Curse Client 4.0 Sneak Peak (updated July 24)

Posted by ckknight Jul 25, 2009 at 03:04 UTC

The development team here at Curse has been hard at work on the Curse Client 4.0.

Crunch Gear was given a sneak peak at the newest alpha client, 4.0. It's been entirely rewritten to optimize performance, speed, and usability. Of course it's going to pack in some new features as well. It's only in Alpha so we can only share this screen shot of the updated UI.

I (Kaelten) also wanted to take the opportunity to post a screenshot of our upcoming mac client. Our mac users are important to us, and as a result most of my time has been monopolized by working on the new v4 Mac client. It's a completely native Cocoa app targeting 10.4 and will run on both intel and PPC macs. It's not as far along feature wise as the windows client, but again, I did want to make sure people know that it is actively being worked on.

For clarification the Windows one is the dark one, where the mac client is the silver one.

Mac Update 7/24

I just updated with an extra screenshot from today's alpha release. So please check it out. I hope you guys agree it's starting to come together. :)

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Site Enhancements

Posted by Ackis Jul 23, 2009 at 14:50 UTC

Over the past month, there have been many enhancements to the site. Here's a quick list summarizing the major changes:

  • Search enhancements. Yes searching will no longer suck, there have been substantial enhancements in the searching algorithms to make search results more accurate.
  • Private messaging system. Some of you may have noticed the private messaging system on up the top right. You can now message other users on the site.
  • Rendering optimizations. There has been a lot of changes to the back end to allow for faster rendering of the site, themes and whatnot.
  • Addition of experimental projects. If you want to try something out, you can now request experimental status. Projects won't syndicate, but it allows you to try out new ideas.
  • Addition of themes to the site. You can now customize how the site looks and feels.

There's a few new changes coming down the pipe. There was a [[announcements:curse-client-4-0-sneak-peak|preview]] of the new Curse Client released a little while ago, plus there are a few other nifty features which I can't talk about now.

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WoW 3.2 PTR Diff

Posted by ckknight Jul 16, 2009 at 20:57 UTC

Hey there, looks like we were able to get our hands (thanks to kd3) on the diff of the FrameXML for the upcoming 3.2 patch. I'll attach it below.

There's a lot of changes in it, it's 22k lines long.

Updated on June 29th, July 7th, July 10th, and July 16th

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Experimental Projects

Posted by ckknight Jul 06, 2009 at 19:38 UTC

Hey beautiful people, ckknight here.

There has been some hub-bub about project approvals recently and one way we figured that we could help on the backend side of things is to introduce the concept of experimental projects. If you have a cool idea but nothing fleshed out, your project is best considered "experimental". This is especially true for libraries. Many of the best libraries out there have a lot of rehashing, discussing, even without much in the way of code. Previously, a lot of projects (especially libraries) were left in a limbo state where this should fill that gap.

You can flag your project as experimental when creating, or it may be flagged for you by an administrator while in the approval queue.

If you flag your project as experimental:

  • It will not sync to
  • Unless it violates the terms of service or is plagiarism, it is likely to be accepted.
  • You will be able to use all the features of a normal project, including repositories, pages, etc.
  • Once a release file is uploaded (or created through the packager), it will be flagged as needing standard approval.

At any time, you may resubmit your project for approval to make it a non-experimental project.

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Author Store is Launched!

Posted by ckknight Jul 02, 2009 at 17:10 UTC

Woo, the day has finally come when the author store is launched. A lot of hard work has been put into this, both on the technical end and on the business and legal side of things.

You can visit it at

If you redeem an item, you won't receive it immediately. For the first little while, I'll be going through and approving all the redemptions manually, just to make sure everything's running smoothly.

In case you didn't read the previous announcements, in order to receive points which can be redeemed at the store, you must have an addon which has over 100 installs (as determined by the Curse Client).

The author rewards program is our (i.e. Curse, Inc's) way of rewarding our content producers which create incentive for users to subscribe to Curse Premium. 20% of all Curse Premium revenue goes directly into the Author Reward Program. This is our thank you for all your hard work.

Addons receive author reward points based on their popularity as determined by the Curse Client. Due to the amount of addons out there and the vast diversity, even the most popular addons only receive a few percent of the total pool, so don't give up hope. There are a few other details, but that is the main statistic. We feel that that provides the best relation as to what users actually want who use our services. We don't want to reveal all the nitty-gritty details in order to prevent gaming the system. If you do suspect gaming the system by someone (e.g. trying to actively manipulate statistics, uploading addons that aren't theirs, etc.), please report it. We want to reward those who actually deserve it, not those who think that they're crafty.

As a side note, everything store-related as well as standard logins now use HTTPS for security reasons.

  1. 14 comments