What is the enhancement in mind?
I would like to be able to customize the Health-bar coloring. Personally i prefer mob bars being colored in Red - while keeping the other colors the way they are.
Would it be possible to add an alternate dog-tag-expression that returns a color as a custom tag to the Health-Bar ?
Something like '[(IsPlayer ? Outline:ClassColor ! Outline:HostileColor)]'
| User | When | Change |
|---|---|---|
| essmene | Fri, 09 Jan 2009 19:30:31 | Create |
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- #2
jokeyrhyme Sat, 06 Jun 2009 05:54:13Shefki, now that you have LuaTexts, maybe you can add a code box for the bars that changes their coloring or other behaviour based on a similar sort of code (complete with events). This code box (and events multi-select) would override any other coloring checkboxes.
- #1
Shefki Sat, 10 Jan 2009 06:14:03I'm sure hostility coloring will be added. But DogTags does not control the bars only text. I know this is somewhat confusing but text and bars are entirely separate implementations.