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Donation Buttons in the Curse Client

Posted by ckknight May 16, 2009 at 00:16 UTC

Hello, friends.

Donation buttons are now part of the Curse Client v3.0.0.5, which is great news for authors (including myself).

As it stands, users need to update the addon in the client in order to see the new donation links, but once that's there, they're quite visible.

Screenshot of the client:

Curse Client with Donation Link

Because the paypal button in the example uses the "Paypal" (non-hosted button) type, it shows up as OneBag3 (from WowAce.com) when clicked on WowAce, OneBag3 (from Curse.com) when clicked on Curse, and OneBag3 (from CurseClient) when clicked from inside the Curse Client. This should allow you to know where your donations are coming from without just guessing.

PayPal donation page

  1. 5 comments

Curse Premium and Authors

Posted by ckknight Apr 29, 2009 at 17:09 UTC

Hello, friends.

We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors.

All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors.

We are also launching our Author Rewards Program (ARP). 20% of the revenue generated from Curse Premium will go towards the ARP. Some of you may have heard about it, but I'll describe it now:

One of the main reasons Curse.com has become so successful is due to the addons it distributes. These addons obviously are created by the addon authors, our content producers. As a way to reward our content producers, we are launching the ARP. We will grant addon and library authors Reward Points (henceforth called points) based on said addon's popularity; for libraries, it will be based on the popularity of the addons using said library.

Points will start accumulating now that premium is launched, but the CurseForge author store will not be available to redeem from until details have been worked out, likely a month from now.

We aren't going to release the full details of the algorithms we use to calculate points, to help limit gaming the system, but the general idea is as such:

  1. Every day at 16:00 UTC, we start the point generation
  2. An addon (or library)'s score is generated with our algorithm.
  3. Score is then compared against all other addons, to calculate the percentage.
  4. We then multiply that percentage by the amount of points we're granting that day, and grant the result to the project.
  5. The points of the project are then subsequently divvied up based on the project manager's reward splits.
  6. Points can then be spent at the CurseForge store to redeem for various items, currently Amazon Gift Cards (we will expand our inventory in the future). Note: we will support some non-United States goods and more may be added on request.

There are some complications with all this, though:

  • If you redeem more than 12000 points in a given year, we will need extra tax information from you. Since this will occur for only a handful of authors, we will work with you on a one-to-one basis.
  • Due to tax issues and the like, there will be a new terms of service agreement that you will have to agree to in order to accrue points. Our lawyers are currently reviewing this and it should be ready soon.
  • For non-United States authors, there may be extra tax issues related, which we should be able to work out on a one-to-one basis. Authors who have already opted-in will have to agree to the new terms of service in order to use the store.

We've already started granting points to authors. To see your points, go to http://www.WowAce.com/home/ and check the bottom-left.

Update: Authors should now have free premium if you have a project with at least 1000 downloads. The 1000 number should hopefully limit gaming the system somewhat. If you have a legitimate addon, getting 1000 downloads should not be hard to do, especially with the number of users that use Curse.

  1. 54 comments

Future Plans for the Curse Client

Posted by Kaelten Apr 28, 2009 at 19:32 UTC

A few months ago myself and Adamar took over the actual development of the Curse Client. In that time we've taken it a long way, bugs have been squashed, ui's have been polished, and the experience has been streamlined.

However, we are by no means satisfied.

We've listened to the feedback brought to us by our users, we've examined them, and we've studied our options. In the next major release we're going to be doing a lot of things.

Some of these things include:

  • New features, such as UI Synchronization between computers.
  • Cleaner, more intuitive, interfaces.
  • Bugs will be squashed and problem code will be eliminated
  • No more popup progress bars!
  • Enhanced support for firewalls and proxies.

For our Mac users we'll also be bringing:

  • PPC Support
  • 10.4 Support
  • A true, native feeling custom UI.

We are dedicated to the client as one of our most important products and will be investing as much time, energy, and caffeine as is needed to address the needs of our users.

I'll be keeping you guys updated as we progress including screenshots, screencasts, and further announcements.

  1. 16 comments

Download counts more accurate

Posted by ckknight Apr 17, 2009 at 00:39 UTC

Hello friends, ckknight here.

Previously, we haven't been tracking Curse Client downloads as something that would increment our download counters. This has now been fixed so that every download on the Curse Client will properly increment the download counters now.

Already we're seeing a _dramatic_ increase of downloads. It's really a wonderful sight to see how many users are really downloading my addons.

Note than from one refresh to the next, the download counts might not update, as there is heavy caching in place, but every download is still counted.

In no way, shape, or form are we "faking" our numbers, we try to be as accurate as possible.

  1. 21 comments

Curse and WoWInterface working together to help protect our authors and other site-users

Posted by Kaelten Apr 13, 2009 at 19:24 UTC

Recently Curse and WoWInterface got together to come up with a solution for an ongoing problem. The problem in question is WowMatrix. The reasons they are a problem are many:

  • WowMatrix violates author copyright and intellectual property rights:
    • They redistribute addons without authors' permissions;
    • When they first started they would scrape the legimate sites for addons then upload them to their own site in addition to deep-linking from the sites;
    • They edited authors' files to remove donation requests and links to their home sites, etc.; and
    • They have failed on many occasions to honour authors' requests to remove addons from their application;
  • In a lot of cases the files served to users have been many versions out of date. This leads to authors having users complain about bugs, bugs that were fixed days or weeks ago in versions that are available on the legitimate sites, causing problems for both the authors and for the end-users;
  • Until the community raised a hue and cry, WowMatrix didn't even supply the authors' names as to who wrote the addon, let alone provide a link to where the addon was legitimately hosted;
  • WowMatrix leeches from the legitimate hosting sites without permission, let alone compensation. Originally, they scraped our sites so they could upload addons to their own site without permission, in addition to deeplinking from our sites. They have finally stopped hosting the addons on their own site, but they still deeplink from our sites, using our resources to run their program. Curse and WoWInterface use a lot of bandwidth every month which costs a lot of money. The way we pay our bills is through site ads, which are directly dependent on users viewing them, and premium memberships. WowMatrix bypasses our download pages, and, as a result, people are not viewing the ads. Of course, this means the ads aren't generating any revenue to pay for the bandwidth. At the rate they were going, if they were allowed to continue using our resources without any compensation, they were going to drive us right out of business. Not only are they stealing our bandwidth and preventing us from being able to recoup that loss, they also have their own ads all over their site and application. They are directly profiting from the stolen bandwidth; and
  • Due to the massive resource drains they put on our sites, we have all experienced heightened loads and weaker performance, especially on patch days. During those days they download so much from our sites that sometimes we have a hard time keeping up to the demands; thus causing legitimate users to experience problems accessing our sites. That's just flat out unacceptable.

For months now, both sites and multiple authors have been trying to come up with solutions to the problems caused by WowMatrix. However, WowMatrix just keeps ignoring authors' requests to remove their addons from their application, working around the protections we have put in place, and proving repeatedly that they have no intention of ever becoming responsible, legitimate members of the community. Instead, they choose to continue to leech off the community. Well we, Curse and WowInterface, have gotten together and between us we believe we may have found a solution to prevent them from pulling authors' addons from our sites to redistribute without permission and stealing our bandwidth any longer. Unfortunately we cannot release details on the solution, so as to keep it viable.

"Yeah yeah yeah, blah blah, get to the important question: What does this mean for me, your sites' user?" For the majority of users it should be completely transparent, you should not notice any difference whatsoever, other than improved site responsiveness during patch days. We hope that we will be able to revert the changes made to our sites eventually, if WowMatrix ever stops violating authors' copyright and ceases stealing our bandwidth and other resources.

If you were previously using WowMatrix to keep your addons updated, please use our official updaters (Curse, WoWInterface). You may also mark addons as favorites on both WoWInterface and Curse in order to be alerted when they are updated.

Kaelten
Administrator, Curse & WowAce

Cairenn
Administrator, WoWInterface

  1. 156 comments