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Minecon Free Premium Weekend!

Posted by wishfire Nov 23, 2012 at 20:57 UTC

With both Minecon and the brand new Minecraft features live in the Curse Client this weekend, Curse is offering a free Premium weekend to all of our users for the Curse Client!

Wanted to try out saved world sync, addon sync, one-click updating, or just wanted to see what the ad-free experience would look like? You'll have a chance to explore these and more for free until Monday, November 26th, at 9AM CST. Any worlds you sync during this time will be kept in our storage for a month, giving users plenty of time to consider purchasing a Premium subscription to continue taking advantage of its benefits!

Don't forget that plugin developers who uploads their plugin to our BukkitDev or CurseForge services and receive 1,000 or more downloads get a free Curse Premium subscription as thanks for your contribution to our community!

A quick overview of the brand new Minecraft features are as follows:

  • World Saving: Each and every world you've made in Minecraft can be backed up through the Curse Client, with the ability to manage your backups through an easy to use interface. A "More Info" tab provides you with quick access to your health, level, the number of items in your inventory and gives you the ability to copy your world's seed for easy sharing at the click of a button.
  • Quick Saving: Every world that is backed up is then quick saved every few minutes by the Curse Client, with the ability to force a quick save by hitting the Escape key and bringing up the Minecraft pause menu. Built an awesome house only to have a creeper pop up out of nowhere and blow it up? Now you can easily click to restore your your world to before that happened!
  • World Syncing: Curse Premium members will have the additional ability of being able to easily and quickly upload their world saves to the cloud, which makes it available for download on any PC you want to play your world on!

Get started now by downloading the Curse Client, or check out that very same link for all the awesome features the Client has to offer gamers!

  1. 11 comments

Subversion Rollbacks for a Subset of Repositories

Posted by prencher Nov 07, 2012 at 18:32 UTC

Due to some unforseen complications during a routine maintenance, we've had to temporarily disable access to subversion repositories in order to do rollbacks on a subset of repositories.

Update 12:42am CST / 06:42 UTC:

All affected repositories have been restored to their latest backups from this sunday and access to repositories have been restored. Unfortunately, that is the most recent backup we have where we know the issue not to be present. All affected repositories have had their UUID changed, so you will have to do a fresh checkout. This was done to prevent any corruption of server side repositories, due to limitations in how svn handles revisions.

The easiest way to restore any commits made since sunday is take your old checkout, remove the .svn folder(s) and copy it on top of the fresh checkout, and then commit it.

We're very sorry about this situation, and are still investigating what went wrong during the maintenance to cause this.

  1. 3 comments

Rolling Upgrades of Subversion Repositories on Monday, October 29th Starting at 15:00 UTC (completed)

Posted by prencher Oct 26, 2012 at 15:18 UTC

Hi guys,

About a month ago we upgraded to Subversion 1.7. On Monday, we will be doing rolling upgrades of all of our Subversion repositories to the latest on disk format. There will be no overall interruption of service, although specific repositories will be unavailable while they are being upgraded.

This will give access to the latest Subversion features for all repositories.

We will be starting this process at 15:00 UTC and expect it to take around 10 hours to upgrade all repositories.

Note: If you attempt to access your repository while it is being upgraded, it will fail.

  1. 2 comments

5.0.4 Glyph UI Taint

Posted by Ackis Sep 04, 2012 at 01:02 UTC

This has been fixed.

Patch 5.0.4 introduced an annoying bug to deal with.

Blizzard accidentally declared "_" to be global, so if your addon uses "_" as a global it will cause the GlyphUI frame to not work.

It's an easy fix, instead of:

local class
_, class = UnitClass("player")

Just declare _ as a local variable:

local _, class
_, class = UnitClass("player")

or you can achieve it another way using the select method:

local class = select(2, UnitClass("player"))

Using local variable over global variables is good addon practice for a variety of reasons, some of which include speed of access, interactions with other addons/Blizzard UI, and just not polluting the global namespace.

Good news however is that this is already fixed on the beta and should be slated for patch 5.0.5.

Mikk wrote a nice little utility which helps find global leakage in your addons. You can get it from WowAce here.

  1. 7 comments