Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Suspendisse quam mi lorem rutrum, massa ligula auctor etiam aliquam pharetra, nec mauris ullamcorper sit dignissim, parturient magna. Iaculis donec mi pulvinar lorem venenatis mollis, non ante eleifend id dignissim praesent semper, malesuada. Aptent pede tincidunt ac vitae inceptos, a nibh mus eget dis.

Polls preview

Favourite Addon

  •   37.5% - SkQuery - 6
  •   43.8% - Umbaska (including WildSkript, GattSk, SkExtras and SkSpigotAdditions) - 7
  •   18.8% - skRayFall - 3
  •  0.0% - RandomSK - 0
  •  0.0% - ExtrasSK - 0
  •  0.0% - PirateSK - 0
  •  0.0% - SpectateHook - 0

Favourite Addon

  1. Choice:

What should I implement next? (new poll!)

  •  5.9% - More particle effects - 1
  •   29.4% - (Better) bungeecord integration (instant join, etc.) - 5
  •   23.5% - VIP-Permissions (join full arenas, etc.) - 4
  •   35.3% - More gamemodes (already avaiable: Normal, BowSpleef, Splegg and SpleefRun) - 6
  •   41.2% - Join lobbies not arenas (lobbies could have multiple arenas with mapvote, etc.) - 7
  •  5.9% - Admission charge for arenas - 1
  •   47.1% - Ranking with playerheads - 8
  •   17.6% - Singleplayer with Citizens NPCs (not sure if I will implement it... It's lot's of work) - 3
  •   17.6% - Random gamemode each match (or voting) - 3
  •   29.4% - TeamSpleef - 5
  •  23.5% - MySQL database - 4
  •  17.6% - Better spectator mode - 3
  •  11.8% - Item rewards - 2
  •  11.8% - Arenas with different difficulty levels (required points to join -> only experienced players) - 2
  •   35.3% - Option to enable double jumps in arenas (like mineplex) - 6
  •  0.0% - API for other developers (Events, etc) - 0
  •  5.9% - Others (suggestion are always welcome) - 1

What should I implement next? (new poll!)

  1. Choices:

Rate the Plugin!

  •  4.500 - Create-a-Class - 4
  •  3.400 - Gamemodes - 5
  •  4.200 - Bug-Freeness - 5
  •  4.400 - Overall Plugin - 5

Rate the Plugin!

  1. Create-a-Class:

  2. Gamemodes:

  3. Bug-Freeness:

  4. Overall Plugin:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 19, 2015

Lorem pede sagittis urna vel a, tortor porta diam integer senectus, facilisis cursus sollicitudin litora, ipsum bibendum molestie ipsum quis justo, turpis iaculis elit neque sit. Parturient lobortis vehicula cubilia est, euismod.

Justo accumsan.

1 Apr 19, 2015

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Pede auctor.

2 Apr 19, 2015

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Sem vitae pharetra per cum.

3 Apr 19, 2015

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Scelerisque accumsan senectus suscipit.

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Quisque netus.

5 Apr 19, 2015

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Cursus elit mauris at parturient.

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Diam iaculis penatibus.

7 Apr 19, 2015

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Eros dis at suscipit.

8 Apr 19, 2015

Nec ipsum sagittis class nostra tempus malesuada, taciti quam cubilia nonummy, augue donec faucibus taciti faucibus, parturient litora adipiscing. Integer ornare aptent scelerisque ligula, penatibus egestas libero leo, fames eleifend consectetuer a.

Inceptos sem nonummy tellus suspendisse.

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Tincidunt gravida dictum consectetuer aenean.

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Per magnis nunc tempus.

14 Apr 19, 2015

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Risus lobortis mollis elementum.

15 Apr 19, 2015

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Etiam magnis.

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Ornare nascetur habitasse etiam.

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18 Apr 19, 2015

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Nascetur cubilia.

19 Apr 19, 2015

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Lobortis aliquam pretium.

Comment preview

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  • Avatar of Wha14wha Wha14wha Apr 17, 2015 at 11:02 UTC - 0 likes

    Hello, is there a way to do an exponential health/mana scaling up for the classes or even for the damages/duration of a skill ? I tried to do multiplications in the Dynamic Tool but it doesn't work :/

    Edit: Or using formulas like the exp system would be cool :)

    Last edited Apr 17, 2015 by Wha14wha
  • Avatar of budopey budopey Apr 17, 2015 at 02:29 UTC - 0 likes
    I can't get skills to work properly anymore. Instead of being a skill that uses the skills properties it instead treats it like a basic attack but hits from a range and also has no cooldown when you use the skill bind to a weapon.

    Displays are cleaner looking now and skill points spend properly for leveling all the skills but now the skills won't function properly anymore.

    I use the most basic setup for a skill and its still not functioning. Trigger: Cast, Child: Target: Cone, Then I have 4 mechanic children to the target such as particle, damage, status (stun) and sound. None of the mechanics are working though, the skill has a 45 second cooldown -5 per level with 5 levels yet its spammable? Also, spamming the skill forces the server to shutdown.

    Seems to be related to compatibility issues with Spigot 1.8.3 and I am unable to downgrade at this point. Also Spigot recently sent out an alert that any Spigot version before the latest 1.8.3 is no longer supported and haven't been supported for 7 months due to security issues and it is suggested to stay updated with the latest 1.8.3 build from BuildTools. Is there an ETA on a 1.8.3 update?
    Last edited Apr 17, 2015 by budopey
    -BuDoPeY-
    -Hack the planet, not my server!
    -Seek a good Admin to help build your servers? PM me for details! I can provide customization to your server and help install up-to-date plugins to help you acquire the content you seek for your server!
  • Avatar of thegomola thegomola Apr 16, 2015 at 15:19 UTC - 0 likes

    /class forceprofess it not Work

  • Avatar of alek123222 alek123222 Apr 14, 2015 at 22:24 UTC - 0 likes

    http://pastebin.com/d1PmBgt5 Getting this error when I am trying to show cool downs on skill bars.

  • Avatar of pootisura pootisura Apr 14, 2015 at 22:14 UTC - 0 likes

    @Eniripsa96: Go

    Ok So I can't be like arena brawl. (from hypixel) and I can't do a traditional moba.

    Do skills target "allies" if they aren't in a party, but just in a scoreboard team? How about if you set target to enemies and you try to hit someone on a different scoreboards team. EDIT: gosh dang it, I redownloaded spigot and the world files on to my server on another computer that will be dedicated to hosting the server, but now skillapi doesn't want to generate it's config. I don't see any errors, but if I see one, I'll change this. EDIT EDIT: Ok, the problem is that my server is 1.8.3, and this plugin is 1.8.1 I don't know for sure, but it says that the plugin is out of date, and I downloaded the plugin from here, which should be updated.

    Last edited Apr 15, 2015 by pootisura: Don't mind the Edit or editedit
  • Avatar of ketchupcoke ketchupcoke Apr 14, 2015 at 19:54 UTC - 0 likes

    I found a few bugs with SkillAPI and Parties:

    Sometimes, an ability set to target ally (for example my heal spell) works on mobs.

    Health for each class isn't updated when switching, e.g. if one class has 15 hearts and the other 20 at certain levels, when I switch my base health is the same as before.

    Arrows are kind of glitchy - they work but sometimes do not embed effects and also spawn at a strange angle. Also, a suggestion for the projectile mechanic would be to have a height option for the height above/below the player at which the projectile spawns from.

    The parties bug I mentioned to you before is still there, and also player names are cut off after a certain number of characters. Perhaps set this to 16, as that is minecraft's max name characters.

    Last edited Apr 14, 2015 by ketchupcoke
  • Avatar of marko0616 marko0616 Apr 14, 2015 at 16:20 UTC - 0 likes

    Hy! How can I DISABLE the class prefixes in the TAB list? Thx!

  • Avatar of Eniripsa96 Eniripsa96 Apr 14, 2015 at 02:27 UTC - 0 likes

    @pootisura: Go

    Limiting specifically passives vs castable skills isn't something you can really do and I don't really have plans to add that as that is really specific. You can limit the amount of skills though by starting them with say 4 or 5 skill points when skills cost 1.

    All commands have configurable permissions so you can set the permission for that command to something else and use that. There's also commands for resetting player data.

    @Blaze590: Go

    Alright, thanks for letting me know

    BFAK:86513,955c39aa0fd005d53a0df93f256769ca83f60e42d36afbeaf01fab5fcc205630My Plugins: SkillAPI | Parties | MCCore | LegendaryWeapons | EnchantmentAPI | EnchantmentPack

  • Avatar of pootisura pootisura Apr 14, 2015 at 00:54 UTC - 0 likes

    Mostly Unimportant>>>Yay, I finally fixed my server and finally want to make it into a moba. after thinking about how we would execute it, my friend said, "Why don't we combine all the classes into one and make the skills buy-able separately?" then I said,"Ok, but how are we going to limit them to four skills and one passive?" Then everyone was quiet for a minute... Then my friend says, "I don't know, ask the dev."<<<End

    Important>>>So basically what I'm asking is: Can I limit the player to only get four skills and one passive that they can change in between games. And is there a permission for opening a skill tree, as my friends keep on opening them in battle. And can I reset someone's level back to one after every game? I've got all other aspects done, just the skills need to fit with the system.<<End

    My first account is slcpootis

    Last edited Apr 14, 2015 by pootisura: I am logged onto the wrong account, I didn't know that bukkit was powered by curse.
  • Avatar of Blaze590 Blaze590 Apr 12, 2015 at 22:08 UTC - 0 likes

    Found a bug:

    If I'm using per world plugins to seperate the world, the players get their health everywhere they go. So if you give the class extra hearts they have extra hearts.

    Spigot 1.8.3, newest version of skill api.

    EDIT: Even in worlds that are disabled, some players can see a level # under their name while others cant.

    Last edited Apr 13, 2015 by Blaze590

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    #1 Apr 19, 2015 at 08:01 UTC - 0 likes

    hello,

    as the title says, is it possible somehow? any dirty work around?

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