4.0.0beta6

Details

  • Filename
    RaidChecklist-4.0.0beta6.zip
  • Uploaded by
  • Uploaded
    Oct 18, 2010
  • Size
    77.27 KB
  • Downloads
    135
  • MD5
    358a07feabd0549f101f35c32e5aefe3

Supported WoW Retail Versions

  • 4.0.1

Changelog

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r21 | anyia3 | 2010-10-18 12:27:19 +0000 (Mon, 18 Oct 2010) | 1 line
Changed paths:
   A /tags/4.0.0beta6 (from /trunk:20)

Tagging as 4.0.0beta6, with lots of new options.
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r20 | Anyia3 | 2010-10-18 12:26:30 +0000 (Mon, 18 Oct 2010) | 20 lines
Changed paths:
   M /trunk
   M /trunk/.pkgmeta
   M /trunk/RaidChecklist.toc
   A /trunk/Textures
   A /trunk/Textures/button.tga
   A /trunk/bindings.xml
   A /trunk/config.lua
   M /trunk/embeds.xml
   A /trunk/ldb.lua
   M /trunk/locale_enUS.lua
   M /trunk/main.lua
   M /trunk/petproviders.lua

* Custom button graphics.

* DataBroker integration.

* Configuration support via right-click, or the usual Esc->Interface->AddOns.
  Options:
  - Lock the anchor button so it doesn't get moved by accident.
  - Hide the anchor button altogether (handy together with DataBroker).
  - Direction to open the checklist in, relative to the anchor button.
    It is now possible to e.g. have the anchor along the bottom right of the
    screen, hidden, and have the raid checklist pop up in the bottom right
    corner.
    If you prefer, you can also move the button up to your minimap and lock it
    there.

* Keybinding to toggle the raid checklist. Available from the usual place.

* Bugfix for German locale. Should hopefully fix ticket #1.

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r18 | Anyia3 | 2010-10-16 12:09:51 +0000 (Sat, 16 Oct 2010) | 9 lines
Changed paths:
   M /trunk/RaidChecklist.toc
   A /trunk/locale_deDE.lua
   M /trunk/locale_enUS.lua
   A /trunk/locale_esES.lua
   A /trunk/locale_ruRU.lua
   M /trunk/petproviders.lua

* Tentative support for German, Spanish and Russian clients.
  As suggested by 'cremor' from the WowAce forums, I grabbed the translations
  for the pet families from Wowhead. I had to make some guesses as the
  database wasn't complete however.

  Please report any "RaidChecklist: missing family 'blah'" you see, so that I
  can correct any mistakes (and I'll be surprised if there aren't any).

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r16 | Anyia3 | 2010-10-15 13:02:58 +0000 (Fri, 15 Oct 2010) | 3 lines
Changed paths:
   M /trunk/locale_enUS.lua
   M /trunk/petproviders.lua

* Found the (or at least 'a') missing pet family (Water Elemental).

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r15 | Anyia3 | 2010-10-15 12:08:21 +0000 (Fri, 15 Oct 2010) | 3 lines
Changed paths:
   M /trunk/main.lua

* Fixed duplicate "disarm" entry.

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r13 | Anyia3 | 2010-10-15 12:03:27 +0000 (Fri, 15 Oct 2010) | 4 lines
Changed paths:
   M /trunk/providers.lua

* Gah, managed to leave a half-commented out debug entry in there when I
  was cleaning up for a beta release.

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r11 | Anyia3 | 2010-10-15 11:30:07 +0000 (Fri, 15 Oct 2010) | 3 lines
Changed paths:
   M /trunk/.pkgmeta

* Disabled nolib creation.

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r10 | Anyia3 | 2010-10-15 11:28:17 +0000 (Fri, 15 Oct 2010) | 6 lines
Changed paths:
   M /trunk/locale_enUS.lua
   M /trunk/main.lua
   M /trunk/petproviders.lua
   M /trunk/providers.lua

* Added the PvP / Crowd control section from Malazee's spreadsheet.
  Needs to be augmented with traps/poly/banish/etc.

* Fixed minor alignment issues with the list frames.

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r8 | Anyia3 | 2010-10-14 14:23:50 +0000 (Thu, 14 Oct 2010) | 8 lines
Changed paths:
   M /trunk/locale_enUS.lua
   M /trunk/main.lua
   M /trunk/petproviders.lua
   M /trunk/providers.lua

* Added a small frame below the main lists to show which players still need
  to be inspected to receive talent information. This frame doesn't auto-grow,
  but if "moused over" will show a tooltip with all the player names.

* Encountered what seemed to be an unknown pet family, but couldn't reproduce
  it. Now have a debug print in there to nail it if I run into it again.

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r6 | Anyia3 | 2010-10-14 07:42:31 +0000 (Thu, 14 Oct 2010) | 3 lines
Changed paths:
   M /trunk/.pkgmeta

* Added missing libs for the packaging.

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r4 | Anyia3 | 2010-10-12 12:12:23 +0000 (Tue, 12 Oct 2010) | 7 lines
Changed paths:
   M /trunk/providers.lua

* Update the display as soon as we become aware of a new player/unit.
  Even though we don't get the talent tree information until within inspect
  range (or via the addon comms), we can at least update the status of
  (de)buffs that are provided by that class.
  This makes the addon feel a lot more responsive.

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r3 | Anyia3 | 2010-10-12 11:54:14 +0000 (Tue, 12 Oct 2010) | 11 lines
Changed paths:
   M /trunk/RaidChecklist.toc
   A /trunk/class_color.lua
   M /trunk/locale.lua
   M /trunk/locale_enUS.lua
   M /trunk/main.lua
   A /trunk/petproviders.lua
   M /trunk/providers.lua

* Tentative pet detection support. Needs testing in group/raid, but the
  battlegrounds are down on the PTR, and all the main realms are down for
  maintenance - argh.

  Properly detects and maps (de)buffs for player pet at least. :)

* Massive code cleanup, including some refactoring.

* String localization neatened up considerably.

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r2 | Anyia3 | 2010-10-12 08:35:37 +0000 (Tue, 12 Oct 2010) | 6 lines
Changed paths:
   M /trunk
   A /trunk/.pkgmeta
   A /trunk/RaidChecklist.toc
   A /trunk/embeds.xml
   A /trunk/locale.lua
   A /trunk/locale_enUS.lua
   A /trunk/main.lua
   A /trunk/providers.lua

* Importing work-in-progress copy of RaidChecklist.

  Spec-based detection of (de)buffs seems to mostly work.
  Pet-provided (de)buffs not yet supported.

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r1 | root | 2010-10-12 08:02:49 +0000 (Tue, 12 Oct 2010) | 1 line
Changed paths:
   A /branches
   A /tags
   A /trunk

"raid_checklist/mainline: Initial Import"
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