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NameAuthorLast updated byUpdated on
Curse Looking To Hire .Net and PHP Developers! Passion For Gaming Required! ckknight ckknight 27 Oct 2009
Curse is looking to hire a few new developers; and where better to hire than our own super-hecka awesome gaming community! We're looking for a .Net Web Developer and a PHP Web Developer. The requirements can be seen at the links below, but one of the most important things here at Curse is passion. Passion for what we do and what we're trying to build. If you're eager and have the knowledge required we'd love to hear from you!PHP Developer Position Details:Curse, Inc is seeking a talented PHP...
Curse Client v4 (PC) - Early Access Beta Adamar Adamar 03 Sep 2009
I am very proud to announce the official launch of Curse Client v4 Early Access Beta! The New Client is Born After the launch of Curse Client 3.0, we began taking notes on the most frequent user requests, complaints, and general feedback. The result of this feedback is version 4. In development since May, version 4 of the Curse Client has been redesigned from the ground up. Written in C# and utilizing Microsoft WPF technology, the Curse Client now sports a modern user interface and an...
BlizzCon 2009 ckknight ckknight 23 Aug 2009
Hey beautiful people, ckknight here. Got into Anaheim this morning. This'll be my first year going to BlizzCon and I'm hoping for a good time. Kaelten's also here, though he's been here a few times before. I'm gonna try to keep you all posted if there are any UI-based changes on the horizon that come out of the con. For general speculation and non-UI info, I'm sure World of Raids, Arena Junkies, or Curse.com will have info. Also, if anyone else is here at BlizzCon, feel free to make a...
WoW 3.2.2 on the PTR Ackis Ackis 18 Aug 2009
3.2.2 is now on the PTR. Patch notes are as follows: General The Brood Mother Returns After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns to commemorate World of Warcraft’s five-year anniversary. Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25- player modes. Adjustments have been made to the encounter to keep it fit for modern raiding, but the...
WoW 3.2 Is Patching Kaelten Kaelten 04 Aug 2009
Just a friendly reminder that WoW 3.2 is out and patching. We've had an announcement about the PTR Diff and there is also a good forum thread about it. Quote from 3.2 API Changes Thread:Development Tools The default UI now contains versions of some popular (I may be biassed) tools for UI developers - /dump, /eventtrace, /framestack, and /reload Quest Maps There's support for points of interest on the map associated with quests, the API functions are: numPOI = QuestMapUpdateQuest(index) - Is...
Curse Client 4.0 Sneak Peak (updated July 24) ckknight Kaelten 25 Jul 2009
The development team here at Curse has been hard at work on the Curse Client 4.0. Crunch Gear was given a sneak peak at the newest alpha client, 4.0. It's been entirely rewritten to optimize performance, speed, and usability. Of course it's going to pack in some new features as well. It's only in Alpha so we can only share this screen shot of the updated UI. I (Kaelten) also wanted to take the opportunity to post a screenshot of our upcoming mac client. Our mac users are important to us, and...
Site Enhancements Ackis Ackis 23 Jul 2009
Over the past month, there have been many enhancements to the site. Here's a quick list summarizing the major changes: Search enhancements. Yes searching will no longer suck, there have been substantial enhancements in the searching algorithms to make search results more accurate. Private messaging system. Some of you may have noticed the private messaging system on up the top right. You can now message other users on the site. Rendering optimizations. There has been a lot of changes to the...
WoW 3.2 PTR Diff ckknight ckknight 16 Jul 2009
Hey there, looks like we were able to get our hands (thanks to kd3) on the diff of the FrameXML for the upcoming 3.2 patch. I'll attach it below. There's a lot of changes in it, it's 22k lines long. Updated on June 29th, July 7th, July 10th, and July 16th
Experimental Projects ckknight ckknight 06 Jul 2009
Hey beautiful people, ckknight here. There has been some hub-bub about project approvals recently and one way we figured that we could help on the backend side of things is to introduce the concept of experimental projects. If you have a cool idea but nothing fleshed out, your project is best considered "experimental". This is especially true for libraries. Many of the best libraries out there have a lot of rehashing, discussing, even without much in the way of code. Previously, a lot of...
Author Store is Launched! ckknight ckknight 02 Jul 2009
Woo, the day has finally come when the author store is launched. A lot of hard work has been put into this, both on the technical end and on the business and legal side of things. You can visit it at https://store.WowAce.com/. If you redeem an item, you won't receive it immediately. For the first little while, I'll be going through and approving all the redemptions manually, just to make sure everything's running smoothly. In case you didn't read the previous announcements, in order to...
New site enhancements ckknight ckknight 26 Jun 2009
Hey there, ckknight here. I've been slaving over the keyboard for the past few days getting some cool features in that I hope a lot of you will appreciate: Private Messaging Previously, there wasn't any real good way of sending a message to another user on the site, hopefully this will help that out. Please provide constructive feedback if you can. You can PM more than one person at a time. You can also specify people as CC (like in e-mail). This is a proper conversation system rather than a...
Responses to the new layouts Kaelten Kaelten 18 Jun 2009
Many people have very specific likes, and some people (like those with eye problems) have very specific needs. I think it's important to try to give a way for everyone to be able to use the site. There are some very hard realities. We're not the greatest designers. At times we can bust our asses for days and be lucky to have something the won't make you run in terror. We're also under a very heavy workload and have a lot going on, and there is only two of us. So please keep in mind that the...
Site revamp ckknight ckknight 17 Jun 2009
Hey beautiful people, ckknight here. I've been working on the revamp of WowAce for a long time now, and I've gotten to the point where I'm comfortable launching it as the main site. This is the largest change to happen to the codebase since WowAce moved from its old technology to the new CurseForge-based one. Apart from the following, many, many bugs were fixed in the process. There are gradients and rounded corners now. This provides a feeling of weight to the widgets on the page. (also: I'm...
E-mail from Curse regarding password reset Ackis Ackis 03 Jun 2009
In the past day or so, some people have reported getting an e-mail stating it is from Curse regarding a password reset. The mail looked something like: Your CurseID password has been reset. To login, simply enter your username or e-mail address and the following password: We encourage you to change this password as soon as you login. Your e-mails have not been stolen/hacked, and this was not a fishing attempt. It was a template for the password reset sent by curse, and was sent inadvertently...
Author reward points, one month in ckknight ckknight 01 Jun 2009
Hello friends, ckknight here. We've been calculating points for the author rewards program for one month now. The numbers we had been using to give points was based on an estimate, which, after one month of business, has turned out to be a bit of an overestimate. You may notice that points generated are less than before, because of this. We expect that, over time, the amount of points will increase as the Curse Premium becomes more popular (likely when the next WoW patch arrives). I know it's...
Premium Subscriptions Temporarily Disabled (FIXED) Kaelten Kaelten 28 May 2009
I just wanted to let everyone know that we've had to temporarily disable subscription signups for premium. There is a issue with PayPal and we'll have this worked out as soon as possible. Anyone who mistakingly received a canceled subscription email from PayPal will still receive uninterrupted Premium Service for the remainder of your subscription term. Again, we apologize for any inconvenience and I'll keep you guys updated as things continue. (UPDATE) This was fixed on saturday, again we...
Contests for BlizzCon tickets ckknight ckknight 23 May 2009
Hey beautiful people, ckknight here. We at Curse.com are holding three contests for addon authors within the Curse Network (i.e. WowAce and CurseForge). The grand prize for each contest is a BlizzCon ticket. You'll be able to compete in all three contests, but you can only win one BlizzCon ticket total. We're also going to be providing Author Reward Points for runners-up. Note: for the BlizzCon tickets, we won't be providing travel costs. You'll have to get to California on your own. Also,...
Donation Buttons in the Curse Client ckknight ckknight 16 May 2009
Hello, friends. Donation buttons are now part of the Curse Client v3.0.0.5, which is great news for authors (including myself). As it stands, users need to update the addon in the client in order to see the new donation links, but once that's there, they're quite visible. Screenshot of the client: Because the paypal button in the example uses the "Paypal" (non-hosted button) type, it shows up as OneBag3 (from WowAce.com) when clicked on WowAce, OneBag3 (from Curse.com) when clicked on Curse,...
Curse Premium and Authors ckknight ckknight 30 Apr 2009
Hello, friends. We're launching Curse Premium today and I'm sure some are wondering about the effect that Premium will have on authors. All authors will have complimentary premium. Yes, this could lead to gaming the system and creating fake projects for the sake of it, but we have a manual approval process, and we will investigate any reports of said gaming. Please, don't ruin it for the real authors. It will be one or two weeks before complimentary premium is provided for authors. We are...
Future Plans for the Curse Client Kaelten Kaelten 28 Apr 2009
A few months ago myself and Adamar took over the actual development of the Curse Client. In that time we've taken it a long way, bugs have been squashed, ui's have been polished, and the experience has been streamlined. However, we are by no means satisfied. We've listened to the feedback brought to us by our users, we've examined them, and we've studied our options. In the next major release we're going to be doing a lot of things. Some of these things include: New features, such as UI...