77 - Thrown weapon temporary buff
What is the enhancement in mind? How should it look and feel?
Since patch 4.0 rogues can also apply poisons to thrown weapons, please enhance the "Weapon" ComboBox with the ranged weapon slot (only thrown weapons can have poisons!). Thanks!
| User | When | Change |
|---|---|---|
| Mirrormn | Jan 30, 2011 at 08:49 UTC | Changed status from Replied to Fixed |
| Mirrormn | Jan 30, 2011 at 08:49 UTC | Changed status from Waiting to Replied |
| Mirrormn | Jan 26, 2011 at 11:24 UTC | Changed status from Accepted to Waiting |
| Mirrormn | Jan 18, 2011 at 02:54 UTC | Changed status from New to Accepted |
| Ravengus | Jan 01, 2011 at 23:09 UTC | Create |
- 3 comments
- 3 comments
Facts
- Last updated
- Jan 30, 2011
- Reported
- Jan 01, 2011
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #3
Mirrormn Jan 30, 2011 at 08:49 UTC - 0 likesWell, I went ahead and added this in r78. I can't test it, however, as I do not have any characters that can apply enchants to their ranged weapons (rogues), so there is most likely some typo somewhere that will prevent it from working.
Relatedly, I'm pretty sure I fixed the "sluggishness" that plagued Weapon Enchant triggers in the past; they should now update immediately when a weapon enchant is applied or removed. I also added an Inverse option to Weapon Enchant triggers.
- Reply
- #2
Mirrormn Jan 26, 2011 at 11:24 UTC - 0 likesI feel like this is going to require me to level a rogue to level 10 and I don't have time to do that for 1.3. I do still intend to add this, but it will need to wait till 1.3.1.
- Reply
- #1
Mirrormn Jan 18, 2011 at 02:54 UTC - 0 likesI'll see what I can do.