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What is the enhancement in mind? How should it look and feel?
Please provide an option to display buffs/debuffs from pets and vehicles. This can easily be done by changing the isMine-Check in ClassTimer:GetBuffs() to check not only for "player", but for "pet" and "vehicle" as well.
Those bars could be in a separate group or just integrated into the already existing ones (player/target/etc).
Please provide any additional information below.
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The vehicle unitId becomes "player", as do other (previously) owner-less pets (totems, etc) and pets are supported.
However, you should add DEATHKNIGHT to hasPets
line 24:
local hasPet = enClass=="HUNTER" or enClass=="WARLOCK" or enClass=="DEATHKNIGHT" and true
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