Julith

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GridManaBars

Feb 05, 2014 Adelea Release
Adds manabars to the sides of Grid frames. Please use only the release versions of this addon! While I keep sure that every release version works with the latest Grid release I do not care if the latest alpha or beta versions do. I care even less if the latest alpha or beta of GridManaBars works with the latest alpha or beta of Grid. So if you encounter problems first make sure you are using the release version because if not it might happen I'll just ignore your ticket/question/whatever :-)....

GridStatusAurasExt

Feb 05, 2014 Julith Release
This addon tries to complete base grids aura tracking capabilities. It adds Aura groups (one status, multiple auras), auras by spell ID, "only theirs", "all (of one group) missing" and more to possibly come. What it can do one status for a number of auras (eg. list of boss debuffs) show "only mine" or "only their" auras show certain debuff types (magic, poison, etc) where you can add auras to exclude from (eg. "Frostbolt") show missing buffs/buffgroups (eg. show if "Powerword: Fortidude" or...

GridStatusControlPipes

Feb 05, 2014 Julith Release
This addon provides further control possibilities for any other Grid status. By now the following controls are available: show or hide status on key press (KeyGuard) show or hide status in or out of combat (CombatGuard) convert duration status (like aura duration) to min/max value status to be able to display remaining time of auras on bar indicators (like GridManaBars) (ToBarFilter) filter status for specific classes (ClassGuard) convert color of status to class color (ClassColorFilter) aura...

GridStatusShield

Feb 05, 2014 Julith Release
This addon provides a grid status which provides the remaining amount of your shields on a unit. Ok, 4.0 is there and Blizzard heard my prayers and added absorb tracking support. Therefore now also shields of other players and classes should be displayed correctly (at least when I'm done with it :-). And they should be very accurate now. Currently I'm still experimenting whats the best way to use these therefore GridStatusShield currently provides two different methods to use. The first is...

GridTargets

Feb 05, 2014 Julith Release
This addon provides the following status concerning mobs targeted by raid members: mob health - the health of the mob targeted by a raid member (can be displayed in the indicator from GridManaBars) mob target - the name of the target of the mob targeted by a raid member mob cast - the current cast of the mob targeted by a raid member (displayed as text or in mana bar indicator) mob target indicator - if the target of the mob targeted by a raid member is another raid member this status marks...
A descriptive screenshot

GridTooltip

Feb 05, 2014 Julith Release
"Whats that debuff on that unit? Should I dispell it? Ahh, I wish I could hover over it and find out...sigh, I'll just dispell it..." - BOOM! This addon adds tooltips for debuffs which are displayed at the center icon indicator.

TidePlates_Grid

Feb 23, 2013 Julith Alpha
This is a Grid look a like skin for TidyPlates. It is meant as a minmalistic but well visible health overview of enemies.
Goodtarget

GoodTarget

Oct 15, 2012 Julith Inactive
I wrote this addon for my warrior because i wanted to know quickly when I lost/gained the aggro of a mob while switching through them. The addon shows a little frame which displayes a "Good" if your current target is targeting you, otherwise it will display the name of your targets target. It also plays different sounds at aggro gain and aggro loss. I really recommend enabling the sound, after a while you almost won't need any visual status anymore but only listen after the sound effect.

GridStatusHostileUnit

Aug 29, 2012 Julith Inactive
Status indicator that shows if a unit is hostile (probably mindcontrolled)

GridCantStophealing

Oct 21, 2010 Julith Alpha
Proof of concept for a minigame for healing classes which is played on Grid unit frames. Simulates incoming damage on units in Grid which can be healed with "real" spells. Healed HP gives points, the right heal at the right time gives bonus points. If a unit dies from simulated damage the game is over. If combat starts the game is over. If someone in the raid takes real damage the game is over. Things I want to do with this game: simulate incoming damage by a combination from certain...