X-Perl UnitFrames

Main Frames

Bug Reporting

Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.

Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.

Introduction

Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.

  • Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
  • HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
  • Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
  • Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
  • Raid Target icon support for Target, Target's Target, MT Targets.
  • Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
  • In-combat indicators for all units.
  • 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
  • Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
  • Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
  • Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
  • Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

Assists View

Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.

Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets

Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.

Indicator shows which target you are on.

Frames will be coloured to show if tanks have duplicate targets.

Casting Monitor

(WORK IN PROGRESS)

Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.

Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.

A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.

For druids, right clicking on a caster will cast Innervate on them.

For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

Raid Admin

(WORK IN PROGRESS)

Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).

Item Check

Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.

Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.

Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.

Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Grim Reaper

Removed from X-Perl, but continues as it's own standalone Ace mod.

[http://www.wowace.com/projects/grim-reaper/]

More Buffing Features

Can be found in my new universal buffing mod, ZOMGBuffs

[http://www.wowace.com/projects/zomgbuffs/]

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  • Avatar of DeathSoulz DeathSoulz Nov 01, 2011 at 07:35 UTC - 0 likes

    @sontix: Go

    Thx m8! i was wondering if you were still around :P

  • Avatar of PlayerLin PlayerLin Oct 31, 2011 at 16:56 UTC - 0 likes

    @Sontix: I checked them, yeah, you did committed them to your repo. Good start.

    But you shouldn't uploading the changed TOC files that from downloaded newer alpha/beta/release version of X-Perl and use them, CurseForge/WoWAce's packager will adding some useless shit to those TOC files, they don't needed in SVN files at all, because the packager will adding them when packaging, I think you can reverting all of TOC files to the r589 one, unless you did change on them, and STOP commit those changed one(from downloaded X-Perl files in WoWAce/Curse) when you didn't edited them.

    Looks like the packager didn't know your repo or just do nothing for some reasons. Do you checking the package setting? Or, try changing some codes and commits, if it still do nothing... try tagged a beta or release of your repo and I guess it would do something but I cannot sure what's wrong with it, maybe I'm wrong or not. :\

    Like I was said, I use TortoiseSVN and it can handle a lot of SVN related shit, you can try it. :) (Yeah, I know may not ask me but just share my option. :p)

    Last edited Oct 31, 2011 by PlayerLin
  • Avatar of sontix sontix Oct 31, 2011 at 11:04 UTC - 0 likes

    I made so many changes in the player frame module that i don't even know how to explain all the work i've done on the special bar for eclipse, shard etc...

    how am i supposed to comment things like "i've change the word mana into power because i've removed all te mana/rage/energy/runic power events to keep only the one used in wow 4.x: UNIT_POWER")

    PS: you should correct a division by 0 error in party_pet it is erroring out even with mana sometimes.

    Edit: woot too much things to learn just to upload an addon, can you suggest me a very easy to use program to commit what i've done ? All I've managed to do is creating an SSH Pubkey and a SVN password >.< @mysticalos: Go

    insert those lines of code:

    XPerl_Player.xml:347

    <!-- Raid Target Icon -->
    <Texture name="$parentraidIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
    	<Size>
    		<AbsDimension x="20" y="20"/>
    	</Size>
    	<Anchors>
    		<Anchor point="CENTER" relativePoint="TOPLEFT">
    			<Offset>
    				<AbsDimension x="5" y="-4"/>
    			</Offset>
    		</Anchor>
    	</Anchors>
    	<TexCoords left="0" right="0.25" top="0" bottom="0.25" />
    </Texture>
    

    XPerl_Player.lua:228

    -- RaidTargetUpdate
    local function XPerl_Player_RaidTargetUpdate(self)
    	XPerl_Update_RaidIcon(self.nameFrame.raidIcon, self.partyid)
    end
    

    XPerl_Player.lua: inside the function XPerl_Player_UpdateDisplay (self)

    XPerl_Player_RaidTargetUpdate(self)
    

    XPerl_Player.lua: around line 921 with the other events.

    -- RAID_TARGET_UPDATE
    function XPerl_Player_Events:RAID_TARGET_UPDATE()
    	XPerl_Player_RaidTargetUpdate(XPerl_Player)
    end
    

    that's all you needed to make the raidtarget icon work

    Last edited Oct 31, 2011 by sontix
  • Avatar of PlayerLin PlayerLin Oct 31, 2011 at 10:52 UTC - 0 likes

    I tried finding changes with WinMerge, it's not really a problem to finding what/where changed...but the core problem is... I cannot get what are you(sontix) changed and why? OK, maybe I would try it to finding what's going on with sontix's fixes but man...it's a pain when doing that mess... (Sure, it still can get a SVN diff file with my TortoiseSVN but cannot help a lot because lack of comments on them.)

    I guess I'm doing useless complaints but that's really what I think... I don't request or hate something/someone but I still failed to see why it's hard to put any comments in the code or committing code to mainline/branch via SVN/git.

    Reading Curse/WoWAce Knowledge base is NOT that HARD. Please try to read them. http://www.wowace.com/wiki/repositories/ http://www.wowace.com/wiki/repositories/repository-faq/

    /self-exploded

    Last edited Oct 31, 2011 by PlayerLin
  • Avatar of mysticalos mysticalos Oct 31, 2011 at 05:19 UTC - 0 likes

    i still don't get why you can't use svn, or even a svn branch, branching is so easy on curse, if youd on't like svn use a git branch.

    like i got a custom silver dragon i branched http://www.wowace.com/addons/silver-dragon/repositories/mysticaldragon/

    it's so counter intuitive to maintain an off site project. i coudln't even merge your changes into official repo, any of them, cause like player said, things weren't commented, there weren't diff comparisons i coudln't even find all the code peices. I tried to add raid icons to player frame and after an hour gave up when i coudln't amke sense of why it wasn't working. so at that point i threw your version away and never looked back. clearly there was a line of code in some file or another i coudln't find, and i wasn't gonna go through thousands of line of code to find whatever was missing to make it work.

  • Avatar of mysticalos mysticalos Oct 23, 2011 at 23:28 UTC - 0 likes

    i'm hoping 4.3 fixes the flare problem, it's a blizz bug that's impossible for addons to avoid right now. but 4.3 looks like the UI code may have some groundwork in to fix it, although we'll see.

  • Avatar of PlayerLin PlayerLin Oct 11, 2011 at 12:17 UTC - 0 likes

    @DeathSoulz : Yeah, I forgot mention that one... Blizzard also caused the tainting bullshit mess...not just X-Perl...or any of 3rd party addons... :\

    Last edited Oct 11, 2011 by PlayerLin
  • Avatar of DeathSoulz DeathSoulz Oct 10, 2011 at 05:23 UTC - 0 likes

    there is a issue using the raid manager whit xperl, if you try to use the flag thingys it taints comming from xperl

  • Avatar of PlayerLin PlayerLin Oct 10, 2011 at 04:54 UTC - 0 likes

    X-Perl's hiding Blizzard Raid Frame code was very buggy and caused tainting hell all the time(and the author of these code was disappeared for a long time). So, mysticalos decided to remove all of them and suggested using this to hide Blizzard Raid Frame. And I was put this information on the project description page but looks like someone removed it accidentally... :\ (Even though the information on there and may still someone did not read them at all...)

    EDIT: I don't know that addon is working on PTR 4.3 or not......

    Last edited Oct 10, 2011 by PlayerLin
  • Avatar of Goldpaw Goldpaw Oct 08, 2011 at 10:59 UTC - 0 likes

    To everybody that is getting PTR 4.3 errors. This is more likely than not due to a bug in Blizzard's SecureGroupHeaders.lua file, line 810.

    They have added this nifty line on the PTR 4.3 versions of their code, which is not present in the live versions:

    local deadIndex = #display + 1;
    

    The problem with that, is that "display" is a number value. Not a table. Which means it's the Blizzard code that bugs out, and no addon in existence can fix that. I have reported the issue in the EU PTR forums, as didn't know where else to turn to. It might already have been fixed, in the 1.1GB patch I'm currently downloading, but I still reported the issue. Better safe than sorry.

    http:eu.battle.net/wow/en/forum/topic/2793451767#1

Facts

Date created
Aug 31, 2008
Categories
Last update
Nov 17, 2013
Development stage
Release
Language
  • deDE
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  • frFR
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  • zhCN
  • zhTW
License
GNU General Public License version 3 (GPLv3)
Curse link
X-Perl UnitFrames
Downloads
21,813,029
Recent files
  • A: r868 for 5.4.1 Nov 17, 2013
  • A: r867 for 5.4.1 Nov 17, 2013
  • A: r866 for 5.4.1 Nov 12, 2013
  • A: r865 for 5.4.1 Nov 10, 2013
  • A: r864 for 5.4.1 Nov 09, 2013

Authors

Relationships

Optional dependency
LibTalentQuery-1.0