Talented is a replacement to the default Talent UI, with a lot of added features.
Feature List
- See the complete talent tree on a single frame.
- Create and view templates for all classes and all pet types.
- Set a specific template as a target, and see it when you're spending your next talent point on level up.
- Apply complete templates with a single click, after a talent wipe.
- Hunters can view the spec of their pet and apply templates to them.
- Share your current build with other, or any template you've made.
- Import templates directly from the Blizzard Talent calculator, wowhead or wowdb.
- Export templates as URL to wowhead, wowdb or the Blizzard Talent calculator.
- View and switch to your alternate spec when you've bought it.
- Allow pet templates to be imported from and export to wowhead pet calculator.
- Inspection of other characters will also inspect their alternate spec, if they have one.
- Integrated Glyph frame, similar to the one from Blizzard's Default UI. This frame is independent from Talented main frame, though.
- A macro command /talented apply <template> allows to automatically apply a template based on its name.
- Shift-clicking on an entry in the template menu opens the template in a secondary frame, allowing to compare two templates side by side.
Supplement
- Talented_Loader allows Talented to be loaded only when needed. This improves the time to first login and the memory payload of the game if you don't use Talented in a game session. AddonLoader users do not need this, as it provides mostly the same benefits.
Talented v2.4.4
- Talented v2.4.4 adds the ability to switch to the alternate spec via a right-click on the corresponding spec tab.
- Talented v2.4.4 refactor some code to take advantage of new features in World of Warcraft client 3.3.0.
Talented v2.4.3
- Talented v2.4.3 fixes a few issues and regressions.
Talented v2.4.2
- Talented v2.4.2 adds targets for the pet spec. The target is based on the pet name, in order to give the most flexibility.
Talented v2.4.1
- Talented v2.4.1 fix the premature loading of Talented_SpecTabs.
- Talented v2.4.1 add support for wowarmory pet talent calculator links (both import and export).
- Talented v2.4.1 fix pet talent updating.
Talented v2.4
Talented v2.4 is only compatible with the 3.2.0 patch. It contains the following enhancements:
- The 3.2.0 wow patch includes a talent tree change to the Frost branch of Death Knight. Talented v2.4 is compatible with this change. This change means that some death knights templates that invest in frost will be incompatible. Talented will fix these templates and will warn you about them.
- Talented v2.4 split the glyph frame support into its own lod module.
- Talented v2.4 stops checking the validity of all templates at load time. This makes Talented load faster and use less memory at startup. This means that the invalid templates for death knights will be fixed when you try to select them.
- Talented v2.4 adds the point distribution of each templates to the corresponding menu entry, as well as the name of the primary tree.
- Talented v2.4 fixes a graphical glitch that occurs when RestartGx() is called.
Previous versions
- Talented v2.3 integrated Talented_SpecTabs with Talented.
- Talented v2.2 updated the Template menu to remove "Current" and "Alternate" specs. The interface consistently shows "Primary" and "Secondary" spec instead.
- Talented v2.2 added the ability for both specs to use a separate target.
- Talented v2.2 fixed the last remaining bugs related to pet talents.
- Talented v2.2 added an option to add a small space under the talent panes in the main Talented frame so that the different bottom strings and widgets do not overlap with the talents.
Facts
- Date created
- 13 Sep 2007
- Category
- Last update
- 06 Feb 2010
- Development stage
- Release
- Language
- deDE
- enUS
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- zlib/libpng License
- Curse link
- Talented
- Recent files
- A: r639 for 3.3.0 on 06 Feb 2010
- A: r638 for 3.3.0 on 13 Jan 2010
- R: v2.4.4b-release for 3.3.0 on 31 Dec 2009
- A: r636 for 3.3.0 on 31 Dec 2009
- A: r635 for 3.3.0 on 31 Dec 2009
Authors
Relationships
- Embedded library
- Ace3
- CallbackHandler-1.0
- LibStub
- #51
tarokor Wed, 09 Dec 2009 06:08:19[2009/12/09 17:02:25-13-x1]: Talented-r629\ui\buttons.lua:29: attempt to call method 'SeSize' (a nil value) Talented-r629\ui\buttons.lua:63: in function <Interface\AddOns\Talented\ui\buttons.lua:37> Talented-r629\ui\buttons.lua:80: in function `MakeButton' Talented-r629\view.lua:114: in function `SetClass' Talented-r629\view.lua:146: in function <Interface\AddOns\Talented\view.lua:143> (tail call): ?: Talented-r629\core.lua:252: in function `SetTemplate' Talented-r629\core.lua:350: in function `Update' Talented-r629\core.lua:339: in function <Interface\AddOns\Talented\core.lua:336> (tail call): ?: <string>:"TOGGLETALENTS":1: in function <[string "TOGGLETALENTS"]:1>
-Without disabling the addon i can no longer switch talents started when i hit the N key on my zboard and error repeats if i try to access via the minimenu
- #50
gamemaster128 Wed, 09 Dec 2009 02:24:0813x Talented-r629\view.lua:198 attempt to index local 'button' (a nil value)
Talented-r629\viewmode.lua:39 in function `UpdatePlayerSpecs'
Talented-r629\core.lua:348 in function `Update'
Talented-r629\core.lua:339 in function <Talented\core.lua:336
(tail call): ?:
Talented-r629\core.lua:285 in function <Talented\core.lua:285
- #49
nytestorm Wed, 09 Dec 2009 01:38:46I can confirm keLston's error. Received it by hitting the 'N' on the keyboard
- #48
keLston Wed, 09 Dec 2009 00:28:34Talented-r629\ui\buttons.lua:29: attempt to call method 'SeSize' (a nil value) Talented-r629\ui\buttons.lua:63: in function <Talented\ui\buttons.lua:37> Talented-r629\ui\buttons.lua:80: in function `MakeButton' Talented-r629\view.lua:114: in function `SetClass' Talented-r629\view.lua:146: in function <Talented\view.lua:143> (tail call): ?: Talented-r629\core.lua:252: in function `SetTemplate' Talented-r629\core.lua:350: in function `Update' Talented-r629\core.lua:339: in function <Talented\core.lua:336> (tail call): ?: <string>:"TOGGLETALENTS":1: in function <[string "TOGGLETALENTS"]:1>
Locals: parent = <unnamed> { clear = <unnamed> {} topleft = <unnamed> {} 0 = <userdata> topright = <unnamed> {} pet = false bottomleft = <unnamed> {} bottomright = <unnamed> {} name = <unnamed> {} view = <table> {} tab = 1 overlay = <unnamed> {} } button = <unnamed> { 0 = <userdata> slot = <unnamed> {} texture = <unnamed> {} } t = <unnamed> { 0 = <userdata> } texture = <unnamed> { 0 = <userdata> } CreateFrame = <function> defined =[C]:-1 CreateTexture = <function> @ Talented\ui\buttons.lua:4: MakeRankFrame = <function> @ Talented\ui\buttons.lua:27: Button_OnEnter = <function> @ Talented\ui\buttons.lua:13: Button_OnLeave = <function> @ Talented\ui\buttons.lua:18: Button_OnClick = <function> @ Talented\ui\buttons.lua:22: buttons = <table> { used = <table> {} available = <table> {} }
-nn- #47
Medhbh Fri, 16 Oct 2009 19:51:26I've scrolled through comments that I could see and don't see anyone asking this, although I'm sure at some point in the addon history, someone has thought "man, it would be so cool if I could actually save templates with names rather than Imported 1, 2, 3, etc."
Is this possible?
- #46
honem Sat, 03 Oct 2009 14:36:06Tested this on the first build on the 3.3 PTR. Was able use one of my templates from live to apply an Arcane spec to my premade mage. No errors so far :)
- #45
keLston Thu, 24 Sep 2009 10:00:09Not a functional issue from what I can tell but with the new patch (3.2.2), when I open my glyph window everything keeps blinking and it almost looks like it is blinking back and forth between current spec glyphs and alternate spec glyphs even when I don't think it seems like it does.
- #44
Zeksie Wed, 23 Sep 2009 12:07:04Had some errors with it for a while. Have talented window closed (after opening it at least once), inspect someone. Select their talents tab. Talented throws the following error, and the talents hotkey stops working for rest of session. If you turn off 'Hook Inspect' option, you get no error, but the talents hotkey still stops working.
- #43
Aisenfaire Tue, 12 May 2009 14:30:48@Vorvonox: Check out http://www.wowace.com/projects/talented_spectabs/
- #42
Vorvonox Sun, 03 May 2009 15:04:36Can we get a "Swap Spec" button on the main frame somewhere, so we don't have to go through the dropdown? Just a suggestion.