X-Perl UnitFrames

Main Frames

Bug Reporting

Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.

Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.


Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.

  • Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
  • HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
  • Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
  • Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
  • Raid Target icon support for Target, Target's Target, MT Targets.
  • Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
  • In-combat indicators for all units.
  • 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
  • Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
  • Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
  • Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
  • Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

Assists View

Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.

Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets

Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.

Indicator shows which target you are on.

Frames will be coloured to show if tanks have duplicate targets.

Casting Monitor


Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.

Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.

A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.

For druids, right clicking on a caster will cast Innervate on them.

For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

Raid Admin


Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).

Item Check

Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.

Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.

Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.

Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Grim Reaper

Removed from X-Perl, but continues as it's own standalone Ace mod.


More Buffing Features

Can be found in my new universal buffing mod, ZOMGBuffs


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  • Avatar of mysticalos mysticalos Oct 07, 2010 at 01:12 UTC - 0 likes

    ah ONE function uses GetSpellName

    Will be fixed soon

    Last edited Oct 07, 2010 by mysticalos
  • Avatar of mysticalos mysticalos Oct 07, 2010 at 01:11 UTC - 0 likes

    are there any functions that use GetSpellName though? i thought everything was already converted to use GetSpellInfo (which gives spell name and isn't limited to players spellbook)

  • Avatar of Brounks Brounks Oct 06, 2010 at 23:55 UTC - 0 likes

    I just posted a ticket to do with the range finder it gives you an error when ever you drag a spell over to use a custom spell/item instead of a default range.

    Edit: I believe this is happening because GetSpellName was renamed GetSpellBookItemName

    Last edited Oct 07, 2010 by Brounks
  • Avatar of mysticalos mysticalos Oct 06, 2010 at 22:32 UTC - 0 likes

    on gunship, my vehicle check isn't in right place :\ i'm gonna have to find a daily to work on this on

  • Avatar of PlayerLin PlayerLin Oct 06, 2010 at 13:23 UTC - 0 likes

    >> xperl uses 3.0 and 4.0, i tried to edit columb o nthe right but it refuses to update

    Looks like that display is glitched and never updates even I removed all mods on current 'Relationships' setting.

    But it still working when packaging...

    I think the libhealcomm can be removed because some users think it's X-Perl's function and he/she don't know he/she installed other mods have libhealcomm and X-Perl found it and actives incoming heal display, then ask how to disable it...And it may not needed if Blizzard one can use, but it still needed someone know how to code it...(and removing all libhealcomm and others code that not update anymore.)

    About the XPerl_Tutorial...well, is anyone still using that?  :p
    (Like the ****ing "Set focus", I can accept to removed it but...I don't really care. :) )

    Last edited Oct 06, 2010 by PlayerLin
  • Avatar of mysticalos mysticalos Oct 06, 2010 at 05:07 UTC - 0 likes

    zeks range code is confusing and in too many places. i have no doubt my vehicle detection is probably broken, but i need to leave it in to figure out how it's broken to help me isolate right place to put it. the check is easy. That part is right, just figuring out where to put it is tricky. there are 8 files with range check functions.

    also created a thread here


    hopefully i get an answer on that cause i honestly can't find anything helpful. I'm not a programer and my fix it experience is limited entirely to extremely basic stuff or mimicing templates already in place. all the forums that talk about how to fix it explain what to do, but none of them SHOW what to do. So i don't understand any of it

    Last edited Oct 06, 2010 by mysticalos
  • Avatar of mysticalos mysticalos Oct 06, 2010 at 04:31 UTC - 0 likes

    hmm well have to see how that goes then

    xperl uses 3.0 and 4.0, i tried to edit columb o nthe right but it refuses to update

  • Avatar of Brounks Brounks Oct 06, 2010 at 04:19 UTC - 0 likes

    does Xperl support LibHealComm-4.0? or just 3.0? cause under optional dependencies it says 3.0 but a 4.0 version is released and why is LibQuickhealth there when it was discontinued in BC.

    EDIT: read the libhealcomm-4.0 forums and the author says he is discontinuing it since Blizzard is building incoming heals to the game. Unless it turns out that the API is poorly done.
    UNIT_HEAL_PREDICTION and UnitGetIncomingHeals("player") to show incoming on "player", or UnitGetIncomingHeals("player", "party1") to show incoming to party1 from player.

    Last edited Oct 06, 2010 by Brounks
  • Avatar of mysticalos mysticalos Oct 06, 2010 at 03:52 UTC - 0 likes

    heh, well i know i fixed SOMETHING, what I dunno, whatever function was using those bad spell ids in 4.0 that was probably broken should now work heh.

    heals using libhealcom, as far as i know though the lib hasn't been updated for 4.0. so that's something you may have to wait on. if it even gets updated at all. if it doesn't, then the functionality in xperl would need to be removed, or completely writen in house instead of relying on a lib (which would be a substancial amount of labor to incude in house heal monitor, well beyond what probably any of us would be interested in doing. that's the purpose of libs heh)

    Last edited Oct 06, 2010 by mysticalos
  • Avatar of Brounks Brounks Oct 06, 2010 at 03:41 UTC - 0 likes

    well it was happening with buffs as well if you have any class that buffs it was happening like mages and molten armor/brilliance. but this new version seems to be working no errors so far 40 yard range is still saying everything is further than 40yards away even my self =P.

    Edit: I also just noticed that when you heal a target if you have Status Highlighting enabled and have Heals checked under that, that it is not working in beta. It is suppose to make the frame that is getting healed flash green but it is not.

    Last edited Oct 06, 2010 by Brounks


Date created
Aug 31, 2008
Last update
Aug 27, 2014
Development stage
  • deDE
  • enUS
  • esES
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
GNU General Public License version 3 (GPLv3)
Curse link
X-Perl UnitFrames
Recent files
  • A: r872 for 5.4.8 Aug 27, 2014
  • A: r870 for 5.4.8 Aug 26, 2014
  • A: r869 for 5.4.8 Aug 25, 2014
  • A: r868 for 5.4.1 Nov 17, 2013
  • A: r867 for 5.4.1 Nov 17, 2013



Optional dependency