TankPoints

50 - Guardian Druid Mastery

On my Guardian Druid, Agility and Dodge are both calculated at over 54,700 NEGATIVE TankPoints per one stat point.
Edit: Dodge is fixed & looks accurate so far!

Also, Mastery's armor bonus isn't calculated.
User When Change
midnightlynx Oct 06, 2012 at 23:58 UTC Changed description type from Plain Text to Safe HTML

Changed name from Massive Negative Numbers to Guardian Druid Mastery

Changed description:
- On my Guardian Druid, Agility and Dodge are both calculated at over 54,700 NEGATIVE TankPoints per one stat point.
+ <s>On my Guardian Druid, Agility and Dodge are both calculated at over 54,700 NEGATIVE TankPoints per one stat point.</s><br>
+ <i>Edit: Dodge is fixed & looks accurate so far!</i><br><br>
- Also, Mastery's armor bonus isn't calculated at all.
+ Also, Mastery's armor bonus isn't calculated.
midnightlynx Sep 17, 2012 at 06:21 UTC Create

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  • Avatar of midnightlynx midnightlynx Oct 04, 2012 at 07:06 UTC - 0 likes

    Mastery's effects aren't showing in the calculator.
    They're not showing on my DK, either, and I swear they used to.

  • Avatar of JackTripper JackTripper Oct 03, 2012 at 23:25 UTC - 0 likes

    Okay,

    i took a crack at it.

    Mastery now understand that there's a "Mastery Factor", and if Mastery changes then it should increase your armor....

    ...your armor by.....

    well...let's just hope it works.

  • Avatar of midnightlynx midnightlynx Oct 02, 2012 at 06:37 UTC - 0 likes

    No worries, real life comes first. I just want to make sure you have good data to work with whenever you can get around to it.

    I saw the DK numbers have changed. Their dodge looks good now, though I haven't tested it really. Parry's off in the other direction now, but I haven't had time to gather specifics for you.

  • Avatar of JackTripper JackTripper Oct 02, 2012 at 01:45 UTC - 0 likes

    <<reply 984840="">>

    Thanks. i've not forgotten you, your armor, and your mastery.

    i've just been distracted by other things. Such as being sick for 3 days. Work. And my own character's Dodge and Parry being wrong!

    Soon.


    Edit: It's actually slightly more complicated. Because there is no way to get your "base armor" (i.e. armor without mastery), in order to figure out how much armor you'll gain we have to:

    • un-calculate how much you got from Effective Mastery
    • add the new Mastery Rating
    • calculate the new Mastery
    • calculate the new Effective Mastery

    It gets even worse if you are equipping an item that grants Armor and Mastery at the same time.

    Last edited Oct 02, 2012 by JackTripper
  • Avatar of midnightlynx midnightlynx Oct 01, 2012 at 22:17 UTC - 0 likes

    Another batch of same armor/different mastery data points is up.

  • Avatar of JackTripper JackTripper Sep 29, 2012 at 21:37 UTC - 0 likes

    <<reply 980670="">>

    The main even that does it is changing equipment. The other one is "unit aura".

    i'm in the process of adding a bunch more triggers:

    • unit level
    • unit stats (str, sta, agi, int, spi)
    • LEARNED_SPELL_IN_TAB
    • CHARACTER_POINTS_CHANGED
    • ACTIVE_TALENT_GROUP_CHANGED
    • PLAYER_DAMAGE_DONE_MODS (e.g. spell healing)
    • SPELL_POWER_CHANGED

    But for how equipping or unequipping something is the main trigger

  • Avatar of midnightlynx midnightlynx Sep 29, 2012 at 18:24 UTC - 0 likes

    What triggers it to collect your stats? Cuz I can go through and reforge every piece, and only have a log with 2 or 3 lines of stats recorded.
    Do I have to close & reopen the character panel between each one to catch the change?

  • Avatar of midnightlynx midnightlynx Sep 29, 2012 at 00:53 UTC - 0 likes

    Okay, new data on the spreadsheet, for this, and for the problem on my DK I made a ticket about.

    The MasteryRatingBonus and Mastery columns still don't match what my character sheet says.

  • Avatar of JackTripper JackTripper Sep 28, 2012 at 23:33 UTC - 0 likes

    <<reply 979011="">>

    Now that i'm home i'm gonna test it in game.

    Either you're full of shit, or i'm a moron.


    Edit: i'm a moron. Fixed.

    Last edited Sep 28, 2012 by JackTripper
  • Avatar of midnightlynx midnightlynx Sep 28, 2012 at 22:38 UTC - 0 likes

    Okay, got a log added. I put it on a new tab. Something odd happened, though. Your stat logs now record final % values for things like dodge, parry, mastery, etc. rounded to whole numbers. Yes, it's really like that in the LUA file.

    I would imagine that will make reverse engineering the numbers problematic.

Facts

Last updated
Oct 06, 2012
Reported
Sep 17, 2012
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
1

Reported by

Possible assignees