StarTip

  • 6 pages found
NameAuthorLast updated byUpdated on
NameAuthorLast updated byUpdated on
Tutorial starlon starlon Mar 17, 2011
Below is a basic overview of StarTip's widgets and how you can take full control over your widget by referencing the local member 'self'. If you want to stop a repeating widget from updating, just use self:Stop() Do not do self:Update() ;) I may place a safeguard in place to prevent this bomb from occurring. Let's start with the Text widget. 1 ) First of all, your widget has a name. Reference that with 'self.name'. 2 ) Your widget has an error object that will print some message, paying...
Position Module starlon starlon Aug 04, 2011
You can provide 4 scripts here. In each you can interact with the module by accessing 'x' and 'y', modifying them as appropriate and to your liking. You have several other ways to control the module's behavior. You can set the member 'anchor' to something like "BOTTOMLEFT". This will get passed to SetPoint(). You can set the member 'anchorRelative' to the relative frame's anchor position. You can provide 'relativeFrame' to tell the module to use the relativeFrame provided when calling...
Plugins starlon starlon Jul 18, 2011
LibScriptablePluginUtils LibScriptablePluginRangeCheck LibScriptablePluginBit LibScriptablePluginLua LibScriptablePluginMath LibScriptablePluginString LibScriptablePluginTable LibScriptablePluginUnit LibScriptablePluginResourceTools LibScriptablePluginCharacterStats LibScriptablePluginUnitTooltipScan LibScriptablePluginLocation LibScriptablePluginDBM LibScriptablePluginLinq http://www.wowace.com/addons/liblinq-1-0/ LibScriptablePluginGuild LibScriptablePluginSpell LibScriptablePluginComm...
Main starlon starlon Sep 03, 2012
This project is being retired in favor of its successor, StarTip2. This new addon is still in beta, but it already fixes bugs that existed in StarTip the original. http://wow.curseforge.com/addons/startip2/ - - StarTip - Tooltips from OuterSpace Credits: Huge appreciation goes out to ckknight for a ton of code. If you know CowTip, StarTip is similar. Props to Shefki for LuaTexts. And many tributes go out to the many library authors whom have written the numerous libraries StarTip's script...
DogTag Support starlon starlon Jul 29, 2011
-- Here's an example of how to deal with DogTag support. -- Note that you have to consider which quote characters -- you are using to contain the entire dog tag within, -- as opposed what you're using inside. Here I'm using `'` surrounding -- everything, and I'm using `"` within the dog tag itself. -- Also, each new line inside a string should end with a '\'. -- Also note; you'll have to "escape" where you wish to enter a '\' character -- inside your dog tag. Do that by repeating the '\'...
Animations starlon starlon Aug 08, 2011
Changed up the animations a bit and added more dynamics, specifically by resembling Winamp's AVS plugin's Superscope element a little more. You have 3 scripts to define: Init: This will be called when the module is enabled. Frame: This will be called when the GameTooltip is anchored, right before SetUnit() is called. This morning's tag introduces custom animations. The default animation just causes the tooltip to circle around the mouse pointer. Point: Called at every position refresh. In...
  • 6 pages found