Curse Looking To Hire .Net and PHP Developers! Passion For Gaming Required!

Posted by ckknight Oct 27, 2009 at 20:26 UTC

Curse is looking to hire a few new developers; and where better to hire than our own super-hecka awesome gaming community! We're looking for a .Net Web Developer and a PHP Web Developer. The requirements can be seen at the links below, but one of the most important things here at Curse is passion. Passion for what we do and what we're trying to build. If you're eager and have the knowledge required we'd love to hear from you!

PHP Developer Position Details:

Curse, Inc is seeking a talented PHP web developer to join its Huntsville-based team, for the ongoing development of Curse's PHP based fan site network. This is an exciting opportunity for anyone with a passion for online gaming, and an interest in continuing development on some of the web's most popular sites.

Click here for more information on the PHP Developer Position.

.Net Position Details:

Curse, Inc is seeking a talented .Net web developer to join its Huntsville-based team, for the ongoing development of Curse's web platform. This is an exciting opportunity for anyone with a passion for online gaming, and an interest in developing the world's leading online gaming portal.

Click here for more information on the .Net Developer Position.

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Curse Client v4 (PC) - Early Access Beta

Posted by Adamar Sep 03, 2009 at 21:43 UTC

I am very proud to announce the official launch of Curse Client v4 Early Access Beta!

The New Client is Born

After the launch of Curse Client 3.0, we began taking notes on the most frequent user requests, complaints, and general feedback. The result of this feedback is version 4. In development since May, version 4 of the Curse Client has been redesigned from the ground up. Written in C# and utilizing Microsoft WPF technology, the Curse Client now sports a modern user interface and an entirely new set of features.

  • AddonSync - Keep your addons in sync across multiple game installs and computers. Backup and restore addon settings, automatically.
  • UI Wizard - Create your own UI packs, and share them with your friends.
  • Addon Icons - All addons now have icons for better identification and visual feedback.
  • Integrated Bug Reporting - To assist authors in identifying issues and handling feature requests, the new Curse Client now includes an integrated bug reporting module.
  • New Scanning Technology - Checking for addon updates now only takes a couple of seconds, and uses a fraction of the CPU as version 3.
  • Small Memory Footprint - The new client has been optimized to fit within a tiny 1 to 3 megabyte footprint (when idle) and 1 megabyte when trayed.
  • Better Customization - Choose the information you want to see in your addons list, the number of simultaneous downloads and even your UI theme (two in beta, with more to come).
  • Better Searching - Search addons by name, category and author, instantly.
  • Better Security - The Curse Client is now digitally signed by VeriSign to ensure authenticity. Additionally, all client-to-server communication has been secured with HTTPS-level encryption.

Below are instructions for how you can get into the early access beta, as well as screenshots showcasing the new client.

A native, Cocoa-based Mac client has also been in development, and will soon be entering beta.

Installing the Beta

Simply download the installer from and run it. The installer will verify a compatible version of .Net is on your computer, and update it if necessary. Depending on what version of .Net is installed on your computer, this process can take anywhere from 30 seconds to 5 minutes.

How to Report Bugs & Feedback

Please report all bugs using the integrated bug reporting tool. This will automatically include a snapshot of the Curse Client log data, as well as your operating system information. We're excited to hear what you think about the new Curse Client.

Curse Client v4 Screenshots

Redesigned User Interface

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Curse Client v4 - Home Screen


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Curse Client v4 - AddonSync

Customizable List Columns

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Curse Client v4 - Customizable Columns

UI Wizard

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Curse Client v4 - UI Wizard

Integrated Bug Reporting

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Curse Client v4 - Integrated Bug Reporting

New Search Tools

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Curse Client v4 - Full Text Search

Redesigned Find New Addons Interface

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Curse Client v4 - New Find Interface

Integrated Download Manager

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Curse Client v4 - Download Manager

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Curse Client 4.0 Sneak Peak (updated July 24)

Posted by ckknight Jul 25, 2009 at 03:04 UTC

The development team here at Curse has been hard at work on the Curse Client 4.0.

Crunch Gear was given a sneak peak at the newest alpha client, 4.0. It's been entirely rewritten to optimize performance, speed, and usability. Of course it's going to pack in some new features as well. It's only in Alpha so we can only share this screen shot of the updated UI.

I (Kaelten) also wanted to take the opportunity to post a screenshot of our upcoming mac client. Our mac users are important to us, and as a result most of my time has been monopolized by working on the new v4 Mac client. It's a completely native Cocoa app targeting 10.4 and will run on both intel and PPC macs. It's not as far along feature wise as the windows client, but again, I did want to make sure people know that it is actively being worked on.

For clarification the Windows one is the dark one, where the mac client is the silver one.

Mac Update 7/24

I just updated with an extra screenshot from today's alpha release. So please check it out. I hope you guys agree it's starting to come together. :)

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Contests for BlizzCon tickets

Posted by ckknight May 22, 2009 at 22:42 UTC

Hey beautiful people, ckknight here.

We at are holding three contests for addon authors within the Curse Network (i.e. WowAce and CurseForge). The grand prize for each contest is a BlizzCon ticket. You'll be able to compete in all three contests, but you can only win one BlizzCon ticket total. We're also going to be providing Author Reward Points for runners-up.

Note: for the BlizzCon tickets, we won't be providing travel costs. You'll have to get to California on your own. Also, you need to be at least 18 years old.

The contests will run from now until June 15th, you can submit any time from here until then, and you can also revise your entries up until that point.

You can find the contests at Yes, this is the beta site for WowAce, but it still should work fine, the contests system was easier to make with the new system than having to backport it. CurseForge authors shouldn't have a problem logging in or submitting entries.

We're hoping that by having these coding challenges, it'll be a bit more fun and interesting than giving out tickets to the top 3 authors or holding a simple raffle.

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Curse Premium and Authors

Posted by ckknight Apr 29, 2009 at 17:09 UTC

Hello, friends.

We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors.

All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors.

We are also launching our Author Rewards Program (ARP). 20% of the revenue generated from Curse Premium will go towards the ARP. Some of you may have heard about it, but I'll describe it now:

One of the main reasons has become so successful is due to the addons it distributes. These addons obviously are created by the addon authors, our content producers. As a way to reward our content producers, we are launching the ARP. We will grant addon and library authors Reward Points (henceforth called points) based on said addon's popularity; for libraries, it will be based on the popularity of the addons using said library.

Points will start accumulating now that premium is launched, but the CurseForge author store will not be available to redeem from until details have been worked out, likely a month from now.

We aren't going to release the full details of the algorithms we use to calculate points, to help limit gaming the system, but the general idea is as such:

  1. Every day at 16:00 UTC, we start the point generation
  2. An addon (or library)'s score is generated with our algorithm.
  3. Score is then compared against all other addons, to calculate the percentage.
  4. We then multiply that percentage by the amount of points we're granting that day, and grant the result to the project.
  5. The points of the project are then subsequently divvied up based on the project manager's reward splits.
  6. Points can then be spent at the CurseForge store to redeem for various items, currently Amazon Gift Cards (we will expand our inventory in the future). Note: we will support some non-United States goods and more may be added on request.

There are some complications with all this, though:

  • If you redeem more than 12000 points in a given year, we will need extra tax information from you. Since this will occur for only a handful of authors, we will work with you on a one-to-one basis.
  • Due to tax issues and the like, there will be a new terms of service agreement that you will have to agree to in order to accrue points. Our lawyers are currently reviewing this and it should be ready soon.
  • For non-United States authors, there may be extra tax issues related, which we should be able to work out on a one-to-one basis. Authors who have already opted-in will have to agree to the new terms of service in order to use the store.

We've already started granting points to authors. To see your points, go to and check the bottom-left.

Update: Authors should now have free premium if you have a project with at least 1000 downloads. The 1000 number should hopefully limit gaming the system somewhat. If you have a legitimate addon, getting 1000 downloads should not be hard to do, especially with the number of users that use Curse.

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