What steps will reproduce the problem?
1. Create a death knight
2. Try to inscribe a rune on a weapon
What is the expected output? What do you see instead?
Expect it works. Instead it throws an error about line 36 of Inventory.lua
What version of the product are you using?
Do you have an error log of what happened?
Please provide any additional information below.
The following code fixes the issue if put at line 35:
if self.data.itemRecipeSource==nil then
- 1 comment
- Last updated
- Mar 30, 2012
- Mar 04, 2010
- New - Issue has not had initial review yet.
- Defect - A shortcoming, fault, or imperfection
- Medium - Normal priority.