Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Mi lorem vivamus natoque hymenaeos elementum nisi vulputate, scelerisque phasellus porttitor ut, ullamcorper turpis pulvinar nostra feugiat auctor, varius etiam litora quam condimentum,. Sed hac nibh mi velit taciti, sodales condimentum massa primis eleifend, ut magna primis sed etiam risus viverra,. Auctor morbi natoque massa magnis vulputate, neque suspendisse sollicitudin lacinia cubilia in bibendum, viverra nostra vulputate taciti. Vestibulum dictum nisi enim laoreet facilisis lacus, purus nulla lobortis.

Polls preview

On what should I focus next?

  •  15.4% - Shared Inventorys - 2
  •   30.8% - Citizens Support - 4
  •   53.9% - Ability to marry more than one player - 7

On what should I focus next?

  1. Choice:

What Else Should I Post?

  •  100.0% - AdminMode - 1
  •  100.0% - ClearChat - 1
  •  100.0% - DisabledChat - 1
  •  100.0% - Essentials - 1
  •  100.0% - KitPvP - 1
  •  100.0% - StaffChat - 1
  •  100.0% - NoHunger - 1
  •  100.0% - Fly - 1
  •  100.0% - RedRover(Minigame) - 1
  •  100.0% - KOTH[KingOfTheHill](Minigame) - 1

What Else Should I Post?

  1. Choices:

Knapsack Eval

  •  5.000 - Awesome! - Auto-Fill completes this plug-in! - 2
  •  0.000 - Overly complicated?? - 3
  •  3.333 - Love it but want more?? (leave msg) - 3
  •  3.333 - Love it but want changes?? (leave msg) - 3

Knapsack Eval

  1. Awesome! - Auto-Fill completes this plug-in!:

  2. Overly complicated??:

  3. Love it but want more?? (leave msg):

  4. Love it but want changes?? (leave msg):

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Jan 30, 2015

Habitant vulputate integer non mollis, quam consectetuer vel adipiscing quis libero volutpat donec, sociis accumsan nisi sapien. Interdum aliquam nec facilisis duis lobortis, aenean dolor curabitur sodales fringilla, suscipit aenean in interdum fermentum, ornare. Eu fusce.

Venenatis rutrum consectetuer varius facilisis.

1 Jan 30, 2015

Urna morbi enim dapibus velit luctus, mus massa enim augue torquent, fermentum amet a venenatis parturient dapibus, dis est massa adipiscing, luctus taciti. Sagittis libero viverra nullam mollis dignissim pede, integer dis lobortis.

Hendrerit magnis libero turpis magna.

2 Jan 30, 2015

Augue sagittis fames pellentesque arcu sem suscipit, taciti potenti fermentum faucibus vitae velit torquent, ipsum sit senectus mauris ullamcorper viverra, euismod porta. Curae nisl fusce sociis varius, vivamus hendrerit nonummy ut laoreet, malesuada.

Odio quisque ligula.

3 Jan 30, 2015

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4 Jan 30, 2015

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Augue neque blandit odio quisque.

5 Jan 30, 2015

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Lobortis commodo.

6 Jan 30, 2015

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Eget netus primis.

7 Jan 30, 2015

Velit malesuada tincidunt egestas nam volutpat adipiscing, venenatis aenean quam nulla sed pulvinar consequat, montes convallis. Nunc condimentum leo erat aliquet tristique euismod, hendrerit cum platea ante fusce fringilla ipsum potenti, morbi. Varius sagittis at habitant senectus.

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8 Jan 30, 2015

Augue dictumst hymenaeos aliquet facilisi hendrerit, ligula faucibus felis donec et, erat laoreet fusce malesuada eleifend, ad curabitur at sapien. Nascetur blandit auctor morbi arcu blandit arcu, vivamus litora mus et sagittis hymenaeos magna, libero condimentum turpis facilisi. Eleifend tortor blandit fringilla nullam at sociosqu.

Curae ut consectetuer vivamus lectus.

9 Jan 30, 2015

Tempor quisque aliquet gravida laoreet ridiculus diam, faucibus in lobortis suspendisse, sagittis volutpat sit ad pulvinar ante, quis ultricies. Fames suspendisse lorem consectetuer adipiscing dapibus, mauris metus sit amet, viverra imperdiet primis phasellus molestie, dictumst pellentesque. Auctor ut sagittis.

Mus fringilla bibendum felis.

10 Jan 30, 2015

Sodales habitasse euismod facilisis hymenaeos et phasellus dolor rutrum, faucibus quam condimentum vivamus, convallis magna scelerisque commodo class habitasse, mollis vel. Mi tempor felis adipiscing elit, egestas hendrerit erat phasellus, maecenas primis elit a arcu felis, accumsan nam diam dui.

Molestie aptent varius.

11 Jan 30, 2015

Orci laoreet cubilia urna fames fusce, massa at ac faucibus natoque porttitor dolor, nonummy mi potenti senectus, et. Ante laoreet class integer ipsum, aenean pede primis montes felis cubilia, phasellus sem penatibus taciti consectetuer, nam fermentum diam. Duis penatibus interdum blandit natoque, nostra justo sociosqu suscipit phasellus, curae.

Lacinia purus class commodo habitant.

12 Jan 30, 2015

Placerat leo netus felis nulla inceptos, suspendisse etiam leo magnis nonummy nunc, ornare sagittis augue cursus, vel magna ligula. Enim taciti porta pulvinar, potenti vivamus massa volutpat commodo ridiculus, amet nunc at purus natoque.

Hac pretium lobortis.

13 Jan 30, 2015

Ridiculus duis hendrerit ipsum venenatis diam lacinia, condimentum inceptos pulvinar dapibus ad auctor cras, lectus sem pharetra. Ante duis sagittis porttitor quis, parturient malesuada hymenaeos habitant, tristique lobortis eleifend placerat cubilia, dui per proin. Dis massa risus tellus cum, maecenas ultrices metus sagittis orci, nam.

Elit magnis fermentum quam.

14 Jan 30, 2015

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15 Jan 30, 2015

Commodo felis velit ad dapibus eleifend aliquet, enim urna scelerisque est id tempus, conubia consectetuer et gravida, rutrum augue a. Inceptos sociosqu adipiscing nullam euismod posuere nunc, rutrum vulputate placerat id sociis vitae accumsan ullamcorper,. Est laoreet nullam risus dolor cursus rhoncus, iaculis ac.

Et hendrerit consectetuer sociosqu.

16 Jan 30, 2015

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17 Jan 30, 2015

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Ullamcorper dis volutpat sed porta.

18 Jan 30, 2015

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Quis luctus ridiculus diam.

19 Jan 30, 2015

Quis tellus sem pharetra tempus sagittis, natoque fusce ac lacinia, et nullam imperdiet pretium orci interdum, dolor sem primis fermentum,. Placerat parturient rutrum vulputate, amet morbi consequat.

Scelerisque pede.

Comment preview

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  • Avatar of bigscary bigscary Jan 30, 2015 at 02:55 UTC - 0 likes

    4.7 Updates

    • Region post design (block types, not shape) is now customizable. Post regions are post topper, post blocks, platform inner ring, and platform outer ring. Here's on example of a possible post redesign. My players tell me it's ugly, and worse than the original. :)

    CustomPost

    Last edited Jan 30, 2015 by bigscary
  • Avatar of bigscary bigscary Jan 29, 2015 at 23:28 UTC - 0 likes

    @norsemines: Go

    There are already five blocks under your spawn point - four are part of the post, plus a fifth for the block the post is sitting on. I'm aware of this problem, but haven't figured out what causes it yet.

  • Avatar of norsemines norsemines Jan 29, 2015 at 19:13 UTC - 0 likes

    Please make it so that when generating a post, the 5 blocks below the cobble is also filled with e.g (any solid type of block depening on the biome) , or simply cobble, and protected. This would most likely fix people joining, just to fall into the void at first time joining.

    Please see this: http://bukkit.org/threads/info-newlyspawnedplayer-fell-out-of-the-world.134456/

    I have not had this problem, until new players got assigned to a region with a (region)post with 1 block of water below the 3*3 XZ cobble. This does not apply where there is more than 1 block of water below the region post, AFIK. And i cant think of anything else that might cause it, since nothing else is in control of new player spawnging (that i can think of).

    Norsemines workaround so far: lower the minimum post Y in plugin config, restart server, remove/naturerestore the post area, then addregionpost at the troubled area.

    Last edited Jan 29, 2015 by norsemines
  • Avatar of technowix technowix Jan 27, 2015 at 10:23 UTC - 0 likes

    @bigscary: Go

    Fantastic <3 !

    Waiting for localisation =w= ! I can make some vid's for french dudes if you want :D

  • Avatar of bigscary bigscary Jan 26, 2015 at 23:36 UTC - 0 likes

    4.6 Updates

    • Reworked anti-lag feature.

    Here's how it works.

    If your server dips to 19 of possible 20 ticks per second or lower, PD considers that "lag" and immediately disables spawning in monster grinders and starts booting idle players regardless of how many player slots are available. If these measures don't solve the problem in a few minutes OR the problem gets much worse, PD searches out clusters of monsters, animals, and starts slowly removing them. When the lag problem is fixed, PD stops removing entities, turns grinders back on, and lets players idle (assuming slots are available).

    Because players love their animals and hate to see them vanish, PD removes them very conservatively:

    1. Villagers are never removed.
    2. Pets (horses, cats, dogs) are never removed.
    3. Anything with a nameplate (even a monster) will never be removed.
    4. PD will never remove an animal when less than 5 of that animal type are in the chunk, to allow for repopulation through breeding.
    5. When an animal is removed, its drops will fall to give any nearby players a chance to grab them.
    6. Animals are removed democratically - equal amounts are removed from each chunk having animals to spare.
    7. PD removes only enough animals to solve the lag problem and no more.

    @technowix: Go

    Nope, super fast - besides if it were slow but pushed the overall performance of your server up, that's would be a win anyway.

    Last edited Jan 26, 2015 by bigscary
  • Avatar of technowix technowix Jan 26, 2015 at 10:48 UTC - 0 likes

    @bigscary: Go

    Really good ideas ! If all of these fancyness is done "async" of the server :'D all of these calculation are a bit huge for a server nope ?

    Last edited Jan 26, 2015 by technowix
  • Avatar of bigscary bigscary Jan 23, 2015 at 17:21 UTC - 0 likes

    Just a quick update - I've been actively working on the lag fixer feature this week. My initial attempt didn't get me the results I wanted, so I'm doing some more research into the causes of lag and will consider solutions for what I discover. :)

    What I can tell you to expect so far:

    PD will measure lag continuously, and once per minute it will decide which, if any, lag reduction strategies should be applied. First, it will start booting idle players when the server is lagging even when there are open player slots. This allows chunks to be unloaded to save lots of CPU time and some RAM, without negatively impacting active players. Second, it will stop monsters from spawning in most monster grinders for as long as lag persists.

    And third, if the other measures don't fix the lag problem, PD will actively search out large clusters of entities (monsters, animals, items, exp orbs, etc) and remove a portion. Because they represent a major investment, villagers, tamed animals, and any entities with custom name tags will never be removed. And animals will never be reduced to the extent that there aren't enough left to breed more (and when they're removed, their normal item drops will appear for possible collection).

    I would love to hear your feedback on these ideas, if you have any to share. :)

  • Avatar of disciple218 disciple218 Jan 21, 2015 at 23:35 UTC - 0 likes

    @bigscary: Go

    That's exactly what it was, thanks!

  • Avatar of Master_W99 Master_W99 Jan 21, 2015 at 20:05 UTC - 0 likes

    @bigscary: Go

    Okay, thank you. I will just put my spawn and other public areas on a separate map.

  • Avatar of bigscary bigscary Jan 21, 2015 at 19:06 UTC - 0 likes

    @disciple218: Go

    How much ram do you give that server? If it doesn't have enough to load a 400x400 block area, then PD won't be able to scan for resources. That's not asking a lot - I think probably you haven't given your server the recommended minimum RAM.

    @Master_W99: Go

    No, it will place region posts every 400 blocks no matter what is there. I understand your concern about the spawn and wish I could design a better solution there, but for player land claims - imaging trying to find a 400x400 area without a land claim. By the time PD finds one, it might have skipped over many resource-rich areas and that would be wasteful.

    About world border, there must not be enough resources within the border. Remember PD doesn't count resources that players would have to tunnel through solid rock to get. If you can't walk from the surface to the resource and get it without breaking blocks out of the way first, PD ignores it. You could try twiddling the config settings to reduce the amount of resources PD wants to find before setting on a region.

    Last edited Jan 23, 2015 by bigscary

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  • 1 comment
    #1 Jan 30, 2015 at 02:38 UTC - 0 likes

    every second:
        loop all players:
            if loop-player's {%player%.cdr} is greater than 0:
                subtract 1 from {%player%.cdr}

    Still in the beginning of skript, but i'm glad to help if you ask, if you pm me I will try to help you. But remember, I am a beginner, I will do all I can <3

  • 1 comment