X-Perl UnitFrames

715 - Weapon Buffs cause buffs to extend out too far.

What steps will reproduce the problem?
1. Put a buff on any weapon, such as a Shaman's Flametongue Weapon or a Rogue's poisons.
2.
3.

What is the expected output? What do you see instead?
Expect weapon buffs to behave as any other buff. Instead they cause the whole buff set to be shifted over one spot for each weapon buff, sometimes
causing the buffs to run over into other nearby frames

What version of the product are you using?
r-375

Do you have an error log of what happened?
No errors occured

Please provide any additional information below.

  • xperl_issue.JPG
    Example pic
User When Change
PlayerLin Mar 10, 2012 at 13:14 UTC Changed status from Accepted to Declined
mysticalos Sep 20, 2010 at 18:22 UTC Changed priority from Medium to Low
mysticalos Sep 20, 2010 at 18:22 UTC Changed status from New to Accepted
zeroglitch Sep 17, 2010 at 00:11 UTC

Added attachment xperl_issue.JPG

zeroglitch Sep 17, 2010 at 00:11 UTC Create

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  • 2 comments
  • Avatar of PlayerLin PlayerLin Mar 10, 2012 at 13:14 UTC - 0 likes

    It almost 2 years and no more update or something so just close this old ticket, I guess they already fixed or can't fix or whatever.

    Anyway, If you have problem with current X-Perl alpha/release versions, feel free to report them again. :D

  • Avatar of PlayerLin PlayerLin Sep 25, 2010 at 08:13 UTC - 0 likes

    I check the code and try to fix it, but it's too hard to fix for me because my fix doesn't work/failed, and I don't know how to make it work... Maybe put debuff line to below of the weapon buffs but I cannot get it work... :(

    I was thinking it's intended by Zeksie for some reasons and may not a bug... I don't know.

  • 2 comments

Facts

Last updated
Mar 10, 2012
Reported
Sep 17, 2010
Status
Declined - We decided not to take action on this ticket.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Low - Might slip to a later milestone.
Votes
0

Reported by

Possible assignees