Cooking and Basic Campfire #44


  • New
  • Enhancment
Open
Assigned to _ForgeUser280725
  • _ForgeUser3384336 created this issue Jun 22, 2010

    How about adding a small button somewhere to cast Basic Campfire? I know, I'm a lazy git, but it'd be nice to have =)

  • _ForgeUser3384336 added the tags New Enhancment Jun 22, 2010
  • _ForgeUser280725 posted a comment Jun 22, 2010

    hell, why not have it automatically create a fire for you when you start cooking? check for the buff first, if no buff, create a camp fire.

  • _ForgeUser3384336 posted a comment Jun 23, 2010

    Heh, that's a brilliant idea :)

  • _ForgeUser280725 posted a comment Jun 23, 2010

    it might need to be a manual click, tho, because it's technically a spell cast. what i'll do is make fire a "reagent" for all cooking recipes and then have "basic campfire" be a recipe that produces the fire "reagent". it'll be a good test of my internal system.


    Edited Jun 23, 2010
  • Forge_User_73913995 posted a comment Jun 24, 2010

    Wouldn't that lead to a new "problem"? I mean, you can use fires in the Inns, even a campfire that someone of the different faction put up. I just have the image of the dalaran bank full of campfires (cooking daily).

  • _ForgeUser280725 posted a comment Jun 24, 2010

    i think you can determine whether you have a fire near you. if not, then yeah, it wouldn't really be so great.

  • _ForgeUser3384336 posted a comment Jul 7, 2010

    Is there some way to detect the specific error message that you need a fire?

  • _ForgeUser280725 posted a comment Oct 25, 2010

    can't seem to detect camp fires. :( i could add a toggle to always cast camp fire first if it's available to cast.

  • _ForgeUser3368939 posted a comment Nov 28, 2010

    Well, non-campfire cooking devices don't give a buff for being near them, so you probably can't check for them. Always creating a campfire even if the player is already standing at a cooking device seems kind of silly. But putting the button for casting Basic Campfire on the queue window somewhere would be useful.

  • _ForgeUser3063395 posted a comment Dec 22, 2010

    You could cast a campfire only after receiving an error that there is none nearby when trying to cook a recipe, and only if the player did not move (can you even detect this ?)

  • _ForgeUser280725 posted a comment Dec 22, 2010

    i could certainly check for a failed spell cast, but i'm not sure about the ability to detect the error message.  i would imagine that's probably something that's visible to the ui api...

  • _ForgeUser3063395 posted a comment Dec 22, 2010

    It should be trackable with the event "UI_ERROR_MESSAGE".

  • spiralofhope posted a comment Dec 31, 2010

    Just a simple "create fireplace" button would work fine for now.

    For later, adding the fire as a "reagent" would work well. (imo spin off a new ticket)

    The automatic detection of cooking success that's being talked about should be far-future. This is, after all, only a convenience. It's like detecting if the person is near an anvil or furnace. (imo spin off a separate new ticket)


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