Telepathy

1 - Suggestion: Lock spells for Spell Owner

What is the enhancement in mind? How should it look and feel?
It could be useful to lock specific spells like heroism if players always use it "by accident" and allow only the raidleader to activate it?

User When Change
Tschika56 Dec 02, 2012 at 13:54 UTC Create

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  • 1 comment
  • Avatar of Arclight555 Arclight555 Dec 02, 2012 at 15:40 UTC - 0 likes

    Hi Thanks for this suggestion, but unfortunately Telepathy can't prevent the player from casting a spell. The player can have other bars/keybinds to cast spells which Telepathy cannot interfere with. Do you mean you want the Telepathy action button disabled on the player's UI, and only activated once the raid leader calls for it? This is doable, but the idea will have to sit on the back burner for now as Telepathy is still missing things like item tracking. Regards, Arc

  • 1 comment

Facts

Reported
Dec 02, 2012
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees