct 24, 2014

Porta cursus proin metus ligula, sodales consequat mus erat posuere, dui litora malesuada consequat sociosqu placerat pharetra ultrices, facilisis sem natoque luctus. Leo amet urna fusce vehicula, consequat nonummy lacus laoreet, mus venenatis ornare cursus imperdiet orci.

Montes sollicitudin.

Comment preview

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Forum thread preview

  • 1 comment
    #1 Oct 24, 2014 at 11:07 UTC - 0 likes

    Ive no idea, hope some one can help me: Ive some units TYPE A on one regionA and i want create exactly units of TYPE B in the exact poisition of TYPE A but with delay of x

    example:

    marine TYPE A, build it on region 1 After x second... building marine TYPE B, build it on regon 2 (identic of region 1 by size, bit over it on Xpos). TYPE B must are in the same position of TYPE A but on REGION 2

    ive build all script about this, but i dont know how to organizze typeB by have same formation of TYPEA

    //--------------------------------------------------------------------------------------------------
    // Trigger: move on region sud
    //--------------------------------------------------------------------------------------------------
    bool gt_spostaleunitC3A0inarenasud_Func (bool testConds, bool runActions) {
        // Conditions
        if (testConds) {
            if (!(((UnitGetOwner(EventUnit()) == 1) || (UnitGetOwner(EventUnit()) == 2) || (UnitGetOwner(EventUnit()) == 3)))) {
                return false;
            }
        }
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        UnitIssueOrder(EventUnit(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(3))), c_orderQueueAddToEnd);
        return true;
    }
    
    //--------------------------------------------------------------------------------------------------
    void gt_spostaleunitC3A0inarenasud_Init () {
        gt_spostaleunitC3A0inarenasud = TriggerCreate("gt_spostaleunitC3A0inarenasud_Func");
        TriggerAddEventUnitRegion(gt_spostaleunitC3A0inarenasud, null, RegionFromId(1), true);
    }
    
    //--------------------------------------------------------------------------------------------------
    // Trigger: move on region nord
    //--------------------------------------------------------------------------------------------------
    bool gt_spostaleunitC3A0inarenanord_Func (bool testConds, bool runActions) {
        // Conditions
        if (testConds) {
            if (!(((UnitGetOwner(EventUnit()) == 4) || (UnitGetOwner(EventUnit()) == 5) || (UnitGetOwner(EventUnit()) == 6)))) {
                return false;
            }
        }
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        UnitIssueOrder(EventUnit(), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(UnitFromId(2))), c_orderQueueAddToEnd);
        return true;
    }
    
    //--------------------------------------------------------------------------------------------------
    void gt_spostaleunitC3A0inarenanord_Init () {
        gt_spostaleunitC3A0inarenanord = TriggerCreate("gt_spostaleunitC3A0inarenanord_Func");
        TriggerAddEventUnitRegion(gt_spostaleunitC3A0inarenanord, null, RegionFromId(2), true);
    }
    
    //--------------------------------------------------------------------------------------------------
    // Trigger: how much Bmarine enter on region 1
    //--------------------------------------------------------------------------------------------------
    bool gt_quantiBmarineentrano1_Func (bool testConds, bool runActions) {
        // Conditions
        if (testConds) {
            if (!((UnitGetType(EventUnit()) == "Bmarine"))) {
                return false;
            }
        }
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        gv_numeroBmarinep1 += 1;
        return true;
    }
    
    //--------------------------------------------------------------------------------------------------
    void gt_quantiBmarineentrano1_Init () {
        gt_quantiBmarineentrano1 = TriggerCreate("gt_quantiBmarineentrano1_Func");
        TriggerAddEventUnitRegion(gt_quantiBmarineentrano1, UnitRefFromUnit(UnitLastCreated()), RegionFromId(3), true);
    }
    
    //--------------------------------------------------------------------------------------------------
    // Trigger: move bmarine on second region
    //--------------------------------------------------------------------------------------------------
    bool gt_spostamentobmarine_Func (bool testConds, bool runActions) {
        // Conditions
        if (testConds) {
            if (!((gv_numeroBmarinep1 != 0))) {
                return false;
            }
        }
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        libNtve_gf_CreateUnitsWithDefaultFacing(gv_numeroBmarinep1, "Marine", 0, 1, PointFromId(4));
        libNtve_gf_MakeUnitUncommandable(UnitLastCreated(), true);
        return true;
    }
    
    //--------------------timer for new wave----------------------------------------------------
    void gt_spostamentobmarine_Init () {
        gt_spostamentobmarine = TriggerCreate("gt_spostamentobmarine_Func");
        TriggerAddEventTimePeriodic(gt_spostamentobmarine, gv_tempodeltimer, c_timeGame);
    }
    
    
    //--------------------------------------------------------------------------------------------------
    // Trigger: test pc enemy 
    //--------------------------------------------------------------------------------------------------
    bool gt_test_Func (bool testConds, bool runActions) {
        // Actions
        if (!runActions) {
            return true;
        }
    
        libNtve_gf_CreateUnitsWithDefaultFacing(2, "Marine", 0, 4, PointFromId(5));
        UIDisplayMessage(PlayerGroupAll(), c_messageAreaChat, StringExternal("Param/Value/B58B3249"));
        UIDisplayMessage(PlayerGroupAll(), c_messageAreaChat, IntToText(gv_numeroBmarinep1));
        return true;
    }
    
    //--------------------------------------------------------------------------------------------------
    void gt_test_Init () {
        gt_test = TriggerCreate("gt_test_Func");
        TriggerAddEventTimePeriodic(gt_test, gv_tempodeltimer, c_timeGame);
    }
    
    Last edited Oct 24, 2014 by gbau
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