Skillet

149 - Void Shatter in queuing system produces too many shards

What steps will reproduce the problem?

When you use Void Shatter (enchanting) in the queuing system, when you want to produce an enchant that needs Large Prismatic Shards and you only have Void Crystals, Skillet produces two times the amount of needed shards.

When you use Void Shatter it produces 2 Large Prismatic Shards, but Skillet puts a Void Shatter in the queuing system for every single Large Prismatic Shard the enchant needs, so you end up with twice the amount of shards.

What version of the product are you using?

2.17.1

User When Change
deleted_80507 Feb 14, 2011 at 20:29 UTC Create

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Facts

Reported
Feb 14, 2011
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees