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Curse Client v5 Released!

Posted by wishfire Jun 21, 2012 at 21:39 UTC

Curse is excited to announce the release of the lastest version of our Client, v5!  This release not only overhauls the UI, but also adds in some great new features!

New features in version 5 include:

  • Minecraft texture pack support
    • Minecraft not showing up in your games list?  If you have it installed, just go to Tools -> Scan for all installed games.  Your Minecraft install should then be automatically located!
    • For more information on Minecraft texture packs, see the Minecraft wiki article.
  • Completely brand new, overhauled UI
    • Each game has it's own section for downloads and currently-installed content.  Simply click the tabs to switch between what is currently installed, and what is available for download.
    • All downloads for any game will show up in the Downloads section on the left panel.
  • Ability to reorder games via drag and drop
  • Curse resource links available on each game's tab
  • New "play" button -- launching games now even more hassle-free
 
To check out all this brand new Client experience has to offer with v5, simply download the new Client here.  You'll be updated to the latest version, and ready to go!
 
Note: these changes only affect the PC client. For updates on the Mac Client, go to our dedicated Mac Client CurseForge page.
  1. 10 comments

New Developer Center - Suggestions Wanted!

Posted by wishfire Jun 01, 2012 at 21:08 UTC
Greetings!

Curse is happy to announce a brand new planned feature for our Curse Client -- The Developer Center. This will be a quick, easy way for any author to upload and manage their projects. To make this new feature the best it can be for our authors, we want all of your suggestions on what you'd love to have and appreciate!

With this new Developer Center, you'll be able to easily upload new projects and new versions, and see your project list. To top it all off, we're also creating a simple, intuitive wizard to make everything fast and effortless!

Any and all suggestions or thoughts can be sent to [email protected], or leave a comment here -- Our developers will be checking both regularly!
  1. 19 comments

On Markup Languages and Security

Posted by prencher Jun 01, 2012 at 19:16 UTC

As many of you noticed, a couple of weeks ago we changed up the formatting on the site. This was done for security - A severe XSS vulnerability was found in our Markdown parser as well as a potential security issue in our Safe HTML parser, and we moved fast to disable them when it was discovered.

At the same time, we decided to go ahead and actually deprecate parsers that were considered deprecated internally for quite some time - Textile, Curse Wiki and Safe HTML.

In retrospect, this was shortsighted, and we should not have deprecated Safe HTML. Since we made the determination internally to deprecate it, it has seen a huge rise in popularity, primarily in the Bukkit Dev community, and we had not factored in this new usage. We moved fast on the security, and made a rash decision in the heat of the moment to deprecate it without re-evaluating usage. For that we apologize.

With that out of the way, I'm happy to announce that Safe HTML is back, and the same HTML subset is available if you use markdown.

The new and improved Safe HTML (and Markdown) supports the following tags:

a, abbr, b, big, blockquote, br, caption, code, dd,
del, dl, dt, em, h1, h2, h3, h4, h5, h6, hr, i,
img, li, ol, p, pre, s, small, strike, strong, sub,
sup, table, tbody, td, tfoot, th, thead, tr, ul

And attributes:

alt, colspan, href, rowspan, src, title

Note that both tags and attributes must be lowercase. Uppercase is no longer supported.

If you have any tags and attributes you'd like to see supported, let us know in the comments below, and we will consider adding them.

Have a good weekend.

  1. 17 comments

Devs: how do you save your frame positions?

Posted by mikk May 26, 2012 at 17:55 UTC

Some of us aren't bothered by this at all. Some are.

Those of us that are, include those running 2 WoW copies at different resolutions (multiboxing), or simply just change our UI size, or copy our addon settings back and forth between two computers, like for instance desktop and laptop.

Some addons play very nice with changing scales and aspect ratios. Others.... not.

How scaling and positioning works with different approaches

Please consider giving your frame position saving some thought; LibWindow does it right. If you want to use it, use it. Or just look at its code and use the same methodology.

  1. 6 comments

Curse Author Reward Premium Improvements!

Posted by wishfire Apr 26, 2012 at 20:45 UTC

Curse is happy to announce that our complimentary author reward Premium program is once again properly giving free Premium!  With this change also comes a few new parameters.

As of today, if you are a contributor of any sort to a currently active project within an upper bounds of monthly popularity percentage, you will receive a free monthly subscription!  This service is now extended to all authors, as even more games are eligible!  Currently, all games supported on the various CurseForge sites are eligible, provided  you meet the requirements.  As such, the following sites are currently included:

If you believe you should be receiving your complimentary Premium but have yet to, please wait 24 hours to make sure that the email and complimentary subscription have had time to be granted.  Also please remember that you will need to log out and back in to both the Client and Curse.com to receive your benefits.  If after a 24 hour period you are not receiving your complimentary subscription, please either make a report or ticket on CurseForge, or leave a forum post.

We sincerely apologize for any inconvenience the lack of Premium may have caused our authors!  Thank you for your patience!

  1. 25 comments