Hello WowAce

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//You know you love it
// No Project Column icons, no rounded corners

// fonts
!base_font_size = 12px
!base_line_height = 1.0

!normal_fonts = "Verdana","arial","sans-serif"
!title_fonts = !normal_fonts
!navigation_fonts = !normal_fonts

// colors

!body_background_start_color = #FFFFFF
!body_background_finish_color = add_luminosity(#FF82AB, 10%)

!normal_text_color = #000000
!header_background_color = !body_background_finish_color
!main_background_color = #FFFFFF
!footer_background_color = #000000

!standard_module_background_finish_color = #FFB5C5	
!standard_module_background_inner_finish_color = add_luminosity(#FFFFFF , 80%)

!heading_color = !normal_text_color

!link_color = #4B0082
!visited_link_color = increase_hue(!link_color, -30deg)
!active_link_color = set_hue(!link_color, 50deg)

!heading_link_color = !link_color
!heading_visited_link_color = !heading_link_color
!heading_active_link_color = !heading_link_color

!input_gradient_size = 500px
!input_background = add_luminosity(#FF82AB, 15%)
!input_focus_background = #FFFFFF

!avatar_border_color = #000000
!username_normal_color = #000000
!avatar_normal_background = #ffffff
!username_author_color = #007f00
!avatar_author_background = #007f00
!username_moderator_color = #00007f
!avatar_moderator_background = #00007f
!username_anonymous_color = #7f7f7f
!avatar_anonymous_background = #7f7f7f

!standard_gradient_color_difference_outset = 15%
!standard_gradient_color_difference_inset = -15%

!action_button_color = !normal_text_color
!action_button_background_finish_color = #6699cc
!action_button_hover_background_finish_color = !action_button_background_finish_color + #222

// tab

!tab_normal_color = #292421
!tab_normal_text_color = #FFFFFF
!tab_hover_color = #FFFFFF
!tab_hover_text_color = #000000

!tab_shine_color = #fff
!tab_shine_amount = 15%

!tab_disabled_shine_color = !tab_shine_color - #333
!tab_disabled_color = !tab_normal_color - #111
!tab_disabled_text_color = !tab_normal_text_color

!poll_bar_author_start_color = #ccf
!poll_bar_author_finish_color = add_luminosity(!poll_bar_author_start_color, -20%)
!poll_bar_user_start_color = #cfc
!poll_bar_user_finish_color = add_luminosity(!poll_bar_user_start_color, -20%)

!global_navigation_link_shine_amount = 20%
!global_navigation_link_shine_color = add_luminosity(!body_background_finish_color, !global_navigation_link_shine_amount)


!listing_selected_th_finish_color = #FF82AB
!listing_selected_th_start_color = add_luminosity(!listing_selected_th_finish_color, !tab_shine_amount)

!listing_hover_th_finish_color = #FFFFFF
!listing_hover_th_start_color = add_luminosity(!listing_hover_th_finish_color, !tab_shine_amount)

!listing_hover_tr_finish_color = #FFFFFF
!listing_hover_tr_start_color = add_luminosity(!listing_hover_tr_finish_color, !tab_shine_amount)

!ins_color = #070
!del_color = #700

// various other stuff

!body_background_gradient_size = 10px
!body_background_attachment = "scroll"

!standard_block_padding = 10px
!single_space_size = 5px

!page_width = 1000px

!site_logo_height = 40px
!site_logo_width = 200px

// if true, that means it's dark on light, otherwise light on dark.
!light_color_scheme = luminosity(!normal_text_color) < luminosity(!standard_module_background_finish_color)

!standard_gradient_size = 200px
!standard_gradient_direction = "down"
!header_background_start_color = !header_background_color
!header_background_gradient_size = !standard_gradient_size + !site_logo_height
!header_background_gradient_direction = !standard_gradient_direction

!footer_background_start_color = !footer_background_color
!footer_background_gradient_size = !standard_gradient_size
!footer_background_gradient_direction = opposite_direction(!standard_gradient_direction)

!main_background_start_color = add_luminosity(!main_background_color, !standard_gradient_color_difference_outset)
!main_background_gradient_size = !standard_gradient_size
!main_background_gradient_direction = !standard_gradient_direction

!standard_module_background_start_color = add_luminosity(!standard_module_background_finish_color, !standard_gradient_color_difference_outset)
!standard_module_background_gradient_size = !standard_gradient_size
!standard_module_background_gradient_direction = !standard_gradient_direction

!standard_module_background_inner_start_color = add_luminosity(!standard_module_background_inner_finish_color, -!standard_gradient_color_difference_outset)
!standard_module_background_inner_gradient_size = !standard_gradient_size
!standard_module_background_inner_gradient_direction = !standard_gradient_direction


!standard_module_border_size = 1px

// headings
!heading_padding = !standard_block_padding
!h1_size = fontpc(24px)
!h2_size = fontpc(20px)
!h3_size = fontpc(17px)
!h4_size = fontpc(15px)
!h5_size = fontpc(14px)
!h6_size = fontpc(14px)

// elements
!paragraph_padding = !standard_block_padding 0 !standard_block_padding 0

!pre_margin = 10px

!halfway_color = merge_colors(!normal_text_color, !standard_module_background_start_color)

!date_info_color = !halfway_color
!date_info_size = fontpc(12px)

// horizontal rule
!hr_color = !normal_text_color
!hr_border = "outset" !hr_color
!hr_size = 1px
!hr_margin_size_side = 20px
!hr_margin_size_top = 10px
!hr_margin_size_bottom = 0px

// lists
!list_padding_left = !standard_block_padding + 30px
!list_padding_right = !standard_block_padding
!list_padding_top = !standard_block_padding
!list_padding_bottom = !standard_block_padding

// ul.navigation-horizontal
!list_navigation_horizontal_color = !halfway_color

// definition lists
!dl_padding = !standard_block_padding
!dd_left_padding = 40px

// tables
!caption_font_size = fontpc(16px)

!th_font_size = fontpc(14px)
!th_padding = 10px 0
!td_font_size = fontpc(13px)
!td_padding = 5px 5px

!thead_border_bottom = 2px "solid" !normal_text_color
!tfoot_border_top = !thead_border_bottom
!td_th_border_bottom = 1px "solid" !halfway_color

// forms
!form_field_margin_left = 40px

!legend_font_size = fontpc(20px)
!error_color = red
!description_font_size = fontpc(11px)

!input_color = !normal_text_color

!form_label_width = 150px

!textarea_height = 200px

!multifield_label_width = 220px

// users
!avatar_size = 48px
!profile_avatar_size = 300px
!avatar_border_size = 0px
!avatar_padding = 2px
!username_font_size = fontpc(18px)

!show_user_background = true

// comments
!comment_avatar_spacing = 5px

!rounded_corners = false

// icons

!inline_icon_size = !base_font_size
!tiny_icon_size = 16px
!small_icon_size = 22px
!medium_icon_size = 32px
!expanding_link_button_size = !tiny_icon_size
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.global-navigation
   :margin-top 10px
.global-navigation-links
   :font-weight bold
   :font-size 11px
.col-project a
   :font-size 12px
   :font-weight bold
.col-icon
   :display none
.col-project
   :font-size 100%
   :font-weight bold
.create-link-before-filter
   :padding-bottom 4px
   :font-weight bold
   :font-size 11px
.user-actions
   :color #000000


// Site menu and Front Page Tabs

.selected
   :font-size 12px
   :font-weight bold

.tabs
   :font-size 12px
   :font-weight bold

.box-header a
   :font-weight bold
   :color #FFFFFF

// Category list hacks

.col-category ul li a
   :background none !important
   :display inherit
   :border none !important
.category:after
   :content ", "
.category
   :background none !important
   :margin 0
   :display inline
   :height auto 
   :width auto !important
   :vertical-align auto 
   :display block 
   :overflow auto 
   :padding-top 0 !important
   :border none
.category li
   :display inline
   :list-style none
.category li:after
   :content ", "
.category li:last-child:after
   :content ""

/logo
.site-logo a
   :background url(http://static.wowace.com/content/attachments/0/858/HelloWowAce2.png) !important
   //:visibility hidden
  • HelloWowAce2.png

Facts

Created
Jun 21, 2009
Updated
Apr 01, 2011

Authors

Habitasse duis malesuada arcu facilisis sollicitudin mi, integer ullamcorper faucibus aenean class dis, aenean cras nascetur sodales, etiam gravida dignissim penatibus. Malesuada id fermentum gravida donec, ultrices arcu vivamus tempor ac, maecenas pede ornare adipiscing, mus taciti leo nulla senectus.

Polls preview

Favourite Addon

  •   45.0% - SkQuery - 9
  •   40.0% - Umbaska (including WildSkript, GattSk, SkExtras and SkSpigotAdditions) - 8
  •   15.0% - skRayFall - 3
  •  0.0% - RandomSK - 0
  •  0.0% - ExtrasSK - 0
  •  0.0% - PirateSK - 0
  •  0.0% - SpectateHook - 0

Favourite Addon

  1. Choice:

New Features

  •   66.7% - More commands - 2
  •   100.0% - Title news (display news in middle of screen!) - 3
  •   66.7% - More permissions - 2
  •   66.7% - Auto heal/feed players upon join. - 2
  •   66.7% - Send players to spawn on join. - 2
  •   66.7% - Execute commands when player joins. - 2

New Features

  1. Choices:

Rate the Plugin!

  •  4.571 - Create-a-Class - 7
  •  3.857 - Gamemodes - 7
  •  3.857 - Bug-Freeness - 7
  •  4.333 - Overall Plugin - 6

Rate the Plugin!

  1. Create-a-Class:

  2. Gamemodes:

  3. Bug-Freeness:

  4. Overall Plugin:

Tables preview

Standard table, no row groups defined

Column 1 Column 2
Column 3 Column 4

Table with just a tbody

Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead and tbody

Header 1 Header 2 Header 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a thead, tfoot, and tbody

Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Table with a caption, thead, tfoot, and tbody

This is the caption for the table
Header 1 Header 2 Header 3
Footer 1 Footer 2 Footer 3
Column 1 Column 2 Column 3
Column 4 Column 5 Column 6

Test table with merged cells

A test table with merged cells
Average Red
eyes
heightweight
Males1.90.00340%
Females1.70.00243%

Empty cell

Column 1 Column 2
Column 4

Listing preview

AlphaBravoCharlieDelta
AlphaBravoCharlieDelta
0 Apr 25, 2015

Proin platea tincidunt elementum aliquam, orci potenti primis pellentesque molestie, parturient facilisi hac faucibus ultricies eros, penatibus porta. Fringilla sed eros lacinia malesuada rhoncus, sem velit at eleifend curae, inceptos lobortis accumsan turpis, imperdiet hendrerit. Viverra pharetra iaculis hac sociis ornare, suspendisse leo.

At facilisi sem.

1 Apr 25, 2015

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Aptent fames sodales cursus hendrerit.

2 Apr 25, 2015

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Commodo vitae.

3 Apr 25, 2015

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4 Apr 25, 2015

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Justo dignissim urna.

5 Apr 25, 2015

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6 Apr 25, 2015

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Morbi euismod ad.

7 Apr 25, 2015

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Id nisl hymenaeos molestie et.

8 Apr 25, 2015

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Mus ligula lectus nisi volutpat.

9 Apr 25, 2015

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Inceptos at.

10 Apr 25, 2015

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11 Apr 25, 2015

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12 Apr 25, 2015

Proin senectus enim arcu tincidunt, netus suspendisse erat nisi laoreet, diam conubia ante diam urna auctor porttitor ipsum, neque netus at porta scelerisque, quis. Luctus cras donec tempor posuere facilisis, varius sit penatibus nec proin, turpis.

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13 Apr 25, 2015

Sociis natoque magnis nisl venenatis, mollis tincidunt quisque sagittis risus, tortor maecenas duis justo nascetur ullamcorper, hac congue metus. Convallis torquent dignissim gravida metus nisi, lacus natoque orci quis, cubilia a morbi dictum lacus. Torquent penatibus praesent feugiat dapibus, dis bibendum molestie tempor curae, rutrum interdum magnis commodo.

Vulputate aptent fermentum per.

14 Apr 25, 2015

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15 Apr 25, 2015

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16 Apr 25, 2015

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17 Apr 25, 2015

A metus sollicitudin molestie quam aliquam mus, risus nunc leo class posuere, natoque dapibus hymenaeos morbi habitasse. Magnis eget convallis eu, porttitor hymenaeos euismod sagittis lectus nec, convallis mauris imperdiet aliquet condimentum, primis quisque varius eu, enim id.

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18 Apr 25, 2015

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19 Apr 25, 2015

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Magna velit vitae.

Comment preview

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  • Avatar of OlsonElliott OlsonElliott Apr 21, 2015 at 20:09 UTC - 0 likes

    @ELSaitam: Go

    It is coming soon! I just want everything to be perfect for launch, and be fully optimized in order to run even more efficiently.

    BFAK:90890767,99858dc4c9934244daa1b5458b96d69754417b74f59adc14f8d3bb388d00b3fe

  • Avatar of OlsonElliott OlsonElliott Apr 21, 2015 at 20:08 UTC - 0 likes

    @samkey22: Go

    If you open a ticket with this information, I will be able to adequately help you fix the problem.

  • Avatar of samkey22 samkey22 Apr 19, 2015 at 10:04 UTC - 0 likes

    Ive got everything set up and when I shoot the bow the floor doesn't destroy is there a tutorial I can watch

    the floor is made of snow does anyone know what the problem is

    arenas: Arena1: players: [] spectators: [] enabled: true inGame: false max-players: 10 min-players: 2 max-spectators: 10 world: Spawn floorBlock: snow floorMixed: false floorMixedBlock1: diamond_block floorMixedBlock2: emerald_block floorMixedBlock3: gold_block prize-awarded-leave: 10 pvpEnabled: false tntOriginal: false pos1: x: -15 y: -1 z: 545 pos2: x: -55 y: -1 z: 505 spawn: x: -35 y: 1 z: 525 lobby: x: -34.47162590027935 y: 16.0 z: 525.5322266769991 voted: []

  • Avatar of ELSaitam ELSaitam Apr 14, 2015 at 14:17 UTC - 0 likes

    @OlsonElliott: Go

    = When the new major update will be? We are very eager to see the new version of the plugin =:D

  • Avatar of ELSaitam ELSaitam Apr 08, 2015 at 01:26 UTC - 0 likes

    @OlsonElliott: Go

    cuando sera la nueva gran actualización? Estamos muy ansiosos por ver la nueva versión del plugin :D

  • Avatar of fr233 fr233 Mar 22, 2015 at 02:01 UTC - 0 likes

    hi,I enable the arena,the it was fulled with other block :(

  • Avatar of EndergirlTessa EndergirlTessa Mar 17, 2015 at 17:55 UTC - 0 likes

    there is no flame bow and i dont no how i can change that kit :(

  • Avatar of Thepancake1921 Thepancake1921 Mar 17, 2015 at 01:46 UTC - 0 likes

    Why is there no flame on bow? The tnt won't go off with out it!

  • Avatar of cardosuphus cardosuphus Mar 12, 2015 at 07:02 UTC - 0 likes

    Ok there is no flame on the bow how are we supposed to play?

  • Avatar of OlsonElliott OlsonElliott Mar 08, 2015 at 16:35 UTC - 0 likes

    <<reply 2505790>>

    You cannot setup an arena in the shape of a cylinder. You can however set it up as a square and only allow them access to part of it.

Forum thread preview

  • 1 comment
    #1 Apr 25, 2015 at 02:17 UTC - 0 likes
    #	--.--|                  |         o              o
    #	  |  |---.,---.    ,---.|---.,---..,---.    ,---..,---.
    #	  |  |   ||---'    |    |   |,---|||        |   |||   |
    #	  `  `   '`---'    `---'`   '`---^``        |---'``---|
    #	                                            |     `---'
    
    #----------------------------------------------------------------
    # Spawn a pig to event location decremented by 1 (to spawn the pig under the wooden stairs)
    # then, check data of wooden stairs to set the correct rotation of the pig.
    # The player is facing the right direction :D
    #----------------------------------------------------------------
    on right click:
    	set {_x} to x-coord of event-location
    	set {_y} to y-coord of event-location
    	set {_z} to z-coord of event-location
    
    	set {_y} to {_y} - 1
    
    	clicked block is wooden stairs:
    		if data of clicked block is 3:
    			execute console command "/summon Pig %{_x}% %{_y}% %{_z}% {CustomName:""%player's uuid%'s chair"",Rotation:[360f,0f],NoAI:1,Silent:1,Invulnerable:1,Tame:1,ActiveEffects:[{Id:14,Duration:1000000000,Amplifier:-1}]}"
    		else if data of clicked block is 1:
    			execute console command "/summon Pig %{_x}% %{_y}% %{_z}% {CustomName:""%player's uuid%'s chair"",Rotation:[270f,0f],NoAI:1,Silent:1,Invulnerable:1,Tame:1,ActiveEffects:[{Id:14,Duration:1000000000,Amplifier:-1}]}"
    		else if data of clicked block is 2:
    			execute console command "/summon Pig %{_x}% %{_y}% %{_z}% {CustomName:""%player's uuid%'s chair"",Rotation:[180f,0f],NoAI:1,Silent:1,Invulnerable:1,Tame:1,ActiveEffects:[{Id:14,Duration:1000000000,Amplifier:-1}]}"
    		else if data of clicked block is 0:
    			execute console command "/summon Pig %{_x}% %{_y}% %{_z}% {CustomName:""%player's uuid%'s chair"",Rotation:[90f,0f],NoAI:1,Silent:1,Invulnerable:1,Tame:1,ActiveEffects:[{Id:14,Duration:1000000000,Amplifier:-1}]}"
    		wait 1 tick
    		loop entities in radius 3 around the player:
    			if name of loop-entity is "%player's uuid%'s chair":
    				make player ride loop-entity
    
    
    #----------------------------------------------------------------
    # Kill the entity ridden by the player
    #----------------------------------------------------------------
    On Vehicle Exit:
    	loop entities in radius 3 around the player:
    		if loop-entity is a pig:
    			if name of loop-entity is "%player's uuid%'s chair":
    				clear loop-entity
    
    #----------------------------------------------------------------
    # To check if an entity exists after the event of On Vehicle Exit
    #----------------------------------------------------------------
    command /killentities:
    	trigger:
    		loop entities in radius 5 around the player:
    			message "%loop-entity%"
    			clear loop-entity
    
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