Weak aura's has always had a strong point of focusing on cpu efficiency when PA did not. I think that can be further expanded by supporting Unit event filters for aura's when relevant. For example, If we are only tracking a buff on player, we Don't nessesarily need to do RegisterEvent("UNIT_AURA") we can simply do RegisterUnitEvent("UNIT_AURA", "player") thereby filtering all other Unit aura events and only parse the data we're interested in. Obviously it gets more complicated when you have multiple auras and once you have an aura that is checking EVERYONE, becomes moot. However, most aura usage is player, or target, or boss1, etc. and rarely are we interrested in unfiltered events
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- May 06, 2015
- Sep 24, 2013
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- Enhancement - A change which is intended to better the project in some way
- Medium - Normal priority.