X-Perl UnitFrames

Main Frames

Bug Reporting

Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.

Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.

Introduction

Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.

  • Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
  • HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
  • Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
  • Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
  • Raid Target icon support for Target, Target's Target, MT Targets.
  • Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
  • In-combat indicators for all units.
  • 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
  • Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
  • Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
  • Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
  • Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

Assists View

Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.

Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets

Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.

Indicator shows which target you are on.

Frames will be coloured to show if tanks have duplicate targets.

Casting Monitor

(WORK IN PROGRESS)

Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.

Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.

A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.

For druids, right clicking on a caster will cast Innervate on them.

For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

Raid Admin

(WORK IN PROGRESS)

Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).

Item Check

Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.

Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.

Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.

Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Grim Reaper

Removed from X-Perl, but continues as it's own standalone Ace mod.

[http://www.wowace.com/projects/grim-reaper/]

More Buffing Features

Can be found in my new universal buffing mod, ZOMGBuffs

[http://www.wowace.com/projects/zomgbuffs/]

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  • Avatar of mysticalos mysticalos Oct 09, 2010 at 22:54 UTC - 0 likes

    fyi under wikicreole you can use code lua brackts so spacing doesn't get messed up that badly.

    reloadui causes problem for dbm too. we schedule a 3 second delay before firing player entering world/player changed zone functions

    Last edited Oct 09, 2010 by mysticalos
  • Avatar of Brounks Brounks Oct 09, 2010 at 22:50 UTC - 0 likes

    I am having issues with the eclipse bar. it seems if you reloadui it dissapears and it won't come back till you relog.

  • Avatar of Brounks Brounks Oct 09, 2010 at 22:27 UTC - 0 likes

    il just post it here cause i don't really feel like figuring out how to commit it and i made a bunch of changes to XPerl_Player.lua and XPerl_Player.xml in hopes of fixing the rune bar but no luck. I also added the eclipse bar and fixed the soul shard bar.

    Also there is one minor bug that's not that big a deal but i would like it to happen is if the XP bar or Rep Bar is shown on the player frame the first row of buffs only allows 2 buffs before it goes to the next line i would like for that to not happen but i couldn't figure it out

    Holy Power Bar
    In Xperl_Player.lua add local XPerl_Player_InitPaladin on line 28

    then change line 73 from if is_cata then to if select(4, _G.GetBuildInfo()) >= 40000 then
    and add a new line XPerl_Player_InitPaladin(self)

    Then after those im not sure if this is needed but if you do add this your portrait extends regardless of if you have the option checked or not.
    Change line 1149 from if (pconf.extendPortrait or (self.runes and pconf.showRunes and pconf.dockRunes)) then to if (pconf.extendPortrait or (self.runes and pconf.showRunes and pconf.dockRunes or self.holyp)) then

    Then add all this under the end of the XPerl_Player_InitWarlock stuff

    --XPerl_Player_InitPaladin 
    function XPerl_Player_InitPaladin(self)
    	local myClass = select(2,UnitClass("player"))
    	
    	if myClass == "PALADIN"  then
    		self.holyp= CreateFrame("Frame", "XPerl_Runes", self)
    
    		
    		self.holyp:SetMovable(true)
    		self.holyp:RegisterForDrag("LeftButton")
    		self.holyp:SetScript("OnDragStart",
    			function(self)
    				if (not pconf.dockRunes) then
    					self:StartMoving()
    				end
    			end)
    		self.holyp:SetScript("OnDragStop",
    			function(self)
    				if (not pconf.dockRunes) then
    					self:StopMovingOrSizing()
    					XPerl_SavePosition(self)
    				end
    			end)
    
    		self.holyp.unit = PaladinPowerBar:GetParent().unit
    			
    		PaladinPowerBar:SetParent(self.holyp)
    		PaladinPowerBar:ClearAllPoints()
    		PaladinPowerBar:SetPoint("TOPLEFT", 3, 0)
    		PaladinPowerBar:SetPoint("BOTTOMLEFT", 15, 5)
    		PaladinPowerBar:Show()
    				
    		self.holyp:Show()
    		
    		self.holyp:SetPoint("TOPLEFT", self.statsFrame, "BOTTOMLEFT", 5, 2)
    		self.holyp:SetPoint("BOTTOMRIGHT", self.statsFrame, "BOTTOMRIGHT", 0, -20)
    
    	end
    	
    	XPerl_Player_InitPaladin = nil
    end
    

    Then in XPerl_PlayerBuffs.lua
    Under line 145 add

    			elseif (self.shards) then
    				self.buffFrame:SetPoint("TOPLEFT", self.shards, "BOTTOMLEFT", 3, 0)
    			elseif (self.holyp and self.holyp:IsShown()) then
    			        self.buffFrame:SetPoint("TOPLEFT", self.holyp, "BOTTOMLEFT", 3, -15)
    

    This Fixes the buffs For the SoulShard and Holy Power bars.

    I am still working on the buff portion of the Eclipse bar so il post the eclipse bar when i am done with it.

    Last edited Oct 09, 2010 by Brounks
  • Avatar of mysticalos mysticalos Oct 09, 2010 at 22:01 UTC - 0 likes

    yes please. or of it's bug free just commit it, the repo is open.

  • Avatar of Brounks Brounks Oct 09, 2010 at 18:45 UTC - 0 likes

    so i added a paladin holy power bar i am just having an issue of it not filling correctly other than that it works perfect except buffs but that is an easy fix that i just haven't done yet because i am trying to get it to fill correctly.

    EDIT: i fixed it so it now fills correctly and the buffs now appear properly under it. if you want the code just ask and i will post it.

    Last edited Oct 09, 2010 by Brounks
  • Avatar of Brounks Brounks Oct 09, 2010 at 08:42 UTC - 0 likes

    I noticed that XPerls rune frame uses a lot of Blizzards runeframe info to function properly and a lot of this has changed in cata so that is probably why it is broken. to check out the differences

    3.3.5live: http://github.com/tekkub/wow-ui-source/blob/master/FrameXML/RuneFrame.lua
    cata: http://github.com/tekkub/wow-ui-source/blob/cat/FrameXML/RuneFrame.lua

    i tried but couldn't make heads or tails of it. i did notice that in live there is self.rune = _G[self:GetName().."Rune"]; under function RuneButton_OnLoad which is loaded in XPerl_Player.xml but in cata it is no longer there.

  • Avatar of leo539 leo539 Oct 08, 2010 at 00:37 UTC - 0 likes

    hoho

  • Avatar of mysticalos mysticalos Oct 07, 2010 at 19:50 UTC - 0 likes

    yeah, that was a work around to all the lua errors current method uses. joddie put that hack in there. i have no idea how to go about fixing that just yet. i really have no idea how to fix that or druids or paladins.

    Last edited Oct 07, 2010 by mysticalos
  • Avatar of Brounks Brounks Oct 07, 2010 at 19:17 UTC - 0 likes

    in beta the rune bar on a DK is broken it shows all six runes but they all look like blood runes and when you use abilities the runes do not go on cooldown.

  • Avatar of Brounks Brounks Oct 07, 2010 at 17:29 UTC - 0 likes

    so going through a bunch of things in xperl i cant seem to find where zeksie does his calculations for 40 yard range because every other range is pretty much laid out with the CheckInteractDistance except it only has 4 values not 5 so i cant figure out where he is calculating opt.Interact = 5 for 40 yards. so i am going to ask in XPerl_FrameOptions.XML what does XPerlDB.rangefinder mean?

Facts

Date created
Aug 31, 2008
Categories
Last update
Sep 12, 2014
Development stage
Release
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License
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X-Perl UnitFrames
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Recent files
  • A: r874 for 6.0.1 Sep 12, 2014
  • A: r873 for 6.0.1 Sep 12, 2014
  • A: r872 for 5.4.8 Aug 27, 2014
  • A: r870 for 5.4.8 Aug 26, 2014
  • A: r869 for 5.4.8 Aug 25, 2014

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Optional dependency
LibTalentQuery-1.0