1.0-beta-4

Details

  • Filename
    AdiFocusBar-1.0-beta-4.zip
  • Uploaded by
  • Uploaded
    Jul 7, 2013
  • Size
    193.30 KB
  • Downloads
    103
  • MD5
    d828ee9687ff47e366678688383d7e63

Supported WoW Retail Versions

  • 5.3.0

Changelog

tag 1.0-beta-4
29e72e8240adf81062957795de1852ced7b41adf
Adirelle <adirelle@gmail.com>
2013-07-07 10:02:56 +0200

Reworked the spell forecast algorithm.

--------------------

Adirelle:
    - Slightly tweaked the new spell forecast to use more Arcane Shots.
    - Slightly reorder rotations.
    - Reworked (again) the spell forecast.
    - Have Fervor properly cope with BM higher focus pool.
    - Suggest (again) using Chimera Shot or Cobra Shot to refresh/extend Serpent Sting.
    - Added Aspect of the Hawk.
    - Replaced commonCooldowns by offGCD.
    offGCD includes non-"burst" spells.
    - Simplified the handling of Steady Focus.
    - Added Hunter's Mark.
    - Removed unused 'CarefulSteadyShot' and added 'FreeAimedShot'.
    - Simplified Cobra Shot and Steady Shot handling.
    - Added Blood Fury.
    - Properly handle endless auras.
    - Heavily reworked the forecast algorithm.
    Extracted the DPS cooldowns and the focus fillers from the main rotations.
    - Take Dire Beast into account to estimate the focus income.
    - Removed some unused code.
    - Added a BuildCostGetter like the other Build*Getter.
    - The N special table accepts numerical spell ids.
    - Fixed previously drycoded changes.
    - Do not show forecast nor marks without a valid target.
    - Minor fixes.
    - Fixed global leakage.
    - Removed unused stuff.
    - Added a BuildCostGetter like the other Build*Getter.
    - The N special table accepts numerical spell ids.
    - Less debug in spell updates.
    - Fixed previously drycoded changes.
    - Do not show forecast nor marks without a valid target.
    - Do not update forecast and focusbar on UNIT_AURA or SPELL_UPDATE_COOLDOWN if none of the tracked spells changed.
    - Simulate an aura timer for Dire Beast to avoid clipping it after Readiness.
    - Removed the '*' (always) spell tracking.
    Serpent Sting, Rapid Fire and Ferver are tracked if they are known anyway.
    - Slightly reworked the spell forecast.
    Allow a maximum delay of 1 GCD for the most important spell.
    Add Fervor and any number of necessary fillers.

Additional Files

Type Name Size Uploaded Game Version Downloads
21.33 KB Jul 7, 2013 5.3.0 48