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Custom Animation Functions
==Custom Animation Functions **Custom animation functions are an advanced feature that is only intended for users who know Lua. As such, the following page will assume you are familiar with Lua and related programming concepts.** For more information on Lua, see [[http://www.lua.org/pil/|Programming In Lua]]. ---- WeakAuras allows the user to define custom "paths" for all animation types. For Translation animations, the term "path" is literal; the custom path actually defines what x and y coordinates the display will take. For other animation types, the term "path" simply refers to the manner in which the display's original value is combined with the value specified by the animation to determine a final value, for whatever aspect of the display the animation is meant to alter. WeakAuras' animation system is based on 4 distinct types of animation: **Alpha**, **Translation**, **Scale**, and **Rotate**. Every display type supports Alpha and Translation animations. Some display types do not support Scale animations (mostly because it is not possible to cleanly apply Scale animations to text). Only Textures support Rotate animations. ---- To define a custom animation function in WeakAuras, you must first change the animation's Type to "Custom Function". This will provide a multi-line editbox in which the Custom Function can be written. The custom function should be an anonymous function. It will be called every frame during the animation to determine what value should be applied to the display. The arguments passed to the function, and values which should be returned by the function, vary by animation type. ====Alpha Alpha animations provide 3 arguments: * **arg1 - progress**: A value between 0 and 1 which represents how far along the animation is. Main and Finish animations start at 0 and end at 1, while Start animations start at 1 and end at 0. * **arg2 - start**: The Alpha value that is defined as "normal" for the display. This would be set in the Display tab. * **arg3 - delta**: The difference between the "normal" alpha of the display and the alpha value specified for the animation (using the slider right below the Custom Function box). For example, if a display is set to 100% alpha normally, and its Alpha animation is set to 33%, then "delta" would be **-0.66**.
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