Combo Points #2


  • Enhancment
  • Accepted
Open
Assigned to _ForgeUser4827812
  • _ForgeUser4827812 created this issue Jul 21, 2012
    Owner

    This isn't class-specific. Several classes, and vehicles, use combo points.

  • _ForgeUser4827812 added the tags Accepted Enhancment Jul 21, 2012
  • _ForgeUser4827812 edited description Jul 27, 2012
  • _ForgeUser4827812 posted a comment Jul 29, 2012

    Hm. oUF disables ComboFrame at the same time it does TargetFrame. Blizzard's fault for parenting ComboFrame to UIParent, I guess. Though RuneFrame has the same issue, but oUF doesn't disable it.

    I wonder how hard it is to restore ComboFrame to its original state and use it...

  • _ForgeUser4827812 posted a comment Jul 29, 2012

    Ugh, the default UI's implementation of this is a disaster, and uses this onupdate-based "fade" logic. (See UIFrameFade_OnUpdate and other functions.) Looks like for ComboPoints, I'm using the oUF CPoints element and some Animaions, not trying to salvage the default behavior!


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