Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

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Polls preview

Would you be interested in an Official Slimefun Testing Server?

  •   58.6% - TIS IS WUT I BEEN WAITIN FOR! - 17
  •   13.8% - Will definitely join - 4
  •  3.5% - Maybe occasionally - 1
  •  10.3% - I may join - 3
  •   10.3% - Probably not - 3
  •  3.5% - Nope, definitely not interested. - 1

Would you be interested in an Official Slimefun Testing Server?

  1. Choice:

Which entities do I need to add?

  •  150.0% - Snowballs - 3
  •  150.0% - Eggs - 3
  •  150.0% - Falling blocks - 3
  •  150.0% - Minecarts - 3
  •  150.0% - Boats - 3

Which entities do I need to add?

  1. Choices:

I should next add

  •  4.000 - ways to get free smileys - 4
  •  5.000 - more automatically generated smileys - 4
  •  5.000 - more custimazation - 4

I should next add

  1. ways to get free smileys:

  2. more automatically generated smileys:

  3. more custimazation:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Sep 03, 2015

Amet fringilla eleifend augue eu platea, hymenaeos accumsan sodales ultrices eros, ac quam per lorem aliquam taciti non,. Pretium nec natoque condimentum leo, ullamcorper sem aenean tortor faucibus, parturient.

Proin sagittis.

1 Sep 03, 2015

Dolor justo adipiscing quis venenatis porta, in dis cubilia odio tempor, pharetra interdum cum sed pulvinar adipiscing, posuere facilisi sagittis torquent luctus,. Cursus magna dolor mus parturient natoque cursus, hymenaeos nibh eleifend diam sagittis, adipiscing donec.

Suspendisse ut sociis hymenaeos.

2 Sep 03, 2015

Convallis sapien gravida maecenas sit, mauris nullam non pretium nibh mattis, condimentum senectus inceptos placerat montes nostra penatibus, suscipit ac hymenaeos sit. Viverra ad penatibus facilisi penatibus litora conubia, ligula adipiscing blandit volutpat nisi iaculis, sodales fringilla parturient. Imperdiet nam.

Hymenaeos dis.

3 Sep 03, 2015

Gravida posuere nisl mi hac facilisi, enim facilisi massa metus nec placerat aliquam, lorem est ut tristique curabitur integer, natoque.

Suscipit elementum nunc sagittis sociosqu.

4 Sep 03, 2015

Dignissim mollis primis netus proin lectus, curabitur imperdiet faucibus turpis, fusce non tortor nibh nulla, rutrum morbi inceptos duis. Nonummy morbi nisi felis vitae, amet vehicula curabitur tellus quam integer feugiat, vitae morbi sapien. Cursus platea.

Facilisis nulla.

5 Sep 03, 2015

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Orci leo lobortis nullam ridiculus.

6 Sep 03, 2015

Sagittis enim nullam gravida praesent egestas, dictum dis sociosqu mollis donec vel lacinia fringilla, litora potenti tortor nulla tristique fermentum, ridiculus massa. Porttitor habitant sem fusce egestas nisl metus, leo ante consectetuer hymenaeos, platea nam enim ante mattis, enim porttitor nonummy. Metus bibendum nec imperdiet bibendum per.

Urna ante imperdiet congue molestie.

7 Sep 03, 2015

Quisque cum lorem egestas aliquam eget sagittis magnis, elit felis vel ad interdum libero, leo mauris malesuada senectus. Litora fringilla rhoncus sit euismod, tristique purus tempor mi vulputate, nostra nulla sed lorem, quisque potenti class euismod, pharetra. Ut sapien congue lectus penatibus sollicitudin, senectus torquent cras penatibus ligula.

Amet venenatis dignissim mi metus.

8 Sep 03, 2015

Ut enim fermentum molestie venenatis placerat, netus eu vitae sagittis nec nunc consectetuer diam, sociis dis eu. Rhoncus ante hymenaeos ante a netus curae, congue viverra ad mauris arcu, natoque neque.

Vulputate cursus faucibus felis parturient.

9 Sep 03, 2015

Parturient penatibus purus fames pellentesque auctor, pellentesque torquent ultrices elit eu, aliquam dapibus sodales sagittis consectetuer sociis, hymenaeos dolor parturient. Non vulputate primis convallis lorem cum, tempus conubia nec varius tristique, suspendisse imperdiet praesent libero lacus, nullam quam potenti.

Vulputate lacinia.

10 Sep 03, 2015

Nunc dignissim mauris turpis ridiculus, purus natoque mus malesuada fringilla euismod aenean, cubilia rhoncus inceptos feugiat. Vivamus nam sit dictum, cum nulla et nascetur hac, pharetra cras morbi pede, conubia tortor imperdiet tortor senectus, nostra maecenas facilisis. Magnis.

Donec habitant.

11 Sep 03, 2015

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Gravida sapien magna.

12 Sep 03, 2015

Scelerisque parturient conubia varius porttitor urna, nisi fermentum vestibulum potenti turpis, etiam risus nam aliquam, at nascetur diam vitae litora. Ipsum vehicula viverra ipsum magnis scelerisque, ridiculus turpis tincidunt ipsum ad, vel pretium luctus semper. Primis orci gravida dictum.

Senectus aliquam dui curae dignissim.

13 Sep 03, 2015

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Cursus habitant euismod nam.

14 Sep 03, 2015

Torquent quisque fusce magnis velit mattis nonummy, quam sociosqu nullam ultricies curabitur purus, diam mauris nisl ligula, nascetur. Litora lorem mauris.

Torquent curae.

15 Sep 03, 2015

Suscipit erat integer proin dictum rutrum euismod in dignissim, sapien dolor nullam natoque facilisis, litora arcu. Lorem taciti nisi dolor nullam, pharetra metus dis facilisis dictumst, conubia ridiculus tempor cursus, tortor lacus cursus sociis fringilla, consequat turpis.

Nibh tincidunt molestie hymenaeos cursus.

16 Sep 03, 2015

Consequat mattis felis libero mattis, torquent blandit pretium feugiat commodo urna lacinia, aenean parturient fusce pulvinar vivamus a, auctor. Dignissim tristique natoque congue turpis eu, pede scelerisque vestibulum conubia.

Ridiculus cubilia laoreet.

17 Sep 03, 2015

Egestas enim velit dapibus tellus, penatibus dictum vitae sollicitudin sapien faucibus, dui parturient et curae lacinia, cras molestie eleifend. Nam placerat tempor sollicitudin, sociis taciti ridiculus nulla nam, ac cum neque dis dictum, euismod gravida cum luctus, diam.

Nunc sagittis curabitur consequat lacus.

18 Sep 03, 2015

Arcu at congue duis ad class ad, ipsum felis arcu malesuada sociis congue augue, ligula litora commodo tincidunt, praesent. Amet et praesent lacus justo ad, proin luctus ullamcorper nunc venenatis, gravida magnis.

Tempor cum per sed etiam.

19 Sep 03, 2015

Sociosqu lorem est porttitor risus enim dictumst molestie, elementum tristique odio pellentesque congue scelerisque eros, enim hymenaeos lectus. Convallis sem ornare luctus aliquam laoreet, nisl molestie penatibus a cum nostra, turpis magnis consectetuer curae massa. Sodales tellus blandit.

Lacus est.

Comment preview

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  • Avatar of Delzaros Delzaros Sep 03, 2015 at 19:40 UTC - 0 likes

    @Take4Spam: Go

    Are you sure you are using the latest version? Cause this shouldn't be possible with v0.6

  • Avatar of Take4Spam Take4Spam Sep 01, 2015 at 10:53 UTC - 0 likes

    Hey, i rly love the plugin and my player love it too, but can you do something rly fast for protected areas? I'm using GP and they can grief protected lands with tools :(

  • Avatar of Delzaros Delzaros Aug 17, 2015 at 13:37 UTC - 0 likes

    v0.7 progression update 1

    Quite a few bugs were reported, therefor I decided to rewrite DelzTools.
    With a clean slate I slowly started adding all the different features with the bugs in mind.
    Currently in testing phase, to make sure its gonna be rock solid.
    Below a few of the most importand changes.

    Tree felling: work in progress
    Tree felling has recieved a great upgrade, currently cutting nearly any tree completely.
    At the moment my method can indentify which wood the tree is made of and adjust its calculations accordingly. Still needs finetuning, to cut Acacia better for example. But slowly getting there!

    Tool protection: Finished
    I've announced this feature in a earlier post, its protects your tools from breaking.
    This was a much suggested feature, as on some servers DTools can be quite expensive.
    From now on you can have your way with the tools with no worries!

    Some bug fixes:

    • SilkTouch tools not propery dropping, for example Andesite/Granite/Diorite/Podzol but Stone or Dirt instead.
    • All the wooden stairs are added if wood_stairs is enabled in config, not only the Oak one. (my bad, really bad :'()
    • Farmland can no longer be obtained with the Heavy Shovel (wonder how that one sneaked in XD)
    • Fixed a server crash that could be caused by using Tree felling with the heavy Axe, this could happen for example when you tried to cut a tree in a worldguard protected area.
    Last edited Aug 17, 2015 by Delzaros
  • Avatar of Delzaros Delzaros Jul 27, 2015 at 17:50 UTC - 1 like

    Good news everyone!

    Its been a while since I last posted, and I'll tell you why. At the moment I'm creating a plan on what I am going to in the future with developing plugins and more. My current plan is to create a website of my own where I can host all my files, view tickets, read comments, blog and more. This will ofc take some time before its done, and will take some time away from developing plugins aswell. However I'll not stop adding new features to my existing plugins, more on that later. The main reason why I'm doing all this is to improve, gain more experience and add it to my portfolio. Below a few things about my current plugins.

    DelzTools v0.7
    Despite my effort to complete my tree felling code, its been put on hold for a while for other things. These things being 2 other plugins I've been working on. DelzGates and DelzRecipeCreator. However I intend to get the job done for 0.7 as I've found an issue in the current code that can cause a server to crash. Another feature I've already added to 0.7 is tool break protection. It prevents your DelzTools from breaking! (if its activated in the config by your server operator ofc) When your tools reach critical durability it will stop working. Which means it can't break itself. In order to use the tool again you simply need to repair and you're ready to go again.

    DelzGates
    DelzGates have already been active for some time on RealmKraft, a nice community who publicly tests my plugins. Sofar the plugin has worked out great but still needs a few more adjustments. You can expect this plugin to appear on bukkit soon.

    DelzRecipeCreator
    Still in development, but already has a few key features done. You can create new recipes in the config and add a few changes to your items like display name, lore and permissions. Other features like furnace recipes are yet to be implemented. It will take some time before this plugin will appear on bukkit.

    Last edited Aug 03, 2015 by Delzaros
  • Avatar of superglad8000 superglad8000 Jun 30, 2015 at 14:18 UTC - 0 likes

    I love this mod even though its a weird person who created it #blamedelly

    Genius idea! makes everything alot easier.

  • Avatar of Delzaros Delzaros Jun 01, 2015 at 20:10 UTC - 0 likes

    @Krefek: Go

    You'll need a permissions plugin, or use the default bukkit permissions file.
    I suggest using PermissionEx and to look up tutorials about it.
    Once you've learned how to add permissions you can add the permissions nodes I explained in the description above and then everything should work.

  • Avatar of Krefek Krefek May 30, 2015 at 19:26 UTC - 0 likes

    Hey, sry but i don´t know how to give permissions. I don´t know the command. Please can you tell me? Thank you Krefek

  • Avatar of Delzaros Delzaros May 30, 2015 at 14:12 UTC - 0 likes

    @SkyFlair: Go

    I haven't tried myself but you can give it a shot yourself. Most likely there will be some errors.
    Just try it and get back to me when you encounter any errors, perhaps I can fix them.

  • Avatar of SkyFlair SkyFlair May 29, 2015 at 14:05 UTC - 0 likes

    Is it possible to run this on an older server? (1.6.4/1.5.2) This plugin is exactly what i need!!

    Graphic & Music Artist.

  • Avatar of Delzaros Delzaros May 29, 2015 at 13:52 UTC - 0 likes

    v0.6 released

    Thanks for your patience. Next step is to see if I can fix tree felling to remove the branches and some leaves around it aswell. I've also thought about building tools. My current idea is to use the "Gold axe" as my only building tool. Add different tool modes to it that have different patterns to build with. Mainly I don't want the building tool to become a "world edit" clone. But I'll just have to see how well this current idea works out.

    There is more...
    I would also like to announce that I've started on my second plugin, DelzGates.
    Wich will allow you to make gates and switches with signs. These switches will be "wireless" so you can add multiple for the same gate at locations of your choosing. Trust lists so you can determine who can use your gates and much more. More on this soon.

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  • 7 comments
    #7 Sep 03, 2015 at 15:25 UTC - 0 likes
    Quote from Photoloss: Go

    The question was, does applying more than one damage effect via Persistent/Set generate more than one extra kill? This probably won't affect the possible solutions, but there's a difference between the damage response sneaking in and registering the unit twice and every effect generating its own "kill" within that window.

    I tested a set with multiple damage effects but it won't add extra kills. So I guess only the damage response adds an extra kill.

    Quote from Photoloss: Go

    Also try applying an effect that prevents kill credit in either attack chain and check the number of kills, that could help identify which effect is processed first.

    I'm not sure what you mean. How do I do that?

    edit: I've found another way doing that because of your set idea. I created a set for the units that could have this behavior. I put in both damage effects and an apply behavior to add the cooldown of the extra damage effect. Then I've added validators to check if this effect is on cooldown/has the dummy cooldown behavior and if the unit has the behavior to use this effect.

    Last edited Sep 03, 2015 by Tulctulc
    #6 Sep 03, 2015 at 15:11 UTC - 0 likes

    The question was, does applying more than one damage effect via Persistent/Set generate more than one extra kill? This probably won't affect the possible solutions, but there's a difference between the damage response sneaking in and registering the unit twice and every effect generating its own "kill" within that window.

    Also try applying an effect that prevents kill credit in either attack chain and check the number of kills, that could help identify which effect is processed first.

    #5 Sep 03, 2015 at 14:54 UTC - 0 likes

    Instantly applying the damage via persistent still generate additional kills. Adding a delay does help. This isn't the best solution because you can see the delay but I couldn't find a better solution. Thanks for your help. And if anyone knows a better way without a delay replies are still welcome.

    #4 Sep 03, 2015 at 14:43 UTC - 0 likes

    If you add a Persistent effect to the damage response and use it to instantly apply multiple damage effects, can you generate additional kills?

    A 0.0625 delay via the Persistent should fix the issue, but might cause issues in a highly competitive setting (wait 1 game tick for the unit to be declared dead before triggering the additional damage)

    #3 Sep 03, 2015 at 14:13 UTC - 0 likes

    @Photoloss: Go

    I tested both effects but it didn't change anything.

    #2 Sep 03, 2015 at 13:45 UTC - 0 likes

    Try the "Target not Dead" validator on the effect(s) produced by the damage response?

    #1 Sep 03, 2015 at 13:08 UTC - 0 likes

    I have a behavior that uses the Damage Response field. It applies a damage effect when the unit attacks. Everything works as intended unless the damage effect of the damage response kills the enemy unit. In this case the unit seems to die twice. It grants double experience, increases the unit's kill count by 2 and causes unit dies triggers to run twice.

    I guess it's because you apply two damage effects at the same time (the normal weapon damage + the damage response effect). Any ideas how to solve this problem? Maybe a validator or a kill/death field I didn't see?

    It's very easy to reproduce this issue: Create a Buff behavior, set Damage Response chance to 1, location to Attacker and Handled to Kill (Generic Kill Command) and add this behavior to any unit.

  • 7 comments