Posted by ckknight Jun 01, 2009 at 23:52 UTC
Hello friends, ckknight here.
We've been calculating points for the author rewards program for one month now. The numbers we had been using to give points was based on an estimate, which, after one month of business, has turned out to be a bit of an overestimate. You may notice that points generated are less than before, because of this.
We expect that, over time, the amount of points will increase as the Curse Premium becomes more popular (likely when the next WoW patch arrives).
I know it's a bit shocking, but authors had been getting roughly 40% of the Curse Premium revenue, now it is dropped to its previously declared 20%, though it is possible that this number may raise over time, mostly dependent on how popular Curse Premium becomes.
Any questions or concerns (from authors) can be addressed in comments to this announcement or by joining us on IRC on irc.freenode.net at #WowAce. I (ckknight) should be able to field any questions.
Posted by ckknight May 22, 2009 at 22:42 UTC
Hey beautiful people, ckknight here.
We at Curse.com are holding three contests for addon authors within the Curse Network (i.e. WowAce and CurseForge). The grand prize for each contest is a BlizzCon ticket. You'll be able to compete in all three contests, but you can only win one BlizzCon ticket total. We're also going to be providing Author Reward Points for runners-up.
Note: for the BlizzCon tickets, we won't be providing travel costs. You'll have to get to California on your own. Also, you need to be at least 18 years old.
The contests will run from now until June 15th, you can submit any time from here until then, and you can also revise your entries up until that point.
You can find the contests at http://beta.wowace.com/contests/. Yes, this is the beta site for WowAce, but it still should work fine, the contests system was easier to make with the new system than having to backport it. CurseForge authors shouldn't have a problem logging in or submitting entries.
We're hoping that by having these coding challenges, it'll be a bit more fun and interesting than giving out tickets to the top 3 authors or holding a simple raffle.
Posted by Kaelten May 22, 2009 at 15:24 UTC
I just wanted to let everyone know that we've had to temporarily disable subscription signups for premium. There is a issue with PayPal and we'll have this worked out as soon as possible. Anyone who mistakingly received a canceled subscription email from PayPal will still receive uninterrupted Premium Service for the remainder of your subscription term.
Again, we apologize for any inconvenience and I'll keep you guys updated as things continue.
(UPDATE) This was fixed on saturday, again we apologize for any inconvenience anyone has had.
Posted by ckknight May 16, 2009 at 00:16 UTC
Donation buttons are now part of the Curse Client v220.127.116.11, which is great news for authors (including myself).
As it stands, users need to update the addon in the client in order to see the new donation links, but once that's there, they're quite visible.
Screenshot of the client:
Because the paypal button in the example uses the "Paypal" (non-hosted button) type, it shows up as OneBag3 (from WowAce.com) when clicked on WowAce, OneBag3 (from Curse.com) when clicked on Curse, and OneBag3 (from CurseClient) when clicked from inside the Curse Client. This should allow you to know where your donations are coming from without just guessing.
Posted by ckknight Apr 29, 2009 at 17:09 UTC
We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors.
All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors.
We are also launching our Author Rewards Program (ARP). 20% of the revenue generated from Curse Premium will go towards the ARP. Some of you may have heard about it, but I'll describe it now:
One of the main reasons Curse.com has become so successful is due to the addons it distributes. These addons obviously are created by the addon authors, our content producers. As a way to reward our content producers, we are launching the ARP. We will grant addon and library authors Reward Points (henceforth called points) based on said addon's popularity; for libraries, it will be based on the popularity of the addons using said library.
Points will start accumulating now that premium is launched, but the CurseForge author store will not be available to redeem from until details have been worked out, likely a month from now.
We aren't going to release the full details of the algorithms we use to calculate points, to help limit gaming the system, but the general idea is as such:
There are some complications with all this, though:
We've already started granting points to authors. To see your points, go to http://www.WowAce.com/home/ and check the bottom-left.
Update: Authors should now have free premium if you have a project with at least 1000 downloads. The 1000 number should hopefully limit gaming the system somewhat. If you have a legitimate addon, getting 1000 downloads should not be hard to do, especially with the number of users that use Curse.