Error when mousing over cc'd units from other players, solo play. #15


  • New
  • Defect
Open
Assigned to adirelle
  • wowery created this issue May 18, 2012

    What steps will reproduce the problem?
    1. Mouse over any unit that has been CC'd by someone else while soloing.
    2.
    3.

    What is the expected output? What do you see instead?
    I guess it won't show the timer since it might not have any idea when it got started.

    What version of the product are you using?
    1.1-2-g68f85b1

    Do you have an error log of what happened?

    13x AdiCCMonitor\AdiCCMonitor-1.1-2-g68f85b1.lua:504: Usage: UnitGUID("unit")
    <in C code>
    AdiCCMonitor\AdiCCMonitor-1.1-2-g68f85b1.lua:504: in function <AdiCCMonitor\AdiCCMonitor.lua:486>
    (tail call): ?
    Ace3-r1045\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
    <in C code>
    <string>:"safecall Dispatcher[2]":13: in function "?"
    Ace3-r1045\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
    Ace3-r1045\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    nil

    Please provide any additional information below.

    It has happened all along, this time I had an error catcher enabled so was able to capture it to paste it here.

  • wowery added the tags New Defect May 18, 2012

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