PitBull Unit Frames 4.0

49 - Show incomming Health on Healthbar as shaded

What is the enhancement in mind? How should it look and feel?

It would be great if Pitbull would listen on libhealcomm-3 and show incomming heals on the respective health bar as shaded (as in pitbull-3).

User When Change
Stanzilla Sun, 29 Mar 2009 03:59:20 Changed status from Started to Fixed
Shefki Thu, 12 Mar 2009 00:06:34 Changed milestone from None to Beta

Changed assigned to from ckknight to Shefki
Shefki Thu, 12 Mar 2009 00:06:19 Changed status from Accepted to Started
ckknight Tue, 20 Jan 2009 23:44:11 Changed status from New to Accepted
essmene Sat, 10 Jan 2009 19:33:10 Create

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  • 9 comments
  • Avatar of Brmonkey Brmonkey Tue, 10 Mar 2009 21:57:26

    I think yssaril has a good idea and I agree with airtonix, the VH part of Pitbull was probably my favorite part. I remember installing Pitbull when I first started REALLY tinkering with UI customization (back in the BC days) and seeing it and being so exciting. It made healing a lot more fun for me because I would turn it into a game of trying to beat druids in lowest OH and trying to get highest healing done. I miss it, but I really like Pitbull 4 though, so I can wait.

  • Avatar of jrich523 jrich523 Wed, 25 Feb 2009 19:52:35

    most people i know who use pitbull are healers. i've tried to talk others in to using it but they say its more info than they need. so keep working on the healing stuff!

  • Avatar of Shefki Shefki Thu, 29 Jan 2009 07:35:36

    mael65, that's a DogTag request, make a ticket for that over there.

  • Avatar of mael65 mael65 Thu, 22 Jan 2009 19:25:11

    And add possibility to show, with the Dogtag library, the [IncomingHeal] in the frame in text (for exemple +3k, for the incoming heal, like in GRID)

    Thks for this marvelous addon :)

  • Avatar of Shefki Shefki Tue, 20 Jan 2009 05:35:42

    I've got several ideas for dealing with the Visual Heal.

    They include:

    Different colors for the heal bar based on class casting. Different color for your own heals. Limiting overheal.

    The overheal showing on the other side of the bar in a different color isn't a bad idea.

  • Avatar of yssaril yssaril Mon, 19 Jan 2009 13:18:21

    maybe instead of overheals spilling out of the frame they could start to refill up the healthbar (with a slightly different color) kinda like how arcade bosses had multiple healthbars right on top of each other :)

  • Avatar of airtonix airtonix Sun, 18 Jan 2009 14:17:51

    At the moment, I would appreciate any form of incoming heal bar.

  • Avatar of jokeyrhyme jokeyrhyme Sun, 11 Jan 2009 06:07:43

    I love how incoming heals are represented in Grid (not sure about Grid2). A thinner bar is drawn along the inner edge of the health bar. Overhealing is not shown. This means we can see how much healing we are getting, as well as being able to clearly see how much health we currently have.

    It would be nice if your solution to this could show us both incoming heals and current health without sacrificing the legibility of either. And yeah, overheals spilling out of frames and into other ones is kinda' yucky. :)

  • Avatar of Shefki Shefki Sun, 11 Jan 2009 03:34:08

    Note that ticket 55 referenced that they want a way to not show overheal to avoid overlapping frames but was generally a duplicate of this.

  • 9 comments

Facts

Last updated on
29 Mar 2009
Reported on
10 Jan 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Milestone
Beta

Reported by

Possible assignees

Votes (Total: +119, Average: +3.0)

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