Premium Subscriptions Temporarily Disabled (FIXED)

Posted by Kaelten May 22, 2009 at 15:24 UTC

I just wanted to let everyone know that we've had to temporarily disable subscription signups for premium. There is a issue with PayPal and we'll have this worked out as soon as possible. Anyone who mistakingly received a canceled subscription email from PayPal will still receive uninterrupted Premium Service for the remainder of your subscription term.

Again, we apologize for any inconvenience and I'll keep you guys updated as things continue.

(UPDATE) This was fixed on saturday, again we apologize for any inconvenience anyone has had.

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Donation Buttons in the Curse Client

Posted by ckknight May 16, 2009 at 00:16 UTC

Hello, friends.

Donation buttons are now part of the Curse Client v3.0.0.5, which is great news for authors (including myself).

As it stands, users need to update the addon in the client in order to see the new donation links, but once that's there, they're quite visible.

Screenshot of the client:

Curse Client with Donation Link

Because the paypal button in the example uses the "Paypal" (non-hosted button) type, it shows up as OneBag3 (from when clicked on WowAce, OneBag3 (from when clicked on Curse, and OneBag3 (from CurseClient) when clicked from inside the Curse Client. This should allow you to know where your donations are coming from without just guessing.

PayPal donation page

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Curse Premium and Authors

Posted by ckknight Apr 29, 2009 at 17:09 UTC

Hello, friends.

We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors.

All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors.

We are also launching our Author Rewards Program (ARP). 20% of the revenue generated from Curse Premium will go towards the ARP. Some of you may have heard about it, but I'll describe it now:

One of the main reasons has become so successful is due to the addons it distributes. These addons obviously are created by the addon authors, our content producers. As a way to reward our content producers, we are launching the ARP. We will grant addon and library authors Reward Points (henceforth called points) based on said addon's popularity; for libraries, it will be based on the popularity of the addons using said library.

Points will start accumulating now that premium is launched, but the CurseForge author store will not be available to redeem from until details have been worked out, likely a month from now.

We aren't going to release the full details of the algorithms we use to calculate points, to help limit gaming the system, but the general idea is as such:

  1. Every day at 16:00 UTC, we start the point generation
  2. An addon (or library)'s score is generated with our algorithm.
  3. Score is then compared against all other addons, to calculate the percentage.
  4. We then multiply that percentage by the amount of points we're granting that day, and grant the result to the project.
  5. The points of the project are then subsequently divvied up based on the project manager's reward splits.
  6. Points can then be spent at the CurseForge store to redeem for various items, currently Amazon Gift Cards (we will expand our inventory in the future). Note: we will support some non-United States goods and more may be added on request.

There are some complications with all this, though:

  • If you redeem more than 12000 points in a given year, we will need extra tax information from you. Since this will occur for only a handful of authors, we will work with you on a one-to-one basis.
  • Due to tax issues and the like, there will be a new terms of service agreement that you will have to agree to in order to accrue points. Our lawyers are currently reviewing this and it should be ready soon.
  • For non-United States authors, there may be extra tax issues related, which we should be able to work out on a one-to-one basis. Authors who have already opted-in will have to agree to the new terms of service in order to use the store.

We've already started granting points to authors. To see your points, go to and check the bottom-left.

Update: Authors should now have free premium if you have a project with at least 1000 downloads. The 1000 number should hopefully limit gaming the system somewhat. If you have a legitimate addon, getting 1000 downloads should not be hard to do, especially with the number of users that use Curse.

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Future Plans for the Curse Client

Posted by Kaelten Apr 28, 2009 at 19:32 UTC

A few months ago myself and Adamar took over the actual development of the Curse Client. In that time we've taken it a long way, bugs have been squashed, ui's have been polished, and the experience has been streamlined.

However, we are by no means satisfied.

We've listened to the feedback brought to us by our users, we've examined them, and we've studied our options. In the next major release we're going to be doing a lot of things.

Some of these things include:

  • New features, such as UI Synchronization between computers.
  • Cleaner, more intuitive, interfaces.
  • Bugs will be squashed and problem code will be eliminated
  • No more popup progress bars!
  • Enhanced support for firewalls and proxies.

For our Mac users we'll also be bringing:

  • PPC Support
  • 10.4 Support
  • A true, native feeling custom UI.

We are dedicated to the client as one of our most important products and will be investing as much time, energy, and caffeine as is needed to address the needs of our users.

I'll be keeping you guys updated as we progress including screenshots, screencasts, and further announcements.

  1. 16 comments

Download counts more accurate

Posted by ckknight Apr 17, 2009 at 00:39 UTC

Hello friends, ckknight here.

Previously, we haven't been tracking Curse Client downloads as something that would increment our download counters. This has now been fixed so that every download on the Curse Client will properly increment the download counters now.

Already we're seeing a _dramatic_ increase of downloads. It's really a wonderful sight to see how many users are really downloading my addons.

Note than from one refresh to the next, the download counts might not update, as there is heavy caching in place, but every download is still counted.

In no way, shape, or form are we "faking" our numbers, we try to be as accurate as possible.

  1. 21 comments