What steps will reproduce the problem?
1. Create a new texture
2. Give it 3 animations that are different, like Start: Grow, Main: Rotate Right, Finish: Fade Out
What is the expected output? What do you see instead?
I expect the finish animation to fade out and keep rotating. Instead the texture goes back to a 0 rotation then fades out. Looks clunky.
What version of the product are you using?
Do you have an error log of what happened?
Please provide any additional information below.
I'm sure it's not as noticable with other animation configurations, but it shows with rotating main animations. Maybe an option to enable a blending of the animations between the three could be added? "Blend Start with Main" and "Blend Main with Finish", just two check boxes. (and probably some intuitive coding)
|JonBoy2001||Jun 03, 2011 at 04:47 UTC||Create|
- Last updated
- Mar 30, 2012
- Jun 03, 2011
- New - Issue has not had initial review yet.
- Defect - A shortcoming, fault, or imperfection
- Medium - Normal priority.