Spell damage localization constants used as strings #37


  • New
  • Defect
Open
Assigned to whitetooth3
  • mcremor created this issue Sep 29, 2012

    I couldn't test it since I don't use an english client, but I assume the following to lines in enUS.lua should use the actual constant values instead of the constant name, right?

    ["STAT_SPELLDAMAGE"] = {"SPELL_DMG", "HEAL",},
    ["ITEM_MOD_SPELL_POWER_SHORT"] = {"SPELL_DMG", "HEAL",}, --ITEM_MOD_SPELL_POWER_SHORT = "Spell Power";

  • mcremor added the tags New Defect Sep 29, 2012
  • _ForgeUser581183 posted a comment Sep 29, 2012

    That seems like a good note, and i've made the change.

    But i cannot find anything that would actually use:

    • Spell Power
    • Spell Damage

    Everything's is Increases spell power by %s

    But yes, it makes no sense (as far as i can remember) to try to look for the string "ITEM_MOD_SPELL_POWER_SHORT". That definitely would never appear in-game


    Edited Sep 29, 2012

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