I am gone till august so i will not be able to update any of my addons till then. If something breakes and you think you can patch it feel free the repo should be open to anyone
YssBossLoot is a fairly simple loot addon. It is fully integrated into your world map and does a couple things.
- It enables you to browse all instance maps that are in the game (simply select Dungeons/Raids/Battlegrounds) from the Continent dropdown and then select the Instance from the Zone dropdown.
- It adds click able boss location icons to the instance maps.
- There are carious skull textures to chose from in the options
- If you have the [Ghostly Skull] pet you can also use it as a skull (fully animated)
- The name of the Boss floats above the skull
- You can hide all Boss Icons via the little checkbox at the bottom left of your instance map
- When you click on a boss location its loot will popup out of the skull.
- You can filter the loot by type/subtype, itemstats, and equip locations.
- You can define how you want your loot filtered in the options then it will default to those filters ever time the boss loot window is shown
- It creates a LibDataBroker plugin from which you can select an instance map without first having to open the world map
- Adds drop location, difficulty, boss, and rate to item tooltips
- Loot data and drop rates are mined from wowhead.com (i will update the loot database about once a week. If something is way off please create a ticket and i will fix it asap)
if you find anything broken/confusing/illogical/missing create a ticket here please
Why did i create this addon?
I wanted to have a simple loot addon where i could get at the loot of the dungeon I was currently in fast and easy. Also i did not design it to replace Atlas and AtlasLoot, since YBL only works with dungeons blizzard has created maps for and YBL does not have individual lookup tables for Tier loot, PVP Loot, Faction Items, Mounts, Pets, etc. all of these are way outside of the scope from YBL.
Facts
- Date created
- Sep 09, 2009
- Categories
- Last update
- Aug 05, 2011
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- YssBossLoot
- Downloads
- 69,778
- Recent files
- A: v1.2.10-1-g8b01ca3 for 4.1 Aug 05, 2011
- R: v1.2.10 for 4.1 May 11, 2011
- R: v1.2.9 for 4.1 May 02, 2011
- R: v1.2.8 for 4.0.3a Feb 01, 2011
- R: v1.2.7 for 4.0.3a Jan 31, 2011
Authors
Relationships
- Embedded library
- Ace3
- CallbackHandler-1.0
- LibBabble-Boss-3.0
- LibBabble-Zone-3.0
- LibDBIcon-1.0
- LibStub
- Reply
- #57
yssaril Feb 17, 2011 at 17:00 UTC - 0 likesi guess :) am thinking about simply removing the atlas loot tip from it all together since you already get the info if you have altasloot open
- Reply
- #56
Lag123 Feb 17, 2011 at 12:26 UTC - 0 likes@yssaril "AtlasLootTooltip" is only a reference to "GameTooltip" and "AtlasLootTooltipTEMP". I think hook "AtlasLootTooltipTEMP" and not "AtlasLootTooltip" should also work ;)
- Reply
- #55
yssaril Feb 07, 2011 at 07:36 UTC - 0 likes@Zidomo
problem is they need to pick what tooltip they want to use and stick with it
they create their own tooltip which is fine (though not ideal) for items. they then have an option to use the game tooltip instead, which they then re-reference (global) to their own tooltip reference so that their global and the gametooltip global now equal
now if you hook both of them you can create interesting side effects because you are double hooking now
i got around it by simply doing an equivalency check between their global and GameTooltip
- Reply
- #54
Zidomo Feb 07, 2011 at 07:09 UTC - 0 likesReferencing the fixed ticket 32: I've experienced the same thing with the two mods at the time; an infinite loop requiring a client hard-kill. Mod problems that require you to hard-kill WoW (or crash the client themselves) are intolerable.
Is AtlasLoot improperly handling its access of the GameTooltip so that the infinite loop potential is still there, even though the latest YssBossLoot has fixed the conflict on this end?
- Reply
- #53
yssaril Jan 10, 2011 at 00:36 UTC - 0 likesas far as i know loot is supposed to be the same between normal and heroic. however wowhead has them split up as such when i parse the loot it gets also split up
also replied to your ticket :)
- Reply
- #52
angrysteel Jan 10, 2011 at 00:12 UTC - 0 likesOpened a ticket with the errors i receive, when trying to view bosses in Thrones of the Four Winds.
Sinestra is also missing loot from The Bastion of Twilight, but i couldnt find any loot using wowhead or really much information on this boss at all. The only thing i read was Sinestra was a "special" boss, only available in hardmode after clearing the instance.
I was also under the assumption that all 10 man and 25 man loot is going to be identical in Cata, with 25 mans simply dropping more pieces. But when i compare the lists side by side using YssBossLoot, on say a boss like Chimaeron in Blackwing Decent, the lists are similar, but not identical.
Is this just due to an incomplete database, or are there bosses with slightly different loot tables between 10 / 25 man?
If it turns out to simply be an incomplete database issue (which is probably whats happening), you may want to consider having a Normal Loot and Heroic Loot list only, instead of dividing the panel into 4 sections (Normal 10, Heroic 10, Normal 25, Heroic 25).
Since 10 and 25 man loot should be identical, having 2 lists (normal and heroic) makes more sense instead of seeing the exact same loot twice, in 2 different columns.
- Reply
- #51
yssaril Jan 05, 2011 at 16:30 UTC - 0 likesBastion should be fixed thanks for the feedback
- Reply
- #50
yoshimo Jan 04, 2011 at 19:22 UTC - 0 likesit seems that the twilight acendent council in bastion of twilight and a few other bosses have no loot associated with them.
- Reply
- #49
yssaril Dec 03, 2010 at 18:23 UTC - 0 likesit has supported it for a while now (just in beta not release since wowhead hasn't updated all their data yet)
- Reply
- #48
ulic Dec 03, 2010 at 18:17 UTC - 0 likesAny plans to support 1-60 dungeons now that they all have maps?