Display buffs/debuffs for vehicles and pets #34


  • New
  • Enhancment
Open
Assigned to _ForgeUser119416
  • _ForgeUser220439 created this issue Apr 20, 2009

    What is the enhancement in mind? How should it look and feel?

    Please provide an option to display buffs/debuffs from pets and vehicles. This can easily be done by changing the isMine-Check in ClassTimer:GetBuffs() to check not only for "player", but for "pet" and "vehicle" as well.

    Those bars could be in a separate group or just integrated into the already existing ones (player/target/etc).

    Please provide any additional information below.

    -

  • _ForgeUser220439 added the tags New Enhancment Apr 20, 2009
  • nebula169 posted a comment Apr 21, 2009

    The vehicle unitId becomes "player", as do other (previously) owner-less pets (totems, etc) and pets are supported.

    However, you should add DEATHKNIGHT to hasPets

    line 24:

    local hasPet = enClass=="HUNTER" or enClass=="WARLOCK" or enClass=="DEATHKNIGHT" and true


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