Posted by ckknight May 16, 2009 at 00:16 UTC
Donation buttons are now part of the Curse Client v220.127.116.11, which is great news for authors (including myself).
As it stands, users need to update the addon in the client in order to see the new donation links, but once that's there, they're quite visible.
Screenshot of the client:
Because the paypal button in the example uses the "Paypal" (non-hosted button) type, it shows up as OneBag3 (from WowAce.com) when clicked on WowAce, OneBag3 (from Curse.com) when clicked on Curse, and OneBag3 (from CurseClient) when clicked from inside the Curse Client. This should allow you to know where your donations are coming from without just guessing.
Posted by ckknight Apr 29, 2009 at 17:09 UTC
We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors.
All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors.
We are also launching our Author Rewards Program (ARP). 20% of the revenue generated from Curse Premium will go towards the ARP. Some of you may have heard about it, but I'll describe it now:
One of the main reasons Curse.com has become so successful is due to the addons it distributes. These addons obviously are created by the addon authors, our content producers. As a way to reward our content producers, we are launching the ARP. We will grant addon and library authors Reward Points (henceforth called points) based on said addon's popularity; for libraries, it will be based on the popularity of the addons using said library.
Points will start accumulating now that premium is launched, but the CurseForge author store will not be available to redeem from until details have been worked out, likely a month from now.
We aren't going to release the full details of the algorithms we use to calculate points, to help limit gaming the system, but the general idea is as such:
There are some complications with all this, though:
We've already started granting points to authors. To see your points, go to http://www.WowAce.com/home/ and check the bottom-left.
Update: Authors should now have free premium if you have a project with at least 1000 downloads. The 1000 number should hopefully limit gaming the system somewhat. If you have a legitimate addon, getting 1000 downloads should not be hard to do, especially with the number of users that use Curse.
Posted by Kaelten Apr 28, 2009 at 19:32 UTC
A few months ago myself and Adamar took over the actual development of the Curse Client. In that time we've taken it a long way, bugs have been squashed, ui's have been polished, and the experience has been streamlined.
However, we are by no means satisfied.
We've listened to the feedback brought to us by our users, we've examined them, and we've studied our options. In the next major release we're going to be doing a lot of things.
Some of these things include:
For our Mac users we'll also be bringing:
We are dedicated to the client as one of our most important products and will be investing as much time, energy, and caffeine as is needed to address the needs of our users.
I'll be keeping you guys updated as we progress including screenshots, screencasts, and further announcements.
Posted by ckknight Apr 17, 2009 at 00:39 UTC
Hello friends, ckknight here.
Previously, we haven't been tracking Curse Client downloads as something that would increment our download counters. This has now been fixed so that every download on the Curse Client will properly increment the download counters now.
Already we're seeing a _dramatic_ increase of downloads. It's really a wonderful sight to see how many users are really downloading my addons.
Note than from one refresh to the next, the download counts might not update, as there is heavy caching in place, but every download is still counted.
In no way, shape, or form are we "faking" our numbers, we try to be as accurate as possible.
Posted by Kaelten Apr 13, 2009 at 19:24 UTC
Recently Curse and WoWInterface got together to come up with a solution for an ongoing problem. The problem in question is WowMatrix. The reasons they are a problem are many:
For months now, both sites and multiple authors have been trying to come up with solutions to the problems caused by WowMatrix. However, WowMatrix just keeps ignoring authors' requests to remove their addons from their application, working around the protections we have put in place, and proving repeatedly that they have no intention of ever becoming responsible, legitimate members of the community. Instead, they choose to continue to leech off the community. Well we, Curse and WowInterface, have gotten together and between us we believe we may have found a solution to prevent them from pulling authors' addons from our sites to redistribute without permission and stealing our bandwidth any longer. Unfortunately we cannot release details on the solution, so as to keep it viable.
"Yeah yeah yeah, blah blah, get to the important question: What does this mean for me, your sites' user?" For the majority of users it should be completely transparent, you should not notice any difference whatsoever, other than improved site responsiveness during patch days. We hope that we will be able to revert the changes made to our sites eventually, if WowMatrix ever stops violating authors' copyright and ceases stealing our bandwidth and other resources.
If you were previously using WowMatrix to keep your addons updated, please use our official updaters (Curse, WoWInterface). You may also mark addons as favorites on both WoWInterface and Curse in order to be alerted when they are updated.