Skillet

149 - Void Shatter in queuing system produces too many shards

What steps will reproduce the problem?

When you use Void Shatter (enchanting) in the queuing system, when you want to produce an enchant that needs Large Prismatic Shards and you only have Void Crystals, Skillet produces two times the amount of needed shards.

When you use Void Shatter it produces 2 Large Prismatic Shards, but Skillet puts a Void Shatter in the queuing system for every single Large Prismatic Shard the enchant needs, so you end up with twice the amount of shards.

What version of the product are you using?

2.17.1

User When Change
bsmorgan May 19, 2014 at 16:47 UTC Changed status from New to Declined
deleted_80507 Feb 14, 2011 at 20:29 UTC Create

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  • 1 comment
  • Avatar of bsmorgan bsmorgan May 19, 2014 at 16:48 UTC - 0 likes

    Please open a new ticket if this can be reproduced with the current version.

  • 1 comment

Facts

Last updated
May 19, 2014
Reported
Feb 14, 2011
Status
Declined - We decided not to take action on this ticket.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees