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What steps will reproduce the problem?1. Create group for bosses and boss party frames2. engage raid boss with multiple bosses3. No frames show
What is the expected output? What do you see instead?should have raid frames for bosses if enabled
What version of the product are you using?v4.0.0-beta56-3-g1561699
Do you have an error log of what happened?No error
Please provide any additional information below.Created a custom group to show boss part frames for multiple bosses in an encounter.Unit group is boss and all other settings are default
Until the latest update, they would show when an encounter had multiple bosses but now it will not show
side note: died during encounter and clicked config then config mode 10 man raid and clicked back to disable and they showed.
So this seems to only happen on a select few bosses in HFC. Mostly it is happening on the first boss, Hellfire Assault.
Not sure if the issue is that here is no clear defined boss to target as there is just the door and two cannons.
I can see both cannons and the door as boss frames during the fight, so it's not something with the unit tokens. In the filtering tab do you have all the various raid sizes checked? I never got around to updating those to more sensible options with the advent of flex size raids and they tend to be the cause of most problems with group frames showing
@nebula169: Go
I do have all the raid sizes checked. My work around for now is to go into the options when entering HFC and unchecking then rechecking the enable on what I am calling the "boss party" frames. It sort of forces a registration of those frames.
Now this is not a 100% occurrence but on the first boss it happens more than not.
So the thing is when it does show, it works flawlessly and when I force that little tweak to get it to show I have no problems for the rest of the instance but when I forget, often it never shows.
I'm guessing it is some bad coding on Blizzard's part because I tried showing the boss health frame option in DBM as a safety net and that thing doesn't show up all the time either.
Now that isn't saying much because even the dbm scripters say its buggy but again HFC seems to be the worst and the first boss really screws with htings.
I can confirm this bug, and i have it on multiple bosses. temp fix is to disable/enable boss group.
Any update on this? I've had to switch unit frame addons (and I'm not to happy about it, I miss my pitbull frames!) as I rely on the additional boss frames to view health and swap targets and the workaround for pitbull isn't realistic in raids as I am rather forgetful.
@transitbus: Go
pastebin your pb savedvars for me, please
you said it was fine "Until the latest update", which update were you on when it was working and have you tried going back to that version?
Here is my saved variable file
http://pastebin.com/LZ67KV1h
As for the last version, I can't recall now when that was. I am assuming it was before v4.0.0-beta56-2-g9b192cd but to be honest it might have been a hotfix by Blizzard that caused issues.
Does v4.0.0-beta56-4-gc89b0bb offer any changes that I can test to see if they show again? I can run a quick lfr first wing and see.
Just also want to add I will be testing with older versions to see if I can find where it was working and where it was not. It will take a few days as LFR is not the easiest thing to get into anymore time wise. I removed my character names from profileKeys but it is populated on my end
Issue exists as far back as v4.0.0-beta56. This is something to do with HFC specific that I am going to say will happen in any version, I just noticed it in August.
Tested as far back as v4.0.0-beta55-3-gff306c9
All have this issue.
I also went into ICC and the boss frames show just fine on the gunship battle so it really is centered around HFC. I am going to test this in Highmaul on the twins and see what comes up.
Edit: Got into Highmaul and BRF and boss frames work fine on Tectus, Twin Ogron, and Iron Maidens (BRF)
So this is limited to HFC only
I didn't even think of this until googling about Boss1TargetFrame
Since it is hooked to the mini map and I use Chinchilla mini map which allows the hiding of boss raid frames, I tried HFC with that disabled and the frames showed.
It's also strange that it will work in other raids but not HFC.
On the topic of Chinchilla, it does have the option to hide boss raid frames but I have it defaulted to show. This addon does use the ClearAllPoints call to clear and then additional code to reinitialize the frames in a container so I am going to try and remark out that code and see if the problem resolves itself. If it does, I am going to conclude that pitbull is susptible to the way that chinchilla initializes itself and the way it hooks into the boss frames.
To finish my testing and conclusion on this...
Addons that manipulate BossnTargetFrame conflict with the way you handle these frames. This causes them to be susceptible to not loading in pitbull.
Addons that do not manipulate this frame such as SexyMap, do not cause a conflict.
Such addons are Chinchilla minimap and MoveAnything. I'll leave this open to do as you want but the issue is a conflict with other addons. I have opened a ticket on Chincalla Minimap to ask if the boss frame manipulation can be moved to a module that can be fully disabled or removed all together as it really is unnecessary anymore.
Thanks for all your effort investigating this, I just haven't had time for much addon work lately.
That said, I'm not really sure how another addon could cause a conflict without specifically targeting PitBull. All the unit frames are created from scratch, they're not repurposed from the default frames or anything like that.
I did add refreshing the group right away after it's created in v4.0.0-beta56-4-gc89b0bb, ie, forcing the toggle off/on behavior, but that was largely a stab in the dark :p
It's the way chinchilla unloads and reloads the target frames for multiple bosses. Since blizzard hooks it into the minimap, I guess the author thought it beneficial to allow the manipulation.
The problem is any other addon that also allows manipulation will, depending on the method used, conflict depending on who gets to hook to it first. I think the problem is when chinchilla gets it's grubby little paws on it, it causes some odd behavior.
Thankfully funkydude's sexymap no longer has that.
Also thankfully, moveanything doesn't screw with it the way chinchilla does.
Long story short... don't f' with something if you don't need too :p
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