What steps will reproduce the problem? 1. Creating a health bar for a target using a progression bar, status, health, target as trigger 2. 3. What is the expected output? What do you see instead? The damage done to a target lags about half a second behind my actual unit frame. Unit can even be dead and still have health for a short period according to the bar. Is there any way to force WA to refresh the data faster so it stays in sync with actual damage done to the target? What version of the product are you using? 126.96.36.199 Do you have an error log of what happened? No error logs Please provide any additional information below. I read somewhere that the creators had no intention of making this a unit frame, but the option is there so I figured I'd ask. Thanks
|Bestin||Feb 18, 2013 at 23:29 UTC||Create|
- Feb 18, 2013
- New - Issue has not had initial review yet.
- Defect - A shortcoming, fault, or imperfection
- Medium - Normal priority.