Posted by ckknight Oct 27, 2009 at 20:26 UTC
Curse is looking to hire a few new developers; and where better to hire than our own super-hecka awesome gaming community! We're looking for a .Net Web Developer and a PHP Web Developer. The requirements can be seen at the links below, but one of the most important things here at Curse is passion. Passion for what we do and what we're trying to build. If you're eager and have the knowledge required we'd love to hear from you!
Curse, Inc is seeking a talented PHP web developer to join its Huntsville-based team, for the ongoing development of Curse's PHP based fan site network. This is an exciting opportunity for anyone with a passion for online gaming, and an interest in continuing development on some of the web's most popular sites.
Click here for more information on the PHP Developer Position.
Curse, Inc is seeking a talented .Net web developer to join its Huntsville-based team, for the ongoing development of Curse's web platform. This is an exciting opportunity for anyone with a passion for online gaming, and an interest in developing the world's leading online gaming portal.
Click here for more information on the .Net Developer Position.
Posted by Adamar Sep 03, 2009 at 21:43 UTC
I am very proud to announce the official launch of Curse Client v4 Early Access Beta!
The New Client is Born
After the launch of Curse Client 3.0, we began taking notes on the most frequent user requests, complaints, and general feedback. The result of this feedback is version 4. In development since May, version 4 of the Curse Client has been redesigned from the ground up. Written in C# and utilizing Microsoft WPF technology, the Curse Client now sports a modern user interface and an entirely new set of features.
Below are instructions for how you can get into the early access beta, as well as screenshots showcasing the new client.
A native, Cocoa-based Mac client has also been in development, and will soon be entering beta.
Installing the Beta
Simply download the installer from http:clientupdate.curse.com/setup.exe and run it. The installer will verify a compatible version of .Net is on your computer, and update it if necessary. Depending on what version of .Net is installed on your computer, this process can take anywhere from 30 seconds to 5 minutes.
How to Report Bugs & Feedback
Please report all bugs using the integrated bug reporting tool. This will automatically include a snapshot of the Curse Client log data, as well as your operating system information. We're excited to hear what you think about the new Curse Client.
Curse Client v4 Screenshots
Redesigned User Interface
Customizable List Columns
Integrated Bug Reporting
New Search Tools
Redesigned Find New Addons Interface
Integrated Download Manager
Posted by ckknight Jul 25, 2009 at 03:04 UTC
The development team here at Curse has been hard at work on the Curse Client 4.0.
Crunch Gear was given a sneak peak at the newest alpha client, 4.0. It's been entirely rewritten to optimize performance, speed, and usability. Of course it's going to pack in some new features as well. It's only in Alpha so we can only share this screen shot of the updated UI.
I (Kaelten) also wanted to take the opportunity to post a screenshot of our upcoming mac client. Our mac users are important to us, and as a result most of my time has been monopolized by working on the new v4 Mac client. It's a completely native Cocoa app targeting 10.4 and will run on both intel and PPC macs. It's not as far along feature wise as the windows client, but again, I did want to make sure people know that it is actively being worked on.
For clarification the Windows one is the dark one, where the mac client is the silver one.
Mac Update 7/24
I just updated with an extra screenshot from today's alpha release. So please check it out. I hope you guys agree it's starting to come together. :)
Posted by ckknight May 22, 2009 at 22:42 UTC
Hey beautiful people, ckknight here.
We at Curse.com are holding three contests for addon authors within the Curse Network (i.e. WowAce and CurseForge). The grand prize for each contest is a BlizzCon ticket. You'll be able to compete in all three contests, but you can only win one BlizzCon ticket total. We're also going to be providing Author Reward Points for runners-up.
Note: for the BlizzCon tickets, we won't be providing travel costs. You'll have to get to California on your own. Also, you need to be at least 18 years old.
The contests will run from now until June 15th, you can submit any time from here until then, and you can also revise your entries up until that point.
You can find the contests at http://beta.wowace.com/contests/. Yes, this is the beta site for WowAce, but it still should work fine, the contests system was easier to make with the new system than having to backport it. CurseForge authors shouldn't have a problem logging in or submitting entries.
We're hoping that by having these coding challenges, it'll be a bit more fun and interesting than giving out tickets to the top 3 authors or holding a simple raffle.
Posted by ckknight Apr 29, 2009 at 17:09 UTC
We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors.
All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors.
We are also launching our Author Rewards Program (ARP). 20% of the revenue generated from Curse Premium will go towards the ARP. Some of you may have heard about it, but I'll describe it now:
One of the main reasons Curse.com has become so successful is due to the addons it distributes. These addons obviously are created by the addon authors, our content producers. As a way to reward our content producers, we are launching the ARP. We will grant addon and library authors Reward Points (henceforth called points) based on said addon's popularity; for libraries, it will be based on the popularity of the addons using said library.
Points will start accumulating now that premium is launched, but the CurseForge author store will not be available to redeem from until details have been worked out, likely a month from now.
We aren't going to release the full details of the algorithms we use to calculate points, to help limit gaming the system, but the general idea is as such:
There are some complications with all this, though:
We've already started granting points to authors. To see your points, go to http://www.WowAce.com/home/ and check the bottom-left.
Update: Authors should now have free premium if you have a project with at least 1000 downloads. The 1000 number should hopefully limit gaming the system somewhat. If you have a legitimate addon, getting 1000 downloads should not be hard to do, especially with the number of users that use Curse.