Channeling pushback compensation #17


  • Enhancment
  • Accepted
Open
Assigned to nevcairiel
  • jym_ created this issue Mar 13, 2009

    This is a request for a complimentary enhancement to Gaff3's enhancement.  His patch allows display of damage ticks for channeled spells on the cast bar.  The code does not dynamically shift the tick positions upon receipt of damaging push back or haste proc (although I'm unsure if a mid-channel haste proc will change the duration, and therefore spacing of ticks, of the current channel).  ForteExorcist has implemented the same visual tick display that Gaff3 has provided for Quartz, but additionally compensates tick position for push back.  The addition of push back/haste compensation to Quartz's tick display would be a great enhancement to the excellent work he's already done.

  • jym_ added the tags New Enhancment Mar 13, 2009
  • nevcairiel unassigned issue from _ForgeUser18754 Feb 6, 2010
  • nevcairiel self-assigned this issue Feb 6, 2010
  • nevcairiel posted a comment Feb 11, 2010

    I'll try to add this as well, going to check out how complicated it might be. But its a bit lower on the priority list.

  • nevcairiel removed a tag New Feb 11, 2010
  • nevcairiel added a tag Waiting Feb 11, 2010
  • _ForgeUser1817095 posted a comment Mar 6, 2010

    Would be really awesome to get this, make drain soul on my lock & mind flay on my priest much more accurate.

  • _ForgeUser1817095 removed a tag Waiting Mar 6, 2010
  • _ForgeUser1817095 added a tag Replied Mar 6, 2010
  • _ForgeUser2434158 posted a comment Jul 8, 2010

    Is anyone working on this? This is the only reason why I stick with Quartz2 with latencyMF2, since Quartz3 can't show the shifted position of damage ticks of channeled spells after receiving damage. Being a shadow priest with 2 channelling damage spells (Mind Flay and Mind Sear), this is a very important component when dealing with continous AOE damage.

  • nevcairiel posted a comment Jul 15, 2010

    Its still on the roadmap (well actually, i just wrote a new roadmap where it ended up on).

  • nevcairiel removed a tag Replied Jul 15, 2010
  • nevcairiel added a tag Accepted Jul 15, 2010
  • _ForgeUser2905529 posted a comment Nov 22, 2011

    Actually I have already edited the code, mainly the Latency module, making it dynamically show channeling ticks and its pushback.

    Hopefully, you may consider adding it to your code, despite the code itself is not that clear.

    The code is downloadable at http://www.gamefront.com/files/21014408/quartz.rar or http://img.ngacn.cc/attachments/mon_201110/10/183_4e92e3a35168d.rar

    and the topic is at http://bbs.ngacn.cc/read.php?tid=3866073&_fp=3&_ff=183


    Edited Nov 22, 2011
  • nevcairiel posted a comment Nov 22, 2011

    It would help if you post a patch against the current version, otherwise finding the changes is quite annoying.

  • _ForgeUser2905529 posted a comment Nov 24, 2011

    Sorry for mistakenly uploaded 40100 version.

    I have patched Latency.lua and Player.lua(minor change) for current version and uploaded them at http://www.gamefront.com/files/21021052/quartz.rar ,other files remains unchanged.


    Edited Nov 24, 2011
  • ahua69 posted a comment Jan 27, 2012

    @ak48disk0: Go

    Thanks ak48disk0

    I found a issue.
    Some ticks didn't show and ticks moved to the left while haste skills or trinkets proced.
    http://i.imgur.com/tyJyy.jpg
    Although Drain Soul(65.91% haste) is 8 ticks, it showed only 6 ticks.


    Edited Jan 27, 2012

To post a comment, please login or register a new account.