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CurseForge and FTB PAXPrime Community Dinner

Posted by Kaelten Aug 21, 2014 at 18:28 UTC

Attention all CurseForge authors, and other creative types!

Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

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Warlords of Draenor Beta Access for Authors

Posted by Kaelten Aug 20, 2014 at 20:33 UTC

We're glad to announce that we can now offer beta access for addon authors!

To request beta access you need to PM using this link. This PM must contain your battle net email address. This email address will only be shared with Blizzard and will not be used for any other purpose.

Note: This giveaway is for addon authors. You must have a valid WoW addon on CurseForge or WowAce in order to be approved.

Thanks!

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Kerbal Space Program and Curse Join Forces

Posted by Jadedcat May 06, 2014 at 17:53 UTC

https://gallery.mailchimp.com/b6db0f22683354ef14b227b78/images/webLogo.1.png

Kerbal Space Program, Curse.com Partner Together
For Updated Modding Community Website


Kerbal Spaceport will now be part of CurseForge modding community

Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.

“Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

"We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

About Squad

Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

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Repo Maintenance

Posted by Jadedcat May 01, 2014 at 18:00 UTC

The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.

Ways to spend your time while waiting:

- Tea
- Cocoa
- get a massage
- go outside, the graphics are incredible
- watch a movie or 2
- try out a new game
- read a book
- look up cat pictures

https://i.chzbgr.com/maxW500/3641435136/hB184B257/

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WildStar Elerium Launch - A New CurseForge

Posted by ahamling27 Mar 12, 2014 at 13:48 UTC

http://media-curse.cursecdn.com/attachments/106/508/elerium-ws-banner.png
The WildStar NDA has finally lifted and that means we can all finally discuss every facet of WildStar without a care. Of course, this means we’ll be hosting addons through our author platform, CurseForge. For a few months we’ve been beta testing a new version of CurseForge called Elerium, and WildStar is launching on this brand new platform.

If you are in the beta, you can start uploading your addons now and players can start downloading them from Curse.com as well as through the client.

Hosting your addon has never been easier on the new CurseForge platform. We have streamlined the tools and really strived to create a better platform specific to your needs. The original CurseForge was created by addon authors, for addon authors, and we’re happy to say that it hasn’t changed.

As many of you know, not only do your addons show up on Curse.com, you can also manage all your addons through the Curse Client. We’ll keep your addons up-to-date, and we’ll even backup your addon settings to the cloud.

We hope you enjoy the new look of CurseForge. We’ll be migrating our older CurseForge sites over to the new platform as time goes on and we are happy to take your feedback on what we can do to make this platform even better going forward.

Also, don’t forget to sign up for our Author Rewards Platform if you plan on hosting a WildStar addon. As people download your addon, you will build up points and you can then turn those points into Amazon gift cards or even direct PayPal deposits.

To learn more about WildStar including newly released info like the release date, Warplots, pre-order, and more, head on over to WildStarForums.com where you can sign-in with your Curse account and participate in the beta discussion that is about to unfold.

And it wouldn’t be right if we didn’t thank the developers who brought us this game we all find so fascinating, so a big thank you to Carbine! Again, if you have any questions concerning the site or have any feedback, use the comment section below and we’ll be quick to answer them. Thanks!

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