X-Perl UnitFrames

4 - Display Bug with weapon buffs

What steps will reproduce the problem?
1. apply a weapon buff
2. buff yourself with as much buffs you can
3. Debuff yourself (Powerword: Shield is a simple way)

What is the expected output? What do you see instead?

If you look at you buff bar you can see following picture: (W = Weapon Buff, B=Normal Buff D=Debuff _=empty room)

-------------- --------------
-Player Frame- -Target Frame-
-------------- --------------
WWBBBBBBBBBBBBBB
__BBBB
__D

The weapon buffs are moving the buffframe. It should look like this:

-------------- --------------
-Player Frame- -Target Frame-
-------------- --------------
WWBBBBBBBBBBBB
BBBBB
D

What version of the product are you using?

The bug is in every Version.

Do you have an error log of what happened?

No there isn't any!

Please provide any additional information below.

If you have the Frames very close to each other the Buffs of the player overlap the first Traget buff. So you cannot cancel them or look at them.

User When Change
Zeksie Fri, 03 Oct 2008 08:49:00 Changed status from New to Accepted
Nevcairiel Thu, 02 Oct 2008 15:12:14 Changed project from X-Perl UnitFrames to X-Perl UnitFrames

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  • 5 comments
  • Avatar of jmenning jmenning Sat, 14 Nov 2009 07:27:58

    It's not just with two weapon's buffs. I was leveling my priest's enchanting profession and made a ton of minor mana oils. When I apply the minor mana oil to my weapon it shows as the first buff and my buffs extend one past the length of the player frame. Once the buffs wrap around to the next line they are one off. Plus, just as the OP of the ticket explains the buff that extends past the player frame will overlap with the first buff/debuff of the target frame. The only thing I can tell that might cause this graphics bug is the fact that a weapon buff has a thick purple (?) border around the icon. This border causes the size to be slightly larger than other buffs/debuffs.

  • Avatar of chasingsol chasingsol Sun, 18 Oct 2009 07:37:35

    Would love to see this issue resolved. All rogues that uses X-Perl to replace the default buffs have this issue, since the 2 weapon poison buffs cause the first buff row to exceed the width of the player frame.

    Last edited on 18 Oct 2009 by chasingsol
  • Avatar of mp1434 mp1434 Sat, 15 Aug 2009 18:10:12

    Has a fix for this been found? because i still have this problem.

  • Avatar of Scheris Scheris Sat, 12 Jul 2008 21:35:36

    An easier way to say this is double weapon buffs are creating a wrapping problem causing overlap.

  • Avatar of p5hema2 p5hema2 Mon, 26 May 2008 19:59:04

    Copy/paste this text to a editor, the "ascii picture" is diplayed wrong here on curse.

  • 5 comments

Facts

Last updated on
23 Nov 2009
Reported on
26 May 2008
Status
Accepted - Problem reproduced / Need acknowledged.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.

Reported by

Possible assignees

Votes (Total: +14, Average: +2.8)