DrDamage is up to date for patch 3.1.3
DrDamage displays the calculated, average damage or healing of abilities with talents, gear and buffs included on your actionbar buttons.
The addon will also add various information to the default tooltips in your spellbook and on the actionbar.
Slash Commands:
/drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, Dominos, Macaroon, Nurfed AB, FlexBar2, IPopBar, nUI, RDX and CT_BarMod.
- Places text with the metric of your choosing on the actionbar buttons
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account
- Allows manual modification of the essential base stats used to calculate. For example you can test how much +100 spellpower would increase your damage or healing output.
FAQ:
- Are you planning to make a user interface for configuration?
- DrDamage has a FuBar plugin capability for easy configuration. DeuceCommander works as well.
- Can I donate?
- If you wish. PayPal: gagorian (at) gmail.com
Donations:
I've received questions about if it's possible to donate. Donations are appreciated and the money goes to paying for wotlk and then my account as I've quit the game.
Current status (as of 1.6.6):
All classes are considered up to date. Nearly all relevant glyphs and set bonuses have been added (note: old world set bonuses will not be supported). Certain buffs and debuffs may still be missing.
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
Known issues:
- Certain damage spells/abilities display no damage information, because they have complicated calculations. These few might be implemented eventually.
Bug reports:
- Please report any other issues you come across, preferably by submitting a ticket:
Bug reports should include:
- DrDamage version.
- Any error messages.
- Which actionbar addon you use.
- Your class and level.
- If the issue is an accuracy issue, please try to include detailed damage/heal numbers of what DrDamage claims and what you're actually seeing.
- It's very helpful to know your talent build. A link to your talent build, or to your armory profile.
Please note that bug reports that simply include the error, can be difficult to interpret, making it very hard to locate the actual issue. Remember, the more information you give, the easier it is for me to find the issue and resolve it!
- #95
sdu101 Mon, 29 Jun 2009 13:54:25I know this is primarily a damage calculator, but have you ever considered adding support for threat values as well? I know most of your threat are based on a threat multiplier on the damage done, but there are some exceptions, examples such as innate threat from abilities such as Heroic Strike and Sunder Armor, as well as Paladin's white damage not benefitting from Righteous Fury since it isn't holy damage etc.
- #94
Aminestra Wed, 10 Jun 2009 21:47:50Predatory Strikes (druid talent) affects auto-attack crit multiplier, btw, in cat form. It isn't currently listed as such, but the talent does read "increases your damage from melee critical strikes by 10%". Looking at the auto-attack mouseover tooltip in DrDamage-r983, this is not currently factored in.
- #93
Gagorian Sat, 06 Jun 2009 20:37:30Expertise and Armor Penetration aren't taken into account. Mob armor is an unknown factor, and will probably never be taken into account unless there's a better solution for it. Thus that rules out Armor Penetration as well.
Expertise on the other hand could be interesting to add later.
- #92
megalobrainiac Sat, 06 Jun 2009 11:55:11For melee classes, does DrDamage calculate based on Expertise and/or Armor Penetration at all? If not, is there a plan to implement it at some point?
- #91
Vilkku Tue, 19 May 2009 07:08:34Thanks for getting Lava Burst acting properly again, I've missed this AddOn. That said, the hit value seems a bit low (reports max as 3077, but I've hit for 4208). Then again, I suppose it doesn't really matter, as Lava Burst, in a real combat situation for Elemental Shamans at least, seldom hits (100% crit chance if the target has Flame Shock). Which leads me to the question: would it be possible to modify spells individually, say so that Lava Burst would always show the crit amount?
EDIT: Okey, I thing found the problems. 1) It doesn't detect totems 2) It doesn't detect set bonuses
That said, even with a totem which does not increase Lava Burst damage in any way, the hit value reported is too low. The crit value is also too low, because of the reasons I just mentioned.
EDIT2: I just noticed my Lightning Bolt damage was off as well... I'm creating a ticket with the "issues" ;)
- #90
advanced08 Tue, 12 May 2009 14:22:48mhh seems be a bit buggy for deathknights ? as blood specc ps makes more avg dmg than hs and ds ?
- #89
Troox Fri, 08 May 2009 15:04:16Any chance to add RDX Actionbar Buttons to the Code?
- #88
karzon13 Fri, 01 May 2009 05:35:29DrDamage has a new team maintaining it. If you find bugs, please submit a ticket and we'll prioritize it appropriately!
karzon13 DrDamage Team
- #87
Velidra Fri, 01 May 2009 00:12:18So much <3 for updating this.
Thank you.
- #86
Spaga Thu, 30 Apr 2009 23:47:11Thanks so much for keeping Dr. Damage going thru 3.1. I cant imagine how difficult and time consuming it must be to get everything working perfectly in a relatively complicated addon such as this, and your hard work is very much appreciated! (I am quite confident that many other people feel the same way) Thanks again and keep up the great work.