Skillet: A trade skill window replacement
I'm no longer able to update this mod, and I've stopped playing Warcraft. If we're all really lucky, lilsparky will be able to pick up where I've had to leave off.//
I do want to thank everyone who has provided me with so many great ideas, translations and bug fixes for Skillet.//
i'm currently sorting out how i want to proceed with picking up support for skillet. i'm anxious to get in and get busy, but there's a lot of stuff to sort thru. in the meantime, here's the direct link to my skillet clone repository which has many bug fixes and improvements over the trunk skillet, but is a can be a bit tempermental at times:
http://www.wowace.com/addons/skillet/repositories/lilsparkys-clone/files/
-lilsparky
Skillet is a replacement for the default tradeskill and craft UI, and is based on ATSW, by Slarti. This is not a continuation of ATSW, which is still going strong as far as I know, but is rather a brand new mod based in the ideas in ATSW.
Features
- Larger the the standard tradeskill window
- Built-in queue for creating multiple, different items
- User editable list of notes attached to reagents and crafted items.
- Automatically buy reagents for queued recipes when visiting a vendor
- Recipes can be filtered by name, whether or not you could level when creating the item, and whether or not you have the mats available.
- If you can craft a reagent needed by a recipe, then clicking on that reagent will take you to its recipe (same features as Reverse Engineering.
- Queued items are saved when you log out and are restored on log in
- If the item to be crafted requires a minimum level to use, that level can be displayed along with the recipe (disabled by default)
- The shopping list of items needed for all queued recipes for all alts can be displayed at banks, auction houses, or from the command line
- Items needed for crafting queued items can be automatically retrieved from your bank (by using the shopping list)
- Sorting of recipes (name, difficulty, level, and quality of crafted item)
- Complete or mostly complete localizations for deDE, koKR, zhCN, zhTW, and frFR.
- Tracking of inventory on laternate characters (with supported inventory mod)
- Item tooltips can be set to display the list of alternate characters that can craft the item.
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Facts
- Date created
- 27 Aug 2008
- Category
- Last update
- 11 Jun 2009
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- Skillet
- Reverse relationships
- 1
- Recent files
Relationships
- Embedded library
- AbacusLib
- Ace2
- LibPeriodicTable-3.1
- Waterfall-1.0
- WindowLib
- #17
nytestorm Fri, 25 Sep 2009 13:19:31@Superfula, I just tried as suggested. I disabled everything but Skillet. Oddly enough, when i logged in, skillet was not running. Not sure what that was about, though. Not sure it has any 'rea' dependencies, does it?
- #16
superfula Sat, 19 Sep 2009 03:35:48Yeah, in a similar scenario, my Buy Reagent button is there immediately. Have you tried disabling everything but Skillet?
- #15
nytestorm Fri, 18 Sep 2009 22:37:03I'm playing a mage right now. I just qued 12 shoulders requiring fine thread. When i opened the vendor to buy thread, it's not there. When I 'sold' my fishing pole, the button showed up. That's the most obvious example I can give at the moment.
- #14
superfula Wed, 16 Sep 2009 03:57:27Re the 'Buy Reagents' button...are you speaking strictly when interacting with the shopping list, or any reagents needed for items in the Queued list? I ask because when I have several glyphs queued up and need parchment, the buy reagent button will show fine and does purchase the correct amount of items when pushed.
- #13
lilsparky Sun, 13 Sep 2009 16:48:06interesting. the events for visiting a vendor might have changed then... it's definitely on the list of things to address
- #12
nytestorm Sun, 13 Sep 2009 14:29:10slickwalker is correct. The 'Buy Reagents' button is missing, when an appropriate reagenet window is open. However, as a work-around (for me, at least), all I have to do is 'sell' the vendor an item. At that point, the button does show up. Like you, slick, it feels like another addon is ove-riding the button.
- #11
slickwalker Thu, 03 Sep 2009 20:09:41Ok. So I thought it was skinner but it's not. Might be a conflict somewhere with another addon, I'll check it out when I have time and report back if I find it.
To recap, the "buy reagents" from merchant button is missing when visiting a merchant that sells mats on shopping list.
- #9
slickwalker Fri, 28 Aug 2009 15:22:56I seem to have a problem with the shopping list not showing up at vendors. Bank and AH are still working fine however
- #8
lilsparky Fri, 21 Aug 2009 21:44:57yeah, i think a collapse/expand all would be nice.
i wasn't aware that ATSW has skill ranks, maybe i should see what's up there.
if you have LibPeriodicTable (or LibPTSkillLevels in particular) then Skillet SHOULD provide that information in the rank bar on the right side of the screen. if you mouse over you can get the actual numbers. i will include a skill up % estimate at some point as well, but i'm still trying to figure where it would go.
i believe the latest version of my clone branch include the LibPTTradeSkillLevels component, but maybe not... i'm kinda vague on how some of that packaging stuff works.
- #7
Xargan Fri, 21 Aug 2009 12:59:53Lilsparky,
You are amazing; this mod is one of a handful that take Blizzards crappy basic interface and improve it enough to make the game playable.
That being said, I have a couple requests which are hopefully not too difficult:
1. Please add a collapse all/expand all button
and
2. Please add the crafting levels in, where it shows the skillup ranks (red, orange, yellow and green) like ATSW has.
Those are my only requests for an already outstanding mod.
Thanks for keeping it alive!