Enchantments. #14


  • New
  • Enhancment
Open
Assigned to whitetooth3
  • _ForgeUser24394 created this issue Aug 29, 2009

    I would like the ability to make Tankpoints ignore Enchantments, like ratingbuster can, and set default gems, again, like ratingbuster does.

    Maybe with the ability to choose the best gem from a tankpoint view automatically, and just be able to choose what quality of gem you want, and if you want the gem-bonuses.

    for example, if I have a pair of pants with 100 armor and no gemslots, enchanted with the 55 stam, 22 agi-armor, it is by tankpoints viewed as better than a pair of pants with 200 armor and three blue gemslots with a 4 stam bonus.

    it would then compare the pants as (100 armor) and (200 armor+(30stam*3)+4stam)  -- completely ignoring the enchantments.

    (I hope this is not already implemented, and I just can't find it.)

    Thank you.

  • _ForgeUser24394 added the tags New Enhancment Aug 29, 2009
  • _ForgeUser898394 posted a comment Oct 22, 2009

    I wanted the same thing, and found that there's a fairly simple way to get it to ignore all gems and enchants, which means socket bonuses might make a difference, but that's very minor compared to ungemmed and unenchanted vs. gemmed and enchanted.

    At line 266 in TankPointsTooltips.lua, replace:

    Get diff tables local diffTable1, diffTable2 if TPTips:GetItemSubType(link) == L["Gems"] then diffTable1 = StatLogic:GetSum(link) else diffTable1, diffTable2 = StatLogic:GetDiff(link) end

    with:

    Get diff tables local diffTable1, diffTable2 if TPTips:GetItemSubType(link) == L["Gems"] then diffTable1 = StatLogic:GetSum(link) else diffTable1, diffTable2 = StatLogic:GetDiff(link, diffTable1, diffTable2, true, true) end

  • _ForgeUser581183 posted a comment Aug 20, 2011

    i added this today.

    There are new configuration options to ignore Gems, Enchants, or Prismatics.

    You can also hold Alt to temporarily ignore/include Gems, Enchants and Prismatics.


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